Reviews from

in the past


This game is compelling for a plethora of reasons but my reason for not being able to put this game down is because I wasn't satisfied with the endings I was getting. Because of that I kept playing and each playthrough, each session there was something new to learn whether it be about the world or the characters I loved that.

Starting off with the music it works in tandem with the game being effective when it wants to be and being unconcerned and peaceful otherwise. I daresay this is my favorite cast of characters in any game of all time I could only find one I didn't like but that's because I personally found him revolting but he could also be the best and I'm just missing out. The main plot is great. The art is very good. The gameplay is in a interesting spot for me. I like it and had trouble understanding it to its core but once you do it just clicks.

This is a must-play if you don't mind reading and love getting enthralled with a great world with amazing characters.

at first I thought "oh, yet another VN with a silly name". this game broke me in the best way possible. I had been craving for a good story driven game for a while now.

at first I ignored its existence, but then in the last steam sale it popped up and I was like "oh it has a demo? ok why not". immediately bought the game after the demo.

amazing story and characters, with cool time management and challenge mechanics.

proper review coming when i get through more playthroughs but i just have to get this out: this game has some bonafide pure autism flavor CRACK in it.....tell me why i spent AN ENTIRE DAY playing this, literally trapped in tism'd tunnel vision trying to make That Stupid JROTC Twunk go to therapy. the PERILS of good character design the PERILS of promising + relatable early characterization the PERILS of dropping lore as insane as [insert genetic enhancement] right as im starting to get tired of his ass. just pissed me off so bad omggg [character in abusive relationship/Psychological Bondage with twunk] i UNDERSTAND you, we are sisterwives atp

anyway ive given up on that endeavor bc like i have a LIFE and a HOME and a MAN and PHOTOSENSITIVITY and RENT TO PAY i cannot be glued to the SteamDeck® like this! i really just got so irked that I didn't get the outcome i was casually seeking out that i spent hours backtracking and/or save-scumming (if it should be called that in such a game) to resolve the frustration and dissonance. classic erik moment #MentalHealthMatters

unfortunately this mental reset will NOT free me from this game's clutches (ive done three? four?playthroughs, technically) bc every playthrough my blue hair and pronouns femme queen will stumble upon a piece of interesting game-changing lore that i know i can learn more about it if i reincarnate and start EngineerMaxxing from birth 😭 Nigerian Father Mode ON ☝🏿

anyway . shit need to come with a surgeon generals warning.....its 5 am, i have work today......five stars

Pocos juegos mejor escritos, más emocionantes, trágicos y bonitos a la vez he jugado. Todas las decisiones que tomas en este juego tienen un impacto, en mayor o menor medida, en el resto de acontecimientos. Desde elegir cómo pasar el tiempo en tu infancia a simplemente estar presente en los momentos que otros personajes necesitan que lo estés.

Un ejemplo extraordinario de representación y diversidad. Cada personaje es un mundo y es una delicia ir descubriendo sus peculiaridades y cómo el juego las trata como algo normal y digno de respeto. Además, cada uno de ellos es, a su manera, encantador y he acabado cogiéndoles cariño a todos. Menos a Vace, a nadie le gusta Vace.

He jugado dos "vidas" enteras porque el juego está específicamente diseñado para ello y merece absolutamente la pena hacerlo para tomar decisiones distintas, arreglar los errores del primer intento y cultivar otras relaciones.

Me ha gustado muchísimo y lo recomiendo encarecidamente.

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I've played very few games that are better written, more emotional, tragic and beautiful at the same time. Every choice you make in this game has an impact, whether it's big or small, on the rest of events. From picking how to spend your childhood to simply being there when other characters need you to be.

An extraordinary example of representation and diversity. Every character is a whole world themselves and it's delightful to figure out their quirks and how the game handles them as something normal and worthy of respect. Plus, all of them are, in their own way, very charming and I've ended up loving all of them. Except for Vace, nobody likes Vace.

I've played through two whole "lives" because the game is specifically designed for that and it's absolutely worth doing so to make different choices, fix the mistakes of the first attempt and try to grow different relationships.

I really loved it and I wholeheartedly recommend it.

