Reviews from

in the past


Hypei tanto, quase comprei a versão full preço pra jogar por 15min e dropar kkkkkkkkkkkkkkk

Ainda bem que veio no catálogo

Not Funny: Didn't Laugh

I can hardly muster up the strength to review Immortals: Fenyx Rising. It's such an affront to every thing I deem "positive" within the history of gaming and the industry at large that it's honestly hard to narrow down in an honest and complete writeup. It's more Ubisoft garbage, meant in with full connotation of what such terminology in 2024 could possibly bring. Want your towers? You got it! Want your frivolous objectives to complete? You got it! Want your battle pass thrusted into your eyes at every conceivable moment (including completion of the game?) You got it!!!!!!!!! Hey and to chase that all down, we'll even include a faux mouse on the menu screen for controller instead of letting d pad select what you want... because why not!

Genuinely little to nothing about this game was good except for the fact that it was easy on the eyes? The terrain looked pretty swell, and the game ran crisply at high settings throughout... but man the world was lifeless and filled with nothing to interact with. I get that it's effectively the story driven playfield of Prometheus and Zeus as they telll the tale of your titular "hero," but the world felt pointless to explore. For a game that is as shamelessly a Breath of the Wild knockoff as Immortals, you'd think they'd have understood that part of what makes Zelda special (especially BotW) is that the world that is out there is teeming with life and fresh experiences to be had. You can find new villages with new NPC's that are sure to give you dialogue with sharp wit or humor along a hopefully interesting task. This title has none of that, it has vaults for you to complete... challenges for you to painstakingly comb through. Because why become inventive with your copycat title when you can simply become lazy?

I spoke briefly about the narration from the legendary titans in Zeus and Prometheus, and I'll warn the reader that this remains a constant throughout the entire game. From minute one to the end, these two narrate your every move and try their hardest to be "funny" the whole time. I won't try to argue that I know the complete definition of "humor," but the constant attempts at creating jokes and funny hee hee ha ha's wore thin as soon as it could. Again, the beauty of BotW and TotK lies within how many moments are spoken by the player's mind. The journey Link shapes as he explores Hyrule and takes in the sights and sounds of a boundless expanse lie ultimately in origin to the person guiding it. Immortals throws this all in the garbage, drives it to the incinerator, and turns the flames to their hottest temperature. No moment can be truly taken in by the player and enjoyed as is with the two speakers accompanying every single step.

I can't with good confidence recommend anyone play Immortals Fenyx Rising. This game isn't fun, it isn't funny, and it was surely a waste of the time and $6 spent on it.

I have to go on record and start by saying that this is not a game for adults. It seems in my opinion to be that someone at Ubisoft figured it would be fun to make Assassins Creed: Odyssey for kids. This makes sense when you consider the way in which it leans into a more cartoonish style (trying its very hardest to emulate Fortnite, in my opinion) and its groan-worthy, Marvel-movie-ass dialogue. It's combat has a touch of Dark Souls, and it's world interaction has a touch of Breath of the Wild, but it never felt to me worth putting in more than a few hours. I'm willing to concede the game is well made, but I'm not the type of person it was made for, nor am I willing to spend more time with it than I have.

Decently fun. If you are craving something after play BOTW and TOTK, this might crush that craving a bit.


Immortals Fenyx Rising gets often compared to the contemporary Zelda games: Breath of the Wild and later also Tears of the Kindgom, and that is also reason why I waited quite a while before picking it up, because I was afraid it was just a cheap clone. Now, for the positive, the game has a strong story to follow, a unique and humorous take on Greek epics. I can understand the humour may be a bit of hit and miss for many but I liked it in any case but ymmv. Now for the game itself, it is indeed quite similar to Breath of the Wild, open world, small quests and puzzles, small dungeon challenges etc. Unfortunately this comparison does weigh the game down on a bit, there's less npc's and less things to do than in Zelda, the battle system is a bit more complicated and clunky, the flying mechanics are slightly worse, the bow aiming is quite a bit worse, etc. etc. If I hadn't played Zelda before this it could have been half–one point better. Especially towards the end and last most difficult dungeons and challenges are going towards the fighting against poor controls and cameras in millisecond pixel perfect racing, rather than being well-made and fair challenges with multiple plausible solutions that we learnt to love in Zelda. That being said, definitely worth the time but not worth completing or extra dlc's in my opinion.

Immortals Fenyx Rising is your standard open world RPG. I love the world of this game the combat, enemies, bosses everything is great. Yes it's a "Zelda BOTW" clone, but you could say that about alot of games the released after it did. The DLC adds even more to with trials, and new world based off of Eastern Mythology and a whole new top down gameplay style.

86/100

Played it almost to the end of the main story but got bored after the repetitive tasks and combat. I think this type of games need to bring something fresh every once in a while, and I think that's what makes Zelda the Goat off the genre, and this one is just fun kinda in the begining. It has a cool storytelling idea, but the story is nothing out of this world. Its a...meh game, not bad by any means but not really that good to compete or try to resemble Zelda.

Es un Zelda Breath of the Wild con Assassin's Creed muy... medieval.

Odyssey if it was made to look like legend of zelda

"El Breath of the Wild de Ubisoft", o al menos, se nota que se ha inspirado en BotW para crear este juego, pero con sus propias ideas y su propia identidad.

