Reviews from

in the past


Ghostwire: Tokyo is an action-adventure, open-world game released by Bethesda Softworks in 2022.

You're playing Akito Izuki, a boy living only with his sister Mari since their parents died. Before the main event occurs, Mari finishes in hospital after a fire strikes their house and Mari doesn't leave it in time.
After she ended up in the hospital, Akito was driving towards it, when a mysterious fog spread all over Tokyo. Before the fog engulfed him, the spirit of KK possessed him, saving him from the effects of the fog. The fog turned everyone except Akito from their physical form into a spirit. Behind all that fog was a man in a Hannya mask, who wanted to use Mari as a vessel to connect the world of the living and the underworld.
Your job is to save Mari and defeat the Hannya. Fortunately, even if the world feels lonely since you're the only one alive, KK will always be with you (KK was part of a team of investigators who tried to stop Hannya but failed). The reason why you survived the fog is because of KK's special powers that use ether found around to create spells. You can use three elements, both of them have a light, heavy and special attack. There are also talismans that you buy along the way and they are similar to element attacks. You also have a bow to use, which is quite helpful and strong, which I ended up discovering too late in the game. I recommend playing this on harder difficulty, it's much more enjoyable, especially later in the game, when, after unlocking many skills, you will be powerful enough to defeat all enemy types without any problems.
Along your journey, you will be able to help spirits that didn't yet pass on. Those side quests aren't long and even though they all have different ideas and background stories, they just feel repetitive sometimes. Fortunately, Spyder's Thread update not only gave us a new rogue-lite mode (which I didn't try since I was satisfied with the main game enough) but also new side quests and new enemy types. The best side quest is "Fear for the Children", which is also the scariest one. The game isn't scary, you will probably have a few small jumpscares at the beginning when you end up encountering a new enemy type, but after that, only the already mentioned side quest will be scary.
I loved the graphics, and the colours they used to represent how colourful Tokyo was before the fog. The rain that falls most of the time. The yokai found all over the city, where each type of yokai will give you a different and short side activity to complete to absorb their power.

All in all, I loved almost everything in this game. The only thing that bothers me, apart from the sometimes repetitive side content, is that we didn't end up getting an output of what we achieved after we cleared the fog, The game doesn't show you what you've achieved. We got the credits too soon, in my opinion. I also didn't enjoy how the story ended, but not every story must have a happy ending.

القيم بلاي : تقريبا ما استمتعت غير بنهاية اللعبة.. بداية اللعبة كانت عبارة عن كاتسيمز طويلة وفارغة ومملة.. القتال حسيت فكرتة جميلة لكنة سيء الطلقات محدودة وتجميعها ممل والهيلث تقريبا ما يخلص الاعداء مكررين ومملين خصوصا يلي هيلثهم عالي تمنيت لو يكافئونا بدمج اعلى وقت نضربهم بنقطة محددة والبوسز مملين واللعبة مليانة امور مملة للتجميع على رأسها الارواح يلي منتشرة بكل مكان بشكل مزعج المتعة الوحيدة كانت وقت ادخل بيت فية خدع بصرية
القصة : بدايتها كانت سيئة واستمرت على سوئها وصولا لاخر جزئية من اللعبة وقتها صارت جميلة جدا لكن البداية كلها ملل فـ ملل
الجرافكس : مبدئيا الجرافكس بالمدينة سيء ما حبيتة احسة فارغ ومكرر وغير ممتع بصريا على عكس الامكان يلي بداخل المباني كانت جميلة وخصوصا وقت يعملون خدعهم البصرية ذا اكثر شي اثار اعجابي باللعبة واتمنى اشوف العاب اكثر تعمل نفس الشي.. تصميم الاعداء والبوسز عظيم انميشن الضرب والقتال جميل ايضا
الموسيقى : موسيقى اللعبة جميلة تقريبا فوق المتوسط
تقييمي : حبيت ثيم اللعبة وحبيت غرابة تصميمهم للاعداء والغرف والامور الغريبة يلي تصير الانميشن فـ اللعبة جدا جميل لكن اللعب ما حسيتة ممتع والقصة ما استمتعت فيها والقتال كان ممل اتمنى جدا اشوف لعبة بفكرة ثانية فيها نفس الاعداء والخدع البصرية لكن تكون ممتعة وخطية.. بصورة عامة اللعبة ما كانت ممتعة ولا مملة

O jogo é bom, vou ser sincero que não prestei muita atenção na historia... mas a jogabilidade é bem gostosa...