I’m a big proponent of the idea that “limitations breed creativity.” That’s part of the reason I love indie games so much! Gorgeous photorealistic graphics and hundreds of hours of gameplay are all well and good, but with a low budget comes a willingness to experiment, to be rough around the edges in a way that connects with its target audience with a specificity that something with a bigger budget could never manage. That ambition is what I see most in I Was a Teenage Exocolonist.

IWATE is, first and foremost, a coming-of-age story. Mechanically and thematically I’d liken this game to Citizen Sleeper, but unlike that game which takes place over a couple months, IWATE is set over the course of 10 years. Your protagonist, Sol, is only 10 years old when their spaceship, the Stratos, arrives on the alien planet Vertumna. In this new and dangerous world, Sol navigates their teen years alongside the foundation of their colony.

The breadth of IWATE’s themes is astounding. The inter- and intrapersonal journeys had while growing up juxtapose the material conditions of the colony and their settlement in new territory, with environmentalism and colonization being the primary ethical issues explored. As a teenager, when can we trust authority? As a civilian, when can we trust those in charge? What do we do when those stupid, no-good, bossy adults are the ones waging war? What about when community leaders neglect the needs of the next generation they’re meant to foster? Being a teenager is hard, but try going through puberty and adolescence in the uncharted alien wilderness. Through these topics and more, IWATE masterfully weaves together sci-fi and coming-of-age into something greater than the sum of its parts.

\\ (The following section has minor spoilers.)

During your first playthrough, you eventually learn that Sol is in a time loop. This is, in part, a diegetic justification for New Game+; it’s not like, say, Undertale, where the true story can only be unearthed through repeat playthroughs. If you’re satisfied, you can put down IWATE after your first playthrough. But you’d be missing out on a lot.

For Sol, this time loop is a blessing, not a curse. IWATE holds a great love and empathy for humanity and our potential. You can’t do everything in a single playthrough. There’s no “Golden” end, where you max out every stat, befriend everyone, and lead everyone to a perfect tomorrow. Instead, you’re encouraged to construct the lives Sol could lead, the different people they could grow up to be. Each life is equally as valid as the next. What role will you play for your community?

\\ (Spoilers end here.)

Of course, it’s only natural that IWATE falls into some pitfalls with its limitations. The more choices there are for a player to make, the more choices there are that need to be accounted for. I wish there were more ways for characters to die, I wish there were more unique endings instead of career endings, I wish romance didn’t fade into the background after you’ve gotten into a relationship. I wish the team had more resources to really flesh out everything I’ve mentioned and more. But if they had had those resources from the start, would I Was a Teenage Exocolonist exist? Limitation breeds creativity, after all.

I’ve played through IWATE twice, and I plan to play it many more times in the future. It’s ambitious and its breadth of scope is breathtaking. I haven’t discovered everything and I don’t think I ever will, but it’s that sense of infinite possibility that compels me to see what else I Was a Teenage Exocolonist has to offer.

The child you were will not return.


you 🫵 are NOT 🙅 immune 💉 to dog boy 🐶👱🏾‍♂️

I loved everyone more than they loved me.

This is the perfect game to me. The art is gorgeous, the card game is so satisfying and fun to play, which is good because you do a lot of it throughout multiple playthroughs. I will be replaying this game for forever, the characters are so nuanced and well written, the themes of isolation, colonisation, empire, and conservation are explored so thoroughly and with so much intelligence and care I almost couldn't believe it. I can't recommend this game enough if you enjoy time loop games.

Amazing Visual Novel adventure

A good videogwme, very replayable and with good characters and multiple endings

um jogo tão lindo e emocionante, personagens tão piticos e ost maravilhosa, fiz poucos finais pq cansava fazer novas runs a todo momento, mas a cada fim de uma run eu faltava chorar. além que aqui a lacração venceu com força amem

Such a cute game. The artwork is beautiful and the gameplay mechanics are simple, but not so easy to be uninteresting. All the characters are interesting and some of their stories are really heartbreaking. I wish there was a bit more carry over for new game+. And it's really gay

this game makes me feel many things . sym my beloved ….

