Reviews from

in the past


iyi bir oyun ama siz oyunun bir parcasi degilsiniz sadece ceki duzen vermek icin duruyorsunuz

Não esperava nada mas me surpreendi, ótimo jogo para passar o tempo, não é muito grande mesmo exigindo farm, se curte jogos mais parados e de turnos apenas experimente.

It was an interesting game that was fun and challenging initially, but once I had "figured it out," it turned into somewhat of a chore. Don't get me wrong, the gameplay was very addicting, but I didn't really get a sense of fulfillment from playing, more so just a means to pass time. My biggest gripe was that the game failed to explain quite a few mechanics and I just had to find out about them in passing or by looking them up. Which for some games is the fun part, but for this game it didn't really feel that way. The characters were cute and quirky, but the story was rather lackluster and not very compelling. I probably put a lot more time into the game than was warranted, just because I wanted to be a completionist and fully upgrade my village as well as fill out the encyclopedia. Beating the final boss took about ~14 hours, the remainder of my 30 hours in the game were spent either afk or farming materials to achieve my aforementioned goals.

I think if a game is going to ask you to be the one to choose how many enemies will spawn it should have some reason to spawn more than zero. and importantly: tell you what that reason is

I have no idea if this game is really good or unplayable bad. Covid was weird, man


Loop Hero is my go-to example when I'm talking about video games as holistic pieces of art. The story, mechanics, music, art direction, and atmosphere all work synchronously to support the thesis of the piece. Whereas other games can have good stories and good mechanics, like Fallout New Vegas, or good stories at odds with their mechanics, like Ni No Kuni, Loop Hero's story is its mechanics and its mechanics are its story. The gameplay loop is integral to the narrative and this makes every system fully engaging because they all have narrative heft. As an idle game it may not be as as engaging or replayable as the best of the best, but it's definitely the best idle game and one of the most artistic games I've ever played. The protagonist should have been nb though...

Andar en círculos nunca moló tanto

Nice pixel art work here, and it has some nice gimmicks with trying to figure out the synergies to build decks around. But there's far too much grinding necessary, and far too much repetition between games. And for a deck-building game there really didn't feel like enough variety in cards. Maybe I just didn't make it far enough into the game, but at least early on it doesn't feel like there's enough cards for there to be very many different strategies, and it takes a round or two to get enough resources to unlock a single new card.
The gameplay also feels a little awkwardly paced. With your character auto-battling and you just putting new cards down as they come in, it feels like you want to just leave the game idle, not giving it your full attention. But then with the speed cards come in, and the limited inventory size, you can't idle too much or you just won't get anywhere and end up losing. I think the issue is just that there's too much in the way of menial tasks to do with putting the same cards down over and over, without enough meaningful decision making in between.

So, I dove into Loop Hero expecting a crazy, mind-blowing experience. Turns out, it's just... fun. The whole loop thing is neat, and placing tiles is strangely addictive. The pixel art is cool, and the music sets a good mood.

But, let's be real, it's not as crazy as I hoped. The simplicity is nice at first, but it gets kind of repetitive. Battles are on autopilot, and I wish I had more say in what my hero does.

Was obsessed, then got very bored very quickly. I feel like that does tend to happen with roguelikes...

A really interesting and unique roguelike bogged down by an insane amount of grinding needed to reliably beat the later levels.

Very fun. Love the gameplay loop (very literally). Never ended up beating it, as it was a bit long, but I really enjoyed the time I did spend in it.

It's a tremendous tile-based strategy game with enticing music and graphical style. Where it falls short is the length of the game and the intuitiveness of each attempt per map. While the game expects you to accomplish something quickly, it's not immediately apparent to the player that this is your best approach to complete boss fights. Levelling up comes with a price, which isn't abundantly clear, so it becomes a frustrating experience. Overall, great game and experience.

Not a fan of the emphasis on meta progression. Good soundtrack. Stopped after beating first boss. May return to it someday.

"I don't remember... remembering you."
"We remembered ourselves!"

It's an all good mix bag game experience. I really enjoy playing it.

A little bit of deck building, a hint of rogue like, a good amount of strategy and a drop of mystery. The story and the lore of the game hooked me as the gameplay and challenge as. I'm fond of the concept to be out of direct action and instigate it instead.

Although the general game design is plain like, the charming pixel art, the astonishing chiptune soundtrack and the humoristic dialogue highly raise the gameplay experience by providing a peculiar atmosphere. The game is rather well balanced but need you to be perseverant like all rogue like. There is also a good replayability if you consider different possibility of decks and the three playable characters.

Definetely the kind of indie game that I like : excellent concept, a lot of charm and well done executed.

NOTE: only played the demo

fun little idle game! i love the setting, it has an okay story, i like the gameplay concept, and it's engaging enough to keep me occupied while i listen to audiobooks/lectures - but it's never distracting that i can't pay attention

i couldn't see an option to have the game play with the window out of focus, though, which kinda brings it down a lot.

will be buying it for sure!

Llega cierto punto en el que es aburridete

Lo dejé tras acabar el primer "mundo" pero no está tan mal

Aunque sea todo el rato hacer lo mismo, cambian mucho las mecánicas y las posibilidades de cada partida

Really blown away by how inventive this game is. Ridiculously simple premise, ridiculously addictive hook. Don't know if I'll go back but I don't think I need to, I still think about how much fun I had with this game occasionally

i wont stop playing this game, one of the best deckbuilders i have ever played lately

Great assets, beautiful assets

Deceptively deep; an auto-run roguelite that I could really relax into. I only hope and pray more content gets released for this. The soundtrack also goes so hard.


Fun idea and great artstyle but the game is so repetitive and same-y in all the runs from what I played that it doesn't have much to pull me back with for one more run. It also feels lacking in depth. That might change later, but if I'd need to play lots to get real variety, that's an issue in a roguelike game in my eyes.

Uma salada de elementos que funcionou demais pra mim, é um daqueles jogos que eu não via o tempo passar e consigo ficar horas aficionado nele.