𝙂𝙖𝙢𝙚𝙥𝙡𝙖𝙮 - 3.5/5
The gameplay overall was fun although really monotonous. I really enjoyed exploring Shibuya. Up until a certain point. After a while it became a bit boring and exhausting doing the same side missions, finding the same items, purging the same enemies and collecting spirits in every corner of the map. So much so that around chapter 4 I just started blasting through the main quest and didn't really care about random collectibles and unfinished side missions. The combat was really good. Progression of the abilites was done nicely too. I didn't really get bored of that. It was always nice to off enemies with flashy moves.

𝙎𝙩𝙤𝙧𝙮 𝙖𝙣𝙙 𝘾𝙝𝙖𝙧𝙖𝙘𝙩𝙚𝙧𝙨 - 2/5
The story itself is really bland. The ending was really underwhelming compared to how the whole plot was building up to that moment. There were emotional moments near the end which I liked. Characters are weak, character development is basically (besides maybe KK) nonexistent.

𝙑𝙞𝙨𝙪𝙖𝙡 𝙖𝙣𝙙 𝘼𝙩𝙢𝙤𝙨𝙥𝙝𝙚𝙧𝙚 - 5/5
One of the most beautiful game I've played so far. The textures are amazing, the lighting is great, animations are decently smooth. Walking through the empty Shibuya felt like the real thing. The games overall atmoshpere is really immersive. They've done a great job designing the map too.

𝙈𝙪𝙨𝙞𝙘 𝙖𝙣𝙙 𝙎𝙁𝙓 - 3/5
I can't remember a single track from the game besides the boss theme (which is also the title screen ost) although I've just finished the game. They are not memorable at all and kinda just exist in the game to give heaviness to fights. In which they not always succeeded. The sound design however was on top. Sound effects were cool and impactful.

𝘿𝙞𝙛𝙛𝙞𝙘𝙪𝙡𝙩𝙮 - 4/5
I think that the difficulty was fairly consistent throughout the game. There were times when I felt like I was too powerful, but 30 minutes after, I was thrown in an encounter I could barely handle. Overall I'd say it was okay.

𝘽𝙪𝙜𝙨 - 4/5
I only experienced bugs a handful of times. There are a few minor ones that don't really affect gameplay and I encountered one at which I had to restart the game when I couldn't progress through a mission, but that was one time.

Tinha um grande potencial porém acaba sendo desperdiçado pelo excesso de coisas inúteis no mundo aberto. Os gráficos são bons, a história é bem interessante, mas não chega a impactar, apesar de tentar em alguns momentos. As lendas japonesas são muito bem exploradas no jogo, e Tokyo é linda, apesar de ser um pouco sem vida (literalmente rsrs).
O combate acaba sendo bem repetitivo até o final do jogo, não tendo muita variação de como matar os inimigos, o que me fazia jogar por 40 min e desligar, devido a essa excessiva repetição. Mas ele brilha em sua exploração das histórias secundárias e lendas espalhadas por toda a cidade.


Great idea and gameplay but lacks an interesting story and it gets tiresome to play in an empty world with very little to do.

I enjoyed this game, the combat was very different and I loved the open world

Un buen juego, la verdad que me gustaría entender todo porque tiene muchos elementos del folklore japonés pero la historia es pasable.

El combate y la exploración son muy satisfactorios, aunque no haya hecho las misiones secundarias.