This review contains spoilers

I finished my first playthrough after about 7 hours and 54 minutes, I may have powered through some writing. I enjoy that the game actually feels like it has a lot of different options and choices you can make that affect how the game goes. The card gameplay is pretty simple, but enjoyable. I wish there was a way to ditch useless cards (really don't need a 0 Crawling card near the end of the game) outside of resting, but I suppose that does give the game some difficulty. I know it was at least making things more difficult on me because I wasn't getting rid of small point cards until way later.

The music is nice and atmospheric and the artwork and graphics are nice. The world does absolutely come across as being very foreign with some absolute abominations straight from H.P. Lovecraft. My biggest ask for an improvement on the art/graphics would be for characters to have more than the singular static pose when you talk to them. Or maybe I just talked to Tangent too much and I didn't notice them changing?

Speaking of, character-wise I enjoyed quite a few of them. Somehow I ended up trying to make Tangent my best friend and eventual romance right at the start because she looked the coolest and had dope as hell hair. Then she shaved it and somehow became even colder than before, and I died inside. Thankfully before the end of the game she grew out a dope pixie cut and started interacting, acting like a human more. I also straight off the bat enjoyed Anemone, Cal, Rex, and Nomi-Nomi. I do wish there were more interactions with some of the adult colonists, being able to build friendships with them too. Granted I suppose your decisions are what create your relationships. I just would have enjoyed hanging with Utopia more tbh.

Anyways, it was a solid game. I'm interested to see how things can pan out different in a second playthrough. Considering I put almost nothing into the yellow skills, I think I may go that route this next time.

I liked the storylines and fun RPG elements, but after one playthrough of a full arc, I wasn’t interested in revisiting anyone. Fun world building but that’s about it.

this game had such an emotional impact on me, it is one of the best stories I've experienced in a game! re-playing the game and seeing all the ways that your choices impact the story is so beautiful. I would die for basically any character from this game. also the pronoun and presentation sliders are so cool, I love that they're in the game!

This review contains spoilers

This game had me hooked right from the start with its immersive life simulation and captivating characters. Like full ADHD hyperfixation didn't move from my bed for 10 hours bones sore from lack of movement full iPad kidding it at my switch.

The art and world-building are stunning, offering deep lore and plenty of discovery. It's definitely designed for replayability, with subsequent playthroughs offering new paths and challenges in a super, super cool way to me... However, there are a few gripes.

The endings feel too generic compared to the engaging gameplay. Some plot twists in the epilogue seem to come out of nowhere, like suddenly falling in love with a character with little foreshadowing. The pacing also feels slightly off, with important plot points sometimes happening abruptly. While the game captures the feeling of helplessness well, it can leave character plotlines feeling underdeveloped.

Despite these issues, the world lore is incredibly rich and immersive, making the fictional planet feel like it's been around for longer than the game. However, the character writing doesn't always match up to the world-building. Despite its flaws, I was drawn in by the intense world-building and emotional impact of the game. The card game was enjoyable, but I was left disappointed by some incomplete storylines and lackluster romances. Regardless, I'm def gonna play again because its beautiful. And the music!!!!

TLDR; Bought it for the puppy boy, stayed for the childhood ptsd simulator

This was a very detailed and engaging game where I feel like the choices you make truly had impacts on the game play. The characters were very diverse and unique. One playthrough is not enough. I did 5, which I felt allowed me to experience most of the various plotlines in the game. Each playthrough is a bit too long to attempt to get all endings.

It made me cry a few times, the choices you make are impactful! Its SO replayable. I like how you can choose your pronouns and if you want your character to look more feminine, androgynous, or masculine, etc. I loved the characters so much too.

Without divulging much information about the overarching storyline, because i think that'd be a spoiler fest, "I Was a Teenage Exocolonist" was a game I took a gamble on when it was on sale for the Steam Spring Sale. And I am completely happy I did.

The game is gorgeous between the music and the art style, which resembles GRIS in a lot of ways, just with more defined lines, and the game plays very uniquely compared to other games. It is a choices matter game, it has a card game element(which I love), and there's exploratory stuff to do around the maps where you can collect goodies and information.

I hadn't heard of this game at all before and no one on my friends' list had played it, but I highly recommend it to anyone who is looking for an emotionally heavy narrative game that you can play through multiple times(in fact, it is encouraged to). I definitely highly recommend this game, it is worth it at full price, but if you're wary, it is definitely worth it on a sale.

