Reviews from

in the past


This just completely took me for two evenings. Not sure if it stuck the landing but i think it's beautiful all the same.

Excellent art/story with less excellent gameplay. Simple puzzles and minigames can be tedious.

It turned out to be quite an unusual and charming thing. An intriguing mixture of point-and-click quest and visual novel (and even with a combat system) in a dark mixture of not-too-distant cyberpunk and southern Louisiana mysticism that is Norco - a very involving, confusing and at times frightening experience. I was thinking about whether it was possible to effectively transform the old genre of text quests and the execution of the formula in this project is exactly what is needed to return this niche form of video games to modern realities. Beautiful pixel art and painstaking descriptions (and also a wonderful interface) create a truly intriguing world, the web of which is extremely interesting to unravel. The game successfully mixes creepy moments with quite funny humor (though it certainly could have been better in places), and thanks to your involvement in the world, you want to know even more about it even as the credits roll. It’s nice that the game surprises in moments and gives special segments in terms of gameplay (for example, an episode with a theater, which also turns out to be a preparation; or an episode in the town hall), and besides this, almost all the solutions to the “puzzles” are both intuitive (and the game helps well) and not too obvious. The story itself, in addition to excellent world-building and competent work with a parallel narrative structure, succeeds most of all, it seems to me, in deceiving the player’s expectations - several times during the game something completely unexpected happened and radically changed the picture of what was happening. But in the story, as for me, lies the main drawback of the game.

And specifically, unfortunately, its ending. Around somewhere from the appearance of the shopping center, it seems to me that the game loses a little focus of the narrative and where it then goes, although it looks partly logical, it still begins to raise questions. And the ending itself seems to me rather crumpled, written too abstractly at the climactic moments, and even with a choice of several endings, none of them seems satisfactory and does not really answer many questions (although the overall picture can be put together). This is partly just a subjective rejection, since I perhaps expected a different balance of power in this story, but abstracting from this, the entire final part of the game can hardly be called not (at least a little) disappointing. Which of course is a little sad, and only increases the desire to learn more about the world of the game.

However, other than that it's pretty good! Norco does an excellent job of showing the vitality of the genre in modern times while creating a unique mix with a compelling world and (with caveats) a quality story. Sometimes poetic, sometimes creepy, sometimes funny, sometimes surprising, sometimes sad. And it’s absolutely a pity that the Monkey wasn’t with me the whole game.

Monkey stares at you. You stare at Monkey

The pixel art in this narrative point-and-click adventure game is some of the best and most intricate I've ever seen. This game understands and parodies internet culture and the alt-right in a way I've never seen in a game before. The story, which starts off very personal, then focuses more on cyberpunk themes and then drifts into the metaphysical, really won me over. Dialogue was wonderfully written, the humor was on point but when the game wanted to be serious, I could take it seriously - a fine line that not every game manages to walk. And the atmosphere of dirty, run-down cyberpunk New Orleans was superbly realized. Heavy themes such as racism and the consequences of colonization also find their place here and are handled with the necessary sensitivity....really great game

Very much my thing, this felt like the southern gothic lovechild of Kentucky Route Zero and Disco Elysium. I love when games try dare to try weird and out there things without fear of alienating the audience.

A mix of visual novel and point and click gameplay elements, its real hook is its writing and visuals. It boasts some of the most moving and evocative writing I’ve read in a videogame probably since playing Disco Elysium last year. It’s hard to wrap my head around how a team gets to write and actually design such an experience. It’s also comprised of beautifully crafted pixel art. There’s a particular frame that instantly became my new desktop wallpaper. And the music, what a surprise. Just a terrific moody score that goes so hard.

There’s just so much depth and thematic nuance here, enough to think about for a long time after playing. It oozes creativity and artistry, and a certain kind of weird earnestness and sincerity.


Delirious Eyes 👁️

this is a cyberpunk world, in a not so unrealistic dystopian world, just enough to be human and to be believable

The ending felt so abrupt but as a whole I think this was a pretty good portrayal of what a semi dystopian but also somewhat realistic American Deep South might look like. The "combat" and boating mini games felt tacked on and unnecessary. I wish they left those details out to focus on more details or explorable areas.

