Reviews from

in the past


I can see why this wasn't published: It's more of the same. I'm shocked that it has barely 2nd gen Pokémon cards, if not almost not at all.

Enjoyable but not enough new content to justify its existence. I can see why it was never localized.

Game Review - originally written by Spinner 8

From the little I've played of this game, it plays exactly like the first Pokemon Trading Card Game. I can only assume that this one has Pokemon from Gold and Silver, and that it wasn't released here because Pokemon isn't popular anymore, or something. And people say Pokemon's only popular in America!

Another jaunty little trading card game-meets mini RPG, which has become something of a joy for me lately. This one is so much broader, deeper, and more complex than the original that I would almost say that it obviates the need to play the earlier entry. I wouldn't quite go that far, however. Pokemon Card GB2 operates in the 'same-but-more' school of sequeldom, and I would wager during development it was assumed that the player had already completed the original. Because of that, the tutorialization is a bit blander, and the opening act is a bit messier and less straightforward than the original. Still, the deckbuilding restrictions and ruleset tweaks introduced in the game's second half, coupled with the larger card pool, make this game a ton of fun both for those who compleded the original and want more and for folks who are simply curious about this specific era of a now-venerable tcg.

Definitely much better than the first (which I dropped after a few hours), big part of it being the actual tcg being a lot more fun with some of the later sets being added, although that era still had some bs rng and annoying status effect. It also does a lot more with the deck building by constantly asking you to switch up your deck to play around changing rules from fight to fight, and just overall gives you a lot more cards.
Pretty solid game overall, but more recent adventure card game definitely did things better (mostly thinking about ygo stuff since pokemon tcg hasn't had anything since)


Alright let's get the most important bit out of the way. The base set TCG is DOGSHIT. And I'm not playing this up for comedy or anything, it is SO bad. Way, way, WAY too many cards have coinflip attacks that amount to "if heads your opponent can't play the game", a very clear lack of balance even to a fairly casual player, the list goes on and on. Yet I'm coming in here giving the game a really high rating, so what gives?

Well, despite being given the absolute worst lot in life - being a promotional game for such a horrible TCG - this game absolutely KILLS it. Despite admittedly having a fair few problems, barely any of them feel like they're the entire fault of the game and might not really be problems at all if not being held at the whims of base set. It exudes nothing but charm and passion in absolutely every aspect, and is even quite fun to play most of the time!

The gameplay loop is pretty similar to the original, but after clearing enough of your home island, you get to head off to GR Island, which is the real meat of the game. Over here, most of the duelists throw in their own extra rules to change the game up a bit. A lot of the standard ones are simple ones that just force you to change up your deck, but the leaders have rules that play to their advantage more explicitly - one particular example I remember is a rule that causes the energy of defeated cards to go back into your hands instead of getting discarded, and their deck has a lot of energy removals to try to keep you starved while holding an endless amount of their own. It plays with a lot of ideas and it's a really cool concept in itself, though being forced to swap your deck around can be a bit annoying when you don't have any particularly exciting cards of that type to build around.

As well as Base Set, this game introduces the Team Rocket and Vending sets as well. It's definitely a marked improvement over the original because even though there's still a huge saturation of RNG-centred cards, lots of the new cards have really cute mechanics to build around. Even though I played through a lot of the game with a decently-built Do The Wave deck, I had a lot of fun messing around with lots of the Dark cards in particular since those ones really embody the weird batshit creativity of these earlier competitive games. Despite there being cards and archetypes that are clearly better than others, the game is never hard enough to where it feels like it necessitates a strong meta deck. You can go wild experimenting with the weird stuff, and as long as your decks have a strong enough backbone you can get away with all sorts of dumb funny decks. It's kind of a goldmine for messing around with weird bullshit, much more than the original, and I think that's a big part of what made thhis game so compelling to me. That said, you still are limited by which cards you get from booster packs (the game does try to add a way to reliably get certain cards, but it's a bit arcane and doesn't seem all that helpful), and while I like it for the sense of progression and not being able to just meta deck right at the start, it can get a bit stifling when you don't quite have the cards you need to make something work.

