Reviews from

in the past


When modders thought about "we have fixed the game" but actually they made it worse. This is what ng sigma really feels like.

bir gün bu oyunu bitirebilcek bi sabıra erişicem o zaman dünyanın anasını skicem.

This is the most 50/50 I have ever felt about anything in my entire life
There IS a good game here! The combat is smooth and rewarding, I actually feel like I am getting better at the game by playing it, not only through actual skills developed, but literally in the terms of the gameplay, they will spawn more and more of an enemy that you struggled with in the past to the point where you are mowing them down like they are insignificant.
The game has a ton of superb boss fights too!! I won't go to much into detail for lack of revealing spoilers but I believe that the boss fights were the best part about the game.
I really like how the map of the game changes as the events of the story unfold into your world, opening up new paths.
The few positive things I have to say about the game vastly outweigh the negative things I have to say...
First off, you and the enemies you encounter are both able to use projectiles, which stunlock you once you are hit. It adds a degree of difficulty, and I won't deny that it adds an interesting layer to the combat system but holy shit, there is no limit to the amount of projectiles an enemy can lob at you at any given moment. There were times in my playthrough where I would be at full health and get a projectile stuck in my back, only to be stunned onto the ground to be surrounded and die. It is usually manageable but most of the time it leads to you losing health and having to use up your valuable supply of health potions.
Speaking of which, you are able to effectively soft-lock yourself if you do not manage your health potions correctly, as there are a limited amount of them in chests and the only other method of receiving them is to purchase them from, the very few and far between, shops. The currency that you use in these shops are yellow orbs that are dropped by the enemy. At a point near the end of my playthrough, near a point where you fight multiple bosses at the same time, I had managed to barely scrape by in the boss fight and make it out with a sliver of health, with no potions or money available. I was forced to take on the final boss of the portion flawlessly. Admittedly, I was able to do so and felt pretty badass conquering it, but it took me a very long time and there should have been a way to gather more currency or health in some way.
They address this issue later in the game, making the enemies drop the blue health orbs more often and giving you SPOILER: a weapon that drains the health of enemies if a correct combo is input, which honestly became more hassle than what it was worth. Near the end of the game, you are swarmed with these annoying ass enemies that are a really good source of currency, and it feels kind of cheap grinding those out to go into the final few fights with maxxed out health potions and gear. I presume that is why the enemies are put there but it left a nasty taste in my mouth, grinding money off cheap kills.
There are a myriad of other small nitpicks I could get into, such as the lack of information surrounding the games "trial rooms", where you have to kill upwards of 60 enemies to progress, or the fact that you have to be completely still to interact with anything, because the interact button is the same as the projectile button and failure to do so will result in Ryu shooting instead of doing the command, the fact that you and the enemies are both able to block, and whilst they can break your block you do not have any attacks that can overcome a block, or even the fact that the continue screen will CHANGE RANDOMLY so you can’t just press “A” to continue, you have to read what they are asking you before continuing or you will end up going back to the main menu instead of continuing. Instead, I want to talk about the story/characters.
The story isn't much to write home about, which is fine, I doubt anyone is playing this for the story. Ryu was the highlight, as the protagonist he did not have much to say but the few lines he does say are super corny and awesome in the best way possible. My biggest gripe comes from the female character designs. All the women have jiggle physics and even when standing completely stationary they will continue to move in other ways, and their outfits are designed to project that. I guess some people enjoy that but it felt really out of place in a ninja hack n' slash game.
I am curious if the next games in the franchise fix the issues with the gameplay that I had and will probably give them a shot in the future. Not anytime soon though, this game was way too frustrating.

One of the best action games of all time I still hate the ghost fish though


Á historia desse jogo inexiste então vamos ao que importa, á gameplay é sim muito boa mas falta algumas features básicas do gênero tipo lock on, á camera é um problema por muitas vezes, os inimigos são medianos e os bosses ruims, á variedade de armas é boas mas jogo erra em te dar muitas de uma vez jogo ok mas nada demais, o pior dos mais famoso do gênero hack and slash

Interesting and deep combat, but I got tired about half of the game so yep

played this in the master collection. really enjoyed it. areas felt fun to explore with backtracking being very minimal. the combat was really good and made every encounter really fun. game was hard as and kicked my ass a bit but it was really fun to learn all of the different enemies. i have heard its kinda downhill from here with the other 2 but we will see

Pretty good fun that is bogged down by some annoying bullshit enemies and fairly frustrating camera control. Yet somehow despite my issues I still finished the game with a Head Ninja rank. I rather enjoyed the music and visual flair, as well as the openness of Tairon and how almost Metroidvania-y it could be at times. I found the boss fights particularly to be really fun too, but most of them were too easy (I HATED those worm fights though, especially Magma Worm).

