Reviews from

in the past


This would have been a great game if all the fun wouldn’t have been sucked out by frustrating level design and overall gameplay. By the end of it I was exhausted and it almost made me not want to check out the rest of the series.

Gonna try keeping this review short, I'm actually finding it hard to say much about this game because all of its positives are pretty immediately noticeable from the get go that you're better off seeing it for yourself by booting up the game than to read a description of what makes it good. The other thing is that, doing this replay after having played the sequels already, the faults with this game are abundantly clear and it's hard to write a review that isn't just extensively dunking on this game and how the sequels improved on it so much.

Regardless, it was still a fun time. The combat is unique and solid and aesthetics are on point, the writing is charming and funny even if the emotional moments could use a little more oomph. The graphics, artwork and music, god, love it so much. The game really stands out for how unique it is, I don't think I've ever really played an rpg like it or the series in general. And it manages to be both fun and addicting. I got immediately hooked on to it back when I first played it, and I was still thoroughly engaged this time too. For a first timer to the series, this is still a pretty solid entry to get into.

That said, the faults are pretty frustrating with this game; they're more noticeable if you've played the other games, but even for someone's first time there's too many annoyances to it that really should have been taken care of from the start then be dealt with in the sequel:

As addicting as the combat can get, the lack of an escape button (that, y'know, doesn't require a battle chip) and no way to lower the encounter rate in any way leads it to become kind of a drag halfway through. The encounter rate isn't particularly high, but the uniqueness of the combat also means you can't really just button mash it thoughtlessly so things just start feeling slower in general. This is further exacerbated by the navigation of the Net and dungeons as well as some of the puzzles involved in said dungeons: all battle network games include the Internet as its main cyberworld area, with BN1 taking a more labyrinth type approach where the Net more or less feels like a huge dungeon of its own. Unfortunately this maze-like approach, the same look to every net area, and the lack of an in-game map actually made me start to dread exploring the Net in later parts of the game where failing to properly navigate your way around just means more random encounters to deal with. Regular dungeons aren't as expansive but their focus on puzzles means you can get stuck for a while doing them, again meaning you'll keep facing the same enemies on and on which gets extremely repetitive. This was my experience with the waterworks dungeons primarily leading me to loath it so much, but the Powerplant comes close 2nd for its trial and error focused puzzles.

This isn't to say most of the dungeons are this frustrating; I actually liked most of them quite a bit, but again, due to the issues with random battle encounters this also means most of them start to feel like a drag by the time you're done with them. At the least, your health regenerates after every battle and you can save anytime anywhere.

The writing is generally nice but as said before the emotional moments just don't have as much impact on me as later games do. I'll cut this game some slack though since by the end of it, it does feel like they've already planned to develop these characters further and move the plot forward in sequels.

I mostly ended up ranting, oops! Ultimately, I do think this game is still a solid playthrough. I'd recommend it for anyone's introduction to the series though I can understand wanting to quit or skip it for the sequel. For people that are already BN fans, this is a hard to one to get back to replaying lol. It's been about 4 or so years for me since I played BN1 so my experience with it this replay felt fresher at least. But there's not much reason to come back to this title than any of the other ones really.

they weren't lying this game aged like SHIT

This game's cool as hell but the combat is a smidge too involved for me to wanna do a bunch of random battles with it

Muy buena historia para este comienzo, un gameplay algo confuso que me tardé en entender, puedo decir que sí es un juego muy original en todo aspecto.


Unfairly hated on for being confusing. It has some wack puzzles in later stages but it's solid. Play it first or not at all because even the minor improvements of the second game make this one feel like it released a decade before it actually released.

Ugh, this is a difficult game for me to gather my thoughts about. Megaman Battle Network is a game I want to enjoy. There’s a lot of good stuff here, and a ridiculous amount of charm. But there’s so many issues that kept me from properly enjoying this game. And its frustrating because the highs of this game are really high, but as the game continues, the lows become really low. But this all makes Megaman Battle Network an interesting game to examine.

