Reviews from

in the past


A decent platform fighter.

It's a solid starting point for big platform fighters other than Smash Bros but it leaned too heavily into the competitive side of platform fighters.

There are almost no causal modes outside of a bare-bones arcade mode.

The game is a good starting point but it really feels like this game had a very small budget which hurts it in the long run.

Decent, but hardly a smash killer.

I finally get to see SpongeBob punching people with a greasy ol' spatula.


Se murio a una velocidad pasmosa.

smash clone in all senses

Very little single player content. Lacks a lot of polish, and although I can understand the developers not having a big budget that isn't going to magically give me reason to play this game over Smash or Rivals.

For what it is (a over priced smash bros clone with decent enough gameplay) this game actually did provide a decent time for me and my brother but I can’t really say if it’s because the game was fun or because anything is more fun when you’re doing it with some else.

Some of the worst online multiplayer ever made. Funny concept, just executed very poorly.

Esto es prácticamente una beta, se nota cuando lanzaron el 2. Que bueno que lo tengo por el Playstation+, porque no vale la pena el precio, no tiene casi contenido realmente.
Juego completado al 100%.

There's so little to be said about this game, because there's so little here. Every single aspect leaves you thinking "what if?" A sequel exists, but I was burned so hard by this that I'm too untrusting to buy it, so I'm stuck with this clearly unfinished game with so much potential.

I have no idea what prompted me to buy this

Achei que seria um Smash melhor, no fim era só um Smash mais clunky

reasons why this game is better than smash:

it has powdered toast man

nuff' said

I get that it takes Melee as it’s blueprint (which gets extra “braindead Melee enjoyer points” from me) but it’s clearly a rushed product. Movement is clunky as hell, character movesets aren’t very interesting and the fact that voiceover was nonexistent at launch should say enough.

Played on PC so I could mod voices into the game. I was into it but the people I wanted to play with weren't so I ended up not playing it very much.

bought it and played w my homies for 1 day and never touched it again

this game was super super fun for 2 weeks

Nickelodeon All Star Brawl is a platform fighting game similar to Super Smash Bros, released in 2021. The game had quite a bit of hype surrounding it, and some people even dubbed it the “Smash Killer” However, the game quickly became forgotten about after release… What happened to it?

The main reason for the game’s sudden decline was the hype surrounding it. Since it was being regarded as a “Smash Killer”, everyone started to raise their expectations for the game. While the game is very enjoyable, it’s not Smash Bros levels of standards… it’s a more simple platform fighting game. As a result, people quickly abandoned the game and went back to Smash. On top of this, the game was released on the exact same day as the final Smash Ultimate character: Sora. Sora was one of the most requested characters in a fighting game, and it’s a miracle that they were able to add him to Smash since he’s owned by Disney. It’s no wonder that everyone was playing Smash that day instead of Nick All Star Brawl. The game only sold around 100,000 copies which pales in comparison to Smash Ultimate’s 30 million copies sold. This is not only because of Sora, but because some people may have dismissed the game as being shovelware.

Despite all of this, the game was somewhat successful. I only got the game recently when it went on sale, but I've been having fun with it. While it’s no “Smash Killer” like everyone thought, it’s still enjoyable in its own right. It’s a simple and fun game that I can pick up and play, and it has quite a few Nickelodeon references that are nice to see. However, the game does have quite a few flaws.

My main problem with the game is every character feels way too similar in playstyle; some characters differ slightly but it’s mostly all the fucking same thing, so deciding on your main boils down to “pick your favorite character” which brings me to my next point… the roster.

There are a lot of characters that make sense, but some feel really weird. Only 2 of the ninja turtles made it into the roster (Leonardo & Michelangelo) which really sucks for people who wanna play as Raphael or Donatello. They also decided to include Helga from Hey Arnold but not Arnold himself, which feels really weird.

The game received 2 free characters (Garfield and Shredder), and then 3 DLC characters. The DLC choices were Jenny Wakeman, Rocko, and my personal favorite Hugh Neutron. Hugh was added as a meme character, but also because of the huge fan demand for having him in the game. It still feels weird having Hugh in the game but not Jimmy Neutron himself, but at the same time It’s great that they added him cause, it goes to show that they listen to their fans.

