Reviews from

in the past


2-1 - meh
2-2 - ok
2-3 - garbage
2-4 - the best fucking case in the entire series what the fuck

termine Ace Attorney Justice for All!! Igual empece el juego con miedo porque todos lo tratan como el peor de la trilogia pero encontre que todos los casos eran decentes o bueno :D incluso me gusto mucho el caso q todos mean del circo jajaja 8/10

Toisteks heikoin sarjas mut ihan ok vika case et vois olla pahemmin...

O primeiro Ace Attorney foi absurdo de bom, um dos melhores jogos que já joguei na vida e eu pensei que a sequencia seria tão bom quanto mas eu fui olhando pela internet e reparei que MUITA gente deteste o Justice For All então fiquei com a pulga atrás da orelha
Resumindo: Ao longo das minhas horas de jogo posso falar que o Justice For All é tão bom quanto o original, a trilha sonora mudou mas continuo marcante, todos os casos chegam a ser ser surpreendestes e sem falar que o ultimo caso é o melhor de todos porque aquilo..foi digno de um filme, meus amigos
Eu amei o Justice for All e para mim ele é tão bom quanto o primeiro

franziska should have been at the club


This game is a bit of a step down from the first game, the music is worse and most of the cases are weaker than the ones from the first game. But, the final case of the game has to be one of the best ones in the series so far, it had me on the edge of my seat the entire time, I'd say just for the final case its worth going through this game not just because its a sequel but just for that case alone. In short this game is pretty much inferior to the first but its final case makes up for it.

Lowkey the lock gimmick in the investigations was a big headache and i didn't vibe with it but game's so good aside from that.

Turnabout Big Top was one of the worst gaming experience I've ever had but Farewell, My Turnabout makes up for all of it. Miles Edgeworth, I love you.

1. Farewell, My Turnabout
2. Reunion, and Turnabout
3. Turnabout Big Top
4. The Lost Turnabout

Definitely the weakest of the trilogy.

Justice for All como sequência traz mecânicas que melhoram a narrativa de investigação, como apresentar perfis dos personagens, deixando separado das evidências, deixando bem menos complicado apresentação de alguns fatos nos casos e psy lockers que deixam a seção de investigação mais envolvente e instigante.

Em relação a história, maioria dos casos tem uma história mais fraca que anterior, talvez ainda com problema de ritmo durante as investigações que pode deixar um tanto chato,porém ultimo além de ser possivelmente o melhor caso entre os dois, a narrativa do jogo ainda trás um desenvolvimento muito bom pra todos personagens, principalmente pro protagonista.

Achei esse inferior ao primeiro. O primeiro caso é só um tutorial, mas gostei de colocarem que o Phoenix estaca sofrendo de amnésia pra justificar o por que ele não saber como o tribunal funciona.

O segundo caso é muito interessante, apesar de algumas coisas serem previsíveis.

O terceiro caso eu realmente não gostei. Ele começa bem, mas eu simplesmente achei a solução dele extremamente viajada.

Agora, o quarto caso encerra o jogo de uma forma perfeita. Foi o melhor caso da série até agora pra mim e há momentos que conseguem te passar tensão.

Acho que ele tem os mesmos defeitos que o primeiro, com a diferença que o enredo de alguns casos não são tão bons assim. E o defeito de não ter uma tradução pra português dificulta ainda mais a experiência (eu joguei ele na coletânea de Xbox Séries).

PW:AA:JFA repete os mesmos defeitos do seu antecessor e peca um pouco na história, mas se você gostou do primeira e gosta de histórias de investigação, tenho certeza que esse jogo pode te agradar.

Wow! This game is way better than I remember it being, and also, I... I... I like Turnabout Big Top...

last case is actual peak storytelling in video game history. would be 5 stars if it wasnt for the shite middle cases

The world if Turnabout Big Top didn't exist >>>

This review contains spoilers

Phoenix Wright Ace Attorney Justice for all is a pretty interesting title to talk about, the “black sheep” of the trilogy as it were, the game at large has a really interesting general consensus, where most folks would agree that while the majority of the game isn’t good, the final case is one of the series’ absolute finest, and makes the whole thing worth going through just to get to that point. I feel that that viewpoint does a lot of JFA a bit of a disservice, though admittedly I do have some somewhat spicy takes about this one. There’s some general gameplay improvements here like being able to present character profiles as evidence and having a more flexible health system, but the main new addition here is the Psyche Locks, which I’m a tad conflicted on, while they do make investigation segments more interesting, their actual in-universe presence is pretty contrived and annoyingly glanced upon, like Phoenix is basically given a magical lie detector, but not only does it not work in court for reasons literally never touched on, but Wright doesn’t just have the bright idea to go up to everyone and ask whether they’re the culprit or not, know I know that sounds silly, but the game literally establishes in case 4 that Phoenix is ALLOWED to use it that way, it just never happens for the sake of the story, which kinda bothers me a lot, but overall it’s whatever, I can suspend my suspension of disbelief.