Usually I hate games where your a kid protagonist, but like, this one rocks.

I can't believe I Was A Teenage Exocolonist and Citizen Sleeper came out in the same year. What a time for tabletop-inspired visual novels.

This game is so cool. The art is unreal, the writing is some of the most natural I've ever seen, and the mechanics are streamlined perfectly.

Everyone should play this.

I worked so hard to be monogamous with Sym only for Dis to literally cuck me in the ending LMFAOOOOOOOOOOOOOOOO

beautiful and heart-wrenching. from compelling story to lovable characters to well-implemented mechanics, this game really is a little gem that i hope many more people get to experience. one of my favorite games in a long time. the love and care put into it by the devs is loud and clear.

I saw this recommended a lot by cozy gamers. I LOVED the first playthrough of the game, and was invested enough to replay the game to see variations. However, I felt by the 3rd playthough it became a bit of a chore to play. There were certain story beats that would always occur, especially in the early game for an optimal playthrough. While I enjoy the characters, it got to a point where I was hunting for endings rather than character routes. The card game was okay at first, but it got to a point where you could cheese through any type of challenge with the same deck. At the end of it all, I still loved my first few playthroughs of it. The game is definitely replayable, but not as much as I expected from online discussion.

This game wants you to play it multiple times and you'll want to play it multiple times but there's so much variation and story stuff you will probably never see.
The card gameplay does get a bit tiring after a point unfortunately.


An incredible game about relationships, capitalism, colonialism, and what it means to be human.

It's one of the most touching video game stories I've played. A story that can wrap around you like a cozy blanket, only to tear you away and toss you out into the rain.

I don’t normally NG+ games because I have so much to play but I immediately jumped back in the moment credits rolled. There’s a compelling time loop mechanic that provides context for it.

I’m kicking myself for not having played it at launch. If you've had even a slight interest in Twine, I highly recommend it.

This review contains spoilers

Every so often, you get a game that hooks you straight away. A game that you're thinking about for every moment you're not playing it, and a game that you'll be thinking about for a long time after you've completed it.

For me, I Was a Teenage Exocolonist is one of those games. The writing is incredible. Every loss hit me because the characters felt so real, and the way that choices interlink to create your own unique narrative is incredible. By the end of the game, my ending and the choices I made felt like the consequences of my actions paid off. And because I cared about the characters, all of my decisions, how I chose to spend each month, felt so tense and terrifying as the game progressed and the stakes got higher.

Also, I love the trans representation in this game. I liked the games fluid approach to gender and how you can change your expression, identity, and name whenever you feel like, even if I never used the feature (I played a girl the whole time). I also loved the trans characters in the game itself, especially Tangent, and how her transness is an important part of her identity and arc without focusing on cliched transition-related angst. There's a scene in the medbay between her and Utopia, another trans woman, that nearly made me cry.

In short, I Was a Teenage Exocolonist, is a game I loved, I highly recommend, and I will probably be thinking about for a very long time. It's probably not for everyone, but it was for me, and at the end of the day that's all that matters.

He leído en varios sitios que el juego tarda en arrancar, pero tras 4 horas del mismo bucle jugable, creo que ya le he dado oportunidades suficientes para que me sorprenda. Pese a que la idea es interesante y algunos de los dilemas que plantea pueden estar bien escritos, el juego falla prácticamente en todo lo demás:

- El apartado artístico es muy mediocre. Las ilustraciones de los personajes no varían ni un ápice para mostrar ninguna emoción. Casi ningún evento va acompañado por imágenes, solo por textos.
- El juego de cartas, pese a ser entretenido por momentos, es muuuuuy básico y se vuelve repetitivo con demasiada prontitud.
- Como he comentado anteriormente, el bucle jugable no varía prácticamente nada durante el juego, con la única decisión como jugador de qué barrita subir ese mes.

An insanely addictive game with engrossing life sim/RPG elements intermingled with the story. While I generally didn't find the actual writing particularly compelling, the gameplay and story integration is very satisfying and the characters are likeable and interesting enough. I hesitate to give it a full 5 stars because while it's a very finely-crafted experience I don't know that it's one that will necessary stay with me for a while, but it's up there as some of the most fun I have had with a game.