Reviews from

in the past


No está fatal, pero me ha decepcionado un poco. Creo que lo mejor de este juego es lo bonito que es y que hay alguna que otra spec bastante interesante y creativa. Y que es lo suficientemente divertido como para habérmelo terminado. Eso sí, maté al final boss y tiré el juego por la ventana.

Tiene, en mi opinión, mil problemas básicos de action RPG que otros juegos más antiguos tienen más que solucionado:

- Es extremadamente fácil al principio y muy difícil al final. He sentido que mi personaje era más poderoso a nivel 20 que al 60. En el último acto se supone que iba bien de nivel según el juego pero me oneshoteaban todo el rato. En un action RPG se tiene que tratar mejor la progresión o sientes que todo lo que has hecho hasta el final no ha tenido ningún valor.

- Una vez estás más o menos ok equipado al principio del juego apenas merece la pena lootear nada más. El 90% de objetos van a ser peores que los tuyos, y prácticamente sólo acabé looteando los únicos y legendarios. Esto hizo que perdiera un poco de gracia farmear y matar enemigos, porque había poco incentivo para hacerlo. A eso le sumo el sistema de crafteo, que como tengas una pieza de equipo con más de 2 stats que te sirvan y lo subas al máximo ya sí que olvídate de encontrar algo que puedas reemplazar. Parece que el crafteo sólo resta, porque incita a que dejes de lootear, tengas menos ganas de matar y todo se sienta más como un trámite.

- El diseño de niveles me parece algo pobre. La mitad de los mapas están bien, pero otros son pasillos y cámaras interminables, en los que avanzas y avanzas y parece que no se acaba nunca. Eso sumado a que apenas hay mucha recompensa a la hora de explorar hizo que me frustrara un poco.

Aún pensando esto me lo he pasado bien, y todo lo que no he nombrado hasta ahora o está bien o es decente. Tiene una quality of life buena, y para desconectar el cerebro un rato está genial. Al final me he hecho una build divertida, he matado unos cuantos bichos y bosses, me he puesto alguna armadura chula y ya me lo he pasado bien. Eso sí, dudo mucho que me lo vuelva a pasar otra vez con otra clase o spec, pero está bien.

A mostly unexciting ARPG grind with somewhat interesting build choices. A solid time waster, ultimately, but other games in the genre hold my attention more, for longer.

It sits nicely between the extreme simplicity of Diablo IV and the unnecessary complexity of Path of Exile.

There is a lot of unfinished content and unpolished edges even after the 1.0 release which is weird but the gameplay loop is solid enough with enough variety between classes and builds to make you second+ leveling experience fun.

The crafting system is innovative and makes you get less frustrated with RNG as it gives you enough control over stats to make you get upgrades that are substantial but still have room to improve with better item drops.

Acho que essa é a melhor experiência que já tive com um ARPG, foi extremamente divertido e imersivo do início ao fim, nunca fiquei tão vidrado em fuçar builds e construir um personagem com minhas próprias mãozes. Mesmo com muitos problemas técnicos aqui e ali, jogar isso ainda foi um maravilhoso tempo passado.

Whilst the game is great, like many ARPG it can feel overwhelming trying to work out all the skill trees, loot, and systems in order to make successful builds. Looking up videos often adds to the overwhelming aspect. Great game, but for me, its a game you need to be playing consistently to pick up and retain all the systems, so I need to move on.


Pretty solid ARPG. Making builds in this game is really good and you have a TON of variety in the different builds and abilities you want to focus on. My main issue with this game is the endgame is pretty boring. Spam running monoliths just kinda gets really repetitive. Not to mention trade in this game is just a confusing mess, went SSF out of spite lol.

Not as good as PoE despite its very welcome QOL it provides over that game.

jogo perfeito pra quem se decepcionou com diablo 4 e pra quem tem medo da complexidade de POE, o futuro desse game é bem promissor.

O básico bem feito.

Last Epoch é um ARPG intermediário. Aqui a lógica segue a mesma: apertar botões para evaporar hordas de inimigos de uma perspectiva isométrica enquanto você avança e melhora com seus equipamentos, mas, um passo além de Diablo 4, ele tem uma elaboração mais aprofundada com mecânicas diversas. Ao mesmo tempo, é menos complexo que o Path Of Exile, que é para onde os pervertidos percentuais (como eu) vão.

Ainda que, claro, Last Epoch não bata de frente com o corrente direto Path of Exile, mas hoje é o único que vejo competindo, além de apresentar um futuro extremamente promissor. De qualquer forma, a comunidade só tem a ganhar.

Last Epoch is a shining example of the genre. Itemization and build crafting are key features for these types of games, and LE has removed most of the pain points and frustrations from those equations.

Experimenting with different skills and build ideas within the same character is encouraged and freely allowed, not penalized. Stash tab space is plentiful, not scarce or locked behind microtransactions. Loot filters, glossaries, and base type lists with implicits are all in the game itself, rather than needing wikis or third-party tools for basic functionality or information.

