Reviews from

in the past


i'm terrible at platformers so i wasn't able to get very far into it when i was a kid, but the artstyle and music really stuck with me all these years later. i never played the original, so i have no idea how it stacks up as a port, but i'm sure that's great too

a versão de teste era legalzinha até

Best platformer I've ever played. Truly a delicious feast of minimalism of timing, but in a way that really separates it from everything else. The low gravity, the smooth sliding and leaps, just such an incredible package.


Played this game in the computer labs

N is a severely underrated platforming series that began life as a flash game in the early 2000s. N+ is everything that made the original flash game so great and so so much more, and while I think N++ is the pinnacle of the series, N+ was a huge step up at the time and a blast to play.

those final levels pissed me off somethin bad all those years ago (still do)

e era mo burro, n sabia qq significava "unnistall" nunca mais achei o jogo pra jogar k muito foda juiro

I was a fool to hope I could complete it back then.

i think this game came with my xb360, really nice idea, parkour with death

The Flash game was one of my absolute favorites growing up and this is a really nice elaboration upon it.

La mitad de niveles es simplemente correr en circulos hasta activar la puerta y seguir al siguiente nivel.

Have only played the demo on Xbox arcade but is still a certified banger.

A multi-platform port of a classic flash game. Need I say more?

Very fun and very challenging platformer with so many levels to play through.

the game.....it's not my type. yeah it's play very dynamically, the ost is good, platforming it's very charming in this game but this feels like slow(?). maybe i give it another try sometime

it's okay it get hard sometimes

One of the early indie games where it didn't have to be so weird to be good. It's simple but effective.

Fun platformer with some neat physics

Tive boas diversões fuçando na demo disso do Xbox live

you play as a floaty fuck and they somehow managed to make wall jumping not very fun


The speed. The precision. The N. The +.

In my current DS research thanks to the Into the Aether podcast-fueled excitement high I'm currently riding, this is a neat early surprise for me. I played a lot of the original flash game even though I was probably never a huge fan of it, simply because it felt cool to play games in my browser and it was an entertaining enough way to pass some time. But there's really something to being able to engage with its unique momentum physics and feel in quick bursts on a portable system, and the DS is such a natural platform for it. It provides such a weird satisfaction through mastery because it's very well-tuned on an individual level basis and simply nothing else feels like it. It's given me a better appreciation of just how well it sets itself apart and why it would strike a chord with browser gamers back then.

I will say the difficulty curve is absolutely buckwild though, and I guess it's an admission of defeat on the part of the designers to just have numerous level packs unlocked at any given time for the player to try, so if someone struggled with one set they could just jump to another. So in that sense it may not be well-designed, but it found a concession that works well enough to accommodate its quickplay style.

people will make fun of this for being a flash game and not that the difficulty curve is on crack