Reviews from

in the past


Better than base rise. I like how it gives you CPU party members which make the hunts more fun. Some of the later monsters are very bullshit and made me enjoy the game less so im taking a break for now.

Arguably the greatest roster in MH history. Fantastic gameplay changes and swathes of fixes to improve upon the vanilla release.

i dont think im ever going to 'finish' this one, much like iceborne. it's a big time investment that i honestly usually feel a little too burnt out for near the middle. BUT, i do think that sunbreak is a really good expansion that improved on pretty much everything i wanted from rise. very fun. very cool. go kill more monster.

5 stars just for Sir Jae, I fell in love


Seleção incrível de monstros e melhora os fundamentos do jogo base. Indispensável para quem for jogar MHR hoje em dia.

Amatsu came back and Malzeno and Lunagaron are peak, nothing more to be said

While Rise's base game felt lacking in a lot of areas. Sunbreak fixes a lot of what made Rise feel a bit boring. The ability to change your move set inside of a hunt really adds a level of strategy to the game

started to get not peak towards the end

Killed final boss around new years. Will be marked as complete when I kill the final monster.

Es increible diga esto pero la verdad no me gusto mucho Sunbreak, y esto viene de alguien que se fumo el juego base + Sunbreak 2 veces.

Me gusta que trajeran de vuelta a Espinas de Frontier
Y tambien fue un gustazo pelearle a Gore Magala de nuevo.
La pelea contra Malzeno Primordial fue una de las mejores peleas que tuve en MH hasta la fecha la verdad.

El Sistema de Followers traido de vuelta de Frontier fue una muy buena adiccion y la verdad espero esto vuelva en futuras entregas.

Pero eh de admitir esta Expansion se sintio muy underwhelming comparada a las anteriores como
MH4U, MHGU y Iceborne..

El Endgame puede ser 2 cosas.
Matas a Malzeno Primordial y acabas el juego ahi.

- O -

Te pones a Grindear Qurio Quest que son total RNG que te salgan las que queres, para matar mas de los mismos monstruos de siempre, PERO MIRA FUA CHAVAL AHORA SON ROJOS Y EXPLOTAN SI NO LES PEGAS EN CIERTAS PARTES...
Nahhhh lo cambia tod- (NO CAMBIA UNA MIERDA)
Se vuelve bastante repetitivo y cansino luego de un rato.

En general una de las entregas mas debiles de MH.





As someone who considers Monster Hunter World: Iceborne to be among their favourite games of all time, I kinda regret that I never reviewed the base game and its expansion separately. That's because Iceborne was already out by the time I started this Backloggd account, and I didn't think I'd really be able to remember my thoughts on World separately from Iceborne enough to make a full-fledged review. Now THE TURNS HAVE TABLED however, as Sunbreak did release after the creation of this Backloggd account and - if you can believe it after I have reviewed base Monster Hunter Rise. I don't know why I didn't write a review at the time of finishing, maybe because I knew there was post-launch content to come? Maybe because I was feeling lazy or depressed or dealing with another case of old-man-back which made me wanna avoid sitting at my desk or hunching over my laptop and typing. (Realistically, it is the latter.)

Now that the dust has settled and my chiropractor has snapped me like a wishbone, I can confidently say that Monster Hunter Rise's expansion, Sunbreak is - good! Like Monster Hunter Rise itself, it's just kinda good! I like it! But it's not a patch on the combo that is World and Iceborne imo. It does all the stuff that's worth getting excited about for a Monster Hunter game's expansion. It adds a bunch of dope ass monsters, a new hub, some super tough endgame fights and a couple other little niceties here and there. That stuff alone is enough to make an expansion worth it, but it does feel like a noticeable step down from the way Iceborne transformed World. Iceborne's new hub was a significant improvement over the base game's, it added the Raider Ride to make traversal much easier, as well as the Guiding Lands and the Clutch Claw (the latter of which, don't get me wrong did not work out as intended and hugely fucked with the game's balance, but it was something significant.)

Maybe you could argue Sunbreak didn't need to bring such big changes because the Palamute which Rise introduced is already basically the Raider Ride and no one really had any problem with the hub world (except me, I do not like Kamura Village, lmao.) But what we get in these things' stead just feel super inconsequential. NPC followers? A bunch of drab, unlikable characters who talk too much to come along with you and trivialise fights even more? Sunbreak desperately needed to make Rise harder imo, not even easier. The new hub, Elgado is like...Nice, I guess? I prefer it over Kamura at least, I find its music less annoying and think it's more aesthetically pleasing, but as far as layout is concerned it's super uninspired. There's really not much to see here. When you see how little Sunbreak actually does to change or iterate on Rise fundamentally, I think you realise how much the Switch's hardware truly hampered them. Yes, the game eventually got ported to PC, Xbox & Playstation, but it started out as a Switch exclusive and what I would've liked to see from an expansion like Sunbreak is some of the nifty little details World has that Rise is missing. Seeing monsters you've captured in pens back at the hub, seeing the environment of the maps change when an Elder Dragon is present. None of that came, and I think it's clear to me that it's because the Switch just couldn't handle it. What we're left with is some pretty limp stuff like...New Silkbind moves, which I just don't think is something we really needed. Rise already gives you enough options as is, gameplay was never the problem.