I also enjoyed Rachel's missions. Her playstyle was fun and distinct enough from Ryu's to be a nice break, but I wish they a bit longer and that she had more to do plot-wise.

Overall, I had a pretty nice time. I want to try playing NGB sometime in the future though to see if I end up enjoying that more.

kinda cool but I don't have enough free time for games like this

Ninja Gaiden is one of my favorite childhood games on the Xbox Original
so it feels kinda nostalgic to play it now

but when I completed it, it has some issues

First the boss "most of them" is bad
they will be only too easy, or too hard that make me nervous
some level design is not good
Playing with Rachel is good for diversity but it's restricted

But The combat system is great, very great
normal Enemies and diversification of them is good، but their spawn is bad.

the camera is Horrible.

The CGI cutscenes quality is so bad, some time you can see pixels in the screen.

I don't recommend play it if you don't like the hard games.

Rating: 7.8/10 - Pretty Good

I like the combat and how fast paced it is but the enemy design is a large pool consisting of hits and misses. I do like the weapons but the fact that some enemies are just immune to some of your moves feels cheap. The game could've been much better if they took the opportunity provided by this Sigma remaster to add a quick weapon swap and lock on.

The bosses are really good tho.

Se fosse pra dar nota apenas pelo sistema de combate seriam 5 estrelas fácil, os combos, variedade de armas, agressividade e versatilidade dos inimigos principais... é tudo perfeito.
Infelizmente o jogo se perde demais em muitos aspectos, o level design as vezes é quase inexistente, existem várias partes muito frustrantes que o jogo pede pra você atirar em primeira pessoa, coloca inimigos que você não consegue se proteger e também coloca os saves muito distantes uns dos outros forçando você repetir um monte de coisas até conseguir lutar com um boss de novo por exemplo.

AINDA NAO ZEREI
Absurdo como em 2004 ja se tinha uma visao tao avançada sobre jogos em Hack 'n Slash no geral. Tudo bem que esse é um port com coisas adicionais pro PS3, mas ainda no Black, que foi sua primeira versão, o game design em si é muito a frente do seu tempo. O combate, a mecanica de refletir os ataques, o amplo arsenal, mecanica de atirar, correr na paredem poderes especiais, TUDO nesse jogo eh super bem feito, mesmo hj em dia, então se ce curte ninjas e demonios, esse eh o jogo perfeito. Melhor, jogo nao, franquia!

É desafiador na medida certa e os combos são bem satisfatórios de se fazer, sem contar o parkour que é bem legal.

Mas sem dúvidas é o jogo que tem os pior controle de câmera que existe. Ela se embanana toda durante os combates, parece que você tá lutando bêbado. As mecânicas embaixo d'água são travadas e o controle do arco e flecha no modo mira é tenebroso.

O enredo é bem legal e entrega o mínimo que se espera de um hack n' slash.

Hey let's make a rocket launcher guy and put it in every fucking fight, it for sure will be fun by the 12064th time don't worry.

ninja gaiden sigma male gyatt male😍😍🍑🍑

I'm not really familiar with character action games. This one often comes up in souls-game discussions as being similarly difficult and rewarding, I also know that Nioh has some foundations here so I wanted to try it out before I dive into that.

The combat is the main talking point of this game, it's simple but very fast paced, slicing up enemies is satisfying. Instead of manually locking on or aiming, your character will sort of focus on the nearest target which mostly works but feels a bit sticky, also sometimes you will attack the wrong enemy or just nothing which is frustrating. You have a very strong block which will deflect most attacks or you can roll and jump out of the way. These inputs all combo into each other fluidly which is great and allows for plenty of player expression. The core combat is extremely ambitious and actually quite good considering the game originally released in 2004.

Enemies are just as fast as the player so reacting to their attacks individually isn't really an option, instead you need to be wary of their initiative and what attacks they can do. Blocking is powerful but it's countered by heavy attacks or grab attacks that you must dodge. Enemies also have a strong block and dodge which they will randomly do sometimes. Having your attack phase through an enemy's invincibility-frame dodge is unsatisfying and I'm not sure why that's in the game.