This doesn’t just apply to characters. When the game first launched, there was no voice acting present. Later on, they added voice acting to the game in an update. This really adds to the game; it makes it more enjoyable, and at the same time it proves that the devs really do listen, which goes a long way in a game like this. But it still really don’t get why the fuck they didn’t think to add it in the first place.

Going back to the roster, the biggest missed opportunity of them all is the lack of Fairly OddParents content. I think this may be related to series creator Butch Hartman leaving Nickelodeon in 2018, but Fairly Oddparents is one of the reasons Nickelodeon is so beloved. They even got Danny Phantom (another Butch Hartman show) represented in the game, so why not Fairly OddParents?

Aside from those missing characters, the roster is fine. Spongebob, Avatar, and Ninja Turtles take up most of the roster, but they’re the more popular Nickelodeon shows so it makes sense. But yeah, most of the character choices are pretty cool.

With that out of the way, let’s talk about the gameplay. I still vastly prefer the gameplay of Smash games, but for what it is it’s a nice alternative. The gameplay is very fast which makes it good for competitive gameplay, however this may throw off more casual players. There are some easy difficulty options for more casual players, but the game seems to be aimed at players of games like Smash Melee (one of the more competitive smash games) which I don’t have a problem with, but like I said, this could make it hard for more casual players to enjoy the game.

Also, there really isn’t much replay value. The only real modes are the battles and an arcade mode. There’s also this weird sports mode, but I thought it was shit and didn’t play that much of it. So the main replay value comes from replaying the battle modes, which is fine but it doesn’t provide much single player content. There’s also online, but I can’t try that because it’s fucking dead now. I can see why the game was quickly forgotten about, since there isn’t much to go back to other than the main battles.

Overall, I think Nick All Star Brawl is a fine game. It’s nothing groundbreaking or anything, but for what it is I enjoyed it a lot.

this game is pretty dogshit from a casual standpoint but as a competitor this game kinda has a special place in my heart. very unique game in the genre that wasn't afraid to experiment with wacky new mechanics. also playing with someone on the same skill level is some of the most fun you can ever have


A decent attempt of a fighting game, especially with GameMill being associated with your product

I wanted to love this game, since I'm the specific generation of nostalgia it was targeted towards. Unfortunately, it was janky, unfinished and sluggish to play. It's all meme and no mechanics. This Smash-like did NOT make a smash... but I've heard better things about the sequel?

Es difícil hacer un Smashlike hoy en día, teniendo titanes del género como el mismo iniciador de este estilo de pelea, Smash bros, y uno que otro indie muy bien logrado, como el Rivals of Aether.

Antes que todo, el apartado visual no está para nada mal, pero no destaca en absoluto. Está bien, es lo necesario para la fluidez que requiere el título, porque a diferencia de otros smashlike, este en particular es sumamente ágil.

El apartado sonoro, por su parte, deja mucho que desear. El OST de ciertos escenarios está bien, pero otros pasan muy desapercibidos, sobre todo teniendo en cuenta que el repertorio de canciones es muy reducido.
Fuera de esto, los efectos de sonido son absolutamente arcaicos y mal trabajados; las voces simplemente no existen, y es sumamente tedioso como los golpes repiten sus sonidos una y otra vez.

La cantidad de personajes y de escenarios, teniendo en cuenta las series de Nickelodeon que existen hasta la fecha, es bastante limitada, y esto es lamentable. Al igual que con los efectos de sonido, y otros apartados como las repeticiones, o la creación de perfiles personalizados para los comandos, espero que el equipo de desarrollo vaya implementando actualizaciones para la mejoría de estas selecciones.

Por último, y donde destaca Nickelodeon All Star, es en su jugabilidad. Es frenética en su totalidad, y, a pesar de que en su esencia sea un juego sumamente casual, y la extensión de combos, junto con el moveset de los personajes, y las mecánicas propias, invita al jugador a ingeniarselas para buscar nuevas formas de combatir y de crear combos.

Actualmente, y en relación a su precio, no recomiendo comprar este juego, pero espero con mucha esperanza las actualizaciones y el desarrollo por parte del equipo, para que pueda ser un juego a la altura, y un buen ícono de los smashlike.

Ni lo pude jugar bien porque este juego crashea mi compu. Aún así se puede notar que le falta un montón de cariño a este juego. Nickelodeon dale más dinero a los developers no sea gacho.