The charm of this game is what really elevates it, though. The original already went WAY harder than it had any right to be with its super detailed and accurate card art recreations and absolutely crazy soundtrack. While this game reuses pretty much all the original's assets, they used that to go to TOWN on all the new details in this one. Entire new soundtrack on top of the old one, with way more attention put into the overworld tracks? Yep! Ability to change the skin of your coin, with every boss using a different, unlockable, coin of their own? Sure, why not? Even more detail put into the character designs, with all the trainers getting happy and sad portraits to react to the game state? Of course! Unexpectedly charming writing and some cute overworld cutscenes? Hell yeah!

I hold so much love for this game, despite being based on the worst game known to mankind and despite the few little quirks of its own. Even though I've written so much, I feel like I can't really express just how passionate I am about it. But it's a little bittersweet, you know? There would have been so much potential for a TCG3 based on a better, more modern version of the game. But as long as they have their outlet in PTCGO that they can monetise the shit out of, there's no reason for another one of them to exist. So close to perfection, but it'll never have its chance to get there.

ACABA EN UN TO BE CONTINUED DONDE ESTÁ POKEMON TCG 3 GAME FREAK

Almost like a standalone expansion for the first game. The only differences are a new campaign, almost double the cards and an entire new map. There are also a few new music tracks and the AI is notoriously better.
Opponents will now often require the player to meet certain deck requirements before facing them or add their own special rules which is a nice addition most of the time because in the first entry you had to go out of your way not to run a meta deck. Now at least there's some variation.
The saddest aspect about this title is that its been 21 years since its release at the time of this review, and yet it remains the best singleplayer Pokemon TCG video game in English.

A sequel/enhanced version of the original Pokémon TCG for Game Boy, this game features largely the same pool of cards as the first (with the addition of the Team Rocket set) but does have a full new story that mostly takes place on a different island and revolves around the titular Team Great Rocket.

Sadly, if you were expecting any inspiration from the Team Rocket in other Pokémon games/media (like I was), you won't find it here, as Team GR is primarily comprised of a bunch of masked weirdos and loosely affiliated card players that lacks much of an identity. What they do offer, however, are a bunch of unique rulesets for their matches, which range from quaint (eliminating weakness, resistance, or retreat costs) to downright annoying (have X amount of a certain Pokémon in your deck). This can be mostly harmless if you get lucky with your booster draws, but if you're not (like me!), have fun searching around for players who reward the right booster packs for beating them so you can grind to advance.

Beyond that, it's just more Pokémon Trading Card Game. If you played the first one at all, you know what to expect here, and the fan translation is solid so you won't have any problem seeking this one out if you're curious about this Japanese-only release.

Final note: You CANNOT convince me the CPU doesn't cheat in this game. Fucking bullshit ass cheaters. All of them.

Played a fan translation.

TCG video games are weird. I think I like them because I can amass a giant collection of cards without having to buy booster packs IRL, but the satisfaction of "owning" a digital collection is short-lived. By the end of the game, I had over 15 copies of dozens of cards. What do I do with them?! I can't trade them in for anything. The collection just grows larger and larger, while I realize how meaningless it is.

Anyhow, this game made me feel weird, but I definitely still beat it.

Would rate 5 but loses a star because trying to get specific random card pulls to finish the game is BS

This sequel improves on everything the first game offered. More cardsets, more rulesets in boss battles, a better casino, a whole new world to explore (the old world is still there as well), you can fight team rocket (kind of). An endvillain and even a whole bunch of postgame masters to defeat. A must play if you liked the first game!

Packed with a whole lot more cool content than its predecessor, but falls juuuuust short of my hopes. I wound up having to make a "trash" deck just to fight all the Team GR people who had restrictions on what cards you could use, which got annoying pretty fast. Still, it's a fun time as long as you don't try to binge it. I managed to make a neat lil' deck with some of my favorite gen 1 mons (though I really wish more gen 2 ones had made it in outside of the few promos...), and that was a lot of fun to use. It doesn't 100% invalidate the original, but it definitely feels like a much more expanded version of it at times rather than a proper sequel. In any case, it still has the awesome soundtrack and nice bright visuals you'd expect from this little miniseries, and the deckbuilding variety for the various NPCs is impressive. Definitely a step up in terms of people actually trying to cover their main type's weaknesses, which was something totally missing in the first game.

