Reviews from

in the past


One of the first game I ever played and one of my favourite from my childhood, and it still holds up to this day. Great art, sound design and atmosphere, the game speak system is (almost) as fun to play around with at age 31 as it was at age 9, great and varied puzzle platforming. While this is only my second full replay as an adult I actually enjoyed it more this time. Last playthrough I wanted to 100% it, something I never did as I kid (mostly because the game always froze up at a specific part on disk 1), and used a guide to do so. While I glad I did that, playing without a guide is so much more enjoyable, and I was only missing 9 at the end (I believe I remember one specific secret area I missed on disk 1). Overall one of my favourites as a kid remains one of my favourites as an adult. I want to give it 5 stars for nostalgia but a 4.5 better summarises my feelings of this specific playthrough.

One of my favorite things in Abes Odyssey was the Monster-Animals you had to deal with and Abes Exodus has more of them so its good. :)

GRAN EXODO, PERO PREFIERO LA ODISEA

Oddworld Abe's Oddysee fue uno de mis juegos de la infancia preferidos. Tenía un diseño único, un apartado visual increíble y mecánicas totalmente sorprendentes para mí en aquella época, como la posesión de enemigos o interactuar con otros personajes dándoles comandos. Nunca supe que hubo una secuela hasta años después, así que decidí probarlo a ver dónde seguían las aventuras del carismático Abe.

Es una secuela totalmente continuista, lo que equivale a que todas las bases del juego previo siguen aquí; solventar puzzles, plataformeo e interactuar con mudokons a los que rescatar. No obstante, se añaden un par de novedades.

Aquí se añaden los mudokons con diferentes estados de ánimo; furiosos, deprimidos, enfermos y ciegos, lo que implica nuevas interacciones que te provocarán bastante humor dentro de la partida; nuevos enemigos como los Critters, nuevos poderes como el anillo de invisibilidad y nuevas criaturas a las que poseer.

Sin embargo, hay algo que considero que pierde en comparación al primer título. Igual es por estar acostumbrado al diseño del juego previo por jugarlo desde la infancia, pero noté una falta de variedad mayor en este juego en cuanto a los escenarios. Si bien es cierto que en este juego hay una parte donde exploramos una selva y una cripta, la gran mayoría del juego se centra en escenarios industriales muy opacos con colores muy grises y apagados. A mi gusto, ninguno de estos escenarios iguala al ambiente de Las Granjas Hostiles del primer título.

Independientemente de eso, es una buena secuela que mantiene todo lo que hizo grande al primero.

Fun game, as beautiful as the first game, though environments not as varied.

While I enjoyed this game's puzzles and levels a lot, the game drags on way too long, mostly because it feels like you're in the Brewery for half the game. First game felt like you were moving everywhere, this game felt like they had a ton of ideas for factory levels only.

Still enjoyed it.

this shit gave me nightmares as a lil kid


Brilliant game, one of my favourites for many years. The art, music, levels and challenge are perfect. Quick save is an amazing feature that helps with the trial and error involved, making harder levels much less frustrating. The second disc is where difficulty picks up and levels become tighter, and more exhilarating. With all the praise I give it, I’m not sure if this game aged the best for newcomers to Oddworld.

Almost everything from the first game and more. Tight platforming, thoughtful puzzles, and intense action sequences that are designed to be made by the skin of your teeth.

This is pretty much as good as you could expect of a sequel without any generational gaps. It eclipses the first game by about 3 times as much (300 muodokans to save vs just 99), expands many of the elements of the first game, like introducing new things to possess and more enemy types (flying sligs etc) and introduces a ton of quality of life features, like being able to command multiple mudokans at once, and a quicksave.

What's impressive is that it only had a 9 month development cycle. This can mostly be seen in the story more than anything, which follows a verrrry similar outline to the first, most prominently is how after the opening section you're back to doing more trials in the "wild" parts of Oddworld to gain a new scar and thus a new power.