I would say until the end of the game, particularly the final few battles, the actual combat of this game is top notch. Dodging around spaces shooting at enemies and waiting for the next set of cards, it’s high action and really fun. I think sometimes enemies dealt a bit too much damage, but that’s only a minor thing, the general combat is really fun. Though I think the final few bosses of the game are bad. The penultimate boss does my ultimate pet peeve of boss fights, which is just spawning enemies at a ridiculous rate, leading to the fight just being an unfair bullet hell. I had a lot of fun with most of the other bosses, even the ones I struggled with, like the optional Woodman fight, but the penultimate boss I think is just outright bad. It’s impossible to save between the penultimate and the final boss, and if you die you have to do both. I’ll be honest and admit, for the last 2 bosses in the game, I used Buster MAX. Only there, and in random encounters, I’ll explain for the latter later on. I was just so tired by how frustrating the game became that I just wanted to be done with it as soon as possible.

And overall the game itself is really charming. I like how each sort of chapter in the game has its own little plot going on, like an episode of a TV Show. The characters are all super charming, both the main characters and the villains. I’m not super well versed with the Megaman series as a whole but I really love the altered designs of pre-existing megaman characters. It’s all really nice I have to say. I also really like the internet aesthetic the game has going on. This game overall just has a lot of charm to it.

I’m not going to hold back here, this game has some of the worst dungeons I’ve ever had to deal with in a videogame. The best dungeons in the game are fine at best, but they still suffer from the same flaws that the rest of the dungeons have, the issue just isn’t as bad. First and foremost, these aren’t dungeons, they’re labyrinths, mazes, if you told me you got through the game without a guide, and never got lost, I’d believe you were lying. Navigating each dungeon is terrible, sometimes you can be going for a couple minutes before winding up at a dead end. A map could definitely solve this, but then the later dungeons come in and make things worse. There’s an ice dungeon with slide floors, which would be fine but positioning yourself to slide diagonally is ridiculously difficult. There’s a dungeon that would’ve been fun where you had to find count certain parts of the environment and answer with the number, but it gets to a point where you don’t get a hint and just have to randomly guess the number.

The absolute worst dungeon though was the Powerplant. One of the most convenient parts of Mega Man Battle Network is that you can fully heal after ever battle. However in the Powerplant dungeon, there’s constantly a ticking timer going down, and when it goes down, you lose the ability to heal. On top of it, not only is this dungeon labyrinthian, but a good number of the dungeon is invisible paths, which makes it a guessing game to figure out where to go. And to top it all off, the dungeon has these really bad battery placement puzzles where you have to guess where these batteries go, and the game barely indicates how correct you are. If you get placement right, good luck knowing which of the 3 batteries is placed correctly. This dungeon is awful, probably the worst I’ve dealt with ever in a videogame.

And I’m not even done talking about the navigation in the game. For the most part, it’s fine. It gives you the general idea of where to go, and sometimes it’s specifically pointed out. But there’s some times where you’re given zero clue where to go.

I can’t think of another game with as bad of random encounter rates as this game. It felt like every 5-10 steps I ran into a battle. And while most battles aren’t too lengthy, particularly most take under a minute to beat, the constant repetition of being put into another battle when you’re trying to get through the poorly designed dungeons make things far more frustrating. And there’s no easy option to flee either, fleeing is only available through a chip, and you have to be lucky enough to draw that chip in order to flee. It basically means you’re forced to battle, as getting that option to flee is nigh unlikely. It’s not even too beneficial to fight every random encounter. There’s no EXP, you can get new chips and money, but I found myself not really using them. It’s why I chose to use Buster MAX in the last bits of the game, the game bombards you with somewhat pointless random encounters and I got extremely tired of it.

Yet again, I really want to like this game. There’s so much good in it, but this game is so rough around the edges I can’t fully enjoy it as much as I should. The combat for most of the game is addicting, but those last few sections of the game took away the joy that I once had. I would like to play the later Battle Network games though, I’m hoping they improve upon this game, and provide a better experience overall.

Minha meta era jogar todos as sagas de MegaMan mas não consegui gostar da saga BN/SF. Detestei os puzzles, o mapa e ter uma batalha repetitiva e lenta contra um inimigo comum a cada 2 passos. Até que achei interessante as mecânicas de batalha, mas não me diverte o suficiente para aturar o resto, e nesse título em específico é muito lento as transições. A história não me prendeu e pelo que vi dá muitas voltas, desisti no arco da escola sendo hackeada, pouco depois do Fire Man.

