Ich hatte vor Ratchet & Clank Rift Apart kein anderes R&C Spiel gespielt. Nur war ich vor einigen Monaten bei einem Kollegen, wovon ein anderer Kollege das Spiel kurz (2h) angespielt und ich mir gedacht hatte "jo, probierst es mal."
Die Welten waren für die Story, die sie boten, immer recht gut gehalten, Collectables waren bis auf eine Welt recht einfach und spaßig zu finden, Charaktere echt top geschrieben und die Story hat mich schon gude ins Spiel reingezogen.
Das Waffensystem find ich top, Upgrades hat man auch deutlich gespürt, nur das Aufleveln verschiedener Waffen dauert echt EWIG + die Munition dafür zu finden war dann auch eher semi.
Die Welten waren für die Story, die sie boten, immer recht gut gehalten, Collectables waren bis auf eine Welt recht einfach und spaßig zu finden, Charaktere echt top geschrieben und die Story hat mich schon gude ins Spiel reingezogen.
Das Waffensystem find ich top, Upgrades hat man auch deutlich gespürt, nur das Aufleveln verschiedener Waffen dauert echt EWIG + die Munition dafür zu finden war dann auch eher semi.
A great revival of the franchise. While the story isn't exactly groundbreaking, it was fun to separate the usual duo like in ACiT and watch their individual selves develop throughout the journey. Rivet is an excellent addition to the franchise, and the visuals are simply gorgeous. The best feature, in my opinion, is the SUBLIME arsenal we get this time around. Just a few returning ideas, but the majority of the weapons are so unique and fun to use, I want to play the game again just to use them all more. This game loses points for being a bit too short, and for the Clank/Glitch gameplay segments being a snoozefest, but if this is the standard set for Ratchet and Clank games going forward, I'll be happily along for the ride.
belíssima ambientação, sério, os visuais desse jogo são de cair o queixo, cada detalhe reflete com RTX ativo, aqui você tem uma variedade de armas onde cada uma oferece uma sensação diferente no dualsense, o que deixa o jogo bem imersivo, trocar de dimensão com o hook ou passando por elas durante as fases e lutas sem nenhum loading é simplesmente incrível também. Gameplay fluída, relaxante, história boa, engraçada e com uma dublagem excelente, vale CADA centavo.
Honest Thoughts: This is damn fine game for newcomers of the series, even longtime fans as well. But for me as a hardcore R&C fan, while I genuinely did enjoy this new entry from start to finish with it's sound design, the feel of certain weapons during gunplay, & the amazing KB/M support, there are so many disappointing aspects of the game that weigh it down hard for me.
The extremely average plot & writing, not that many planets, not enough platforming, lacking enemy variety, terribly recycled boss fights, excessive dialogue every 3 seconds, sometimes bad voice direction, extremely forgettable soundtrack, Ratchet's character being so damn bland, Rivet & Kit's conflict feeling rushed, overly childish humor & dialogue, even that one part on Savali 2 where Clank swears, feels extremely forced instead of funny to me, & overhyped rift traversal setpieces which are literally just spectacle and nothing else.
In my opinion, if you can get this game under $60 on a sale like I did, this is a very solid game for longtime fans of the series. Just do not expect this to be evolution of the franchise with an engaging story with complex levels & lite-PG-13 wit from the older games, otherwise you WILL be disappointed like I did back when I watched youtube videos on this game back in 2021.
The extremely average plot & writing, not that many planets, not enough platforming, lacking enemy variety, terribly recycled boss fights, excessive dialogue every 3 seconds, sometimes bad voice direction, extremely forgettable soundtrack, Ratchet's character being so damn bland, Rivet & Kit's conflict feeling rushed, overly childish humor & dialogue, even that one part on Savali 2 where Clank swears, feels extremely forced instead of funny to me, & overhyped rift traversal setpieces which are literally just spectacle and nothing else.
In my opinion, if you can get this game under $60 on a sale like I did, this is a very solid game for longtime fans of the series. Just do not expect this to be evolution of the franchise with an engaging story with complex levels & lite-PG-13 wit from the older games, otherwise you WILL be disappointed like I did back when I watched youtube videos on this game back in 2021.
Ratchet & Clank: Rift Apart is breathtakingly gorgeous and has easily the best gameplay in the series to date.
It's also a much needed redemption after the embarrassment that was the 2016 reboot. It's the best game in the series since A Crack in Time, but that doesn't say much when it's hardly had any competition, between the 2016 reboot and experimental spinoff entries like All 4 One. The only decent game in that time was Into the Nexus, but that one was a DLC-sized game that couldn't really compare to full-sized entries like A Crack in Time.
Rift Apart finally continues the story from where Into the Nexus left off back in 2013. Which is good, because we've been waiting so long, but at the same time, it does bother me a bit that the story of the lombaxes and the dimensions started in 2007 with Tools of Destruction, and it still hasn't reached its conclusion. Yes, that's right, Rift Apart isn't the end of the story. It's a little exhausting at this point. I would honestly have been totally happy if it had ended with A Crack in Time because that game ended so nicely.