Ao longo de 2022, vários títulos de peso foram soltados, e no meio desses tantos, alguns jogos independentes passam despercebidos pelo público. Dentre esses, NORCO é um jogo que definitivamente precisamos lembrar e trazer a tona sempre que possível.
Ambientado em Norco, uma CDP em New Orleans na Louisiana, o Point'n Click de estreia do estúdio Geography of Robots coloca você na pele de Kay, um (a) ex residente de Norco que saiu pela vida em busca de respostas filosóficas internas e refletir o seu passado, mas volta quando recebe a notícia da morte de sua mãe, que por sua vez, trabalhava em uma refinaria de petróleo situada nas proximidades da comunidade. Em termos técnicos, NORCO é admirável, cheio de mecânicas interessantes, uma Pixel Art realmente admirável e uma trilha sonora muito boa, além de alternar bem e de forma coesa épocas diferente em uma mesma linha de gameplay. O jogo realmente é incrível.

Todo o jogo é melancólico e busca principalmente com um certo teor de realismo mágico e muita originalidade, propor uma reflexão sobre os males do capitalismo e da indústria predatória. NORCO é um retrato melancólico de todas as feridas da sociedade estadunidense, o fanatismo religioso, colapso econômico, desigualdade social, escravidão, destruição do planeta. Tudo aqui respira melancolia, e mesmo não conhecendo a região real de Norco, toda a região dos subúrbios de New Orleans são familiares e imersivas. É o retrato da decadência e da tristeza de uma comunidade que convive com isso e é afetada por todo o contexto social citado. Um clássico, merece ser lembrado por gerações.

The word 'enjoy' wouldn't be the right one to use for my time in the living, breathing world of Norco, but it's a setting unlike any I've experienced before in a game. An excellent narrative wrapped up in a grimy art style that felt sweaty and nervous. I could have done without the combat bits, but otherwise this is amongst the best visual novels I've played.

We need more American gothic type games plus anything with swamps and robots together is a plus in my book. A point and click game though at times felt more like a visual novel you see the stark outcome of could one day happen here. The characters were well written and I loved the art design. A great game if you enjoy this genre.

Sights & Sounds
- Interestingly stylized pixel art that oscillates between scenes of dystopian cyberpunk decay and oddly beautiful--but often creepy--psychedelic scenes
- The music is fantastic. The credits song is a banger and worth sticking around for

Story & Vibes
- This game pulls off "weird" well. The narrative is cohesive and complete, just strange
- There's imagery and subject matter that some may find disturbing, but those facets of the game lend themselves well to plot's themes. I wouldn't call it tasteful, but it is consistent with the game's world
- Like other well-crafted adventure game worlds, the setting feels like another character. You're often given the opportunity to look at the skyline during important moments, and it's worth doing
- Despite the dour themes investigating the various catastrophic results of unfettered capitalism, the game is full of humor. If you explore enough, you'll find extended gross-out gags, darkly funny situations, and some incredibly absurd scenes

Playability & Replayability
- It's a story-focused point-and-click adventure game. You can imagine the gameplay
- The story is a lot to process, so I'm not itching to jump back in anytime soon. Wouldn't mind getting the remaining achievements someday, though

Overall Impressions & Performance
- Ran perfectly, no bugs. Won't tax your hardware too badly
- Should only take 5-7 hours to beat

Final Verdict
- 8.5/10. It's a great story. If you're into adventure games, this is one of the best of the year so far

A really weird game that reminded me of Kentucky Route Zero. This tells the sad story of a decaying town and its inhabitants; people who are lonely, lost and desperate. There's plenty of symbolism and parallels to our own reality to go around. Really cool music, too, that goes well with the bizarre tone of the game.

Really really love the art and writing in this game. Visual presentation goes hard and sells some of the characters and humor. Can't give it a 5/5 for two main reasons. One, because there were some parts where the narrative dragged and felt like I was just slogging to the next big part of the story. And two, I love adventure game puzzles (within reason), but this felt more like a visual novel with the trappings of an adventure game. Most notably, I never felt for a single moment like I didn't know exactly what I was supposed to do next. Overall, extremely solid indie story game, and I'll be keeping an eye on what Yuts writes in the future.

This review contains spoilers

There are moments of surreal horror which bring you out of the true to life dark humour and towards something more raw.