Adore the unique battle system, episodic shonen story, awesome redesigns of classic characters, nice sprite work, & catchy soundtrack. All consistent highlights of this subseries. However, it is still a rough start. Dungeons are full of time wasting activities masquerading as puzzles. Healing after every battle sucks as much challenge out of the game as save scumming for Hero Sword chips does. And post-game won't let you access the super boss until you painfully hunt down every single chip drop.

playing all these games year after year feels like the best part of my childhood. I kinda mash them all together as one big long game in my head because they came out pretty frequently but i loved my time with Lan and Megaman and all their friends (and enemies!) and always look back at those times fondly.

Finally finished it for the first time. I played bits and pieces of the games when I was a kid but never cleared any of them. Very cool game, though the encounter rate did get tedious. But yeah, loved it. Only 9hrs long too.

I'll be playing the entire collection at some point, and I'm usually the type to play by release order barring a few special series. Can't be understated how awful and cryptic some of the puzzles are, even when they built in a help button to one of the buttons on the controller at all times. Sometimes it's just "check literally every checkable thing you can, no hints on what it is without a guide" like finding the WWW Metro, how are you supposed to know that it's behind the school statue of all things? There's a real tendency for the game to have you go do something, then go "I need to go see dad!" and then you go to see dad and then you go exactly back to where you just were. Dentown might be the worst designed area of its type I've ever seen, to the point where my mental map failed me after 10 minutes of looking around for one objective and I looked at a map of it, and it was entirely different looking of an area than I thought it was supposed to be! It's entirely pointless backtracking because it's also entirely real world navigation, there's not even any netbattles to do. The netbattles are basically what all 4 of this 4/10's points come from. I think they're really fun but the devs clearly didn't consider what some of the enemy combinations would be like to fight while in the same fight as each other. It's real satisfying when you pull a bunch of chips at once that work together and you can pulverize your enemies. You restore HP after battle, so as long as you don't die, you won't get a game over usually. I focused on building my chip deck around the A, C, and F codes and found most of the story bosses fair and balanced. The final boss feels like a damage race at a certain point but because of how upgraded your buster is there, it makes it fine if you can tank some hits. Some of the bosses, namely Shark Man and Number Man, are godawful and I wonder how they even got put to code, and ironically, both of those are the complete opposite end of difficulty. Number Man is so easy that you just... pick the small number and shoot it, and Shark Man is RNG if your chips you picked are good enough to hit Shark Man past his 2 fake fins that block all damage and attack at a near undodgeable speed. Maybe they just expected me to constantly spam the chip that makes you invincible for a few seconds there? The plot is pretty much nothing, it's basically cartoon villain wants to destroy the world, the only wrench thrown in is right at the end with Mega Man being Lan's deceased brother, digitized. I've always heard this series had a rocky start and that 2 and 3 are actually some of the better in the series, so I'm looking forward to continuing the games even if my enjoyment of this one wasn't that great. I doubt I'll go back and fight Bass in this one, since it requires every single chip other than the one you get from him, and I doubt any generous donors online want to give me their full collections so I can fight him. Cause I'm not grinding for that. Maybe in future games I'll enjoy things far more and feel much more like going for a completion.

The game that started one of my favorite series, but also... The worst one. No escape option makes the game a slog. The Buster Max option in the Legacy Collection makes this game way more bearable, but it still lacks all the polish of later games.

I played this game a ton as a kid and loved it, but even back then I had a hard time playing it after Battle Network 2 came out. They already nailed the fundamentals of its battle system here, but the design of its dungeons and a lot of other little issues with the way its objectives were designed drag it down a lot. I never want to do that electric power plant dungeon again.

Battle Network has always had pretty bad dungeon design, but 2 onwards improved so many other systems (and the design of the internet itself) in a way that makes the flaws of this first game really stick out.

I didn't realize folks had turned on this game. The encounter rate is way too high, it's hard to farm the chips you actually want, but the underlying combat engine and deck building are great. The music is decent, the visual design is superb. It's a full RPG in under 15 hours. It's great!

Un muy buen juego RPG, con un sistema de combate aunque se nota que hay mucho por explotar y algunas partes del juego pueden ser medio frustrantes

It was a 50 50 game wouldn't say it was too bad but neither was it too good the storyline was intriguing though

this game is so jank, finally went back to play this in 2019.

It's a good game that suffers from always being compared to the other games. I think playing this as a kid was a lot more fun back in the day cause of how the internet areas were so entangled. It felt like I was always experiencing it for the first time and coming across a way forward was a big reward in itself. It was also lots of fun to get on Gamefaqs and find maps or guides on what to do next (it was that era of gaming).

