Reviews from

in the past


amo os designs dos personas com todo meu coração

This review contains spoilers

The fact that you can punch Philemon at the end of the game was something spoiled to me like a year ago and originally, I didn't get why someone would do that.

I do now

Me parece criminal que Eikichi siendo el personaje más guapo, inteligente, talentoso y perfecto, no solo del juego entero si no DE LA FRANQUICIA, no sea el protagonista.
De ahí en fuera buen juego, Maya es mi novia.

si Persona 3-5 fueran buenos juegos y tuvieran una historia realmente madura en vez de un drama pretencioso. el videojuego:

si no hubiera sido por todo lo referente al gameplay que se siente arcaico y una estúpida dificultad la cual puedes terminar matando a Hittler en hard con la opción de autocombate, le hubiera puesto un 4.5. la historia, los personajes el OST fueron cosas sobresalientas y que ha sido la razon por la cual se ha convertido en mi Persona favorito. ojala Atlus se deje de estupideces y reconozca que Persona no empezó con el 3 y a largo plazo hagan un remake del Inocent Sin usando como base al futuro P6.

por cierto Sabías que en alemania hacen cosas buenas?


Only 3 stars for now because I didn't get very far

poorly aged but it has its moments. would go more in depth but its just kind of a chore to play a lot of the time

I forgot to make a review lol...

Okay, Persona 2 is the best persona? No. It has the best story? Yes? Probably? The ending is pretty good and overall i liked both story and of course the characters were amazing.

The game itself is a very good step foward from the disastrous gameplay from P1, still has some issues for me like i dont like how burocratic the combat is, and the game is without doubt the easiest turn based i ever played. The first half i only used the initial personas and after that their ultimates. Both doing the same amount of damage.

Now to finish Eternal Punishment and complete the persona series for good.

Pega oque tinha de ruim no jogo anterior e conserta, pega tudo que tinha de bom e melhore, isso é Persona 2: Innocent Sin, uma historia maravilhosa cm personagens ainda mais maravilhosos, algumas mecanicas ainda são datadas mas não o suficiente pra não apreciar a obra

more games should just have the final bad guy be hitler

God the combat system in the PS1 version is AWFUL. I will try again on PSP.

interesting plot ruined by the most boring gameplay known to man. read the synopsis and be done with this. eternal punishment is the exact same.

I remember coming into this game expecting a fantastic experience. What I got instead was an incredibly boring game with a semi-interesting story. That being said, I would still recommend playing this game if you are a Persona/SMT fan, because it directly leads to Eternal Punishment, a vastly superior game.

"People only know about themselves through how others perceive them... The existennce of our ego originates in others, we compare ourselves to others, and we are conscious of how our image is perceived when we are among others... That's when we really start to be created, i think that means for every person we meet, we have yet another 'self' formed out of their perceptions"


"However small they may be, reach out your arms and hold on to your dreams. Then, even in the darkest times, the stars will shine above you, making you the master of your own destiny"

Persona 2 is one those works you consume and desperately want someone else to try it because you just need to talk about it, but unfortunately, you can't recommend this to everyone, the gameplay manages to be worse than P1 or even SNES era SMT, the beggining is slow, the combat is slow, the encounter rate is absurd, and to top it off, the game is unbalanced, but after some hours of eating up the shit you think the game is, you are suddenly envolved in the deepest most interesting story you've ever seen in your life, in that moment, Persona 2 brainwashes you to stop caring about the shit he's putting you through gameplay wise, you just wanna see how the story develops, what will be the next crazy shit Atlus wrote for this game, and that's when you realize that you're at the end of this borderline unplayable game, and even worse, you're fucking loving it, i feel bad for people who feel like the story, characters or atmosphere don't make up for the gameplay, because when you're vibing with the game, it's the best thing you ever played.

I want to preface this by saying that I play my games without using Google or any emulator cheats (fast forward / save states / actual cheats) because I feel that by using them, I’m disregarding the game’s design. From my understanding, people use them either because they have limited time to play games or they’re simply impatient and don’t want to deal with archaic design. To both ends, if you truly care about a game and are enjoying your time with it, why rush through it and ignore the pacing of the game? That’s not to say you can’t enjoy a game while fast forwarding and the like, for some it might help them enjoy it more… for me however, it ruins my enjoyment of the product.

