Reviews from

in the past


Waluigi et son tractopelle enculent tous les pilotes de Formule 1

Mario Kart works so well on the DS, and this is coming from someone who never set up his DS for online play. The series works so well for short pick-up-and-play, which is exactly what a handheld allows. The mission mode adds a ton of variety and depth (even if some of the missions can be a pain to play) and the tracks are just as enjoyable as you expect from the series.

one of the mario karts of all time, its great cause i could take it with me places and also cause its the first one i played (I think, may haveb een wii). Battle mode is a forgotten gem.

lo mejor era la batalla de globos y soplarle a la nintendo me parecia lo mas contemporaneo del mundo


Had no clue that you could play this on the Wii U lol.

Block city was where boys became men.

I don't really have a big opinion of this game other than it was the one game other people at my school actually had that we could play together.

What I would refer to as the first "modern" mario kart game. The mission mode is great and it has some great courses. 10/10 for R.O.B. alone.

It is astounding to me that this game exists. It has over twice as much content as Double Dash on a handheld. In 2005! Granted, Mission Mode isn't all it's cracked up to be and it's not my favorite Mario Kart to play, but it added a lot to the series, and is still a damn good time on its own.

Played this nonstop for two years i think.

C'est le Mario Kart avec les meilleures batailles de ballons j'veux rien savoir.

Along with Double Dash, this is one of the best Mario Kart games out there, with a wealth of modes, characters, tracks - and most importantly, an excellent driving/handing and physics engine.

The biggest innovation here is the detailed bottom-screen map, which shows which items all racers are holding, any items currently on the track, and all track features and obstacles. If you're crazy enough, you can play just looking at this screen since all necessary information is shown on it.

This is also the last Mario Kart game with a true elimination-style balloon battle mode, and it is a highlight. Six excellent maps, including the best ones from Double Dash and 64. Oddly, you start with one balloon and must hold select (or blow into the microphone) to set up your other two, with an additional two available in reserve. This makes matches a bit more tense than usual since they all basically start in a sudden-death style situation. You can even play it single-player against CPUs, a first for the series.

The Mission Mode is frequently mentioned when discussing this game, and it's alright. It's one of those things that you just play through once and forget about soon after. It's nice to have, but it's not the game's strongest feature.

What makes this game great is the core driving and track design. This is the last Mario Kart to feature the snaking mechanic, and it feels great just like Double Dash. It's a lot easier to pull off in this game, but that's not necessarily a bad thing, it just gives DS a different snake-heavy flavor to it. The new tracks are still some of the best in the series, like Waluigi Pinball, Tick Tock Clock, and Airship Fortress, while the retro tracks are sadly a bit too reliant on normal circuit courses. Still a good selection, but there aren't any showstoppers here in contrast to the new DS courses.

Um dos melhores Mario Kart disparado.

Chopper les 3 étoiles c'est pas simple mdr.

Le mode Mission est une pépite que j'aurais aimé tant retrouver dans d'autres Mario Kart.

When I was younger I would play this game all the time. One of my favorites for road trips or just sitting around the house. I was never that good and would mostly just play 50 or 100cc grand prixs because I knew I would be able to win them. I recently bought a DSiXL and have been revisiting a lot of the DS library and last time I was home I grabbed my old copy of MKDS and got to work on everything I ignored as a kid(which was most of the game).

The first thing I wanted to do was the mission mode. Everyone always talks about the mission mode in such a high regard. But even though I played this game to death, I never got around to the mission mode. But now I can confidently say it is worth the hype. Its such a unique mode and I dont really think we've gotten anything similar in MK outside of some stuff in Tour. There is such a wide variety of challenges on offer here nothing ever feels stale. There are also boss fights present which I was initially pretty skeptical of but they were pulled off shockingly well. I also found that, unlike the Grand Prix, I was really pushed to go for a better score and try to get three stars on all the missions. You always felt like you could do a little better and when you finally got a challenge down and got those three stars it felt extreamley satisfying.

Once I had wrapped up the mission mode I returned to what I spent to most time on as a kid, the Grand Prix mode. I still needed to unlock mirror mode, rob, and more karts for everyone so I jumped right into 150cc. This was the best thing I couldve done as the game felt so so so much better at high speeds. It felt like everything mattered. Every turn, drift, item and mistake felt like they really had concequences. As my goal was to get gold on all cups on all speeds, I was going to be playing some of the same tracks again and again. But honestly that didnt bothr me one bit. The track selection in this game is top notch and no matter if they were brand new tracks or retro tracks from prior mario kart games, they all felt and looked amazing. Despite this all being a bit repetitive, I never grew tired of it and felt like I was constantly improving. I had rough stretches here or there trying to get the hang of certain turns or tight tracks but by the end, the final two cups I played were some of my best racing to date (two stars on the leaf and lightning mirror cups :) ). Being able to get genuinley good at this game felt really great even with some of the bs item balancing.

Before I wrap this up there I dont want to ignore the battle mode. I played this a handful of times with friends as a kid but it was never one of my favorites. For my recent revisit, i didnt really touch it at all. I know a lot of people really love battle mode in mario kart but it never has really been my cup of tea (except for MK8D, that battle mode is godly) so even if I had played it I dont think I would be a very good judge for whats good or not.