It is hard to go back to after BN2 since it has a lot of flaws that are addressed later on including the chips not dimming when making a selection in the custom screen. I replayed it on the legacy collection recently and it only took 12 hours from start to finish and doing a tiny bit of side content too. Not really worth skipping if you find the combat interesting and want to play the rest of the series.

MMBN2 did so much to improve the franchise that I never want to touch this game ever again. Elec Man's dungeon can suck the shit from my asshole

Interesting start they got better with time especially the net layouts

Dr. GODDAM WILY is the villain for this series TOO?! What the hell happened to him between this and the original Mega Mans where he fell off from taking over the world with actual robot soldiers from within a mechanical skull palace to “I’m just going to fuck with the infrastructure of a small city now bwahahaha!”? Christ almighty, do I have to put up with him for the other five in this series as well? Can someone please just kill this motherfucker dead already

The most disappointing game sadly but still decent

I wouldn't call this one BAD per se, played it through the legacy collection. I think it's good, and the characters are great and whatnot, but the dungeons were easily the weakest part of this game IMO, and there are alot of those.

The story also feels really disconnected, you can do villain of the week while also progressing the plot as later games show, but this one kinda fumbles and JUST feels like it only does the latter. Still pretty good, but the sequels are miles better.


Um bom começo de uma franquia que vai decaindo tanto a partir de suas sequências.

Eu gostei da jogabilidade de battle network, porque mesmo ele sendo um RPG, as batalhas aleatórias exige uma habilidade pra vencer os combates, você tem chips aleatórios, e pode escolher uma no inventário para sempre aparecer, simples e funcional. O que quebra mesmo o jogo é a buster, que fica absurdamente forte quando evolui, e os P.A, que arregaça qualquer merda no caminho, mas isso são problemas que vão se arrastar pela franquia inteira. Esse jogo é o mais fácil de todos, pelo único motivo de recuperar a vida do megaman após a batalha, confesso que isso faz o jogador ficar desleixado, e no futuro pode se frustrar bastante se não se esforçou muito aqui.

A ost aqui, mesmo não sendo agitada quanto megaman, é bem marcante. Teve um esforço pra as melodias de dungeons serem marcantes, coisa que vai decair bastante ao decorrer dos jogos.

A história é simples, não algo ruim, ou super bem feito, ela é uma mini aventura que funciona.

A parte mais chata do jogo mesmo é a Internet, puta merda, andar por ela é um saco! É pior que os primeiros megami tensei de NES. Tudo é conectado de uma forma confusa que você não consegue se lembrar de onde entrou, e pra piorar, nem ao menos tem mapa! Então tu fica dando círculos e círculos até achar onde deve ir. Os puzzles são até que legais, menos o do elecman, aquele é sacanagem.

Em resumo, um RPG com uma história simples e um estilo de combate divertido... como queria ver ele evoluir ou manter o mesmo padrão de qualidade...


Uma transformação criativa e interessante do Mega Man para o gênero de RPG... Com várias arestas a aparar e o mal costume de querer te fazer perder tempo. Um clássico caso de "ótima ideia, execução não tão boa".

Eu gosto bastante do combate, que consegue preservar o foco na movimentação e tiro que o Mega Man é tão conhecido, mas com uma camada tática por cima. Adicione a isso o tempero especial da sorte típico de qualquer deck building. É um resultado bem legal, o que é ótimo porque você passa 90% do tempo do jogo em combate.

O que não gosto tanto é do level/world design. Por mais que a ambientação seja em princípio bacanuda, andar pela internet e as "dungeons" do jogo é um saco. É tudo igual, é confuso de navegar, os puzzles são um saco e você é interrompido toda santa hora por causa dos encontros aleatórios. Pior, em duas oportunidades o game te faz sair no meio da dungeon só para falar com algum NPC aleatório insignificante no "mundo real", para então voltar pra net e refazer a dungeon desde o início.

Mas como primeira entrada numa subsérie de um gênero completamente diferente do que se está acostumado, MMBN mostra bastante potencial - que, pelo o que já li e ouvi falar, é bem aproveitado em entradas futuras.

Loved the game but looking back on it, the dialogue and some gameplay choices feel slightly stale. It was definitely on the bottom of the ranking for this series of games but to be fair it is the first one.

Went in with high hopes but this game was just boring. I hear the sequels are better so I’ll reserve judgement on the series as I move through them.