This title's definitely worth checking out if you liked the first one or if you had a passing interest in these two games in general but you weren't sure where to start. It's a lot of fun! I'd imagine real-life Pokémon TCG players who are curious about its history would get a kick out of this one, too. Hell, even people who just like the mainline Pokémon games might enjoy this since it's got a lot of the vibes of gens 1 and 2 and isn't too complicated of a card game to learn off the bat. Really, this game has a pretty wide appeal... which makes it all the more sad that it was never localized.

This game is awesome and much better than the original "Pokémon Trading Card Game" for Game Boy. It contains the Team Rocket expansion, plus a whole slew of Japan-only cards and promo cards. The gameplay is better too, and the game forces you to battle under certain rules to mix things up and also to ensure that you'll have to use more than one deck to win.

- Jugado con un parche al Ingles

Mucho mejor que el primer juego , doble de cartas , doble de modos para jugar, personajes , zonas nuevas y nuevas reglas para jugar los duelos.

Es como el Oro y Plata de su época. Pero teniendo todas las expansiones de la primera generación. ( no hay de la segunda cartas)

Una pena que nunca lo localizaran porque vale la pena.

Played a fan-made English patch.

Content-wise, this is pretty much the Gold and Silver equivalent to the original Pokemon TCG game. It's awesome until it isn't: whereas the first game really leaned into the gameplay loop of refining your perfect multi-purpose deck(s) through randomized booster pack drops, most battles in this game require you to handcraft a brand new deck each time to fulfill certain up front requirements unique to that encounter. That starts off fun, like decks that force you to use a single energy type, but the later requirements that require grinding to get 4 specific base Pokemon cards to build your entire deck around just suck - almost to the point of preventing me from finishing the game. Before the final series of battles, I spent 15+ minutes save scumming to reroll a booster pack drop in hopes of getting a Dragonair just so that the Dragonite I was being forced to use wouldn't be total dead weight in my deck. That's unfortunately just not my idea of fun!

All of that ends up making this game strangely less replayable too, since you'll probably end up abusing the same tactics for each weird deck requirement. You don't even get to pick your starter deck in this game, so the first game has more variety right out of the gate! I can't fully recommend it like I could with the original, but the "Dark" Pokemon cards are super fun to play with and can lead to some real bonkers synergies.

I will say though, the president of an evil company who decides to flood the market with obscenely imbalanced homebrew cards in an attempt to specifically screw over the collectors of Pokemon cards because they don't understand the concept of "fun" outside the context of card battling and generally look down on collectors as "hoarders" of powerful cards is a pretty funny storyline...

Favorite deck drivers: Wigglytuff x1, Dark Clefable x1, Dark Dragonair x3, Dark Dragonite x1, Mewtwo x1

16/16 Event Coins, 443/443 Cards via save scumming and AR codes.

'Pokémon TCG2' es básicamente el "Tears of the Kingdom" de estos spin-offs: el doble de grande, doble de cartas, doble de rivales a batir, y el doble de largo aproximadamente para completar.

Sin embargo, al hacer las dimensiones del juego más grandes no se ha olvidado de ir aportando nuevas mecánicas sobre la marcha, y de hacer la aventura más emocionante. Durante la primera fase, en vez de vencer a los 8 líderes de gimnasio, esta vez tenemos que ayudarles a echar al Team Great Rocket (que no es el Team Rocket en sí. No lo digo yo, lo dice Game Freak) de su terreno y recuperar las cartas que han robado. Los personajes que ya conoces del primer juego ganan un matiz de personalidad, tienen confianza en tus habilidades, te dan consejos para superar las triquiñuelas que emplean los esbirros del Team GR. Ronald, tu odioso rival en el primer juego, trabaja como espía para enviarte por correo los secretos del enemigo, qué cartas emblema utilizan para prepararte a conciencia y contrarrestarlas. La estructura abierta del primer juego se mantiene en esta primera parte, de modo que la progresión es definida por tu deck-building y tus habilidades (y suerte) en el tablero de juego. Tienes todo el tiempo del mundo para construir el mazo que quieras.

