Reviews from

in the past


I'm sure these series are not for me.
I still remember Azure Striker Gunvolt 1 being so much fun. But after playing ASG2 and this... I am now sure that I dislike this series.
The game is easy as a whole due to the challenge being getting high scores and kudos and everything, which is something I do not enjoy.
I know a lot of people do like tho.
The upgrades that you can buy are nice but you might as well just finish the game before getting the most important ones, as they are quite expensive and the game is really short.
Overrall, not for me.

the sad thing about gunvolt as a series is that while the gameplay gets better with every entry they also crank up the epsteincore and it makes me uncomfortable. it's still gunvolt 2 copen gameplay basically unchanged which is good, and there's no gunvolt, which honestly just makes it better, and there's some actual poignant moments in the narrative so this is still definitely the best in the series by a long shot. sucks that this was otherwise clearly a budget title because so many of the assets are just ripped from gunvolt 1 and 2 and the ui is noticeably barebones. if I had to recommend any gunvolt game it's this one at the very least

abandonado
motivo: as fases são cansadas, tentou ser um megamanX.


Jogando o jogo inteiro: Pqp que mecânicas mitadas só queria que fosse mais difícil
Chega no boss final: aaaAAaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

This game is genuinely quite terrible unless you actually like chasing high scores. It's ever so slightly better than Gunvolt 2, but that's really an incredibly low bar to clear. Do not bother with this if you're looking for a good Megaman-like platformer. Play Luminous Avenger iX 2 instead.

this game lets me go weeeeee and blast banger J-Pop music overall 10/10

I keep trying these games. There is obviously a lot of polish behind them, but I feel the formula is just mechanically flawed for someone just getting into them. You have to dash into enemies to start a combo and lock on. But in turn you risk taking damage which also ends your combo. It is a bit frustrating but to be fair I think it is a game that wants to be mastered to have the most fun out of it. I still love how it looks, the art direction of its characters and some of the world lore. I just wish it was a normal Mega Man X style game.

Before I go into the (relatively brief) review here, I want to say thanks to my buddy 12thSilverDragon for getting me this as a Christmas gift. Much appreciation from me, thanks for the fun gift.

Now I haven't played Gunvolt 1 or any of the other games so to say that the big story twists at the end didn't mean anything to me would be an understatement. Though the general plot of helping these powerless kids survive while they're being hunted by super powered robot people making contracts with stuff was perfectly fine.

For what it does it's not super special but it's passable for this kind of game.

I will say one complaint I do have is in regards to Kohaku's design. I hate it. It's an incredibly uncomfortable fetishistic design that I really don't dig, and as far as I'm aware this is kind of just a thing that IntiCreates does in the Gunvolt series so that's gross.

The gameplay is pretty fun, focusing primarily on movement resulting in fast paced levels where you bounce up and down and all around. It's inherently satisfying though I didn't find any of the levels to really stand out super well.

I like the Bullit system and how it essentially gives you a resource to manage for the sake of not taking damage as well as being able to do your dashes, and having multiple ways to refill it in order to keep your combo chains is very efficient at keeping the pace.

Really the only other issue I have is that I didn't really bother with the EX Weapons. Outside of the Anchor Nexus which ties directly into Copen's moveset giving you essentially a homing attack, I didn't really bother with the others because they felt incredibly situational. I've been told they're super powerful but... eh, I didn't feel the need to use most of them unless it was required to get a bonus medal or something along those lines.

I didn't really have an issue with the score system, it was alright, and the game wasn't scaling properly to my monitor so the score was always out of sight (which I don't mind I don't care about score related stuff anyway).

The music is great, especially the J-Pop which rewards the player for playing well. The bosses were relatively ok, not a super big fan of the Final Boss but it's whatevs.

I honestly don't have much to say on this game, it's just really solid and easy to pick up and play. Would I recommend it over something like Mega Man X, no, but it's still a good time.

This takes the amazing controls and gameplay of Copen in Gunvolt 2 and gives him his own game and it's fantastic. The final boss was insanely frustrating but otherwise, it's a really fun fast paced 2D platformer.

pretty decent but a major step down from gunvolt 2 visually and mechanically, ex weapons are less useful and youll beat the game before getting to buy an upgrade, no replay value cause theres not really any unlockables or a true ending

Probably my least favorite Gunvolt game. While Copen's core gameplay is still quite fun the levels lack any interesting mechanics and feel mindless at points. None of them have any distinct themes as pretty much all of them are different shades of brown and grey. The bosses are solid, but GV2's were better.