I like Sunbreak, but it's not an evolution of Rise the way Iceborne is for World. It doesn't really bring anything new to the table, it's just more Rise. Which is fine! Rise is fun! And getting to play a version of Rise where I can fight Astalos and Seregios and fuckiiin' Espinas is fine by me. Including a Monster Hunter Frontier-exclusive monster like Espinas in a main series game for the first time might be the coolest thing Sunbreak does. The monster himself might be pretty whatever but it sets such an exciting precedent, I really hope we can expect some of the cooler Fronter-exclusive monsters like Lightenna and Akira Vashimu/Jebia down the line in main series games. That'd get me pogging in my fuckin pants

Anyway, it's more Rise! If you like Rise, good! If you were hoping for its difficulty to be ramped up at all, gotta wait for those Risen Elder Dragon fights! Which are good, don't get me wrong (Risen Shagaru Magala actually gave me like 6 heart attacks) - but you gotta wade through a lot of the same old boring characters and iffy presentation to get there. Thankfully, as was always the case, the gameplay might just make it worth it!

I had intended to leave my second run of Sunbreak until much later in the year to focus on my second run of world/iceborne but a friend of mine wanted to do his second run through so I joined in.

Big fuckin sexy zip and dip moves go wheeeee, bullet barrage is incredible, the title update monsters were absolutely fire and for the first time in 10 years I have played a MH game without using Hammer, I really miss it lmao

Sunbreak adds SOOO much to this game, it practically becomes a new game in itself. Playing this with a friend has been a blast, and the new monsters and Master Rank really puts your skills (and builds) to the test with these stronger monsters.


Also that final fight with Dracula Dragon was full on panic adrenaline mode, and I would love to experience that again.

Some of the best fights in the series, best challenges in the series, best roster in the series, and incredibly customisable playstyles.

Such a blast of an entry <3 many cherished moments online too with the great community!

Simplesmente peak of fiction.

Sunbreak refines Rise's mechanics with some nice quality-of-life improvements, and swapping out Anime Feudal Japan for Anime Western Fantasy is a nice change-up. There's a bit more emphasis and effort put into the writing, which makes it disappointing that it ultimately takes no risks. Also disappointing that all of the new, interesting mechanics are basically all superfluous because of how damn easy the game is. Still, the monster designs are broadly fantastic, the new areas are fun to explore, and the slight extra emphasis on environmental interactions is sorely appreciated.

When I hear people saying how Sunbreak isn't Monster Hunter I always check for two things, and usually at least one of them checks out:
1) They're World fans
2) They "used to play Freedom Unite back in the day with their good ol' PSP"

Don't fall for the common accusations, Sunbreak is the absolute pinnacle of Monster Hunter combat, paired with one of the best monster rosters in the series: you've got Astalos, Primalzeno, Gore Magala, Lucent Narga and many other stupid good fights to learn and get your new hat out of.

A thing I usually criticize about Iceborne is the sets balancing: you want to do GS? Fatalis. CB? Fatalis. DB which are literally elemental killing machines? Fatalis, elemental sucks ASS in that game. Pair those weapons with a full Fatalis armor (or one AT Velk piece if you fancy) and slot in the decos you just grinded 100+ tempered Teostra for and you're good to go!

Now here, things are different: any weapon has so many possibilities, in terms of both elemental and raw damage and skills you want to implement to your playstyle. Berserker, Strife, Blood Rite, Buildup Boost; you name them, they got them.

My very reasons for it not being 5 stars are bond to the fact the expansion starts VERY slowly, like 3 stars worth of missions are mostly boring fights you already did with a fire/blast variation of a newcomer you fought in base Rise BUT the second you slay that damn Astalos the game just starts to ramp up and it NEVER STOPS.
My other reason is the fact once you get to the endgame it gets a bit disorienting for all the stuff it introduces you, so it takes a while to understand that + it slows down quite a bit because the real juicy stuff starts after you reach MR100, with Scorned Magnamalo and the Risen fights which are just that good and challenging!

Man I love this game, what a wonderful life-ruining experience.

"yeah man what if we made a Monster Hunter game with insane movement, an all-star monster list and give switch axe a guard point"

Monster Hunter giocato praticamente fino alla fine della "campagna" principale. Un po' forse più caciaro di World ma estremamente divertente. Un gioiello a livello tecnico tenendo conto che gira pure su Switch.

A faithfull successor to Rise , sunbreak is an overall improvment over the base game . Its still suffers from the same blunders of base rise in term of game world and vibes but gains an actualy nice sotires and characters , an endgame with actually interesting builds and some cool new monsters in terms of fight (too bad they feel a bit too tacked on for MH) . In spite of it all I spent 11 fucking months making an animation about the game so it has to mean something .

The best combat monster hunter has to offer and also the best endgame it has to offer

Amazing roster, amazing switch skills, even better endemic life, just an all around perfect expansion

World babies will cry and hate that you don't have to temporal mantle clutch claw tenderize wallbang the monster repeatedly to have fun


Pretty good dlc. GORE MAGALA IS BACK!!! Cool new monsters and theme with the medieval stuff.

Meu segundo contato com a franquia foi ainda melhor que o primeiro, já que é um jogo mais direto ao ponto e divertido que o World, além de um cast de monstros superior. Amatsu, Primordial Malzeno e Shagaru Magala são um absurdo de incríveis

I'm at peace with this game now. It definitely isn't World, it's more old-school I guess, but I had a really great time.
The big problem is to really get into it because you need hours to get to the new monsters, but the complete roster is really really good.
The new moveset thing is a nice addition, being able to play with NPCs is both fun in itself and useful if you have a shitty internet. And this seems to be an unpopular opinion but I really enjoy the new mechanics introduced with anomaly monsters.

Out of the monster hunter games I’ve played this one is honestly my favorite in terms of gameplay because there really is no feeling of wasted time compared to old gen games like 4 ultimate and generations ultimate. It certainly has some pretty big issues namely in the fact that base rise has absolutely no end game and sunbreak has the worst endgame grind I think I’ve ever seen. I also just absolutely hate rng build optimization just let me make what I want to make with at least some guarantee like being able to purchase mantles after enough grinding. Definitely could see myself jumping back in and sinking countless more hours despite my issues.