I did bristle a bit at Rivet's constant snark at first, but she began to grow on me. Ratchet, however, I found disappointingly flat, and Clank's severe self-doubt became very grating because if my memory serves me correctly, he already overcame his lack of confidence in one of the previous games. Writing has never been the strong suit of Ratchet & Clank, but I found the characters particularly dull in this game compared to others in the series. I also seriously wish Insomniac would finally put Dr Nefarious to rest. He was funny the first time. That was nearly 20 years ago. There's no depth to his character and his motivations are the same shit every time. Surely someone has enough imagination to come up with a new villain!
Aside from the story, though, everything about this game is immensely polished and it's an absolute blast to play. The graphics are jaw-dropping and I enjoyed the exploration that was built into the levels. The series' trademark combat is the smoothest it's ever been, but the new addition of the phase shift makes it even better. Being able to use the hoverboots at any time once you receive them is also a big upgrade over previous games. Rift Apart's weapon roster is refreshingly strong, introducing some cool new weapons while bringing back old favourites. I did find, though, that some weapons were redundant as they did basically the same job as something else, so I think a few could have been axed from the lineup and not missed.
In summary, Rift Apart is an essential Ratchet & Clank game, and I'm glad to see this series is still carrying the torch for PS2 style action games, even though its edges have been gradually rounded off over the years.
It's also a much needed redemption after the embarrassment that was the 2016 reboot. It's the best game in the series since A Crack in Time, but that doesn't say much when it's hardly had any competition, between the 2016 reboot and experimental spinoff entries like All 4 One. The only decent game in that time was Into the Nexus, but that one was a DLC-sized game that couldn't really compare to full-sized entries like A Crack in Time.
Rift Apart finally continues the story from where Into the Nexus left off back in 2013. Which is good, because we've been waiting so long, but at the same time, it does bother me a bit that the story of the lombaxes and the dimensions started in 2007 with Tools of Destruction, and it still hasn't reached its conclusion. Yes, that's right, Rift Apart isn't the end of the story. It's a little exhausting at this point. I would honestly have been totally happy if it had ended with A Crack in Time because that game ended so nicely.
I did bristle a bit at Rivet's constant snark at first, but she began to grow on me. Ratchet, however, I found disappointingly flat, and Clank's severe self-doubt became very grating because if my memory serves me correctly, he already overcame his lack of confidence in one of the previous games. Writing has never been the strong suit of Ratchet & Clank, but I found the characters particularly dull in this game compared to others in the series. I also seriously wish Insomniac would finally put Dr Nefarious to rest. He was funny the first time. That was nearly 20 years ago. There's no depth to his character and his motivations are the same shit every time. Surely someone has enough imagination to come up with a new villain!
Aside from the story, though, everything about this game is immensely polished and it's an absolute blast to play. The graphics are jaw-dropping and I enjoyed the exploration that was built into the levels. The series' trademark combat is the smoothest it's ever been, but the new addition of the phase shift makes it even better. Being able to use the hoverboots at any time once you receive them is also a big upgrade over previous games. Rift Apart's weapon roster is refreshingly strong, introducing some cool new weapons while bringing back old favourites. I did find, though, that some weapons were redundant as they did basically the same job as something else, so I think a few could have been axed from the lineup and not missed.
In summary, Rift Apart is an essential Ratchet & Clank game, and I'm glad to see this series is still carrying the torch for PS2 style action games, even though its edges have been gradually rounded off over the years.
Kinda crazy how Ratchet and Rivet managed to share the exact same loadout at the precise levels, with the same number of bolts and identical traversal upgrades at the EXACT same time throughout the adventure; like where did Rivet get her rocket boots?
This must be that ludonarrative dissonance thing nerds talk about... not that I'd know anything about that.
This must be that ludonarrative dissonance thing nerds talk about... not that I'd know anything about that.
Phenomenal new entry to the series and it deeply saddens me to know we might not get a sequel for a VERY long time. This released at a time where I wasn't in a rush to play every game under the sun that was releasing immediately, and that makes the regret of not playing sooner even stronger.
My only true "complaint" for the game, aside from some minor visual bugs and audio glitches that would occur occasionally (that were easily fixed with a simple checkpoint restart) was the enemy variety was a bit lackluster. Paired with some phenomenal visuals, the soundtrack is nothing short of amazing, even to the point that I would sit on the PS5 app screen just to listen to the preview music on numerous occasions.
Kit and Rivet are great additions to the cast and it makes me hope that any sequel we do get, focuses on them for a change. I think if I did play this on release it would have been my GOTY.
My only true "complaint" for the game, aside from some minor visual bugs and audio glitches that would occur occasionally (that were easily fixed with a simple checkpoint restart) was the enemy variety was a bit lackluster. Paired with some phenomenal visuals, the soundtrack is nothing short of amazing, even to the point that I would sit on the PS5 app screen just to listen to the preview music on numerous occasions.
Kit and Rivet are great additions to the cast and it makes me hope that any sequel we do get, focuses on them for a change. I think if I did play this on release it would have been my GOTY.