Reviews from

in the past


Definitely not one I can praise, the tutorial and the weird furniture land are well put together but by the time you get to orange hell it seems to lose what it was attempting to get across.

The narrator states that every obstacle he placed he couldn't bring himself to change it to make it easier, but orange hell seems to contradict that, it feels less like the first two segments where you have to think around the different kinds of obstacles and their positioning and instead it's just a bunch of steep rocks. For a "hard game" it doesn't have much of a drive to complete it out of spite that better games like Super Meat Boy have. Every failure is just an unmotivating back to square one, I was never thinking "I have to complete this because I won't let it frustrate me to quitting" it feels more like "oh wow I'm back to that fucking tree again, I'm just bored now".

I guess that's part of the metaphor, that creating art is a difficult process that can leave you starting over again, but I feel like if the game was more so a fair but difficult challenge as opposed to being really clunky and having sections which literally are designed so that you have to start over means that the theme has a level of pretention.

Honestly, the commentary is pretty pretentious too, it's not really saying a whole lot in particular, Bennett Foddy just says a bunch of disjointed things about games and difficulty and some of the quotes are pretty piss poor to be honest.

He says: "An orange is sweet juicy fruit. Locked inside a bitter peel. That's not how I feel about a challenge. I only want the bitterness. Its coffee, its grapefruit, its licorice."

If that's the case then what even is the point of the game? Most games that have a task to complete are made for the glory of completing it, the feeling of figuring out the correct method so solve a puzzle, finding the skill to overcome a difficult series of platforms, finding the right strategy to defeat a foe. If we believe Foddy's thoughts on a challenge it makes it sound as though he made the game hard just so he could make it hard. Him splicing in some quotes doesn't make that any less the case, the game is as pretentious as they come.

I don't hate it at all, I appreciate the attempt, but I feel like it's not really offering me anything at all. The Stanley Parable is also philosophical and explores themes of creating art, but that game is much more focused and it has enough endings to explore different concepts in-depth. This isn't that, it's a guy rambling his scattered thoughts whilst he pretends that his hollow challenge has any sort of meaning.

I love it when games have themes and stories to tell, but this game feels like it's trying to hard to be that thing that explores those wacky ideas. Foddy seems to think masterpieces are made because the creator set out to make them, that only "B-Games" are made for the joy of their completion, but they're not, they're made because somebody realised a worthy vision.

TL;DR: man makes a hard game for the sake of making a game but puts some flowery words in it thus reckons his aimless and clunky void of meaning has any more significance than a banana duct taped to a wall... Oh wait.

i played it but i skill issued but its fun

É frustrante, mas sempre que falho é por falta de habilidade da minha parte. À medida em que vou melhorando torna-se divertido... vou jogar mais vezes

Really fun to play with friends


Rage-Bait made by an arrogant piece of shit

Jogo com uma temática que eu nunca tinha visto antes.
Adorei jogar e tenho o orgulho de dizer que já completei. Jogo extremamente difícil, que inclusive já me fez quase quebrar meu mouse!
O narrador também é muito bom. Suas falas e seu timing é surpreendente, falando inclusive frases famosas de pessoas influentes. O jogo trás também uma trilha sonora clássica, principalmente em momentos em que tu perde grande parte do teu progresso. Além de achar isso muito divertido, foi muito bem feito.
Claro que esse jogo provoca muita raiva, mas eu acho que são esses sentimentos intensos que fazem o jogo ser tão compensador. Principalmente se você consegue finalizar.
Recomendo pra caramba!

they're doing this to me tomorrow

Really interesting delve into game design philosiphy accompanied by a rage game that's fun to master but not worth doing 50 times