The combat has plenty of depth but sadly a lot of it isn't explained at all in the game. The tutorialisation is woeful and the harsh game design provides a horrific skill wall for new players. Combat sections have enemies swarming you and respawning arbitrarily until you defeat them all. Some enemies will shoot projectiles at you from offscreen or simply teleport to you. Instead of checkpoints, the game uses an ancient system of save points and instant consumable heals which goes further to punish new players. The game has difficulty, sure but unfortunately it feels like a large chunk of it is more reminiscent of arcade era titles that simply want to pad playtime instead of creating a satisfying challenge to overcome.

Despite all this, I really did want to like the game. There were moments where I could see past the flaws and reach the flow state that the combat was designed for. It helped me push forwards through the game but I eventually gave up as I reached levels that were just too boring to justify putting up with the tedium. I think I could really enjoy a modern remake of this game, in fact I may even come back to play this version one day once the Stockholm syndrome kicks in (actually I'll play NGB).

Also, this is another fucking game where the developers decided to express their thinly-veiled bimbo fetish when it comes to the female character design. Expect plenty of authentic tit-wobbling during cutscenes.

sigma adin ross i show speed ohio gyatt rizzler fanum tax kai cenat sigma w

Hey what if we made one of the best action games of all time really medicore

This game reminds me of a woman I was dating back when I finished this, so, it will always add an extra layer of bitter salty memories.

Man, you know those games that you just kind of lose the drive to play part way through and gradually chip away at over the months? Ninja Gaiden Sigma was kind of that for me. I dedicated early 2022 to getting the great Ninja Gaiden 2 and absolute dogshit NG3 off the backlog, after having played Ninja Gaiden Black in 2020. In addition to having to work a soulcrushing warehouse job, Ninja Gaiden Sigma, the PS3 remaster of the original title, fell to the wayside and I'm only just finishing it now.

"But hey, Ninja Gaiden Sigma is just Ninja Gaiden Black!" I hear you call. "Why even bother giving it a separate review?" Well, Ninja Gaiden Sigma might look like Ninja Gaiden Black to the unasumming eye. It's got the same crunchy, visceral sound design, the same weighty, brutal and satisfying combat, the same mostly crappy bosses, the same tendancy tell you to go and fuck yourself with things like the unreactable grabs and the Ghost Fish. At its core, the average player would think they'd just played a straight one-to-one remaster of Ninja Gaiden Black, with a few extra bells and whistles.

But alas, Ninja Gaiden 1 and 2's Sigma rereleases aren't just the series' variant of Devil May Cry's Special Edition rereleases. Rather, they serve as incredibly strange sidegrades to the titles in question, with additions and subtractions across the board. They also aren't helmed by the original director, alledged creepy sex pervert, and current NFT grifter, Tomonobu Itagaki, who was pretty outspoken on his less than positive feelings about these versions of his directed titles.

Rather, they're both directed by Yosuke Hayashi, who isn't any stranger to the series. He worked on the enemy AI for the 04 release, is listed as a project lead on Black, and would go on to direct Ninja Gaiden: Dragon Sword for the DS, and then serve to absolutely shit the bed when the time came to direct Ninja Gaiden 3. He was also one of three directors on Metroid Other M, but on the plus side, he also went on to direct Nioh, so he's had some good and bad days.

So, what's NG Sigma got for itself to call its own? Well, there's the dual katanas that would later go on to be in NG2! They're super fun to use there, and super fun to use here, so that's neat. You can cycle through and use potions on the fly, which is super handy because anything to do away with additional menuing in a game like these is nice. Also means that you're way less likely to die from getting grabbed because of the game preventing you from pausing when you're getting caught by a nigh-unreactable, untechable grab. If you're playing the Vita version, or the Master Collection release, you also get additional accessories to play around with, mostly allowing you to increase attack in return for lowered defence or vice versa. Nice for the players who might need to take a few extra hits, even better for the pros who can effortlessly tear their foes to pieces with nary a scratch, increased damage be damned.

But then there's the attempts to readjust the foundation that Ninja Gaiden was built upon, with changes to the level design. Various puzzle rooms are tweaked if not outright replaced with simple fights, which might seem like a weird thing to complain about in a game where the combat is the defining feature, but it's coming at the expense of the original vision of Team Ninja, and Itagaki. There's also a lot more shops and save points littered around the game, but I don't mind that too much. I think that the original kept its save points where they were for a reason, but I'm also the kind of guy who saves any time a save point is around. Nice for people like me to have as an option.

