Reviews from

in the past


A solid remake collection of two heavily overrated platformers.

I don't have much to say about the Klonoa games after (mostly) completing the first two, courtesy of the Phantasy Reverie Series remake collection - and not in a bad way necessarily. They are both enjoyable platformers with a combination of simplicity and unexpected challenge spikes that come with the whole PS1-era platformer territory, and you can tell from the first couple of levels if the game is for you; both games are also largely identical beyond the addition of awkward "snow"board sections in Klonoa 2 (as is customary with mascot platformer sequels). Had I become acquainted with these games during my formative years in another lifetime, I might have become so captivated by their whimsical characters and suddenly dramatic stories that I could very well have a Klonoa OC hiding somewhere in my internet history. As it is, coming to these for the first time in 2024, they're not quite so tight and remarkable that they'd offer a unique experience to truly wow a seasoned mascot platformer veteran. The later-game challenge revolving around split second reaction speeds isn't quite my thing either, and often feels like a test of patience more than skill. Cult classics then and understandably so, but the kool aid isn't quite for me.

holy fuck, video games.

a wonderful collection of two incredibly good platformers, way worth the price of entry.

klonoa 1 is a genuine masterpiece, and i can't overstate that enough. of course after playing the psx version, i prefer that more but this is still great. the difficulty is fine-tuned, the score is great, the physics feel just right. i fell in love with that game, one of the best platformers of all time for sure

klonoa 2 is a bit of a mixed bag but still incredibly strong. the level design ranges from a bit bland to INCREDIBLY COOL, it fluctuates but the highs are pretty high. the story is deeper this time, but honestly i think i prefer the more subdued narrative 1 had. 2's story doesn't have as impactful conclusion. especially not when it comes to boss fights. 2's boss fights are a huge step back, but mainly the final boss. i think including the new hoverboard mechanic was cool, but the phase afterwards is uhhhh terrible.

either way, go buy this and maybe we'll get another one of these in 20 years. maybe.

This game... Welp it's not that good i like Klonoa maybe I will have a new picture as him

Okay so this my introduction to Klonoa, so I'm gonna rate this without knowing how the original games are like, but this was an amazing experience. Everything was just so pleasant from the moment I started. Short but really sweet (and honestly we need more short games these days imo). The puzzles were really creative; challenging but not too difficult. The level design was also really well executed too, being a side-scrolling platformer that really took advantage of it being a 3D game. And the stories are really great too. Phantomile was especially emotional for how short it was, but Lunatea was still really delightful. I'd like to go back someday to 100% this game cuz of how fun it was. While the backtracking is done really well, I did sometimes get annoyingly lost. With this being a remake, they could've made a couple of small adjustments to prevent that from happening. But overall a really great couple of 2.5D platformer games. I think they should try making an open world Klonoa game honestly because it seems like they wanted to have that vibe but had to work with limitations.


I haven't played the originals so this review is only about these versions.
The first Klonoa is a cute platform that does everything right besides the actual platforming. I don't know if it's similar to the original or the Wii remake, but the Reverie version controls badly. Klonoa has no acceleration or momentum when he jumps. I'm not a platforming god but I consider myself really good at these games and Klonoa made me nervous over the easiest sections. Even jumping over a small gap is akward since air control is almost non existent. It's a very easy game that becomes challenging for the wrong reasons. I also think that the main gimmick of grabbing enemies is not explored fully.
Everything else great. I would prefer an HD remake of the original psone release since pre-rendered sprites have their own charm, but it still looks great and colourful. The music is fantastic and the story is cute.

The sequel though is vastly superior and fixes everything about the first game.
Although the jumping still has no acceleration you feel more in control of Klonoa. I think the first game must have some kind of lag. The platforming is still not the best but at least feels normal.
The level design is much better with huge levels and nice puzzles and the racing levels are really fun. The grabbing mechanic is explored much more with many fun sections and challenges.
The art direction and ost lose a bit of the dreamy atmosphere of the original, but still look great (although I prefer the first game's Klonoa's design).
Speaking of Klonoa he's definitely one of the best designed mascots.