As for some more hot takes, I actually really like the soundtrack here and prefer it to that of the first game’s even, the OST isn’t quite as catchy and doesn’t have as many “banger” tracks per-se, but it makes up for it with some truly gut-wrenching emotional and dramatic pieces, from Announce the Truth to core to the credits theme and to ALL the Reminiscence themes-GOD these Reminiscence fucking HIT. The first game had some good emotional pisces, but the stuff in JFA just genuinely gets to my heart, and I can’t get enough of it.

On to the cases though! The Lost Turnabout kinda faces a dilemma where it needs to explain the game’s mechanics in case the player hasn’t picked up the first game yet, but that wouldn’t make much sense in-universe seeing as Wright already knows how to lawyer, so the solution is was using a somewhat generic amnesia plot line giving the characters an excuse to go over everything again. Yeah it’s kinda annoying, but it doesn’t really bother me too much. I know some people who HATE this case, like consider it the literal worst in the series even, but honestly I don’t really get that, like yeah it’s really simple and the tutorial stuff is annoying, but the characters are mostly pretty fun, and there’s some fun contradictions, really I think it’s mostly just inoffensive, and being a tutorial case I don’t think there’s really much reason to get too up in arms about it.

Reunion and Turnabout is an interesting one, cause honestly I’m not even sure what the general consensus on it even is, like It’s considered the second best case in the game by most, but at the same time people still push the narrative that everything pre case 4 is pretty bad, and when it comes to this case, I honestly don’t really see it. It relies a lot on the supernatural aspects of the series which I don’t enjoy much, but it subverts your expectations and ends up being a really clever murder plan using no channeling whatsoever. It seems hopeless at first, but is really satisfying to nail down. It introduces us to series staple characters like Pearl Fey and Franziska Von Karma, both of which I personally find to be really enjoyable, and the culprit here is a definite highlight, Ini Miney isn’t the series’ first “tragic villain”, that title goes to Yanni Yogi, but I think she’s the first one I ended up actually feeling really bad for, she has a really unique tragic backstory, and it does a similar thing to turnabout Samurai where it’s not completely clear whether the victim Turner Grey actually drugged her or not, you get why she’d want to kill him, but like it’s still fucked up and tragic. Honestly I think my biggest issue here is that I don’t like Maya needing to be the defendant again, this on top of her being kidnapped in case 4 is really frustrating, she’s a fun character and has great synergy with wright, but she spends most of the game being a damsel in distress which is just really disappointing, making the only full case in the game where she gets to really shine is…

Turnabout Big Top, from the very early days of the Ace Attorney fandom, this case was the very commonly agreed upon “worst case in the series”, and through all the changes in opinion this freaking fandom has gone through over the years, this title has impressively remained pretty intact, people REALLY don’t like this one, and alright… I’d like to make clear that I do get why people hate this one. The subplot with a bunch of the characters wanting to marry a 16 year old is bad and creepy, some of the characters can be kinda annoying, and there are some pretty ridiculous leaps in logic. All of that is true, yes, but here’s my take on it, this is one of the most subversive cases in the original trilogy in a lot of ways, and I think the general circus setting makes the tragedy here really fascinating. Firstly the defendant Max Galactica is barely even likable, which is kind of a series first, the dude is a total self loving jerk, with the quote on quote “nice humble guy” here being, of all people, the culprit. The entire circus gang here is really interesting to see in this time of crisis, the headmaster loved by everyone has passed away, but most of the crew seems not all too bothered, and I feel the game uses this to display the way many try and cope with grief, from Moe trying to just laugh it off and hide his depression, to Regina dismissing the notion entirely. By the end the circus crew is forced to accept everything that’s happened, including that one of their own is responsible, and Phoenix’s take down of him is raw and unfiltered, a depressing reality check for everyone involved. It was an extremely bold choice to make the culprit literally disabled, and while Acro’s want to murder a kid, but here’s the thing, Acro is a disabled man literally doomed to the circus for the rest of his life, him existence being made into an endless comedy being stuck only knowing these annoying over the top clowns, I honestly think it’s reasonable that he’s somewhat go insane, regardless of how good he hides it. The tragedy here isn’t quite as compelling as the one from case 2, but dammit this shit is still really heartbreaking, at the end the circus crew is forced to face the brutal reality of everything that’s happened, but come to know that they have each other, and can move forward to a brighter tomorrow.