Really cool game with very nice gameplay and mechanics

Praticamente um turismo virtual pela noite de Tóquio, combinado com uma trama sobrenatural fortemente conectada com o folclore japonês. Inclusive, a direção artística escolhida para retratar os Visitantes me agradou bastante. Seres dismorfos de pele pálida e sem nenhuma expressão facial, com tons de azul pra reforçar sua natureza espiritual. E os mais ameaçadores costumam vestir vermelho, deixando bem claro que você está em perigo. Os yokais - criaturas que realmente existem no folclore deles - seguem mais ou menos a mesma linha. Aliás, sempre que eu encontrava um novo yokai, dava um Google pra compará-lo com a versão das pinturas japonesas. Por essas razões, Ghostwire: Tokyo é um jogo extremamente convidativo, te ganha com os olhos. Mas arrisca te perder nas primeiras 15 horas, quando os principais problemas começam a aparecer.

1. A história principal é bem água com açúcar e o seu desenrolar não é lá muito imersivo. É verdade que o excesso de atividades secundárias atrapalha o foco na main quest, porém a mesma não se ajuda. Ela te faz dar uns rodeios pelo mapa que várias vezes você se pega pensando o que diabos está fazendo ali.

2. As side quests em geral são simplórias e repetem a mesma estrutura, embora algumas se destaquem por um ou outro elemento criativo. Mas de especial mesmo só consigo apontar a quest da escola (Fear for the Children). Ela é tão especial que chega a ser a melhor coisa do jogo. Uma pena que eles pouco exploraram essa vertente do survival horror, pois foi onde Ghostwire mais brilhou. O universo desse game seria um prato cheio pro gênero...

3. No começo o combate é tão limitado que chega a ser chato, ao ponto de você evitá-lo sempre que possível. Felizmente as coisas melhoram significativamente quando você desbloqueia novos recursos e vai ficando mais poderoso. Não é como se a dinâmica de combate mudasse completamente, mas só de você ter outras opções além do poderzinho mequetrefe de vento... fora os talismãs e o aerial quick purge que permitem bolar umas boas estratégias de luta. O mesmo vale pra exploração nos telhados: fica gostoso absorver espíritos depois que você sumona tengu e aumenta o glide.

Dito isso, eu dividiria minha experiência em duas partes: as 15 horas iniciais, focando em completar missões e tendo que lidar com um gameplay limitado que me afastou do jogo por 1 mês; e as 30 horas restantes, quando decidi investir cada vez em melhoramentos ao perceber que eles tornavam a jogatina mais prazerosa. Bati max level ainda no Chapter 4 e a essa altura, Ghostwire já havia se tornado um comfort game para mim. Eu chegava do trabalho e só queria relaxar pulando de telhado em telhado, coletando os espíritos que eu via pela frente e limpando torii gates pra ir atrás de mais Jizo Statues pra ficar mais forte. E no meio desse caminho eu fazia algumas missões. Não sou o cara dos coletáveis, mas aqui fazer isso compensa demais. Espíritos, magatamas, investigation notes e estátuas aumentam sua "qualidade de vida".

Ghostwire: Tokyo tem um teto de qualidade muito bem definido. Objetivamente, não consigo visualizar algo além de um bom jogo. Contudo, lembrarei com muito carinho das horas que passei vagando pelos becos e telhados de Tóquio.

Trivia
- Acabei salvando 78% dos espíritos da cidade, muito mais do que eu projetava lá no início do jogo. Achava que não bateria nem 50%, mas como descrevi acima, as coisas mudaram de figura.
- Completei quase todas as missões secundárias. Fico devendo na purgação de fotos e no hide and seek (fiz 1 de cada).
- Técnicas de combate que mais usei: charged de água pra hordas, fireball pra peixe grande, stun talisman pra parar o danado do Sanguine, exposure talisman de vez em quando, aerial quick purge + grapple para os grupinhos de Retributions, muita paciência contra o Silent Gaze e sempre no wire in contra a Ice Bride. Parry? Mal usei.
- Se o design dos Visitantes e dos yokais é memorável, o dos bosses é uma mistureba esquecível. Só Ko-omote salva. Além da decepção estética, as batalhas em si são fraquíssimas. Confrontos com os Visitantes mais cascas grossas vão ficar na minha memória muito mais que as boss battles. Muito mais.