Overall it's a very nice compilation despite the controls' issues of the first game.

Cute set of games with good level design which is a big compliment since I typically don’t enjoy exploration based 2D platformers. Not sure if the original was this way or if it’s just a result of the remake but both my partner and I found the grabbing mechanic a little finicky at times which was frustrating. I also think the original game’s art design is better in the PS1 release, but other than those minor gripes it’s quite easy to recommend this collection.

Played only the demo. While not an atrocity like the Wii's remake, they somehow have not learned anything from that and butchered any charm and personality Door to Phantomile possessed. That opening cutscene was painful to sit through, and I don't feel like seeing what they did to the other great moments of the game. I'm glad I didn't buy this on a whim.

Lunatea's Veil feels pretty much the same but in HD at least.



A collection of games for 3d platformer fans that love nihilism and a little tasteful emotional manipulation.

i bought this game, hoping this could be what gets me into the genre as a whole. and while i like plattformers a bit more now, this game didn't accomplish the mission i gave it. however, i ended up enjoying the story much more than the gameplay. especially the first game's ending really got me! the characters are great and both games have a good story! sadly the gameplay just isn't for me :')

when... does... klonoa... get good....

i love the osts to these games tho.

Solid 2.5D platformer with tons of charm and very enjoyable music, its a cult classic for a reason and while a tad on the shorter and easier side, its well worth a playthrough

the perfect receration of my childhood memories!!!
still didnt complete 150 for phatomile door but going to complete it
overall perfect game!!!!

os jogos em si são bons mas o remake é tenebroso

Just play the original Klonoa on PS1. It is worth it for the artstyle alone

Kinda came here to say to say that these are some pretty solid platform games from the old times but got curve stomped by the warfare that is this review comment section about the fidelity of this remastered collection...

Soulless remakes, better than the Wii remake but just play the originals.

A fantastic pack of two of the greatest platformers ever made! While I do prefer the ps1 version of 1, the remaster in this pack is still great, and it's very exciting seeing klonoa 2 finally get a r release after all these years. If you're into platformers at all I highly recommended picking this up you wont' regret it!

Door to Phantomville took my soul and Lunatea's veil gave me a new one.
Truly a rollercoaster of emotions.

This game literally feels like someone took the unity platforming tutorial and just slappwd this poor old gaming icon into it. It looks like crap, plays like crap, and overall is just a crap game.

Sorry if you're a fan of the original, I would just go out and buy the OG ones because this one is not worth it. Even if it was free.

Fun, challenging series of platformers that pleasantly surprised me with just how good they are. Thankfully it has an “easy” mode, which is a lifesaver because playing these games with only 3 lives seems miserable. Even then, it was still challenging and fun, despite several tedious and frustrating platforming sections.

"Why do you wish to save the world?"

Pleasure cannot exist without pain - the seemingly impossible task of viewing sorrow as a reprieve from joy, instead of the other way around, in order to save yourself from what would surely be a flat, insensate existence; and to deny such a core part of the human experience would subject yourself to a form of disdain we (evidently) haven't even fully diagnosed yet. We have to move on, we have to... even if it's objectively going to suck. You know that feeling you get when you just know you're playing a new favorite? God it's been so long. Was not expecting such mature stories about how hard it can be learning to co-exist with your own emotions, feeling lost in the world until you're reminded of the things that intrinsically connect us all. Despite sharing obvious similarities, this is everything that Pac-Man World: Re-Pac wanted to be. Reminds me of the brand of old-school magic I found in - of all places - Balan Wonderworld's good moments, though there are elements from many of the best 3D platformers in here. What with such colorful storybook art design (the enemies look like Squishmallows and are called "Moos"), effervescent characters, lovable music, and occasionally brain-melting puzzles. My one major complain about the otherwise fun set of moves here is how stupidly specific the wind bullets have to be in order to function, but otherwise I loved pretty much every minute of these. I definitely like the second game more than the first, but they're both wondrous adventures with some of the greatest levels (and feats of platforming therein) in the history of the genre.