I emphasize the above because the contacting system is abhorrent and easily the worst part of this game. I think it worked fine enough in the first game even if it was easily abusable and barebones, but this is just needlessly grindy for absolutely no reason. How it works is each character has 4 unique contact options that you can use to talk to a demon, given that you have 5 characters throughout the game, it easily becomes overwhelming. Depending on the personality of the demon and contact you chose, you will elicit an angry, happy, eager, or scared reaction. The goal is to make them eager so that you can get their arcana’s spell cards, though if you make them happy before doing so, you will get free cards that can be converted into any arcana card type in the velvet room. You can only have 3 happy demons at any given time as the would-be “buff” stays constant throughout the game, unless you make them angry, which is very easy to do. On random occasions, including at the very start of a battle, a demon will start talking to you, except during these sequences you pretty much have to guess what the correct answer is because they ask you questions like “if you were an animal what would you be human dog demon” and on my life I picked every single possible option for multiple demons, and they were all fucking wrong so i think it’s bugged or something. While that’s annoying, I found the fusing system to be fun, assuming I had enough cards to make what I wanted to make. I like the emphasis on spell cards, but I would be lying if I said I preferred this over the modern fusion systems, even though the game is hardly balanced around them.

On the topic of balancing, it’s all over the place. I played the PS1 version which is harder than the PSP remaster according to everyone, and for a good portion of the game all I was doing was getting into random encounters, even boss fights, and just auto battling. To extend on that, the combat system is centered around auto battling. You set your characters moves and press start battle. You can stop the auto battle whenever you want and check the turn order of your party members so you can plan your attacks accordingly, but outside of the final boss I pretty much turned my brain off the entire time, save for a select few instances. I don’t like this system because more than any RPG I’ve ever played, I get little to no reward or satisfaction mainly because I’m not pressing buttons as often. While some might see that fact as a good thing, I see it as mundane and boring. I make it sound bad, but in reality it barely affected me and it’s not like the difficulty is completely nonexistent, it’s there I just found it incredibly easy and manipulable is all. That final boss is some bullshit though. Game goes from being easy for about 15 hours to being extremely tedious and hard for no reason? Boring as hell

THE RUMORS SUCK. The system is there to remind you that the story involves rumors, and it fucking sucks. I don’t like talking to rumor mongerors with the clunky ass text boxes that plague the entire game and just don’t skip properly just to hear that Bimble Fuck Joe is selling his Sweaty Ass Shirt for 3 yen cheaper. Same people who defend this shit are the people who say Drakengard is a masterpiece because the gameplay sucks on purpose or whatever. I’m heavily overblowing it and this was hardly an issue because i did it twice throughout the entire game but it just made me realize how much i hated the textboxes in this game. Going back to that demon happiness shit for a second, if you have 3 contracts (3 happy demons) then the demon you’re currently trying to contact will ask you to replace one of the contracts so that they can be added, and for some god awful reason the developers thought it would be funny to have the dialogue option to appear at the least opportune time so that almost every single time I press the A button to progress the dialogue, the options appear and I annul the wrong contract. Every. Fucking. Time. Even when i'm careful I still somehow fuck it up. Yes, I know, skill issues and many such cases. Shit was made to make me fall asleep im not even going to lie spread a rumor to make my bed more comfortable. Booking the luxury suite at the Innocent Inn™ if it doesn't become a reality (joke donated by @Zotol)

Now that I aired my grievances, I liked the characters! I think they’re easily some of the best and most realistic ones in the series. I loathe how the modern persona games have these uninteresting and almost repetitive characters that for the life of me I just can’t give a single fuck about half the time, and for the first time I actually found myself caring about the issues and problems these characters are facing. They may not be as realized or fleshed out in this game as I would have liked them to be, but they were nonetheless impactful, more so than half of the slop the modern games shoved down my throat and I’m sure they will be even more amazing in the sequel. There's more I could go into and I made the game sound a lot worse than it actually is but the reality is that I'm mincing my words in fear of spoiling people, so it might sound like I'm not complimenting the game enough. The reality is that it does have good qualities but I also don't feel like I'm at a position where I can collect my thoughts and judge the game's story based without having played the sequel, so I won't. It's pretty good though, if not paced strangely at times. It's also incredibly hard to take this game seriously when iykyk is the villain. I'm serious if you don't know shit about this game go play it right now and prepare to have the craziest whiplash ever

I'm not going to lie though that PSP version is probably better because the god awful fan translation for this game gave characters different during different points in the story and I could never tell who was who.. Aside from that, the music was alright. Just alright. Few stand out tracks but I’m not foaming out of the mouth for anything. The PSP soundtrack sounded better from what I heard, and I’m probably going to play the PSP version of Eternal Punishment after my exams.