Then itemization and how it blends into the crafting system are second to none. By having the best stat values be drop-only and the rest of your item stats be craftable in a deterministic way, the age-old APRG question of found gear vs. crafted gear is simply: both! And it works so well. They have made finding the correct rare stat on the wrong piece of gear exciting and interesting.

Last Epoch has its downsides, from an endgame that currently lacks variety or pinnacle goals to UI and server issues, but the game does so many more things right than what I mentioned so far (including its faction system, target farming, coop implementation, etc.) that it's an easy and wholehearted recommendation to anyone interested in the genre.

The love child between Diablo's accessibility and Path of Exile's complexity. This ARPG allows for very deep customization while still being very approachable and easy to understand.

So far I've enjoyed the game a lot more than I expected, especially when I realized my various characters were playing vastly differently.

The only real negatives I have so far are that the end game is only okay, and the story gets very lackluster despite the interesting premise.

Outside of that, if you like fluid ARPG combat and deeply customizable builds, this is a game for you.

um bom ARPG
- leveling orgânico
- cenários decentes
- boa variedade de builds

Endgame isn't great, but game is very good

Really interesting ARPG with passionate developers. The lauch was a mess but now the gam,e runs smoothly and I'm looking forward to what the future updates bring.

Good ARPG overall

- Good and natural leveling
- A complete loot filter
- Great number of classes and sub classes
- One of the best systems of in game trading
- Graphics could be better, isn't better than Diablo IV but it's better than POE
- Nice boss fights during and after campaign
- Endgame system is good, but should have more content with the 1.0 launch
- The difficulty is very fair and challenging
- Doesn't insult your intelligence like D4 and you don't need a phd for it like in POE.

If the sole requirement for a good ARPG was interesting progression systems, this would probably be the best game in the genre. The skill system is cool, the crafting is the best in the genre and all of it provides enough depth without requiring a PHD. Everything else feels decidedly average though. The combat doesn't feel as good as similar games, the story is nonsense and the campaign is both unfinished (despite this being 1.0 and the game having a cosmetic store) and pretty by the numbers overall.

I was waiting for it to get fun. feels like every ARPG that came before it with the barest amount of set dressing to make it stand out. skill customization is cool, but the combat itself felt flat and unrewarding. After a few hours of playing, I asked myself why I would play this over Path of Exile and there's just really no good answer to that question.

a great modern arpg it really strikes that balance between simplicity and complexity which is great there are so many different builds and combos you can do the story and gameplay premise are actually pretty interesting with the time travel mechanic and the music is great i can see this being my arpg of choice that i come back to every day for a long time definitely pick this up

Definitivamente um dos arpgs que já fizeram

ARPGs aren't my favorite genre, and this one is a soulless wrapper over some admittedly good systems

This game has some fun intricacy that I enjoyed seeing as I played through the game. With a few other class selections, I am tempted to try them out and see what other builds I can do. When it comes to the story, I found it to be a be of a drag with they way they presented it; but I would encourage to look up a video on them since I did find the main plot to be interesting and better helped me understand my characters purpose in the world.

Quite a few of my friends who played Last Epoch for the past few years were gushing about how amazing the game is and that I have to try it as soon as possible. As someone who has played many aRPG's and has 15 thousand+ hours spent in Path of Exile, I have to admit that it was quite difficult to hold back and not try the game prior to its launch. But I was patient enough to wait for the official release of the game, for the 1.0 version. I didn't want to play the game in an unfinished state and probably lose all my motivation and excitement I had for it. I'm glad I've waited this long.

Now, after almost 200 hours of gametime in Last Epoch since its release, I can confidently say that this game is a very good aRPG.

It is a very good aRPG because:

- The €34 are well spent, you get your moneys worth, it is a one-time purchase without any Pay-2-Win elements. I had 200 hours of fun with it, and I am looking forward to the next time I am going to play the game, when it has more endgame content to offer

- It has a well functioning and fun class system. There are 5 main classes to pick from and each main class has 3 sub classes also known as Mastery Classes with active and passive skills only obtainable with that Unique Mastery Class. Every single one feels quite different from the other and has distinct gameplay features

- Itemization is great. Searching for the perfect exalted item to combine with a high Legendary-Potential unique item is a fun endavour

- Stats on items make sense, no bloated stats like in other aRPG's (never thought I'd have to write a sentence like this... thanks to Diablo 4 for showing us what real bloat can mean)

- The campaign you play through is nothing special, but it is not bad at all. I like the great variety of monsters you fight and the vastly different scenery you play through. Traveling back and forth in time is also fun. Finishing the campaign gives you +1 to all attributes. That is nice to have if you wanna finish the campaign, nobody forces you to finish it though. You could also shorten your campaign experience on your second character to jump straight into the endgame grind. Having two options to pick from is great. I hope it stays this way in upcoming cycles (seasons)

- Addictive, straightforward and fun endgame loop. The Monolith system is the main endgame activity where you grind for better blessings and higher corruption levels to get better rewards. The dungeon system, on the other hand, as of right now, has three different purposes; they serve either as gold sinks, unique vendors or the ability to create Legendary items. Arenas are the third and last endgame activity where you push your character as high as you can. You defeat stronger and more challenging waves of monsters in arenas to either see how far you can take your character personally or to compete on official leader boards with other players.