The only place I think this game falters over the original is the atmosphere. And the thing is, that aspect isn't even bad in this game; in fact the pre-rendered backgrounds look amazing. It's just a testament to how much I loved the originals, they were just on another level. This ones feels more dull in comparison.

I did also notice a lot of things that may not work so great for first time players. Like there's some information posts that explain how to use a mechanic AFTER you've already gone through a section requiring that mechanic. Also you can probably expect a lot of trial and error, but that's what quicksave is for, so use it liberally (and on the PS4/5 release, you can rewind).

Oh and they removed Elum, which was my least favourite part of the first game. Love this game.

A challenging puzzle-platformer with a lovable (but smelly) protagonist. Likely partly responsible for my dark sense of humor. Lots of secret areas and multiple endings to keep you coming back. Quiksave is a blessing here!

Like the first game, the overall theme for this game is dark and gritty. But unlike the first game the environments are very samey. Whereas the first game has outside thriving areas, this is mainly industrial areas. However the music for the game is amazing and each area has it's own theme. Better, smoother mechanics than the first game and more creatures for you to enjoy.

Its Lemmings but with more sadism

A direct follow-up that's bigger, bolder, and riskier than its predecessor...and it was also made in 9 months somehow.

A sequel that improves on every aspect of it previous entry and keeping none of the negatives. How did this get made in 9 months

One of the best games on the console, a perfect puzzle platformer with amazing ambience and satisfying level design to conquer.

Better than the first one. More things to possess but no mount :(

Better than abe 1 but also not as good as abe 1

Contrariando muitas pessoas, eu adoro esse jogo! Ele é bem difícil, não vou negar, mas ficar procurando pelos escravos Mudokons me prendeu de uma maneira que eu não imaginava. Recomendo fortemente para jogadores corajosos e dispostos a morrer inúmeras vezes.

many fond memories of watching my dad play this when i was a kid which led to me doing weird alien chants at recess and nobody knowing What Was Wrong With Me

The sequel to Abe's Oddysee, Oddworld: Abe's Exoddus reprises and refines the strengths that made the first game so memorable. The atmosphere is as bleak as ever, but unexpected dark humor is never far away. The puzzles are possibly more imaginative than in the original, and the addition of the Kwiksave feature is a godsend. I do feel like I marginally prefer the first game though, and the reason lies in what they added (and didn't add) here.

Firstly, they added one disc (worth at least 4-5 hours of gameplay), but mostly in the form of fetch quests that don't add anything to the narrative, resulting in a two-disc quest that leans slightly more towards "tedious" than "epic".

There are some new game mechanics on display here. Perhaps fittingly, the most brilliant one is the additional utility of the fart button - farting next to a mudokon will cause them to move away from you and that is a useful tool in areas where your movement is restricted or you can't otherwise make them follow you in more conventional ways. Even better, because (minor spoiler!) the secret ingredient of Soulstorm Brew is mudokon bones and tears, there is enough soul in them for you to take a swig and then possess your own brew-fart. Being able to explore potentially dangerous areas as a disembodied fart cloud adds a nice layer of strategy on top of the previous game, besides being hilarious.

Not all of the added mechanics are quite as well thought out though. Mudokons you run into come with a variety of status ailments, most of which simply add busywork rather than strategy - angry and sad mudokons require that you say sorry to them before they listen to any of your instructions, but the game doesn't seem to explore this mechanic enough to warrant their inclusion. So, too, the inclusion of slurgs which can't harm you but squish loudly when stepped on, alerting other more dangerous creatures to your presence - their role in most puzzles seems to be to force you to wait for them to crawl away rather than force you to think.

