Reviews from

in the past


Well...it's an original rhythm game, that's for sure. It's from an era that I haven't experience and cared at the times being a Nintendo fanboy and all. I knew this character mainly thanks to "being a Sony exclusive" and "Robot Chicken".

I know that this isn't the kind of rhythm game you would see on the competitive scene. It's very on the casual side, and it's not necessarily a bad thing. In fact it's what I would rather play.

The gameplay is what doesn't sold me much since it's what I would describe as "learn this incoming line of inputs in a well-rhythm way. Saw it? Ok, do it".

kick punch it's all in the mind,words to live by

As a game there’s not a ton here, but it’s so weird and charming, and there’s really nothing else like it. I’d probably give it a fourth star if it wasn’t for Stage 4 having its timing off.

Loved this game, its short and sweet and has that funky flow


Very wacky but fun at the same time. I will say it is a little bit too easy, (except for Level 4, that one is really unforgiving) still either way, I love this game.

Uhh didn't even really play part of this game we kinda Co-op'd our way through the second half, Screw that Chicken MF

Fun all throughout, though the final stage had an odd part I couldn't time well and had to retry it many times. Other than that, great remaster.

This was fun to go back to but the timing on buttons still baffle me.

How the hell do you make a rhythm game and fuck up the "rhythm?"

The button presses aren't even in time.

This shit is ass.

Really lazy and poorly covered up port of the PSP version of PaRappa the Rapper. The music is fantastic of course though.

The songs are still fun, but boy does the game not hold up otherwise.

literally so wholesome bro joe chin is the mvp

PaRappa is a short and fulfilling little game that is certainly not worth the amount of money it went for at retail nor in today's secondary market (speaking of the PS1 release of course). That being said, just because it's short doesn't mean it's a breeze. Whether you're playing the original or the remaster, most of your playthrough will be spent mastering the timing correctly. It's pretty much essential to your progress. While it sounds frustrating on paper, the game does a good job in every other department from the bouncy rap music to the funnily-designed characters and the colorful aesthetic. Even now it's still a noteworthy rhythm-game to play through.

The best strategy I could find to beat stage 4 is to glance at the line, close my eyes, and do it from memory while also trying to be half-almost-bad.
Fuck that chicken.

Played this for the first time as one of the first things I got on the PS5 a few years back. The more time this game occupies my thoughts the more I love it. Truly a fine wine kind of experience. Featuring almost entirely theoretical mechanics you just have to feel out on your own. Love the emphasis on freestyling over it simply just being about following the strict commands like any average rhythm game. Unfortunately the exact timing is apparently a tad botched in emulation and modern ports. Though knowing how bad it can get while trying to emulate the original, aside from a major difficulty spike in level 4 this remastered version is quite good. And besides, it being slightly busted in level 4 forced me to get really good at freestyling so it works out. Though I'm gonna have to track down a PS1 copy of this game someday to see exactly how it's meant to be.

There's nothing else quite like it. It's only got 6 songs but it's left an impression that lasts a lifetime.

There's a stage where Parappa is about to shit himself and he has to rap battle against all of the previous teachers to cut ahead of the cue at a gas station toilet, yet during the time with the other 3 teachers, the chicken in front never actually went in...

Masterpiece

I was blown away at how well of a remaster this was. normally when a PS1 gets a remake or a remaster it wipes away a lot of that classic 5th gen charm and replaces it with a new sometimes more generic art style, but in the case of this remaster it was able to keep that charm the PaRappa series was known for; while also making the game's inpute delay a lot more tolerable making this remaster one of the best ways to play the first game if you're not into emulation.
The only downsides to this remaster is the 4th stage has this some weird impute problem where it delays your button presses causeing it to be ten times harder then it has any right to be. Still that's just one hiccup in an otherwise fantastic remaster.

IN THE RAIN OR IN THE SNOW
I GOT THE FUNKY FLOW

Un classique des jeux de rythme !

crack crack crack the controller into the wall

WHY IS STAGE 4 SO HARD AND WHY DOES THE STUPID CHICKEN HAVE TO SHIT ON THE COUNTER

Just did a quick lil playthrough of Parappa this afternoon. An extremely mixed bag, I fear. There's a smattering of minor flaws like the cutscenes generally being kinda bad and the lyrics seeming like an afterthought half the time but those are both forgivable because they contribute to the shitty nostalgic Saturday morning cartoon vibes. What's really unforgivable is how nonsensical the note detection in this game is, like in the chicken stage I was only able to get through it by intentionally playing poorly and off the beat because I found that I would get more consistent successes that way than actually playing on beat. It's a shame that they didn't update any of the mechanical scoring stuff under the hood for this remaster because I would adore this game if it actually felt responsive. As it stands, I do still love a lot about this game, the songs are catchy and the vibes are delightful, but it just doesn't function very well.

KICK PUNCH IT'S ALL IN THE MIND

Amo absolutamente tudo nesse jogo e o legado que deixou. A estética, personagens, músicas, tudo perfeito.

Apesar de essa não ser sua melhor versão, ainda diverte bastante, porém a curva de aprendizado é um pouco frustrante. Além disso há bastante input lag, mas com prática fica fácil se acostumar.

Vou platinar em breve.

I gotta believe!




every single day, stress comes in every way

i ain't got no time for nobody


It's so irreverently feverish and silly that I can't help but love it despite its franchise-starting flaws. I imagine I'll love 2 even more assuming it sands down some of the rough edges here and there (and makes the experience longer!)

All this did was fuck up the timing of button presses. The cluck cluck chicken gal is nearly impossible.

Actually worse than the original because of the timing window, some levels almost seem impossible to clear.

PaRappa repeats everything he cannot come up with any new material