Reviews from

in the past


Fun balance of N64-esque jank and general weirdness in the level design / dialogue. Siactro's definitely learned a lot from this earlier entry-deducted a star for the awful camera and some arbitrary collectable placement-but overall not bad for what it is

weak compared to the other games but still a fun time

its very rough around the edges and you can beat it in like an hour but it's also $2 so whatever just buy it

short and sweet with minimal difficulty, just a fun little adventure with n64 style graphics and as much charm as any other siactro title

It's a short game, but it's cute and entertaining. It has many references and callbacks to the Nintendo 64 era of gaming. Worth the money and has a lot of replayability; I recommend it.


EXTREMELY short but you can tell this is an early project for the creator. Not bad but not that exciting either

Not bad or anything just underwhelming. Good that it's short because all you really do is jump around. I think I got this by selling steam trading cards.

I feel like a three is the best place to rate this game. For $2 (even less if it's on sale) you get a bite-sized N64 inspired collectathon with good music, goofy and cute characters, and condensed but satisfying gameplay. Each level is small but unique from one another with differing completion requirements. It's even got a little creepiness factor to it, though if you've played Siactro's other games, this shouldn't be much of a surprise.

The only thing I can really critique is the camera control. Which yep, it definitely feels like an N64 camera. It's only ever a problem when levels have fixed camera angles, or the environment is very cramped and narrow. And the camera can be very stiff at times as well.

Overall, nothing exactly groundbreaking, but it's a nice, bite-sized experience that can be completed in an hour, that's well-designed and very charming.

We need more N64 style games

It's a simple, cute little 3D plataformer. I know the camera was trying to emulate the N64 cameras but it's terrible sometimes, but not that big of a deal since the game is mostly puzzles.
It's worth it for the price.

love letter to the N64 made by the dev mostly known for toree and it's great

Macbat 64: Journey of a Nice Chap is a charming little 3D platformer with N64-style taking inspiration from games such as Banjo-Kazooie with bite-sized levels to explore and puzzles to solve. The bonus levels aren't anything to write home about, and you can experience everything in about an hour, but for what is, I say it's worth the $2.

A lovely little game that focuses not on challenge or mechanical precision but just on the inherent fun of adventure. Fun all the way through, and the bonus stuff is worth checking out.

bem legalzinho e bem gostosinho

Tonally odd, lacking purpose and consistent design. This early entry of Siactro's shows how far they have come. In the following years, their N64 style games find their vision and focus. A below average throwback 3D platformer, but an interesting insight into the early work of one of the indie scenes prominent retro developers.

Unfortunately the weakest of this series

I had seen Macbat appear in a few of the other Siactro titles and always found his design charming. Can now confirm that his game is equally as such. The levels are low difficulty diorama style hubs that have quite a bit of variety amongst them. It feels like a collage of all the different ideas Siactro would incorporate in their future games.

As a game it's so-so, but as a cool piece of a developer history it's worth checking out.

A fun little N64 adventure game. I just really like this developer and would love if they did a 10hr game like this. It’s fun to just play these bite sized little levels

This was quite different than Toree 3D and Super Kiwi 64, it was not really a platformer and more of an N64 style adventure game. The levels were either small little open worlds where you flew around looking for items, or they were parodies like a Mario kart, Zelda, or resident evil stage. Even had some dialogue and cutscenes which was neat to see.

I'm so glad Siactro lowered the price of this game to a more adequate one.

Macbat 64 takes the most N64 platformers and butchers them.

I'm particularly pissed about the Kirby 64 and Mario Kart inspired levels: as the first one is ripped of every enemy or feature resulting in an empty level, and the second one is the most basic kart experience You can ever find.

I know this is a small project, but them I would instead play the games that steal ideas from instead wasting my time with this one, even if It takes only an hour.

Siactro has really found their niche with Nintendo 64 style platformers. With Macbat 64, I've played everything in their catalog, so I can confidently say this was one of my favorites. Their strength is definitely in the collectathon inspired games, and Macbat 64 shone for its level and gameplay variety. Each stage had some unique quirks and gameplay elements to make them individually endearing, and the overall package is satisfying as a result. I'd still love to see Siactro take on a larger project, but these smaller games do make for cute palette cleansers between longer games.

I feel pretty harsh for rating this so low... clearly a lot of love has gone into this game from a developer who wants to share their passion for early 3D platforming. Each individual level has been crafted with care to pay homage to different games/subgenres from the 90s, and the worlds, character designs and animations all ooze charm.

Unfortunately Macbat very much takes the warts and all approach to that era of gaming; in particular, the camera controls are absolutely diabolical, to the extent that many of the full 3D areas are pretty much unplayable. But even with that taken away, most of the levels end up having seemingly no gameplay to speak of; the few instances of platforming challenge in the game don't really pose any challenge at all, and nor do the puzzles if you take the time to talk to the NPCs who will all be too happy to solve them for you.

In general, I really do like this kind of bitesize charming 90s throwback, but there are just too many issues in the way of this one for me and the game as a whole is very unfocussed by design. I am glad Siactro managed to fix the things I took issue with in their later games!


Macbat is a delightful, if light, tour through the 64 era. While Super Kiwi 64 is a narrower but more realized slice of one 64 game (and probably the better game for it), Macbat dashes through the highlights of the platform. It is the definition of a nostalgia trip. But this an era I have a ton of nostalgia for, so I enjoyed it.

A very charming throwback that includes some fun world design and puzzles. I'll admit it mostly runs off of nostalgia from the era it was inspired by, but it's a good passion project that will entertain for an hour or less. I wish the problem solving had just a little more complexity.

where it all started. the best N64 game