Reviews from

in the past


I mean the word classic doesn’t even begin to cut it, because classic implies old but good but I’m confident if this came out today it would be still win all the awards. One of my favourite playthroughs ever really.

It has the feel of one of those arcade games that you literally never want to end and it doesn’t, it has a fantastic story but what makes the story so good is the boss fights which are easily the most captivating part of this game, I mean they’re all so different and use all different styles of play and feel so fulfilling to win.

I love things like the codec system and radar because it’s actually plausible for a soldier, instead of having a waypoint that lazily tells you where to go or you have to search up how to win a boss fight, you talk to your chief and listen and use your head and you can succeed.

I think the one only problem with this game is the fact the shooting is a little dated and sometimes not perfect, and the only other reason it gets 4 stars is because I’m pretty confident that 2 and 3 are better games, but for a game that came out 26 years ago it doesn’t get much better than this.


So after finishing all other 3D kojima-led metal gear titles(and MGR), it's safe to say this one was the weakest due to how poorly some of its rough edges aged. It's kind of a natural sort of aging, it's unlikely for a game like this to stay fresh but it definitely is important for its context in the series and putting the first brick into what it would become. in a sense it's a redux of mg and mg2, but elevates nearly every aspect of it and frames it like a film, a mainstay for its series and relatively uncommon. It has some great and terrible writing, and extremely awkward performance. However, it's still engaging and set me up to really enjoy the rest of them. If I had played this and it hadnt gripped me, theres no way that I wouldve dropped into the others. It's... pretty good.

Envelheceu surpreendentemente bem, com exceção de alguns controles. A história é fenomenal e tem plot twists que realmente são inesperados. Mecânicas muito criativas e possui sistemas interessantes pra época. O nascimento de uma lenda (a série solid plmrd)


I know the MSX games exist, but as the first game in the solid series, it somehow manages to avoid the "first in a series" syndrome and just be a really good game.

The level of attention to detail in this game, still 26 years later is still ahead of so many other games on the market today, its insane that something like this was even possible back then. Peak on top of peak on top of peak.

I wish I liked this game more, it does so much intriguing stuff gameplay and storytelling-wise for its time, but for various reasons it just doesn't deliver on the ideas it desperately wants to express.

Or at least for me, it doesn't express these concepts in a way that I find especially poignant.

One of the most iconic games in history, with amazing stealth, amazing story and characters. However, I will say that this game has not aged well, and needs a remaster asap.

Perfect game, nothing to say about it besides play it and imagine it’s 1998 again and have your mind blown like we did back then.

I wonder who at Nintendo thought “I’d love to see someone mod first person aiming into this game”. This game is perfect and could never be remade
Ranging from 9-9.3

a bit rough around the edges but its mgs1 it's perfect

I am very torn on how I feel about Metal Gear Solid. I know deep down that it is a good game, and I can recognize a lot of the great and innovative design choices that set it apart from both games of its time, and even games of today. But, I also can’t help but feel disappointed with it .While it very well might be the game’s monumental legacy overshadowing the actual game and thus overinflating expectations, I don’t think it is that. I think it is more of being indecisive on what it wants to be; it is trying to be both an evolution of the exploration and stealth based gameplay of the first two games, and a more cinematic, set pieces based, boss rush style game, with a much heavier emphasis on the narrative. As a result, it fails in both categories, these two styles don’t mix well. There are many good ideas and mechanics sprinkled throughout the entire game, but they end up feeling either half baked or void of their full potential. It ended up leaving a taste in my mouth that made me wish it would have fully embraced one or the other, instead of trying to have its cake and eat it too.

The stealth and general moment to moment gameplay has been greatly improved and innovated on from Metal Gear 2, which is to be expected with the eight year long gap in between games. Guards' patrol patterns are much less rigid now, they still follow pre-made routes, but they are much more aware than they ever were in the original duology. They will follow Snake’s footprint trails in the snow when in the outside areas, if Snake so much as lightly grazes a metal grate they will immediately become suspicious, and now they have the ability to look up because of the game being fully 3D. As well, the player’s abilities have been ever so slightly tweaked to make sneaking around more interesting. No longer can Snake just pixel perfect take out enemies with a couple of punches, if the player tries to melee an enemy, they will only knock them on the ground for a short time before they get up and trigger an alarm. As well, the player has access to gear such as flash and chaff grenades that can stun enemies and security cameras/turrets respectively, making the planning process of how to get around obstacles much more interesting and dynamic. On the flip side of the design docket, this game features many, many more linear action sequences and set pieces. From scaling down the side of a tower while being shot at by a HIN-D, to running up a million flights of stairs while being chased by a ceaseless amount of guards, this game really makes the player feel like they are in a big budget action movie. I particularly love how over the top the boss fights are, with fights like the HIND-D and and REX fights being sheer spectacles, and Psycho Mantis really challenging the idea of what a boss fight can be by making the player use real world things to gain the advantage. My problem, though, with both of these design styles is that they don’t compliment each other, at least not in the way they are implemented here.