But finally, we’ve got the big one, Farewell, my Turnabout. In all honesty, I don’t really have much to say about this case that hasn’t already been repeated by many others over the years, but needless to say, yeah this shit’s amazing. I feel like most people coming into this series had a feeling that they were gonna play the “guilty defendant” card at SOME point, and DAMN did they play this card well. Matt Engarde is such a great villain, he’s a complete contrast to the culprits of cases 2 and 3, just being this insanely evil celebrity hiding his facade behind the mask of an oblivious airhead. The whole dynamic between him, Juan Corrida, and Adrian Andrews is so compelling and provides a fascinating critique of celebrity culture, with them being prived upon for pretty much their whole lives, leading to Matt and Juan slowly becoming hyper-obsessed rivals getting to the point of driving their former loved ones to suicide, all just for the ability to get back at one another, to be more beloved and more popular, it’s an exaggerated display of the most disgusting areas of celebrity culture that’s fascinating to see broken down here. One of my favorite details the game never really touches upon is that the woman driven to suicide by Matt and Juan’s rivalry, Celeste Inpax, was long assumed to have left a suicide note due to remains of ink on her corpses’ finger, but near the cases end it’s revealed that there never end was a suicide note, meaning that after Juan found her hanged body, he literally dipped her fingers in ink so that the public would assume that a note was left, all JUST so that he could get back at Engrade, absolutely depraved… Andrews then is the one left with bearing the consequences of the two’s maddening hate, and her character is arguably one of the most complex in the series, she’s heavily implied to be somewhat mentally ill with needing to always be heavily dependent on someone, along with being a survivor of a failed suicide, she’s not entierly “inocent” what with being the one to further frame the crime on Engarde, but still goddamn throughout this case her worst fears and anxieties are constantly being brought to the forefront, and it is truly saddening to see. Cases like these serve as an example for the main conceit of Justice for All, why the legal system NEEDS prosecutors. For most of the first games, prosecutors were portrayed pretty heavily as the “bad guys” with Edgeworth kinda being the face of them for Wright. And while Wright was the one to teach Edgeworth his wrongs back then, in JFA, after coming back from his self discovery and finding his reason to live, Edgeworth comes back, and manages to show wright the true meaning of the courts, it’s not just about needing to trust in a client, or get a client found guilty, it’s about both sides coming together to find the truth. Without a prosecutor, there would be nothing stopping Wright from just accusing Andrews and leaving it at that, but Edgeworth, despite giving Andrews some choice words and quite a hard time, was ultimately there to defend her, only when the shields and the swords are crossed, is when the light can be made bare to see. It is through Franziska Von Karma’s warped views that Edgeworth is able to confront his past, while Franziska is obsessed with victory and being perfect, Edgeworth has come to realize that you shouldn’t be perfect, that’s not what makes you a good prosecutor, a good human. It’s all about coming together, and using everyone’s opposed viewpoints and perspectives, that is the only way for the courts to prosper… And GOD there’s so much other great stuff I haven’t even gotten to yet, like how great Gumshoe is here as an ally to Wright, or how cool Shelly the killer is as a terrifying presence, with the final choice with him being so powerful, possibly leading to that absolutely GUT WRENCHING bad ending that never fails to hit me in the feels, but I feel like I’ve said most of what I needed to, Farewell, My Turnabout is just as good, if not even BETTER than most make it out to be, and even if the rest of JFA really WAS garbage, it STILL would’ve made going through the whole thing 100% worth it.

I know that I’ve kinda neglected to go over and dwell on a lot of JFA’s shortcomings, but honestly, I just really love this game at the end of the day, and I feel that despite everything, it makes for a fantastic followup that helped fully define with the series is, with deeper, more complex plots and characters that I still find myself thinking about to this day. Honestly, the fact that this game was somehow fully written by 1 person over the course of only FOUR MONTHS is insane, even if you hate JFA, you can’t deny that for the amount of time given, this script absolutely hit it out of the park, a true testament to the sheer power of love, dedication, and a WHOLE lot of alcohol.

Really wish half the cases weren't bad. Last case is a true masterpiece though, maybe my favorite in the series. Besides the obvious 3-5, of course.

After having played the first one, needless to say I was very excited to play this game. It's not...as good? But it's still pretty good.

It's pretty much the same gameplay formula, with a new game mechanic in the form of the psyche-locks. The music is still good, the writing is still solid.....for the most part.

I still love these characters and seeing them evolve. Pearl kinda reminds me of my youngest sister and Franziska is...I need someone like Franziska in my life.