Final thoughts. Mario Kart DS is all that. Great modes, great tracks, great controls, all in the palm of your hand. I think it often gets over looked by a lot of people who grew up on MK Wii or Double Dash but I genuinely thing MKDS is one of the best in the series and one of the best games on the DS. Please do yourself a favor and check this game out if you ever have the chance.

This is unironically such a fun Mario Kart game. It has the traditional aspects like grand prix and connectivity with multiple DS's for multiplayer. However this game has a banger single player mission mode that they never bring back and it's a shame because it rocks! Absolutely amazing game!

I didn't appreciate the mission mode as a kid because I was a stupid idiot baby and couldn't beat them (except weirdly the driving in reverse one), but I would kill for it to come back in a new MK.

We are beating long car rides with this one!

Pretty fun game, the mission mode was very good!


Even after almost 20 years (how has it been that long....) Mario Kart DS is an easy choice for one of the better Mario Kart games, a massive improvement over the previous handheld, Super Circuit, at minimum. This is arguably the first entry in the series where drifting makes sense to control, and the addition of memorable vehicles and the first instance of proper retro tracks make MKDS a landmark title in the series.

32 courses compared to Double Dash's 16 is some serious value. Technically Super Circuit did the retro track thing first, but the process of unlocking them is so convoluted and cryptic, only to be rewarded with uninspiring SNES courses, so for the most part MKDS is the trailblazer here. And while the retro courses are a great addition, they're pretty clearly inferior to the new nitro courses overall. The Double Dash tracks especially don't translate too well to the much less powerful DS, a bland and featureless Baby Park (complete with only 5 laps) is especially depressing. Others like Mushroom Bridge feel clearly downgraded, and its bizarre seeing the credits roll at the end of the lightning cup just after completing GCN Yoshi Circuit. SNES Choco Island 2 was seemingly designed in a lab to be as unfun to drive on as possible, but at least Sky Garden is back, so that's nice.

Nitros are a different story, the beloved Waluigi Pinball makes its debut here, alongside other great tracks like Shroom Ridge and Airship Fortress. There's even some derivative tracks based on existing Mario titles, like Tick-Tock Clock, Luigi's Mansion, or Delfino Square. They're mostly pretty good, and track references like this are always something I'm looking to see more of.

I knew I wasn't getting a visually pleasing aesthetic from an early-era DS game, but it's admittedly a little jarring just how ugly Mario Kart DS looks. The character models are super low poly, Donkey Kong and Bowser especially do not look their best here. The items like shells appear to be 2D sprites imposed over the 3D map on the screen, it just looks odd. One of the missions forces you to drive backwards as Bowser, meaning he is facing the screen the whole time.

Speaking of mission mode, it's a much welcome addition here and something that old-school Mario Kart fans have long awaited to return. It's not expected or typical for racing games to have substantial single-player content, but it's really cool to be able to play boss battles against King Bob-omb or win a race against a giant Wiggler in a Mario Kart game.

Some karts in this game have some real personality to them, like DK's Rambi Rider or especially everyone's favorite, the Dry Bomber tank. Even R.O.B. the robot is playable, an unexpected throwback even prior to his inclusion in Smash Bros. Another much appreciated feature is DS download play allowing one to play with friends who don't even have the game, they're forced to play as Shy Guy, (arguably a good thing) but it's hard to imagine this sort of thing existing in the modern gaming industry.

There are some other quirks to this game like the ability to see the items other players have on the bottom screen, or little fun things like being able to customize your own player emblem, but overall Mario Kart DS is a complete package of a game and just a really good racer. I had an experience last year after a night of "Mario Kart(8 Deluxe) Monday" with my friends where I went to play Mario Kart DS after it was over, only to have an epiphany realizing I was enjoying how this one felt more. Really makes me think.

3.5/5.0

Chatinho em comparação com o de Wii, mas eu joguei por muito tempo no DesMuMe.

Now this is an upgrade! So many new great additions: mission mode, 16 retro tracks, online mode, obscure characters, making the emblem on your kart, and the first jump to full 3D Mario Kart goodness on a handheld!

The controls are snappy, probably the best coming from Double Dash’s ‘chunkiness’ and Super Circuit’s super slippery ones, although the lack of a joystick is really noticeable and kinda difficult to switch to in this one compared to others.

Snaking is… something.. People seem to like it a lot, and while I can see it being fun in more of a competitive way I also feel like this is what kinda ruins the games balance (and my thumb). It can be fun to perform, but boosting ahead half a course and leaving everyone behind makes me feel like this was not intentional. It does add an extra layer when playing against others players, but if they don’t know snaking they’re gonna fall behind really fast. It has pros and cons, but overall I don’t really feel like this belongs in a Mario Kart game, and I think Nintendo feel the same since we haven’t had a Mario Kart with hardcore snaking syndrome since this.

The courses are sometimes really good and sometimes really meh, the CPU’s are sometimes fair and sometimes rubber banding too hard, the item are simple and pretty good, Chain Chomp is a great addition, and being able to play 8 people in total with only one game card is pretty amazing! Hope they add mission mode back into newer titles someday!

Has its flaws, but still a great game!

It worked wonderfully on the DS, loved the challenges and mini bosses that was in the game too