I think the main problem is that these two styles don’t play into each other. Metal Gear Solid is not the first game to have bosses, nor is it the first to have set pieces, but what other games do right is that they build off of the normal gameplay so that those skills translate to whatever those special segments require of the player. Tomb Raiders traps require the same precision and platforming skills that the ordinary gameplay teaches, and a game like Resident Evils bosses usually has some kind of puzzle aspect because that is what comprises the rest of the game. Here though, each boss fight and action sequence has its own little one off mechanics and gimmicks that are found nowhere else in the entire game; the Sniper Rifle and stabilization meds are only really used during the Sniper Wolf fight, the rope climbing mechanic is only utilized in the HIND-D fight, and the Psycho Mantis fight is the only time the games asks the player to really think outside of the box in that manner. The only boss that doesn’t feel weirdly detached from the rest of the game is the fight with Raven, because it has Snake sneaking around setting up traps and taking potch shots at Raven while trying to get spotted by him. It just feels very jarring going from a small stealth segment that plays like the previous games, into a near 30 minute long cutscene that is then followed up by an equally as long boss fight that nowhere near reflects the gameplay of the rest of the game. It's a complete whiplash in design, and creates a disjointed experience, at least for me.

Outside of that very specific criticism, I do have a couple other critiques that are probably a bit more understandable. Firstly, I'm not a big fan of how so many elements from Metal Gear 2 were just reused in this game with very little changes. Stuff like the temperature sensitive key card, the long chase up the stairwell to the roof, Snake getting jumped by four guards in the elevator, and even the final fight with Metal Gear and Liquid being almost identical to how the fight with Metal Gear and Gray Fox just kind of stuck me as a bit lazy. Though it could be that Kojima included these bits as a way to spiritually remake Metal Gear 2 in a way, but who am I to say? As well, Kojima’s writing style is a bit strange, he is very blunt and doesn’t leave a lot of room for interpretation, and for whatever reason is very horny every time a female character is included in a scene. Lastly, the Sniper Wolf fight sucks, it just sucks, nothing more. Overall, I think Metal Gear Solid is an absolute spectacle of a game, it is a wild ride from start to finish. My only complaint is that it feels a little disjointed going from new idea to new idea, but I do think its greater than the sum of its parts.

The first like hour of this game might be the worst gaming experience i've ever had, I was so close to deleting the game because of that dumb laser part

But the story was pretty good and the gameplay grew on me so i'll let that slide, good game

She grind on my metal gear till it's solid

Great game ...still hold Up pretty will to this day ...doing yourself favor and play it on Emulator because the New Ports are terrible

a bit of a controversial opinion but this game is pretty fucking good. I'm excited to see how this series goes from something as brilliant as this to a zombie survival game (thanks Konami!)

I played this game a back in 2022 for the first time and was utterly baffled at its quality. It controlled and played better than almost every single game that I'd ever played in my life. The fact that a game that came out before I was born AND was good enough to leave me constantly in awe of its quality should speak volumes. Rarely do I go back and play a game THIS old and enjoy it THIS much. Even on replays the game just works.

Sure there are some segments I don't love like controlling the missiles through hallways or the insanely long tower climb full of enemies, but god damn if this isn't one of the best games I've ever played.

I never played this game when it first came out, so maybe I'm biased against it, but this really does not seem like a very good game. Only being able to shoot a gun in third person is awful. It doesn't seem like all that much happens in this game.

I'd be lying if I said I didn't love this game. Everything about this game is done incredibly: the story, the music, the fourth wall breaks (if you don't know what I'm talking about, play the game, you'll be in for a treat), and especially, the overall presentation, which was especially amazing to me. The only reasons I'm holding off from rating this a 5/5 is because of the gameplay (I personally didn't find it that bad, once you get used to it, and the bosses used it in such creative ways anyway) and the fact that apparently 2 and 3 are BETTER. THEY'RE BETTER? WHAT DO YOU MEAN THEY'RE BETTER

A great old game with some rough edges. While its meta puzzles are clever they can confuse players, especially modern ones.

Its sequels, MGS2 in particular, outclass it. But the game is still well worth the visit, especially for the story.

im a metal gear solid girlie through and through like dont even come at me

great story great stealth gameplay great music however literally every single boss was absolute dogarse and unenjoyable

shoutout to kojima for letting me me know I shouldn't smoke

This review contains spoilers

It was alrighttt i guess i probably would’ve loved it a lot more if i played it a couple years ago i think the gameplay is fun but most of the time i was excited to play 2 cause it was the only one i even wanted to play but then i got stuck on the second vulcan fight and i was like alr ima just hop on 2

-Played "Master Collection" version.


There are a handful of shooting segments near the end that border on extremely cheap without the convenience of a lock on button or cursor to show where your bullets are going. Other than that, this is going up there with my favorites of all time.

I can’t believe this came out in 1998

Peak stealth game. Best of all time.

Amazing story with a really well thought out world. Unfortunately everything else has aged like milk and feels like its designed to be as annoying and rage inducing as possible. Excited to start MGS2!