I played this game for quite some time, really liked it, but at some point my pc died, and after getting the game back on a new pc, about half of my game progress was erased for some reason. I will continue this game in the future because i liked it so far, just not anytime soon.

EDIT: Well, i had to replace some of my PC parts to worse ones, so i wont be able to continue this game even if i wanted to, so i will review stuff i was able to experience so far in the game.
IT HAS TONS OF "COLLECTIBLES", the "souls" are everywhere, around every corner and on every roof, and i hate it that i like collecting them! :D
And more upgrades for movement i have - the more "souls" i want to collect, because "now it's easier to do, so why the hell not".
But those upgrades tho... I dont know, most of them seem useless for some reason.
I really liked the music and it saddens me that i can't turn the game on right now to play it and wander around collecting stuff and killing things.
About killing things - The game might look scary, like some sort of open world horror, but don't let it fool you. After just a while it becomes pretty easy to deal with the monsters and you treat them like normal enemies in any other game.
Story is very simple, but i, surprisingly even for me, found myself invested in it and it's characters. I don't know what's gonna happen next, since i've beaten about 50% of the game for now, but i hope it won't disappoint me when i eventually finish it.

"It's another one of those" is a phrase that comes up a lot when discussing open world checklist games with skill trees and Ghostwire: Tokyo sure is another one of those. It being a very urban environment with some amount of interiors is cool but the heavy focus on map markers makes it difficult to feel like you are exploring an area. The combat looks cool and it can occasionally feel great but it's not interesting enough to sustain the amount of time you will spend on it. The three different elemental powers do feel different from one another and show their individual strengths once you've gone down the skill tree. I did quite enjoy the side quests because they do usually lead to a unique interior. There writing isn't bad but it does not do much to make you care about the story or characters. I feel I just don't have much to say about this game. It's OK.

GhostWire Tokyo captivates with its visually striking and engaging supernatural experience. While not groundbreaking in story or gameplay, its appeal lies in flashy aesthetics, excellent music, and a compelling ambiance. While it may not revolutionize the gaming industry, the beauty, graphics, and ghostly soundtrack create an alluring and mysterious atmosphere. For those seeking quality supernatural entertainment, GhostWire Tokyo is undoubtedly worth the experience.

My partner and I played the main story and side missions all together while afterwards, I adventured into the collectable clean up.
So, is Ghostwire: Tokyo any good?
First off, my favourite part of the entire game is how good it nails Japan. You can tell the team at Tango Gameworks is a Japanese company and they threw every ounce of folklore into this magnificent game while creating a fantastic modern day Shibuya mixed with that sweet hint of old Japanese horror tales.
It really does make you feel like you are walking in a Japanese town that had everyone spirited away.
Which leads into the story and crux of the game. You are Akito, the only living person left in Shibuya and sharing your body is KK, a yokai hunting detective who is clinging to life to fight the villian at work as you try to save your sister from their clutches.
It's a fantastic premise and as much as I love the characters, I do think the story they fill is basic and is the weakest aspect of the game.
Akito and KK's relationship is awesome and goes against the typical "we're forced to be together, so deal with it" butting heads. Instead, they know they need each other and I adore that.
I just wish the story had more to grasp me. It had me curious enough until the end, but in the end, is more of a background setting for the much stronger elements of the game.
Which is why I love and have to gush about the gameplay. Think of this game as first person Jujutsu Kaisen. You sling sorcery and use talismans to destroy spirits that want to rip you in half. You always feel like such a bad ass when you fling a wind sorcery followed with water and then you tug on their cores via strings and rip the enemies asunder.
It's so much fun and the gameplay never got tiring for me. It was constantly engaging and rewarding every time.
Overall, this game is a pretty standard open world collectathon that features a huge Japanese tone that isn't rivalled by anything I've played before. It feels like a Japanese history lesson on folklore.
Sporting some awesome side missions and ways to upgrade, you get a really enjoyable game that misses on some story beats.

