Reviews from

in the past


I like it, it feels really nice and cozy to play. Not as crazy as the following next-gen games but still a really cool and appealing golf game, especially for N64.

I never thought a game about the most boring sport in the world would be this fun, especially in Multiplayer. it's a pain in the ass to unlock all the courses and characters but it's still such a laugh to play this with a friend or 4 on the couch with happy music and a charming atmosphere.

golf is finally fun, take that dad!

Mindblowing, not only full of charm, but an insanely satisfying gameplay, which make the game very engaging

Camelot improved so much on this formula - also there's much better golf games from around this time. Can't recommend this over later iterations.


Great game, but limited character selection of those that are useful.

Surprisingly still fun to play even now.

Never did manage to unlock everybody, but it'll always remain a general comfort game.

[ Story: N/A | Gameplay: 8/10 | OST: N/A ]

For someone that sucks actual dick at golf, this is great because I get to show my friends just how much I suck at golf!

The Switch is a very good machine to resolve unfinished childhood business

Very fun game! Surprised me that a game is almost as good as Hot Shots Golf was back then.

Good one for a rainy day. Never did figure out how to unlock the 4 locked characters after the credit roll.

A solid entry in the Mario Gold franchise, with green courses and a very nice and relaxing atmosphere. Blocky graphics, but hey, it's the N64 baby, at least we don't get to play in the fog.

One of the biggest struggles playing a game, and I've played a lot. This game is HARD. The CPUs and pars for each whole pull no punches and require pinpoint accuracy both in terms of aiming your shot as well as the actual button press timing. Missing a hole can (and usually will) cost you your whole game. This was one of my first golf games, so I don't know if the difficulty is this high for other games in the genre. Don't be fooled by mario and friends on the box man this game will whip you 6 ways to sunday.

As technically the first Mario Sports game, Mario Golf gets the whole subseries off to a pretty mediocre and confusing start.

Starting off with the positives the game looks pretty good for an N64 game and has really good visual presentation. Everything from the textures to the UI is rally clean looking and has almost as much charm as any other Mario game on the platform, almost. The game also has a good amount of content in all its unique courses, modes, and characters that have different playstyles for the player to master and choose which they like best. And finally, the core gameplay of Mario Golf, while it does have its negatives as well that I'll get into in a moment, is still pretty fun and satisfying. The game has several complex systems for the player to figure out in a natural way as they play the game, even several courses in I was still figuring out new things I could do to get better shots and it was pretty fun. The process and feeling of figuring everything out by the end felt a bit like finally grasping how to effectively play a fighting game or finding the correct strategy to beat a Soulslike boss, albeit to a much lesser extent though.

Unfortunately, though the game's depth is a double-edged sword and is for the most part more of unnecessary hinderance than an endearing feature. As I already mentioned the game has several complex systems to learn how to use but as the game goes on it expects you to learn them for yourself or you will constantly be getting left being by the CPUs in one way or another. I did start to get the hang of it with time but by the time I felt confident in my abilities the game was over and I had done everything it had to offer. Another big problem I had with the gameplay is that it doesn't feel like Mario Golf, it just feels like Golf. There are no fun gimmicks that would only happen in a Mario game, no interesting stage hazards or chaotic items or cool character specific signature moves that have some effect on your golf shot that we've come to expect from Mario Sports games, no this one truly is just golf with Mario characters in it. Now again, this was the first Mario Sports games so I can cut them some slack for not having those things yet, but having played newer entries in the subseries first that do have these kinds of things that make them stand out, it makes me question why anyone would ever go back to this game.

Mario Golf is a good first attempt and foundation for the Mario Sports subseries, but it's not one I can ever see myself going back to. I'm hesitant to call it a bad game, but it's certainly not a great one by today's standards either, so I'll allow it to sit here in the middle of the road as a perfectly mediocre 5/10.

Was surprisingly fun multiplayer. Kinda felt like Wii Golf with added steps. I like how half the roster is random human characters. Shout out to my main Plum.

Goes from an okay game to endless laughter once you discover you can use voicelines

Mindblowing, not only full of charm, but an insanely satisfying gameplay, which make the game very engaging

era relaxante demais essa porra

such a relaxing game that would take years to 100%... don't think i can last that long...

This game loves 18 MPH wind more than I love Popeye's

The only mode I enjoyed was minigolf and only with friends


A good start to the Mario Golf series and a fun game, but without a lot of quality of life improvements we expect to see from golf games now. The greens are especially hard to read. A good variety of modes and multiplayer is fun, but it's disappointing to have many characters be much worse based on low drive strength.

My status:

(100% Complete, August 26, 2013)

they put like People in this game. i wante to play as yoshi thx