The thing I most wish they changed (but they kept completely identical) was the overarching structure of the game. In Oddysee, saving mudokon slaves was optional to progress but essential to getting the good ending, and the game often gave you critical information to saving slaves several hours after it would have been useful. This meant that the typical experience of playing it would have been: get to the end, get the bad ending, start from the beginning with the information you now have and get the good ending. It worked a treat there, but it doesn't make as much sense in Exoddus - instead of being a newly-escaped slave trying to survive in an inhospitable world, you're now a lot less green (at least figuratively) and explicitly on a mission to save as many mudokons as possible. Besides, Exoddus is a significantly longer game so the two-playthrough structure really overstays its welcome.

Ultimately, it's essentially an expansion pack of the original game and that's not a bad thing at all; I thoroughly enjoyed myself and I'm confident fans of the first game would feel the same. Ironically though it comes across just a little bit like a bottle of Soulstorm brew: full of soul, and left me feeling just a bit bloated after.

The criminally overlooked sequel to Oddworld: Abe's Oddysee. While I prefer the stages and story of the original, this one takes the gameplay of the first and polishes it to a mirror sheen. The difficulty is ramped right up but balanced out with the new Quick-save system that alleviates Oddysee's frustrating checkpoint-based saves. The selection of hazards and creatures is greatly expanded and provides all matter of creative and challenging gauntlets. The Magog on the March segments are also the height of the comedy in this series.

Ligeramente peor que el anterior, pero juegazo.

wait follow me wait follow me wait wait follow me follow me

It didn't feel that unique or improved compared to the first game, so I never finished this. Also, I was really bad at its predecessor, too...


A great sequel to a great game. Don't get that often anymore.

Playing Oddworld: Abe's Exoddus recently taught me an important lesson on the value of historical context in videogames. Exoddus was the first Oddworld game I played as a kid, and it fascinated me like no other videogame at the time. The creepy and oppressive industrial setting, the incredible sound design, the beautiful detailed pre rendered backgrounds, and the tense and frightning enemy encounters provided a unique immersive experience that wasn't available on the regular cheeerful and colorful games I was drawn to as a kid.

Eventually I did get around to trying out the first entry in the franchise, Abe's Oddysse, and quickly dropped it due to its lesser user friendly QoL features, like the lack of a quicksave or not being able to control more than one Mudokon at once. For years Exoddus was the game I kept in my mind as the superior game of the two, and it wasn't until very recently when I played both games again from beginning to end when that perception changed.

While Exoddus is the more "enjoyable" of the two, letting you quickave at will and polishing a bunch of mechanics that made Oddysee more frustrating, it doesn't manage to capture the tone, pacing, and atmosphere of the first game as best as it could. While Exoddus is more than eager to introduce a wide variety of new challenges, obstacles, enemies and puzzles, it isn't able to build on the strengths of Oddysee that made it a landmark of cinematic platformers, deciding instead to center its focus on providing a selection of new levels and ideas for the gameplay loop established previously.

Which isn't to say that Exoddus is a bad game. It's not. But the fact that it's described by it's team itself as a "bonus game", does indicate the nature of it's development. Exoddus is very much a "level pack" disguised as a sequel, moving the player from room to room in order to solve the next platforming puzzle, without the level of detail and thought that was put into the first game's presentation and storytelling. There's a vast number of repeated assets and entities that were simply plucked out from the first game in order to expedise the development process. And that's fine.

Exoddus is incredibly fun, pushing the player into solving increasingly more challenging problems that are built on top of simple to understand concepts and mechanics, making one feel very smart for overcoming said challenges. It has a firmer grasp on game design and it is a much more confident puzzle experience than Oddysee. Exoddus is also a much more humorous and cartoony sequel, going so far as to letting you control your own explosive farts, and lending the sequel a sense of levity that distinguishes it from the predecessor's more somber tone.

It's just that Exoddus came after Oddysee. And Oddysee managed to be wholly unique on it's first try, while Exoddus never had the chance to. The things I found to be so captivating and inspiring in Exoddus as a young kid, I now realize exist in Oddysee in a much more cohesive and impactful experience. Cool game tho.