If you played the PSP versions of Innocent Sin and Eternal Punishment, WITHOUT SPOILING, what does the save transfer do? Is it important or can I just play EP on PSP without it

You will laugh. You will cry. You will wax melancholy about your childhood. Also you get to kill Hitler and everybody's dad. No additional context is necessary.

There's a lot of great things about this game, but the actual gameplay is poor enough that I can't give it more than a 5/10.

I've played all of the 3 modern persona games, and there's a lot here that's great that makes me confused as to why the later games didn't keep them. The demon negotiations in this game are fun, and being able to use your party relationships for them is excellent. I could see a feature like this in a game with a larger cast (like p3-p5) being really interesting and give good incentives to bring a variety of party members. These relationships changing through the story is also a very nice touch. Your party members in this game are all competent, directly involved in the story, have meaningful relationships with each other, and you have regular opportunities to talk to them through the main story.

The story in this game is also good, better than later games in the series, but still not incredible. I enjoyed it, but I don't feel like I have much to say beyond that. I appreciate that this game felt like less of a guilty pleasure since there was less cringy anime shit than later entries, but I did miss some of the dumb jokes sometimes too.

Unfortunately, the actual gameplay of this game is pretty awful. Most of your attacks that aren't fusion spells do pitiful damage, and since there isn't a 1more/knockdown system, combat boils down to spamming the same few spells unless the enemy is immune to them, in which case you run away. I played this with very liberal use of fast forward and yet I still avoided combat when possible - it's that bad. Dungeons are the vast majority of the gameplay here, and while you explore, you'll have an encounter about every 8 seconds. Miserable. There's no persona fusion and recruitment isn't as fun as normal SMT. Instead of just joining you when you successful persuade a demon, they give you cards which you bring to Igor to get a version of them with only one spell, which you need your other party members to carry to make useful. There's no journal, so if you stop playing after finishing a quest and don't play for a couple days, get ready to google what you have to do next.

I like the good in this game, but the bad is bad enough that I can't recommend it to anyone except freaks who like old JRPG's. I would not recommend this to fans of the modern persona series unless they are specifically interested in the history of the series from an "academic" perspective.




This is the most of two minds I feel like I've ever been about a game. I absolutely adore some parts and absolutely loathe others.
Pros: Dear God this story, man. I love this game's story and characters sooo much. I love how crazy and off the wall it gets while still feeling grounded and centered around such a loveable cast of characters. Some parts of the story don't work as well, and it takes a bit to really get going, but once I got about halfway into it I was COMPLETELY hooked. It's excellent. It's pretty consistently engaging and you will fall in love with every single character by the end. The game's rumor system is also very cool, although I was a little let down by how basic the options tended to be.
Cons: Yeah, this gameplay is pretty bad. Battle animations are slow, the menus are slow, getting tarot cards to summon new personas is tedious, the game is pitifully easy so you never feel the need to engage super deeply with anything, the encounter rate is too high, yes, yes. These are all true. You always hear these things about Innocent Sin, but I can't help but wonder how much of these stem more from the PSP version and not the PSX version, since the PSP version is more popular. The game is slow and easy, yes, but it's even slower and easier in the PSP version. I played both versions, starting with this one, and I did actually find some parts a little challenging. It took a bit to get there, yeah, but I did actually die a few times in the PSX version. In comparison, I don't think I even thought anything at all in the PSP version. Maybe I only found it so hard because I had been told it was so easy and didn't think I'd need to try super hard and wasn't properly prepared, but either way the PSX version of this game isn't as easy as people will have you believe. The final boss in particular was amazing and brutally challenging. Either way, the game can be so slow at times that I just started using the emulator's fast forward on basically everything. Battle animations, menuing, cutscenes, even just walking in a straight line across dungeons began to feel slow and tedious after a while. I think I'd find this game 10x more frustrating if I played it on console and couldnt fast forward anything.
Overall: Experiencing the story and characters of this game is a must. To me the cast in this game is on par with Persona 4's cast as some of the most likeable and fleshed out characters in the whole series. The gameplay is pretty mindless and tedious and repetitive though, and I wouldn't blame you if you just watched a playthrough on youtube or something. However, if you played the PSP version and found the gameplay incredibly tedious and dull, I'd encourage you to try this version instead, because while it's still bad, it's nowhere near as bad.

