Reviews from

in the past


El mejor de su historia, mis dieces.

i have so much nostalgia for this game its insane so while i can admit that it's certainly not the best, i cant bring myself to rate it any lower, it definitely doesnt feel great to play nowadays, but when i was a kid, this was one of my favourite games

I got about halfway through the game. The story was interesting and it's a cool setting, but it looks and runs like absolute ass, with horrible controls to boot. Maybe I'll come back to it some day.

I am new to this series so naturally I started with the first game, and I got to say, I think it’s pretty good although flawed. It’s got what a good FPS requires: good gun sounds, satisfying feedback and decent pace. What makes Killzone interesting are the enemies you fight against who are known as the Helghast. Don't want to go into the lore too deeply but basically humanities greed causes this race of people and their planet to go into serious decline but through adaptive genetics they eventually grew to be incredibly powerful beings.

The reason why they wear those cool masks and uniforms is because the air they breathe has literally gone to shit. Pretty awesome lore! I guess you wouldn't know this unless you bothered to read the manual and stuff...oh the good ol' days of reading!

You play as a four-man unit each unlocked after beating a certain level. At first, I thought they were generic protags but oddly I grew to like them at the very least...like there is serious potential to develop a great relationship between these characters with the right direction. For example, one of the characters who is half-helgan and half human isn't trusted by Rico and so a xenophobic dilemma is something that goes on between them but gets hashed out eventually.

Graphically Killzone is fantastic pushing PS2 hardware to its limit but maybe a little too much as the framerate can suffer for this ambition. I don't mind it, but there is a solution as the HD remaster on the PS3 fixes this problem from what I understand. This review is on the PS2 version, however.

Animations especially on the guns are great! But they can impede when in a jiffy as every time you select a gun the animation cannot be canceled. There are FMV scenes, and they aren't the greatest things ever, some of them even make me laugh.

Another hysterical thing are the jeers and death cries enemies make. I cannot get enough of them lol you can tell they had a field day recording those. I suppose it’s just the way they process it, like in crunchy compressed way. Another title that comes close to this is Halo 3. There is no sound other than the ambience of gunshots and your enemies yelling. It sets a certain atmosphere for Killzone that I appreciate.

Anyhow, FPS fans should give this one a go, however if low framerates is something that bothers you then just play the HD version on PS3.



I can't even tell you whether i beat this game or stopped before it concluded. It was that stupendously boring...


I have listened to the main theme on this game over a million times.

The only thing I really disliked about the game was it's combat. The game had a pretty good story and the game still looks great! (played the HD version on PS3)

Super badass shooter that pushed the console it felt like, at the time.

This game has a special place in my heart, even though I know it's bad, I like it. (Good old times in my ps2)

Jogabilidade estranha, não é muito imersiva, aparenta ser mais divertido em multiplayer. Lembro que quando era criança essa capa era muito bonita e estilosa, sempre era louco para jogar mas meu primo nunca queria. Hoje em dia eu entendo ele

Jogo legal, lembro que tinha um pouco de medo por causa das máscaras dos soldados kkkkk. Lembro que achei bem diferente do que eu já tinha jogado de jogo de tiro naquela época. Não lembro se cheguei a zerar, mas joguei por um bom tempo.

Was not good, but the online was fun for the time. Its still not good, but if you just have to have it, buy it on the PS3

shitty gunplay which runs on 20 fps with kinda good looking grafics with color palette even shitteer than gunplay i need to try ps3 version maybe that one is fine but this one is near unplayble

Muitos apontam que ele é um clone de HALO. penso que ele tem sua própria identidade com gráficos bons para sue época. história até que é interessante. jogabilidade um pouco travada com leves quedas de quadros dando uns slowdowns.

A very interesting title in retrospective. A game that came out in 2004, that feels like a late 00s-early10s blockbuster from the PS3-Xbox360 era. This game was kind of a precursor to all Gears of War and Resistance games. It indeed feels like "AAA from the future" in terms of presentation, style, and visuals.

Graphics are nice for PlayStation 2, and for 2004 in general. It is completely different from the early titles on the same hardware. And I can understand why it was so hyped back in the day.

Sadly, because of the hardware limitation, hard cuts should've been made to fit it all and it shows. This game has all the sins of ps3-gen FPS titles, but much bigger. Small levels, big loading times, slow character movement, 2-3 types of enemies on the whole game, re-use of sections of the levels.

More than that, the game starts with spectacle, but then kind of half gives up and turns into a regular average corridor shooter with spongy enemies you need to pass. And bosses, if I can even call them bosses, are no different.

Still, it is not entirely boring, it tries hard to change the environment and do the plot and cutscenes, but be warned that it might get very tiring in the 2nd half.