S+ ranks in every main game stage 😎 Extremely excellent. Great action, a nice concise main game, very cool story payoffs. It's the kindest Gunvolt which I love -- the bosses are easier like Gunvolt 1, but with the gentler ranking of Gunvolt 2, plus it's very easy to feel awesome playing as Copen. I like playing on Fearless and taking on stages in three chunks (first half, second half, boss) without taking damage in each chunk, and this game was perfectly balanced for that. I'm choosing to just accept that every modern mega man game is gonna have one actual fortress stage plus a boss rush instead of a proper fortress, if I don't I'll just be grouchy forever.

Fue el primer juego con el que estrene mi switch lite hace ya varios años. No sé qué tan raro es que comenzara con la saga con esta entrega, pero tampoco me quejo, ya que lo disfrute y ame a Copen como protagonista y genuinamente considero que el tema principal de Copen en esta entrega es el mejor.

Habiendo jugado después el resto de la saga me doy cuenta del gran salto tanto "gráficamente" como en jugabilidad que tuvo a comparación de los de Gunvolt. Mi único problema sería su corta duración, pero meh, eso hace que sea un juego que te puedas terminar en una madrugada.

This game just makes me angry.
A full spinoff game based on what was easily the best part of GV2 was such a good idea but the result is just not it and probably the most unpolished game in the franchise (I didn't play IX2 don't force me).
Copen's gameplay is still fun to its core but some new powers just don't feel as good as the ones in GV2 (especially Anchor Nexus which is the one you're supposed to be using almost all the time and which straight up trades what made Copen's gameplay fun in the first place for an auto target system that only requires you to press a single button).
The medals/loot/craft system which rewarded you for knowing the levels and completing them as efficiently as possible has been replaced by a simple shop which encourages you to just stop in your track to pick up coins like a dumbass (I am so fucking mad) and it's not just this, some enemies seem designed to stop your momentum and make you wait before destroying them (which should be illegal in a game like this), I don't know maybe it's because the levels are shorter too.
The writing which used to be at least alright got pretty boring this time around except for the very end.
The game also randomly sexualizes the little girl for no reason and I do not like this at all.
The UI (yes I'm ranting about the UI) isn't pixel art like the rest of the game anymore making it look very visually incoherent which wouldn't bother that much if it wasn't so bland.
Seriously even the damn title screen, the very first thing you are going to see after buying the game, is a comical case of empty "I'm not paid enough for this !" white screen of shame.

I'm nitpicking a lot, the core gameplay is still pretty solid,
it's not that bad but for me it lacks so many things that made GV2 a great video game, and it certainly pisses me off.


JOGO CONTRA O CHATGPTKKKKKKKKKKKKKKKK

Apesar de achar a gameplay do Copen mais ágil e divertida que do Gunvolt, também acho que foi mal aproveitada no game em geral. Fases muito paradas em alguns momentos e de todos os Boss presentes somente dois em específico são realmente desafiadoras (no meio do enredo e ao final).
Claro que não tira a diversão do game, mas poderiam trazer mais ideias para esse spin-off mais bem adaptadas e elaboradas para o personagem principal.

Wow. I forgot how much I liked this franchise back when the first two games were coming out. Also, an alternate timeline where Gunvolt 1's bad ending happened is so cool.

If you liked how Copen played in ASG2 then this game is right up your alley, with level design that compliments his playstyle more so it's a lot less broken but still very satisfying to pull off big combos. The music is great and the story is surprisingly gripping, especially by the end. It's just fun to see a more mellowed out Copen after all his angst and adept racism he spouts in ASG2.

hes not racist anymore so proud of him


It's basically the Mega Man Zero of the series, just like it the game streamlines a LOT of stuff from Gunvolt, which is great. Possibly better than Gunvolt 2, WAY better than Gunvolt 1. Surprisingly good story too.

Out of all the Gunvolt games I've played it is the weakest one in the series but it's not overall bad. This game does feel a good entry for new players like the first game since this is Copen's first standalone game

The best parts of Gunvolt 2 were just made into an entire game.