COMO NINGUÉM JOGOU ISSO AQ, ESSE É UM DOS MELHORES POINT IN CLICK Q JÁ JOGUEI

A supremely weird point and click mystery that really rules. I have so few notes, it feels like a game that is exactly what it wanted to be. It really kept me interested in all the moving parts the whole way through. Absolutely a must-play if you want to work on unique world building. I think the ending I got was a smidge sudden, but overall, what a hell of a ride.

Is it just me or is "let's fixate on the unknowable cosmos as a way to cope with our shitty terrestrial lives" getting to be a trendy theme? I'm sure this means absolutely nothing.

Played this and then watched season 1 of True Detective i am never stepping foot in Louisiana

NORCO usa do surrealismo futurista e do expansionismo industrial para entregar uma história interativa que realça uma das mais importantes e básicas verdades da existência humana.

As coisas mais bonitas nesse mundo decaído ainda são as coisas efêmeras. E é através desse jogo de 6 horas de duração que estamos diante de uma das melhores metanarrativas já feitas.

NORCO é quase autobibliográfico ao ser baseado e se passar na própria cidade de NORCO, em Louisiana. Cidade dominada por uma companhias petrolíferas em que seu próprio nome é um acrônimo para New Orleands Refining COmpany. Da mesma forma da cidade do jogo, a agressiva expansão industrial respinga não só na vida dos moradores para como também diversas patologias à ambientação local, como inundações, poluição, erosão massiva etc. O fato da região do jogo ser, a um só tempo, real e ficcional, torna ainda mais tênue a linha entre o jogo e a realidade do jogador.

Nossa protagonista Kay foge dessa vida sufocante para adotar uma vida viajando nessa versão deteriorada e mega futurista distópica dos Estados Unidos. Eventualmente, Kay precisa voltar para casa ao descobrir que sua mãe que antes fora abandonada em casa agora está morta devido um câncer terminal. Kay se vê diante não apenas de uma bagunça familiar, mas laços foram cortados diante memórias confusas embaralhadas no tempo. Não demora muito para NORCO nos jogar em um mistério sobre as investigações clandestinas da sua mãe realizadas antes da sua morte na medida que lida da relação de Kay com as pessoas e com essa tóxica comunidade (nos mais diversos sentidos) que deixou para trás.

Norco combina vários gêneros para contar sua história, incluindo cyberpunk, mistério e Southern Gothic. Este último permeia todo o jogo, tanto no sentido visual quanto textual, com sua valorização da paisagem. A área está sendo invadida e envenenada por tecnologias: algumas do nosso mundo, como refinarias de petróleo e smartphones, e outras que não são exatamente do nosso mundo, como a nuvem corrompida e lucrativa na qual os personagens carregam suas memórias. O enquadramento de Norco como um mistério permite que você entenda como essas tecnologias destruíram sua cidade natal.

Uma das maiores forças de NORCO é que ele é totalmente destemido ao entregar o absurdo. Não um absurdo aleatório ou chocante, mas sim com total contexto dentro da narrativa que ele propõe em elaborar. É um jogo que sabe instigar o jogador para o emaranhado, dando as ferramentas não só em termos de mecânica mas como artisticamente para ele desenrolar o que acabou de presenciar. É uma verdadeira incursão para o mais profundo detalhismo que a escrita de um videogame possa ter em nível poético. O jogo fala de estrelas, céus e muitos olhos, desenterrando aquela ansiedade de observação e vigilância. Ele transforma pântanos em cérebros. Mistura redes neurais, religiões, corporações e cultos com impulsos humanos básicos de se correlacionarem. Pode começar com os problemas locais de uma crise ambiental global, mas logo se expande muito além disso, para inteligência artificial e dados, para privacidade, pobreza, desilusão, a maneira como a internet moderna pode pegar qualquer pessoa separada de uma comunidade em sua rede e radicalizá-los em uma nova rede. E o desespero e a futilidade das pessoas que veem as falhas da sociedade e querem fugir dela e escapar para sempre.