Really thought I'd give up on this one, but I completed the campaign anyway. Overall it's an okay game with a lot of flaws (unprecise gunplay, bland levels, etc), but still manages to be fun.

joguei demais split screen no ps2, tá maluco

Ti basta un quarto d'ora per capire che questo gioco è sbagliato

an obvious attempt to rival Halo, except it completely didn't understand what made halo so good. the story makes absolutely no sense if you don't have the manual, the character's except Rico are boring husks of cardboard and have no unique traits at all. the levels are so boring to get through especially with the nonexistent gunplay. here's what happens, you start out with a good gun, but eventually run out of ammo so you have to pick up a worse gun from the Heilgast just to get ammo, and then carry that gun through the rest of the level. the balancing here is awful i don't understand how people had fun with this game. only check it out for curiosity sake.

Une histoire trop cool, des combat en local trop bien, c'était top de jouer à ça le week end avec Louis.

Killzone was never going to meet the demand. Going against the likes of Halo 2 would kill most, let alone alongside Half-Life 2 and DOOM 3. The fact that it became a series afterwards is a miracle. Even more surprising is that, despite some pretty harsh difficulty spikes and some clunk, Killzone is actually damn good.

Simply not a good game. Plagued by stupid design that was popular at the time - namely monster closets - and bad guns that just didn't work well even if the shooting mechanics would have, which they also didn't. The entire last level is an infinite monster closet for example. It's worse than that, though, because instead of spawning off-screen in an actual corner or closet, Helghast legitimately spawn right on top of you in plain sight in the middle of a room. The one unique feature Killzone 1 had was also abandoned for the rest of the franchise - getting to choose one of four protagonists with different loadouts and combat styles. A lot of the guns had cool designs that reminded me a lot of Battletech TTG or Mechwarrior RPG, vaguely realistic but scifi at the same time, but they just didn't end up looking so cool on screen, either.

It was meant to be revolutionary. Sony's Halo-killer they wanted it to be called. But did it become that? No. It lacked lot of the charm and identity Halo was given. To lot of people this was just another relatively janky military shooter at the time. But was that all due to the artistic design? No. I think the story and especially the main characters played a huge part in the game being considered a bit generic at the time. Templar and Rico are just absolutely dull. Rico is even unbearable according to many of the players. With constant snarky remarks and this certain level of meat-headedness, listening to him can become infuriating quite quickly. And Templar is just, a soldier dude. Like, there's not much to say about him is there. Thankfully, the premise was interesting enough that the sequel could be produced and oh boy was that a banger! But let's talk about that another time.

Fun game but failed severely as a "Halo killer".


Killzone is a fps for playstation 2 that is pretty mediocre and bland when it comes to it's setting, taking inspirations from other franchises, mostly likely from MEDAL OF HONOR, CALL OF DUTY, WOLFENSTEIN, and HALO.

This game mainly consists of 2 modes, but the main part of this game would have to be the story where you play as a Soldier named Jan Templar who has to go and fight against the HELGHAST in a war on another planet. He unites with an old fling of his named Luger who used to be his girlfriend but later became a heartless assassin. After that they meet a mercenary with a giant Gatling gun named Rico, all to tract down a double agent Helghast human halfling named Hakha, the 4 of them go out an attempt to stop the HELGHASTS plan of destroying the EARTH FLEET after Stuart Adams, a captain on one of the ships sells out Humanity for the sake of power.

You are able to play as either of the 4 post level 5, for the first and second levels you play as Templar, for the Third you have a decision between Lugar and Templar, for the 4th you have a decision between Rico, Lugar, and Templar. And finally after meeting Hakha, you can select whichever you feel like. The best option is Rico since he is able to hold Gatling gun assault rifles, 1 unique to Rico alone, and one that only enemies hold.

The levels play out as follows: GET TO POINT A to B, and you'll probably have obstacles like taking out tanks, or snipers.
Each level plays more like a chapter with mini levels in between, sometimes you'll have 3 parts to a single chapter/mission, sometimes, it's only to. In total the game has 11 chapters, with 3 levels within them each give or take.

I enjoyed my time with it, I did have fun, though I did play on HARD and it gave me a struggle and I felt how cheap the A.I. was at times, but I enjoyed my time with it, even if the story was bland, the environments were grey and boring, the gunplay is genuinely fun, and I can see how this led into the franchise it became.
But to be honest I can see if there's a reason for why people decide to go directly to either 2, 3, or Shadow Fall. I'll give a solid 2.5 for: it's meh, fun meh in terms of gameplay, but bland in every other department.

Next up for me, is KILLZONE LIBERATION for PSP.

This game was real cool back in the day but by god does it run like shit and play like it too, the killzone series being relegated to the console is the series biggest downfall if any of them had pc releases the series would benefit so much.

idk why i finished this shit