Un bel gioco, molto lungo con tutti i collezionabili da ottenere. Mi è piaciuto il DLC gratis roguelite.

I was disappointed, the atmosphere is great.

Ok. At first I was between recommending or not but I decided to recommend only if you're the type of person to do side quests. If you just play the main story personally feel like it would be a quick game and not worth 60. I would definitely get this game on a sale, but looking at other reviews I'm not sure about the game after the update I played before it. With that being said the graphics were amazing which was expected, and I love the location of Tokyo so beautiful!. The story was alright imo I thought it was pretty basic but they had some fun side quests that kinda felt better than the main story lol. I also love the villains being part of japanese folklore that's just cool to see things I never have. But yeah overall I would recommend it on sale tbh.

Story 3.3 | Gameplay 3.9 | Audio 3.5 | Visual 3.8 | Details 4 | Entertainment 4 | Open world 3.1

Total 3.7

Tinha um potencial grande, mas é só um mundo aberto vazio dnv

Yokai Watch meets Doom and I loved it.

I can't quite pinpoint what, but something was lacking in the combat, and despite the journey being enjoyable, the ending was rather weak. That being said, I found a lot of life in a Tokyo overrun by the supernatural and was captivated by the style of combat animations, which are a spectacle in themselves.

A game with art direction this inspired should not be so agonizingly dull to play.


A ambientação desse game é perfeita, gráficos lindos. A gameplay é simples porém repetitiva e a trilha sonora é boa mas não é espetacular. A exploração é um ponto alto, assim como as sidequests mas a história da campanha principal é meio xoxa, tirando o final.

The game just hurts to look at. The first person seriously sucks, and the combat with the finger is just stupid looking.

Ghostwire Tokyo is a visual delight with a cool concept and a somewhat different twist on the open-world action genre.
The gameplay loop is pretty fun, though I felt that it did get a bit repetitive after a dozen or so hours of playing. The campaign is fairly short, and it's loaded with your typical run-of-the-mill open-world side-adventures, ala Assassin's Creed, Spider-Man, Arkham City etc. However, I found getting around Tokyo in Ghostwire to not be nearly as enjoyable as in those other games, making the side-adventures a tad less desirable to complete.

Visuals are great, especially the presentation of Tokyo itself. Moreover, the monster (visitor) designs are absolutely top notch. There are some truly terrifying creatures in this game.
Their horrific portrayal, along with the creepy abandoned city creates an atmosphere that is quite chilling, which was a tad more on the horror side of the genre than I had expected going in.

Regarding the story: I found it very difficult to follow, and thus with the exception of what was happening on the surface level, I had a really tough time understanding what the heck was going on, which made it challenging for me to connect to the characters -- this simply could just boil down to me being too smooth-brained to properly connect the dots.

Overall, Ghostwire Tokyo is a pretty solid open-world game that I would definitely recommend trying, especially if you can find it on the cheap. I did enjoy most of my time playing.
However, despite the campaign being fairly short with some oddly rushed pacing toward the last couple of chapters, I was still ready for the game to be over with when the ending arrived.

Pros:
+ short but sweet main story, enjoyed the interactions between the two main characters and got a bit tearful by the end
+ unique setting and enjoyed learning more about elements of Japanese culture featured in the game
+ interesting side quests
Cons:
- combat system very basic
- way too many collectibles - many hours required to pick up collectibles which became very tedious
- rogue-lite mode in Spiders Web DLC not fun at all...yet more collectibles which were RNG based to add further insult to injury!