The one thing that makes this game slightly worse is the inconsistency. When this game is good, it is REALLY GOOD....But when it's bad? Eh...

Yeah, the third case sucks kinda hard, and the way everything went down is just way too convenient and dumb, even for Ace Attorney standards. That and I think the tutorial case is a bit weak in this one compared to the first game.

With that said, I think this game is woth playing for the second and SPECIFICALLY the last case alone. The second case has insane repercussions in both this and the third game, and the last case will grab you by the balls and never let go. I mean this in the best possible way.

It's worth playing at least once, definitely don't skip this one.

The third case, Turnabout Big Top, is so notoriously bad that it drags the quality of the rest of the game down with it. It's a shame because the final case is one of the series' best.

My go to bed game for a while. My issue with these games has been coming up with the solution but not knowing how the game wants me to get there. Kind of wish there was an "i get it" or "what do you want from me?" button instead of gamefaqs etc.

introduces a lot of neat things to the series but gets carried hard by the last case and is easily the weakest of the trilogy

No es tan bueno que el primer juego de la saga, me pareció aburrido en ciertos casos. Pero dentro de todo, muy buena secuela. Solo me falta el tercero para completar la trilogía y ya ir por los Layton.
Está entrega en cierta parte tiene más cantidad de puzzle que el primero (o eso me pareció a mi). Estuve MUCHO rato intentando resolver casos. Además añadiéndole que no jugaba seguido, volvía a jugar cada 3 o 4 días después de haber jugado.
El tercero siento que posiblemente sea mejor, espero que sea así.

Franziska von Karma, my beloved

Talvez se queda corto ante al anterior un tantito, pero el ultimo caso es muy chingon

This review contains spoilers

What an insane drop off in quality from the first game. The only improvement from the first game imo is being able to present profiles to people/as evidence (I really like that one) The spirit channeling thing just doesn't do it for me. I thought it was pretty tastefully used in the first game, although I still wasn't a big fan of it, but this game just abuses it. The whole psych-locks thing removes the mystery from the game when you can immediately tell if someone is lying or not, I don't think the concept of presenting evidence to someone to try and pry information out of them is bad, I just wish they left it at that instead of telling you when someone is lying.

I really don't like Pearls character, she is not written like an 8 year old at all but they will occasionally have her say stuff like "whats an con-puter" and have her cry and stuff like she wasn't just having a nuanced conversation about case details. And I do not like how she gets to be on the defense stand like why do they let her up there? Maya being up there makes sense cause she is Nick's partner but like, Pearls is 8 and obviously not employed by Nick so why tf is she up there? I know that for the most part she is in "Mia's form" or whatever but that's also stupid cuz Mia is back from the dead and no one gaf. And at one point Pearls is on the defense stand and THEN TURNS INTO MIA like wtf lololol this shit is so dumb to me, no one in the court room even said anything like a 3ft tall 8 year old didn't just turn into a 27 year old in the middle of the courtroom like WHAT.
Some of the cases really just suck ass, case 1 is pretty much just a tutorial so who cares. Case 2 is just too unbelievable for me that that actually happened I know that the first game really pushes your suspension of disbelief to its limits but this one just goes too far i'm sorry, it also pisses me off because it doesn't even get fully resolved (It may in the next game). Case 3...... is just kinda bad like I wasn't invested at all, the characters are all terrible or uninteresting imo. Case 4 is actually pretty good, but my issues with Pearls and the spirit stuff apply here so I can't say this case is truly great.

Very disappointed with this game and I really (really) hope the next one is better. (I've heard that it is.)
Some of the cases really just suck ass, case 1 is pretty much just a tutorial so who cares. Case 2 is just too unbelievable for me that that actually happened I know that the first game really pushes your suspension of disbelief to its limits but this one just goes too far i'm sorry, it also pisses me off because it doesn't even get fully resolved (It may in the next game). Case 3...... is just kinda bad like I wasn't invested at all, the characters are all terrible or uninteresting imo. Case 4 is actually pretty good, but my issues with Pearls and the spirit stuff apply here so I can't say this case is truly great.

Very disappointed with this game and I really (really) hope the next one is better. (I've heard that it is.)


the last case is absolutely phenomenal, but when the rest of the game kinda sucks its just bleh

El ultimo caso de este juego es historia de de los videojuegos, simplemente peak

I actually think I slightly prefer this to the first game. Yeah the third case is really bad but half the runtime is made up of the 4th case which is the best case in the original trilogy. The 2nd case is also pretty good and the first case, while not amazing, is overhated imo.

A little on the iffy side with quality but saved by the last case