Y les ha funcionado, en general, genial, ya que me ha gustado mucho coleccionar gran parte de los coleccionables que hay en el juego, así como también mejorar con ellos y todo ésto, hasta el punto de estar casi roto para incluso los enemigos de máximo nivel.
Por no hablar de que el doblaje castellano, en general, me ha parecido genial. (Descanse en paz, Jesús Barreda, siempre serás recordado).

Si tuviese que criticar algo de este juego, sería principalmente:
-No te señalizan bien lo que ha cambiado en algunas ocasiones cuando pulsas un interruptor o una palanca
-La dificultad absurdamente difícil de algunos puzzles (y/o accesos a cofres), en especial dentro de varias de las propias Cámaras del Tártaro y de algunos cofres épicos.
-Los controles son mejorables, aunque te acostumbras a ellos con el tiempo.

Aún con esos problemas, y a pesar de que prefiero más el Breath of the Wild y el Tears of the Kingdom a este juego, la verdad es que es un juego genial, que, sin duda, si te gustan los mundos abiertos, los puzzles y más, seguro que lo vas a disfrutar.

A weak game that made me want to play other things.

Não me agradei com a proposta e ter visto nesse jogo os erros de centenas de jogos da Ubisoft

Story 2.8 | Gameplay 4.5 | Audio 5 | Visual 3 | Details 5 | Entertainment 5 | Open world 4.5

Total 4.3

El BOTW de Ubisoft, me encantó.

Amo todo lo que tiene que ver con la mitología griega, hermoso gráfica y jugablemente, la música cumple pero ninguna que se quede conmigo en mi cabeza.

Tal vez la historia podría ser mejor, pero me encanta el carisma que tiene el juego.

"Filho, a gente tem Zelda em casa"

Imagine playing BOTW with constant snarky commentary.

Oyun ilk kısımlarıyla çok iyi başlıyor fakat klasik Ubisoft mantığıyla devam ettikçe sıkılmaya başlıyorsunuz. Aynı formülü sadece tek bir oyunda görsek bu kadar sıkılmayacağım fakat bu oyun Assassin's Creed serisine özellikle oynanışıyla çok benziyor. Bulmacaları ve atmosferi ise iyi yönleri. Uzun süre oynadım ama sonunu göremedim.

M-m-m-mid. Just a BOTW ripoff that barely makes it. Full of micro transactions that are pushed in your face and the open world is barren as hell.

Achei que esse jogo seria algum diferencial da Ubisoft, mas não é nada mais que um Zelda cheio de elementos do Far Cry e Assassin's Creed.

O visual é estranho de início, mas mais bizarro mesmo são os diálogos, somado ainda a dublagem, que não salva nem isso. O jogo é simplesmente pegar armaduras, coletar 5 mil itens de cada tipo para upar suas ferramentas, vida, fôlego, etc.

Tem puzzle para tudo, muitos são simples, outros na verdade são chatos e repetitivos. O combate de ínicio é bem limitado em certos aspectos, isso porque o jogo oferece DIVERSAS árvores de habilidades, e como na maioria dos jogos de hoje em dia, muita coisa ali é inútil.

O prólogo serve para te ensinar o jogo, então prepare ai algumas horas, porque tem muita, mas muita coisa. Bugs você vai encarar com frequência, aliás eu desisti porque porque tem missões que não explicam quase nada sobre o objetivo e de quebra os ícones no mapa, não te ajudam a localizar em nada, as vezes te mandando para áreas em que não era para ir, tipo enfrentar um boss com a barra do tamanho do comprimento da sua tela (aliás copiado do AC Odyssey, né dona Ubisoft preguiçosa).

Os mundos não tem nada cativante, apenas vários, mas vários inimigos que te atrapalham demais, e são muito mas muitos mais fortes que você.

Eu realmente não tenho saco para gastar 40 horas nesse jogo, nada me empolgou para dar continuidade.

Surprisingly a decent game with fun combat and decent environments. Like others have said it does feel like BotW but at least this feels good compared to other clones. The humor was kinda mid and towards the end I lost interest but it's not a bad game if you get it cheap and nothing else to play.

eeehh... É bem mid. Me deu mais dor de cabeça do que eu queria


Zelda BOTW for Greek mythology fans.

I was a fool and paid full price for this game- maybe I would have rated higher if i caught it on a sale. I appreciate it for the greek mythology components but the upgrades felt grindy and some gameplay didn't feel as fluid as I think it could have been. Also the puzzles are redundant and rarely- if at all, offered a challenge. Which is a shame when the greek context could've offered a plethora of inspiration that unfortunately doesn't get capitalized on.

The game offers nothing graphically, but it has an incredibly bad optimization. I don't understand what kind of system requirements they're expecting for graphics that look like mud. Immortals Fenyx Rising also reminded me of how much I hate puzzles in games. There's always a bit of puzzles and riddles in these kinds of games, but they're not much of a problem when they're just rare side content. The player should be able to choose whether or not to interact with this content, but when you make it a core gameplay mechanic, the whole game becomes a chore. I decided to play the game because the genre is categorized as Action, Adventure, RPG, not because I wanted to solve ridiculous puzzles every minute. Finally, Zeus and Prometheus, the narrator characters in the game, blabber too much. Their constant attempts to be funny make their dialog even more mediocre.

Well it was a nice game, the story and all but the gameplay gets repetitive, doing the same thing over and over again