- The system I love the most by far in Last Epoch is the guild/faction system. The game lets you choose between two different ways you can acquire your gear more easily. To put it short, if you join the Merchants Guild you can sell and buy items from other players, if you decide to join the Circle of fortune, you get more loot than usual. I'd love to see this system in all other aRPG's

Having mentioned all this, you still have to know what you're getting yourself into and be fully aware of the fact that this is the very first project of an indie studio and the game just got released. So expect to encounter bugs and online/server issues.

The game is a solid 7/10 for a release version of an aRPG. I'd love to see more endgame content in upcoming seasons. There is a lot of room for improvement. This is a successful release but what's more important is how they maintain the game and build on what they've created. It most definitely has the potential to be one of the best aRPG's ever.

I didn't need a guide! It just makes sense.
Oh yea, and it's pretty fun to play.

Addictive loop, good loot, and a lot of build options. But the world is dull, uniques are mundane and engame is boring.

É definitivamente um dos jogos já feitos

Eu sei, você provavelmente viu muita gente falando bem a beça de Last Epoch e se você é da bolha de ARPG tu já tá ligado ou ligada que a galera não tira esse jogo da boca

Mas assim, infelizmente nem tudo o que o pessoal fala acaba batendo com nossos gostos e pra mim Last Epoch é uma dessas obras "superestimadas"

Eu achei o jogo legal pra caramba ele tem um combate viciante e um endgame bem legal de se fazer, sobre sua história eu não entendi nada achei muito confusa, mas isso é as vezes o de menos nesse gênero então não me incomodei tanto com isso.

O meu problema com Last Epoch é que pra mim, ele aplicou muito bem o conceito de ARPG tanto é que tudo o que citei acima já são coisas do gênero, esse jogo pra mim não falhou em nada nessa questão. Mas teve alguns pontos no Last Epoch que infelizmente não clicou muito bem pra mim, a começar pela ambientação e a imersão fraca do jogo.

Volta e meia eu andava pelo cenário do jogo e sentia que faltava alguma coisa, era como se aquele mapa (mesmo que repleto de inimigos) estivesse vazio quase sempre sabe uma coisa meio sem alma, eu não tenho conhecimento técnico até então pra apontar a solução pra isso no jogo, mas sinto que o que também contribuiu pra essa falta de imersão no cenário, foi a baixa presença de uma trilha sonora impactante.

Sabe as trilhas sonoras não são ruins, mas são esquecíveis e as vezes parece até que ela nem existe quando tu tá lutando, isso me deu muito sono e eu tive de jogar last epoch escutando alguma música de fundo pra conseguir manter o pique.

Os personagens apesar de alguns serem bem carismáticos, parte dos diálogos confundem muito e você acaba se perdendo no meio do caminho caso se importe muito com diálogos, mas como eu disse acima não vou pesar a mão nessa parte da história porque de fato eu não crio tanta preocupação em ARPG a respeito das historinhas, mas caso você esteja interessado em entender por completo a história do last epoch, sugiro que depois que terminar o jogo você de uma olhada nos arquivos ou sane suas dúvidas em alguma Wiki, sim.. da mesma forma que os jogadores de Souls like fazem..

E é isso eu gostei do jogo mas eu não recomendaria ele pra muita gente, achei uma experiência esquecível mas pode ser que no futuro valha mais a pena joga-lo, já que assim como grim Dawn tenho certeza que esse aqui vai receber muitos mods e expansões (ao menos espero)


Pretty good ARPG experience.
The item crafting is a great system that feels good to use, I enjoyed the endgame system well enough to put about 40h in, which is fine by my accounts. The campaign is fine, wasn't really memorable in any particular way.

It still feels a fair bit unpolished in many aspects, I hope and expect it'll get some needed QoL in future updates, but right now it's a bit of a janky game.

Good levelling, nice QoL features, great skill customization - but it suffers from little lasting value, a stale repetetive and slow endgame that doesnt see meaningful changes to your character if youre not willing to invest massive amounts of time into farming.

Across the various ARPGs I've played I've put at least several thousand hours into the genre, and this is easily my favorite. Following it throughout Early Access you can really tell that the developers are genuine fans of the type of game they're making, and regularly question assumptions and standard ways of doing things to try and create something better rather than just another game like the many we already have. They've consistently listened to community feedback and come up with solutions to tough problems that are far more clever than what I could imagine. It oozes quality of life in every regard. The gameplay is very fun, there's a ton of build variety here without being overly complex, and the game is very generous about letting you feel powerful. Leveling new characters is very smooth and actually enjoyable, it doesn't feel like the game punishes you for branching out and experimenting, and the crafting system might be the highlight of the whole game for how simple and approachable it makes finding and creating items to fit your build. I already put around 200 hours into EA despite holding myself back a lot of the time to wait to play until a new patch, or recently waiting for 1.0, but I can comfortably say that the full release does not disappoint and I plan to continue playing this for years to come.

Very cool diablo-like game. Insanly good crafting system makes everything in that game as an upgrade to power. And game feels realy cool.