It doesn't have the soundtracks...
It doesn't have the style...
It doesn't have the gameplay...

but it has the best storytelling, fr. If they make a proper remake of this someday, it could become the best Persona.

No special protagonist because yes, no repetitive pacing; story's just linear and follow its plot elegantly. Good character development and solid cast of characters that features good interactions.

Stellar, can't be a 5 star because the gameplay and systems are clunky as all hell but my favorite persona story

This game comes with plenty of caveats that most people would like you to ignore, but they will still exist which just mind keep in mind.

the combat starts deceitfully simply, despite having a more unusual command menu, you learn that all you need to do is set the attacks and leave the auto battle rolling, then you learn gotta get cards to cash personas, then you learn about mutations, all while having the SMT negotiation system and then there's the rumors system which work on a very esoteric way, if you don't pay attention what type of vendors get the rumors, you won't cash out ideally on the right store to sell your gear an-

you get the point, the game itself in terms of mechanics feels so bloated, you just end up turning your brain off and just getting whatever the game gives you for personas to beat it, it also doesn't help with the amount of combat and stuff to grind on it, the game is not fast enough to keep up with it, leading you to resent a little on how slow it is

yet, despite this, the game delivers incredibly well in terms of story, characters, music, themes, aesthetics and sprite work.

its a very heartfelt story, about chasing ideals, dreams and what matters for your life despite feeling so lost without a goal in mind, every story beat is so interconnected with each other to lead up to its themes, which makes it a very unique game to experience.

so much so, i say that despite the caveats, the game is worthy to experience it.

In theory this game is actually pretty solid. The battle system, while very different from modern persona titles, is actually kind of interesting and unique in the way battles play out. I also like how everyone can change personas, and while the way you summon them is different, it feels very straightforward and easy to grasp. The dungeons and the story itself are also pretty solid.

But holy crap does none of that matter when at the end of the day, this is one of the easiest video games I have ever played in my entire life. It feels like you could do the bare minimum in upgrading your equipment and personas, and every boss will still play out like its a very under-leveled random encounter. When the gameplay in an rpg is this mindless, it's practically like a visual novel, but at least visual novels don't play slower than a 104 year old turtle crossing the street.

Everything in this game feels SO slow. Walking around, navigating menus, literally pressing any button on the controller feels like it takes forever, and when you pair this with a very high encounter rate, as well as an extremely long and tedious demon contact system, it feels like you spend so much time doing absolutely nothing.

While I suppose I sort of enjoyed my time with it for what it was, I can't in good faith rate it any higher when the gameplay is this un-interactive and slow.

This is the first Persona game that truly feels like a Persona game. The story is interesting with cool characters. The game's UI isn't the best, but it's much better than that of EP. However, it's still a game from 1999, so it's hard to judge.

a história é praticamente impecavel mas essa gameplay...


i like the dialogue for the most part... gameplay is a bit sluggish but it has potential for a good remake. jun kurosu will see the light of day once more

yeah I don't think I'm coming back to this one. Which is a shame, because it has the strongest start out of any Persona game, with a narrative that gripped me from start until the point I dropped it. But the gameplay is just too much to bear, man...
- crazy downtime in fights, like it needs a loading screen for each encounter???
- insane encounter rate, and I hate using spells to mitigate it
- pointless fusion system, because I steamrolled every boss with my started personas for 11 hours
Idk I might come back to it tho?? bc the narrative is just THAT good, but waaay into the future, if ever.

I will keep at it one day for sure. I prefer the PS1 over the PSP remake for the aesthetics and how fast the menus are there instead. The cast is already much better than basically any other Persona game (maybe debatably with P3, but that one has Yukari that I despise with my whole heart, so idk).

Anyways Eikichi is fun and I love him and no one should dare to bully him.

Where as Persona 1’s gameplay is torture labyrinth, this games gameplay is a snooze fest. It’s basically what every rpg hater thinks rpg gameplay is like. One of the better Megaten stories out there but unfortunately the poor gameplay system it’s surrounded by muddles the experience.