But ya know what really brings Sigma down? Rachel. Originally an NPC and fanservice jobber in Black, she now gets 3 tacked on stages that you have to play through whenever you're going through the campaign. I'm usually all for extra playable characters in action games, provided they all feel unique and fun, and Rachel really isn't. She's only got one weapon, her big ass hammer that Ryu also gets, and lacks the ability to wall run, Izuna Drop, or be fun. Her stages also fall into just being retreads of stages Ryu already ran through, which is only a bigger issue. She's the kind of content where you can tell it was thrown into a rerelease to say they had more content, except she isn't relegated into her own small side campaign or being unlocked upon completion to be used in a repeated playthrough, like Vergil in DMC3 or Jeanne in Bayonetta. Just crammed into the main playthrough with zero rhyme or reason, and that's a shame.

I also really wish Sigma addressed the single most annoying issue I personally have with NGB that could've easily been remedied here; which is the lack of both level select and New Game Plus. Every playthrough, on every difficulty, you've gotta start back at mission 1 with base Ryu, needing to collect all 50 Gold Scarabs and Life of the Gods, and level up all your weapons from square one. It's one thing if you're looking to climb the difficulty levels to experience how NG changes even its most basic combat encounters up, but it's another beast if you're choosing to brave the weather of Ninja Gaiden's kind of awful ranking system and chase all the Master Ninja rankings, as you've basically got to save scum through the entire game if you miss a single MN rank. Even if you're just wanting to replay a specific chapter in your own time, it's no dice.

It's a shame, and something that would've really helped in Sigma's favour. There's definitely a certain mistique to being able to tackle the higher difficulties on a fresh save file, to be sure, and I think it should always be an option in an action game. Let those players who want to push both the game's mechanics and their own skills to the fullest, give them the ability to flex. But in action games, a NG+ feature has been standard since Devil May Cry 1, and stage selects since Devil May Cry 2. Just skipping over them, especially when 2, Sigma 2 and 3 gradually went on to include these features, feels like a really strange oversight in a game with a mission by mission structure. As great as any action game having a mission mode with a ton of unique and specialised encounters is, and Sigma especially has them by the truckload, it isn't quite the same as being able to pick Mission 19 in DMC5 and just going to smack up Vergil.

I probably came off super harsh towards NG Sigma throughout this review, and I want to stress that it isn't a bad game at all. Far from it, it's just a worse way of playing Ninja Gaiden Black, and the main crux of the issue really is Rachel's few levels serving as really annoying pacebreakers that put me off from giving it quite as strong a recommendation as I would NGB. A lot of the other changes I can take or leave and aren't going to be noticed by a new first timer, and there's a few issues that are more just holdovers from the original release and are disappointingly left unaccounted for.

Would I recommend you snatch a copy of Black and play it on the Xbox Series X? Yeah, if that's a possiblity for you. But Sigma isn't a halfway bad way to experience the OG NG if you're unable or unwilling to buy an Xbox to just make it your Ninja Gaiden machine. Personally, I wish a perfect world existed, where both versions of the titles could exist in perfect harmony, with both vanilla and rereleases of 1, 2 and even 3 all bundled together in a snug little collection, so new players don't have to buy a console they otherwise might have no interest in, or fumble with emulators in hopes of maybe getting them to work. But, either due to missing source code, Team Ninja seeing these as the definitive releases of the games, in spite of fandom disagreement, or just being easier to port, the Sigma releases are all we've got. It is what it is, and what it is, is kind of a bitch.


Not quite my preference for the first game but you can't really go wrong with any version of the 2004 Ninja Gaiden. In comparison to Black, it adds in some areas, subtracts in others, and has some very odd changes made seemingly at random (for example, berserkers in Sigma can easily be countered to death, making solo encounters easier; however, berserkers are far more aggressive off screen than in Black, making group fights with them more difficult). Overall, it's still a great game. Its changes from Black result in a preference for one over the other, but either game is worth playing, so don't feel bad about picking up whatever is most accessible to you. Rachel is very hot.

© 2023 GoonerSteve

Finally got to enjoy Ninja Gaiden in its easier version since I couldn't get past level 2 in the original Xbox version when I was a kid. It's a great game and in retrospect I can't believe the OG Xbox was able to handle this back in the day. Lots of verticality and rewards for exploration, had so much fun with the easy yet sometimes challenging hero mode.

Very challenging, snappy, and pretty engaging. It looks cool, but is quite sample and not too extravagant. The story feels like its some bullshit, but thats ok.HOWEVER, I think that once the game goes underground, my enjoyment on it quickly goes down. I much prefered fighting the human opponents than the demons. I really fell off after 2 levels of being underground because i felt the enemies were generic looking and were not very fun to fight against. Its a shame. The final score of this game represents the whole package, but if i was to rate the game before that, I think this is a solid B+