Reviews from

in the past


Eu entrei nesse jogo sem saber nada e esperando algo bobo, curto e simples. COMO EU ESTAVA ERRADO

É disparado um dos melhores jogos que já joguei.

Have you ever seen "The tale of the Princess Kaguya" by Isao Takahata? It's a 2013 animated movie that adapts a classic Japanese tale, to create a movie that is not only graphically and musically masterful, but is able to tell a story that will liegitimally make you cry on multiple occasions.

Why am I comparing this animated movie to Okami, a Capcom game and directed by Bayonetta-creator Hideki Kamiya? Seems like and odd comparison at first.

Well, it's because, while these two pieces of art don't share the same messages and scope, they do share the same "soul".

Okami is an amazing experience, from start to finish.

It's a pleasure for both eyes and ears, with an artstyle and a direction that imakes it compete with the modern technological juggernauts of the videogame industry.

It has a lot of respect for the myths it draws inspiration from, but also twisted it to create a world that feels unique, enduring and incredible to live.

It has a lot of action, customization and exploration, similar to a lot of classic titles like Zelda, but it also includes a lot of messages regarding trust, growth and respect for nature.

I may sound cheesy, but the story of this game made me cry multiple times. The perfect blend of character interactions, music, graphic and expressed emotions led to the creation of one of the best moments that I ever experienced in a videogame.

It doesn't lack flaws. THe beginning of the game can feel slow, espeically on second playthroughs. And the fact that it was designed with the Wii Motion Controls in mind can lead to a bit of jankyness in some sections. But other than that... I find it fantastic.

Play Okami. In my opinion, one of the best games ever created, and my second favorite videogame of all time.

Nunca tive um nintendo então esse foi o meu Zelda, e foi maravilhoso sem comparação tenho memórias inapagáveis, meu top 5 jogos da vida. Se não jogou apenas jogue, confia (ou não, se não gostar nem vem falar pra mim na real).

Such a beautiful and entertaining game. Plenty of content as well. One of the games I always get the urge to come back to.

my first contact with okami was my dad bringing home an illegal copy of the PS2 version, little did he know it was completely in Japanese

and I finished this game, somehow


I've tried perhaps three times since 2006 to play through this mammoth story but end up losing interest towards the last third each time. It's beautiful to look at and traverse, has innovative gameplay and a fantastic soundtrack, but I just can't seem to beat it. There are a lot of textboxes. A LOT. Could have done with far less like other 'art' games such as Ico or Shadow of the Colossus.

Just let us bask in the world and make our own interpretations. I suppose that's not what the developers were after - but I wish, really wish, it had been.

Probably the best 3D "Zelda-like" ever made. Weirdly, I think I prefer the DS-only sequel, the touch screen makes the pen swipes feel much better than the Wii controller can.

Really sad this game didn't get the attention it deserved upon initial release but glad it's getting attention now. Absolutely gorgeous game and really fun to boot.

Okami is a gorgeous game and I can see it why it turned heads back in the day. The unique mechanic of this game is the paintbrush, which doubles as a puzzle solving mechanic and a weapon for combat encounters. This game has wonderful atmosphere and music and the entire world looks like a painting.

From the 15 hours or so that I played, my favourite parts were the boss fights. The regular combat encounters got tiring after a while, especially when I kept accidentially stumbling into them while trying to explore or get from A to B. The combat is very basic, and though you occasionally get new moves to add to your arsenal, after a few encounters you've seen it all.

Where I fell off was the minigames and the sheer amount of time spent reading text boxes and listening to dialogue. The worst part is that the dialogue is incessant gibberish noises. I get that voice acting is expensive, but if you can't give the characters actual voices, I would rather listen to nothing at all and just read text. The noises were incredibly grating and you spend a significant amount of time in dialogue scenes. So much time in fact, that in the end I just found this game too slow to get going.

🕗 Total time played (approx.): 66h
🏆 Completion: 100%

REVIEW:

Okami, a shining star in the sky of the gaming world, gleams with a grace and elegance that is unparalleled. Released in 2006 for the PlayStation 2, this masterpiece has captured the hearts of players worldwide and rightfully secured its place as a timeless classic in the history of video games. With a captivating story, breathtaking visual presentation, and unique gameplay that pushes the boundaries of the medium, Okami is in my opinion undoubtedly one of the greatest games of all time and a triumph of the creative art form of video games.

The story of Okami unfolds in a world threatened by evil forces. As the sun goddess Amaterasu, embodied in the form of a majestic white wolf, players embark on an epic journey to free the land from darkness and save its inhabitants. The story is profound and rich in Japanese mythology and folklore, giving the game a fascinating cultural depth. From the very beginning, one is drawn into a world full of magic, secrets, and unforgettable characters that captivate until the end of the adventure.

What truly sets Okami apart from other games, however, is its visual presentation. Inspired by traditional Japanese ink wash paintings, Okami's graphics are a true feast for the eyes. Each screen is like a living painting, coming to life with vibrant colors, intricate details, and an unparalleled aesthetic. The world of Nippon is a kaleidoscope of beauty and imagination that mesmerizes players and immerses them in a magical reality. Even after all these years, Okami's graphics remain impressive and timeless, showing that art in video games can have a transformative power.

But Okami is not just a visual delight; it is also a masterpiece of gameplay. Players control Amaterasu through an semi-open world full of puzzles, battles, and adventures. With her divine brush, they can wield the power of nature by painting symbols to solve puzzles, defeat enemies, and bring the world around them to life. This unique mechanic gives the game a refreshing originality and challenges players to use their creative skills to overcome obstacles and save the land. The controls are intuitive and fluid, making it easy even for beginners to immerse themselves in the world and feel like true heroes.