Das Dark Souls der Platformer. Was ich damit meine ist nicht, dass es der schwerste Platformer ist, sondern dass ähnlich wie in im ersten Dark Souls, die Ecken und Kanten des Spiels die Spielerfahrung ergänzen, und nicht verschlechtern. Bei beiden Spielen wird mehr das Durchhaltevermögen gefordert, als die Fähigkeit das Spiel souverän zu steuern.
Mit den Kommentaren von Bennett macht es das Spiel zu einer recht persönlichen Erfahrung, wo man viel Zeit hat über Bennetts Worte nachzudenken.
Ich war bei dem Spiel so gut nie frustriert. Viele haben das Spiel über Streamer kennengelernt, welche (wahrscheinlich auch für den Showfaktor) überzogen Wut gezeigt haben. Wie sehr einen das Spiel frustriert hängt stark vom Spieler ab. Was ich aber sagen möchte, das Spiel hat mehr zu bieten als Leute zur Weißglut zu bringen.
Die Angst hingegen ist echt. Das Spiel ist nicht umsonst auf Steam als psychologischer Horror markiert. Selbst wenn ich auch bei dem härtesten Rückschlag meist über die Absurdität gelacht habe, steht echte Zeit auf dem Spiel, wenn ich falle. Bei einigen Stellen kann hat mich das sehr nervös gemacht.
Wie bei Dark Souls ist der wahre Fortschritt allerdings das Wissen über das Spiel, weshalb der zweite Durchlauf auch wesentlich schneller sein wird als der Erste. Ich hab meinen zweiten Durchlauf 2 Jahre nach meinem ersten gemacht, und obwohl ich bei der Steuerung komplett aus der Übung war habe ich dennoch nur einen Bruchteil der Zeit gebraucht, weil ich wusste wie ich die Hindernisse überwinden muss.
Sofern man das Spiel nicht Speedrunnen möchte kann ich genau zwei Durchläufe empfehlen.
Beim Ersten kämpft man sich durch die Strapazen und stellt seine Willenskraft zur Prüfung, beim Zweiten sieht man wie viel man seit Beginn gewachsen ist.

I have no idea what to rate this.
I should rate it 5 stars, because it’s a clever, witty, well designed and high quality platformer with well realised mechanics and an addicting gameplay loop.

But I should also rate it half a star because every time I play it I want to launch myself through a fucking window.

Eventually completed the game under 10 min. Thank god, never again...

This is the "banana duck taped to a wall" of indie games.

Interesting concept, pretty fun for a time, but I got bored of not being able to execute a specific part and the frustration became bigger than what the game had to offer in its mechanics, which are pretty clunky (it's kind of the point of the game but meh, it lost me)

I think if I can take something away from this game is that people are able to find something deep in anything. Literally anything. Which could be seen as a good thing or a bad thing; I suppose it depends on your personality.

5 stars only bc it made me rage so much i started yelling random shit about mario

bought this cause it was on steam sale

Eu acreditei nesse sonho louco
Me deram LSD mas me disseram que era pouco
Esses caras não saem do meu lado
Não sei se são reais mas eu dispenso comentários
EEE me jogaram do terraço mas eu não quebrei a cara
Eu dei foi muita sorte que caí na cama elástica
Trombei com uma foca na banheira de nutella
De irmão do Felipe Neto já basta esse:
FILHO DA PUTA
Virar youtuber é coisa de vagabundo
Tem que ser um retardado pra dar certo nesse mundo
Misturando várias coisas nada inusitadas
Aproveita e mistura minha mão na sua cara
MUUUUUUJJJJOOOOOOOOOOOOO (hahaha)
(eu não vou imitar uma foca aqui nem fodendo)
DESISTA DOS SEUS SONHOS
MESMO COM FORÇA DE VONTADE
VOCÊ NÃO VAI CHEGAR AONDE VOCÊ QUISER
VOCÊ NÃO PODE FAZER O QUE VOCÊ QUISER
DESISTA DOS SEUS SONHOS
ENCARE A REALIDADE
O GOVERNO VAI COMPRAR A SUA ALMA
SENÃO VOCÊ NÃO VAI TER DINHEIRO PRA COMER
(Yeah Yeah)

akıl sağlığını kaybet

idk why i have beat this game 60+ times


Talk to me if your time is below 20min.

Fuck you Bennett Foddy, can't wait for Baby Steps