Una vez has despachado a los 4 esbirros del mapa, tendrá lugar la segunda fase del juego tras viajar a la isla del Team GR. Esta parte es mucho más lineal y desafiante, ya que habitualmente obliga a modificar el mazo para cumplir reglas especiales que cada Great Rocket exige para batirse en duelo. Y como resultado dan enfrentamientos más vibrantes y diferentes que todo lo que has visto hasta el momento; la gran variedad de cartas (y la introducción de cartas Dark con efectos especiales) contribuyen mucho a ello.

Junto con la aparición de un salón de juego, herramientas para elaborar mazos avanzados, y otros eventos secundarios, la aventura de TCG2 se sabe muy completa y exprime a la perfección las capacidades del juego de cartas que tan bien supo trasladar la primera entrega. Es un paso monumental hacia delante y una muestra de cómo pueden exprimirse las capacidades de GB Color. Es una lástima que Nintendo y The Pokémon Company abandonasen esta serie de spin-offs en pos de tener una plataforma online para duelos directos que nunca ha funcionado demasiado bien (ni sustituye una aventura single-player como tal). Tienen una gran deuda pendiente al respecto.

'Pokémon TCG2' lo tiene todo. Sería perfecto si no estuviese convencido de que la IA hace trampas cuando saca cara o cruz...

I'm still playing this, but it's currently a huge improvement over the last game. The story is only slightly better than its bare-bones predecessor, but the amount of cards and content has doubled. You start out without being able to choose your deck this time, but you can quickly change it up as the game will feed you a few decks of different types as you progress through the beginning.

This never made it over to the West because the Gameboy Advance was going to be in full swing by the time it could have been localized, but a dedicated fan has released a translation patch.

Until about two weeks ago I didn't even know this game existed.

I played a lot of the first game on my Game Boy Pocket and after my recent Nuzlocke run I fancied something else Pokémon that I knew wasn't as long or intense.

One google rabbit hole later and I discover that actually Japan got a sequel but it never made it outside of there, I think to myself "I might be able to play it untranslated, I'll give it a go" and thank my lucky stars I didn't have to.

It's a real shame this never did make it out of Japan officially because overall it's really quite good and a much better package than the first.
You have a much vaster pool of cards, the AI and/or the opponents decks seem much more competitive and there's twice as many locations and more than twice as many opponents to face.

What starts as a smart sequel reusing many many assets ends up becoming so much more.
The addition opponents who require you to fulfil certain deck requirements also means you're much more likely to experiment and this along with some additional rules with other opponents means there is a lot more variation.

The card game itself is unfortunately not the best, whilst I won't review the current state of that TCG I will say that it has all the problems from today plus a ton more from being a game in it's first years.
Things like coin flips, which there are a lot of, make games feel too based in variance and can cause frustration when the inevitable is being delayed.
A tip I would give is save often, because unlike a real game of cards you cannot scoop if you can see the writing on the wall (and nor will the opponent) and this can turn a fun session into a tiresome chore.

If like me though, you like Pokémon and you like card games - together or separately I'd encourage you to give it a shot.
It's got some great to terrible art but it's all so joyous.
It just makes me hope that maybe one day a third game will appear on the Switch for us all to enjoy.

I hate the pokemon card game, and this is not any better. Coin flips are broken. The whole card game is broken. But I got GotM eternal with this stupid game, so it will live forever in my memory.

I'M SOOOO GLAD THEY TRANSLATED THIS!! Why didn't they send this to the West? Who knows 🤷

One of the best games ever produced for the GBC.

It is good but like needlessly annoying in places.

Game is better than the first because it hates scalping and hoarding cards. I agree video game. 10/10.

Much longer game and I enjoyed the challenges (some were a little frustrating). All in all, had fun!


Amazing how relevant to today a villain who's motive is that he hates people hoarding cards and actually wants people to play the trading card game turned out to be. And this game was made 20 years ago.

It adds one more set to the game and if you want to play me sorry but I require 4 ekans in your deck I won't play you otherwise. The other conditions are fine but those are just frustrating padding.

But hey, I can be a cute girl in this game!

While the expanded cardpool is awesome I think the extra game clauses in the second half of the game reach borderline ridiculous and cause many battles to boil down to lucky draws and RNG, which is already a large part of the TCG experience but now even moreso. Still a great time and a worthwhile companion to the OG but it gets kinda draining by the end.