É um título que de cara é modesto mas demonstra que uma experiência rica em narrativa, feita por um desenvolvedor indie de primeira viagem, nem sempre precisa ser ofuscada por exibições ostensivas de lançamentos maiores. Norco pode se referir a si mesmo como uma espécie de pixel efêmero, uma aventura que é um vasto conto cósmico que será lembrado com carinho com certeza, pelo menos por mim, décadas depois.

Earnest and hilarious computer ecological nightmare adventure.

Is this really what it’s like in Louisiana?

NORCO is a tricky one. It simultaneously has some of the best ambiance in point and click games to date - its southern gothic industrial-core setting managed to make me nostalgic for something I never lived through (I tentatively put it alongside Kentucky Route Zero in this regard) - and a mind bending story about faith, religion, capitalism and coming to terms with oneself that's part beautiful, part cathartic and part harrowing.

It also has some of the most questionable gameplay decisions I've seen in games of this genre, mainly the combat sections which are completely unnecessary and inconsequential, and some basic point and click "going back and forth" to pad out for more content. Sure, some of it helps you get even more immersed into the game, but the morsels of lore you gather along the way sometimes don't pay off the filler (I'm looking at you, city hall elevator puzzle).

The game is wonderful, but would've been better if it was just a straightforward point & click interactive novel.

Great humor, great ambiance, gorgeous pixel are visuals and a great story that will fry your brain during its last act, whose themes will surely stay in my thoughts for quite some time.

gotta love american gothic. great narrative and i love the art. not usually my style but its great

i ❤️ games with good narratives and writing. this game is one of them. just wish the ending was more fleshed out/longer


My read on Norco, is that, in some places more than others, we live in such a fallen world that extreme psychosis is the only vector we have to make sense of existence.
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I hope no one takes offense to this, I say this with love and sympathy but: boy is the southeastern corner of the United States a flaming hell climate. People who live there are built different.

- Im gonna lead with my most negative thought: I think pure blood adventure games really really struggle to bring the fun. Norco tends to have good pacing, and my penchant to go off-critical path saved me some grief - but boy is it just sort of not fun to do arbitrary puzzles. Idk, maybe this sounds like bad advice but I would have been fine if Norco was just a VN front to back. I dont think you need to make gameplay if you dont have good gameplay in mind. Idk, idk.

- I think everyone knows this, but Norcos got great writing. I was expecting a more non-fictional romp of some kind and was surprised to find (in the games own words) “some Da Vinci Code” shit. There is a slight “magic realism” thing going on a la Kentucky Route Zero but what this really is, is a mystery thriller in a, ahem, ”swamppunk” alternate near-future setting.

- Whats also unexpected, is that Norcos pretty funny. The game ostensibly takes place in a very dour world in a region thats fairly ready to just give up - but in that blase mindspace there is permission to get silly. The world around them is already absurd, why not start a cult where everyone is called Garrett? Why not do some after hours clowning? An honest world is a rotten long-expired dream, whats left to do but channel some levity?

- I dont want to labor this thought too much, but Norco also depicts some moments of genuine sadness. A melancholy sky hangs over everything that happens in Norco and once and awhile someone says a few words that blow the clouds away to give you a brief glimpse into the void behind it.

Quando eu penso em narrativas feitas para videogames, eu penso em algo exatamente como isso.

Uma narrativa incrível, escrita com primor e com vários apontamentos políticos certeiros.

Figura entre meus jogos favoritos agora.

modern cosmic horror. i had the pleasure of visiting new orleans for a week once, and while i was there all i could think about was the disconnect between the sort of spirituality being advertised to tourists and the possibility of another world beneath all the cracks in the pavement. i wrote down these journals in the style of a lovecraftian protagonist. it was fun! so you can imagine my delight at seeing a game that is not only set in the bayou, but also knows how to construct and make rich a version of it that crosses over into cyberpunk, magical realism, dark comedy, and horror. i've been playing this game off and on for months, and sometimes i'd boot it up for just 30 minutes, read some dialogue, get absolutely lost in the synth soundtrack, and find myself doing something else entirely. i don't want to detract from how visually rich and colorful the art style is, but it really felt like i read a book. specifically, it captures that feeling of a book you can't put down. i'm not generally one to play point-and-clicks with a lot of text, at least until recently. highly recommended for people who want to play call of cthulu in a setting where half of the NPCs call you (female protagonist) "bruh"