Reviews from

in the past


One of the best cold openings to a video game I've experienced

just didn't really fuck with it when i played it. ik its supposed to be good but i got lost and bored and frustrated

heavy on (good) aesthetics, satisfying to overcome, but a little too reminiscent of other games that were bolder in vision. it felt like it was on the precipice of being truly great; the music and sound design alone get it most of the way there. I kept thinking more favorably of games like Ico and Out of This World throughout my time with this.

Sönük neon ışıklarını andıran büyük-küçük cisimlerle dolu, fena olmayan bir Indie. Fakat açıkçası bitireli çok olmamasına rağmen, oyun aklımdan hemen silinmiş ve bunları yazmadan önce bir kaç video izleyince falan anca geldi aklıma bir şeyler.

Yine de değişik dünyası ile atmosferi ve sade ama yine de fena olmayan dövüş sistemi sayesinde bir şekilde başında tuttuğunu hatırlıyorum. Ayrıca hala masaüstü arka planım olarak kullandığım harika görsellik de cabası.


I watched my brother play a lot of this game. It looks good.

Cool, short Zelda Souls game with very good bosses, really cool art style, nice music and interesting storytelling. Fast yet tactical, I really liked it.

metaphorical character study of its creator that proves games are viable as an art form

Ever-present, always watching, inevitable.

Atmospheric is an understatement. This game thrives off of its art style and perfectly compatible score against a plain hard combat system. Eerie synths constantly underlay a pixelated, decaying overworld. Massive mechanical humanoid beings cling lifelessly to the mountainous terrain, shown off as breathtaking views for the Drifter to sit and watch from a cliffside. The bosses in Hyper Light are just unnerving, especially toward the end of the game when you realize you know what’s coming and how unavoidable it seems.

short and sweet pixel game with super fun combat. highly recommend

Bizarro como tudo nesse jogo é minha geléia
O estilo de combate com spam de dash, o estilo visual, a palheta de cores, as influencias de zelda 2d, o design de personagens, os bosses com motifs de tarot, o modo de boss rush, a narrativa sem medo de pesar no subtexto
De longe meu indie favorito e sem dúvida um dos meus jogos favoritos em geral :,)

Wordless narrative open to interpretation, great visuals and music, satisfying gameplay. Higher on the difficulty scale than most of my library, but everything that kills me is so pretty...! Also a ton of optional challenges and bonuses for those skilled completionists among you

Solid game with a nice flow to the combat & some great dream-like atmosphere. Presentation is definitely the highlight, particularly the colours & soundtrack.

yo cuando elon musk active el virus malo de los chips de la vacuna del covid (fui el primero en vacunarme).

Absolutely amazing art style, but a little too cryptic in some places. Still enjoyed it.

Very satisfying and snappy gameplay, I love the artstyle to death and the futuristic neon accented world was a joy to spend time in.
The sound design is also top tier, the pixelated sound was used in the best way to make the weapons feel sharp or meaty, and the dissonant stings for new discoveries or enemies create this otherwordly feel that really fits the vibe. The game absolutely nails the futuristic and unknown vibe, especially with its wordless storytelling and funky designs.
Enjoyable exploration, if a bit frustrating to find all the secrets. The environment is fun to traverse with the dash, and the environment itself is very beautiful too, with details all over that hint at larger story.

N entendi porra nenhuma mais o jogo é lindo

Hyper Light Drift is a lonely game. While you do have multiple NPCs and different characters around, the way the game progresses with you travelling to the ends of the map just leaves you with a feeling of isolation and Hyper Light Drifter uses this feeling to its advantage. Throughout the game, you are often left with ambient music and visual storytelling to set the scene and build the world. Everything in the presentation is carefully crafted to fit the narrative and it all works together perfectly. The views of ancient cities, destroyed lands, and abandoned labs all are distinct, but find a way to work together in this narrative. The combat is also fluid and feels nice to control with different techniques to master. All of this makes Hyper Light Drifter a really distinct experience and its dying world left me with a feeling that continues to creep into my mind once in a while.

There'll never be another game like this one

There were several years where this was my favourite game of all time. The beautiful pixel-art, the ease with which I find myself lost in exploration and tight, punishing combat.

I remember first beating the final boss at 2am, on my beat up old laptop, sitting on a swing on my friends front lawn as the two of us looked out at the lights of the city and wondered what life would be like now that we'd left high school.

How Alx Preston was able to turn his heart condition into an incredibly effective surreal metaphorical video game concept still blows my mind. Heart Machine is a developer that I will follow with any game they make. Solar Ash is just as good, and Hyper Light Breaker is up there with Silksong and Earthblade in my top three most anticipated games of 2024.

One of the best games I've ever played, period. I try to tell people about this game as much as I can, and have played through and beaten it at least three times now.

Everything about this game is top-notch. The visuals are stunning. Absolutely beautiful pixel art and extremely smooth animations make this game a joy to look at. The combat feels very satisfying, and gets progressively better and better as you unlock more and more upgrades. The difficulty is perfect, challenging but not too punishing. The story is subtle and mysterious, but intriguing. The world is beautifully realized. The core gameplay look is super fun. Enemies and bosses are varied and interesting. There's lots of collectibles to find that provide you with great benefits. I could go on and on, its unbelievably polished in every single aspect you could think of.

This is just a fantastic game that has stuck with me for many years. The only thing I have left to do is to beat it without dying once, which I hope one day I'll be able to do. I love this game, and I'll be coming back to it for years to come.

The introduction cinematic really got me hyped, beautiful aesthetic for a game with an ok gameplay that unfortunately gets a bit stale quickly, but the game itself is pretty short.

A trilha sonorra e a ambientação deste jogo é absurda


INSANE art and ost, never got to finish cuz it was too hard and i suck

i should give up on action adventures platformers and roguelikes. It is not my fate

A nice little experience. Obviously inspired in design by Zelda and the like, however it wears its simplicity close to its heart.

Combat and enemy design is very straightforward, most enemies have one attack and maybe two for advanced enemies. Your abilities and upgrades are also without frills, Yet they're intuitive despite the game not using text at all except for the non-diegetic tutorial popups.

HLD's world has an interesting depiction. For the most part it seems foreign as a setting, with you only understanding the ques of who's an enemy or what you're remotely planning to do. I liked the idea that the game never uses text to convey anything about itself. The few NPCs that you can talk to use little moody illustrations as dialogue.

Boss designs are nice as well, their moves and attacks are simple to understand and normally fights are done in a few minutes max.

This solidifies my interpretation of it. HLD is a short game that plays like a fleeting dream. It's visuals, premise, audio, and continuation all go along with this. Completed in single digit hours, Hyper Light Drifter settles well as a familiar little pit stop along the road.