Ok vamos lá.
Finalizei por enquanto apenas o primeiro jogo, então essa review é baseada apenas nele.

É um jogo plataforma bem divertidinho até, gosto como ele brinca com a perspectiva as vezes, embora achei que foi mal explorado e tinha bem mais potencial.

Tem a mecânica de dar um double jump usando um inimigo que você está segurando que é muito legal, e é essencial que você domine isso.

As batalhas de bosses são bem criativas e até que difíceis, e são intuitivas.

A historinha desse jogo é até que bem legal e bem trabalhada, digna até de alguns Plot-twist.

Porém tem uma coisa que me incomoda, é que a gameplay do jogo é muito “clunky”, ou seja meio que travada.
Diversas vezes morri por causa de um pulo que saiu errado ou um inimigo que não consegui agarrar a tempo no ar para dar o pulo duplo.
Fora o fato que, na versão de Switch pelo menos, eu notei alguns problemas terríveis de performance. Não me atrapalhou muito, mas vale ressaltar isso.
Já o jogo em si, ele não tem nada de mais, não tem power-ups, fases com jogabilidade diferente e afins.

E sobre os gráficos eu achei simples de mais considerando que é um remake de um remake.

Eu ainda posso recomendar o jogo para os fãs de plataforma que, apesar dos apesares, ainda é um jogo sólido.

It's charming, but I found the first game just too clunky, drawn out, and mediocre to ever encourage me to sink 25 more hours into the second

2.5D Klonoa just never clicked for me and while this remaster finally got me through both games; I didn't have a ton of fun and it wasn't much more than a facelift.

I cannot tell you the amount of times I've tried to play Door to Phantomile over the last 25+ years. From original hardware, to emulation, to emulation handhelds, to emulation on Steam Deck... It was always a few levels and shelved. There was something there that kept me coming back for another attempt. I eventually found Klona happiness in Moonlight Museum for the WonderSwan and the two GBA games.

With this love of 2D Klonoa games; I was determined to find the fun in the more popular games. I force fed myself the Reverie Series. Door to Phantomile showed that the Reverie was just a facelift as quality-of-life in something as simple as the gem count was lacking. I ended up not going for the 100% I found so much fun in from the 2D entries. I beat it. I felt indifferent.

And after a month+ long break I just mainlined Lunatea's Veil. FFWD'ing cutscenes (the single QoL addition), going for no collectables. I had a lot more fun with this entry. The maps were more polished in the presentation, making the 2.5D make a little more sense. The puzzles had a hint of a challenge towards the end. But I was playing and beating it out of spite more than anything. And I didn't care for the repeated level angle to it.

I'm just a 2D Klonoa person in the end. It's me, not you 2.5D Klonoa. I'm sorry.

Meu primeiro contato com a série Klonoa. A jogabilidade é divertida, mas pouco memorável. Foram poucos os níveis em que o time de desenvolvimento parecia inspirado. A história é bobinha e aceitável pra um jogo plataforma.


Don't play this game in front of your friend who's quadruple crossed off of Shrooms, Weed, Shrooms gummies, and mead. They won't like it very much

First Klonoa has one of the best ending for a platformer
Lunatea's Veil has one of the best last stages for a video game
It really makes you wonder how namco didn't use him as a mascot

Un double épisode où on sent le travail fourni pour améliorer l'expérience du 1er jeu pour le suivant.
Plutôt cool dans le gameplay 2.5D, la difficulté va crescendo (le 1 est énervé sur la fin). Ça se renouvelle bien, c'est assez cool.

I strongly prefer the original releases due to those having much, much more striking art design. Still, it's klonoa. Klonoa is not bad but its very simple and used that simplicity to its best. The story is very good.

If you can play the originals over this I'd strongly recommend them. I really dont like the visuals in this remaster/remake.