Yet what truly makes Okami unforgettable are the small details and intricacies that elevate the game to a true work of art. The music, mainly composed by Masami Ueda, is a masterpiece in itself and contributes significantly to the atmosphere and mood of the game. From epic orchestral pieces to delicate piano melodies, the music perfectly captures the essence of the game and leaves an indelible impression in the minds of players. The characters are equally lovingly crafted, with a depth and personality that make them more than just pixels on a screen. Every NPC encountered has a story to tell and contributes to the vibrant world of Nippon.

Okami is a triumphant masterpiece that pushes the boundaries of what a video game can be. With its captivating story, breathtaking graphics, unique gameplay, and unforgettable music, it sets a new standard for artistic excellence in the video game medium. Even after all these years, Okami remains a timeless classic that captures the hearts and imaginations of players worldwide. Those who have experienced this game will understand why it is considered one of the greatest games of all time and why it is regarded as a true work of art. For me, Okami is not just a video game; it is one of the most important videogames of all time, when it comes to making video games comprehensible to "outsiders" as an art form. This game is an experience that will be cherished forever in my heart.

⭐ Rating: 6/5

EDIT: corrected a mistake on my part regarding the lead music composer, thanks @rebarnd for making me notice

insanely fun game for weebs, everyone should play it at least once

Loses itself in repeated boss fights later on but overall a really spectacular experience.

This is one of the games I played as a teenager that shaped my taste in games for the rest of my life. One of the best Zeldas ever made.

Very beautiful and poetic game, but the gameplay didn't interest me that much

Absolutely beautiful game. One of the few that makes me miss CRTs.

Очень переоценённая игра.

Я увидел в этой игре типичный Зельдоид, причём очень сильно напоминающий мне Сумеречную Принцессу, хотя и вышли они в один год. Очень многое там похожего контента: безлицые враги, которые появляются на определённых мини-аренах, "проклятые" зоны, на которых нужно выполнить квест, чтобы их очистить(В Оками это получше, ведь в Сумеречной Принцессе мы просто собираем бусинки), ну и ещё всякого помаленьку. Ну это так, лирическое отступление.

Моя главная придирка к боевой системе, она до жути скучна и однообразна, гораздо хуже той же Винд Вейкер 2002 года(Да, я буду сравнивать с Зельдой по понятным причинам), где мы можем просто жать 1 кнопку и рисовать на паузе. Вся мерзость рисования на паузе - раздражающая зацикленная музыка и необходимость каждый раз выходить и заходить в эту "мини-игру". Если бы в игре была возможность замедлять время и рисовать кистью в эти моменты, то было бы гораздо лучше. В общем-то да, я наиграл в эту игру около 3-х часов и ничего интересного она мне не показала, т.к сами бои очень казуальные.

Саундтрек тоже очень блёклый, но визуальный стиль довольно неплохой и оригинальный.

Возможно в будущем я опробую эту игру получше и изменю своё мнение

pretty art and wonderful music. also great story

The game never grabbed me like I was expecting. I think we need more games where you control a non-humanoid character but unfortunately this one isn't for me. I can definitely see the appeal though and I will probably play the Wii version to see if that helps with the inaccurate brush mechanic.

Merece um remake que não deixe o estilo de batalhas básicos e enjoativos, E menos diálogo desnecessário porfavor


Uma Joia Fenomenal da capcom

OMG this game was sooo good.
I mean, really good.
Art style itself was already worth the entire experience.

Reminds me of Zelda for its gameplay.

I didn't finish it. I hoped of doing so but when I tried to play it again I saw that my saved file wasn't "saved". I lost my progress and didn't feel like it was worth restarting.

My problems with Okami
The beginning sucks

Can't fast forward through text

Combat is constant but pretty basic and boring

The puzzles are cool though

One of the first games I bought on my Switch. What a timeless, gorgeous masterpiece. The brush mechanic will always have a place in the hearts of many who played Okami. Though it has its pacing issues at times, the narrative takes you deep into its lore and fun-filled adventure.

I love Okami so much, so unique and fun, it suffers from pacing issues from time to time, but the visual presentation and the ambience, THE SOUNDTRACK, the whole experience just keeps it fresh and fun throughout. The brush mechanic being one of the most unique and fun ways to interact with a world that anyone will probably ever see in a video game. Best played on the Switch with motion controls.


Shelved this because I moved to PS4 and haven't look back on the games I haven't finished but it was so, so fun.

MY FAVORITE GAME OF AAAAAAAAAAAAAAAALL TIME

All Clover Studio games are masterpieces in their genre. Every time I play it again it feels like I'm more and more convinced it's just the perfect game for me. It's so unambiguously a PS2 game at it's core, with it's simple yet extremely satisfying combat, the story is just one long excuse to travel all different kinds of places, and of course how hard it leans into it's own art style.

It succeeds in setting a serious tone, presumably to respect the folklore most of the stories in this game are based on. But especially on my last playthrough I was reminded just how funny the game is. And at no point does it feel like these two different tones clash with eachother.

The PS2 version is my favorite, as it gets the closest to that painting look the game is going for, and it includes that amazing credits song that sadly no other version has. Although hilariously you can still listen to it on the Wii version via the sound test. The PS4 version is also fantastic, and probably the version that is easiest to recommend.