Reviews from

in the past


I liked it. It had a style that really clicked for me. I like the ominous vibes and the feeling that you can meet anyone at any time. I am unsure as to how it really works, but it felt very spontaneous. A lot of the characters are very interesting. The dialogue options give you enough agency as well.

It was a lot shorter than I anticipated. I thought the first case was going to lead to something more but then you beat it and the game is basically over? There's no real reason to continue past it.

The art direction here does a lot of the heavy lifting for its flaws. While it isn't great, it is still a decent time.

a história é até boa, mas o jogo é extremamente repetitivo e os puzzles não trazem nenhum desafio

The first case is fine. Although the story is a pretty generic noir crime case, dialogues with the passengers are still enjoyable.
However, it becomes repetitive in the second case.
After playing the first case, you have seen it all.
Also the puzzles are pretty simple and the killer is kinda obvious from the very beginning. The writing is somewhere between acceptable and pretty okay.

Looks cool as fuck, but really doesn't have anything else going for it.

He hecho 1 de los 3 casos y aun así me deja con ganas de más. ¿Cómo puede ser? Porque creo que aunque el concepto está genial, el guión está bien y demás, el juego acaba poniendo una serie de condicionantes sin sentido. Cada noche puedes recoger a un número bastante finito de personas de todas las que hay, hagas lo que hagas pierdes dinero, y me ha dado la sensación de que el final estaba bastante guiado y era predecible.

Me quedo con las conversaciones con desconocidos, con sus problemas, sus neuras, pero no con el resto del juego. Lo recomiendo, pero podría haber dado mucho más.


The dialogues are really good. But the investigations are not that interesting and are redundant.

me and transport based narratives mix very well. my dreams eat this shit up as fuel
wish the mystery was harder to solve, however

Un thriller de misterio en el que nos metemos en la mente de Houssine, un taxista parisino que debe ayudar a atrapar un asesino en serie.
Una entrega simple, pero me parece que lo hace bastante bien y su ambientación me encanta.

Though the game was quite short and the main puzzle is way too easy to solve, I enjoyed the writing and the characters. I jumped into free roam after finishing just to catch the other passengers I missed during the main story.

Conversations I'll never have with people I'll never meet are my favorite.

Played the three campains, it has some really human, and fun, and really emotional moments, but the game design is really dumb, the misteries are really really bad, and make the game worse, i also don't like that you can miss some storylines halfway by chance, and the randomness makes you lose a big part of the encaunters with characters that have a lot of them, left really disapointed

Great premise, but really disappointing. Looking at the victim dossiers and other case files is very unsatisfying. You don't even see the documents, you just press a button to investigate the file and clues are added to the board. This action takes time on the in game clock, so even though this is never explained most nights I ran out of time doing that and didn't get to look at the clue board. I only looked at a fraction of the basic files of the case by the time I was expected to accuse a suspect. Random passengers pad out the story but many are either uninteresting or bizarre high concepts that clash with the tone and look of the game, like santa or a hologram from the future. Glitches are common and it remains a mystery to me how many of the game's mechanics are supposed to work.

If you're looking for an excellent game from 2019 that places you in the seat of a cab driver solving a mystery, play Neo Cab instead.

Eu quero um apê engual o dele

This game as a Visual novel is so satisfying to play its a really unique way to tell a story and you get to pick the order !! seriously I really appreciate that feature it makes the game more engaging somehow it makes you care more about the characters because you chose them

Worst fucking dialogue i've ever seen i never regretted pirating a game so bad

Kind of disappointed, loved the idea of the game but it did not come out well. I know it's a small indie studio but most of the visuals don't match the narration and it's throwing me off and plus the game ends so abruptly that I thought it was a bug.

From Game Pass.

This is a really creative detective story. You are a taxi driver and run plan your evening runs around earning enough money to keep going while also trying to solve a murder that you piece together from the conversations you have. Not every passenger have plot to add and the game as a whole is a slow burn.

The variety of NPC are great and I want to see them all but the slow is probably too slow to warrant replay to fill the Pokédex given the encounters are semi-random.

Another game with a neat aesthetic and concept that just didn't really do it for me. The investigations are unsatisfying -- you don't even look at the clues yourself, you just hold down a mouse button and then you've "looked" at them and have the information on your corkboard. A lot of the stories seem random and unrelated to the "main" plot of solving the mystery, which is fine -- can't expect every passenger to be relevant -- but I'd go multiple nights where I'd have one relevant thing happen, and the rest was just riding around. Combined with some frankly absurd characters (driving around a bunch of people cosplaying as Power Rangers was funny and arguably could happen, but picking up a cat and taking it to a train station because it's owner cuddled it too much was too much), and it just didn't really gel with me. Neat concept, but I just didn't dig the execution.

The first case is fine. Although the story is a very lame noir mystery, dialogues with the passengers are still enjoyable. But it becomes repetitive in the second case, boring in the third. Because puzzles in the game are stupidly simple and the killer is always obvious from the very beginning due to bad writing. Still, at the end of the game I made a 1.89 cook French girlfriend so I'm not complaining.

Play as a blackmailed taxi driver trying to learn the identity of a serial killer in a noir styled visual novel. The mystery of the killer and the mechanics of identifying them are the least interesting elements of the game. The real game is the archetypes of modern life (or unlife), culture, love, politics, existentialism, etc you meet in the back of your cab. Lear their stories, your own, attempting to help them in the moment by being someone to listen to them or just by making a connection.

Screenshots: https://twitter.com/Legolas_Katarn/status/1163178807911600128?s=20

Night Call va mutando de una novela criminal a un juego sobre cómo la noche desnuda emocionalmente a las personas. Intimo y personal, nuestro taxi sirve de confesionario para cada cliente. El crimen termina quedando al final en un segundísimo plano y el hecho de ofrecer apoyo moral termina cobrando cada vez mayor peso, dignificando nuestro trabajo.

the gameplay is a bit lacklustre but this is less of an adventure game and more of a visual novel so i forgive it that. beautifully written to the point i cried twice in my first playthrough. this game feels very human; it has an incredible amount of heart in it.

i'm marking this as Completed because it more or less is (as i've completed a playthrough of it) although i don't necessarily consider it to be such.