Reviews from

in the past


A pretty casual rhythm game with a good OST, and a bunch of unique and cool gimmicks. Sometimes the visual effects are just a little too much.

Ganha fácil como um dos melhores jogos de ritmos já feito, o carinho que é feito em cada detalhezinho, mostra que os devs realmente se importam com seu jogo, com sua criação e com sua arte. É engraçado, é divertido, é ótimo, é incrivel, E A MÚSICA É DE SE LEVITAR. Joguem, o jogo é curto(aparentemente ele ainda esta em "acesso antecipado") mas o jogo vale muito a pena(recomendado em comprar em um dia com promoção)

só não é 5 estrelas pq não ta completo, e pq o sistema do trem é uma MERDA e eu ODEIO

Starting this by saying I've been following this game through development since 2017; the concept is really cool! It mashes an EKG style heart monitor into a rhythm game. Rhythm Doctor also tests your internal clock by smearing distractions all over the screen. and I mean a LOT of distractions. Gotta rely on audio cues for this one, which can be a fun challenge!

RD would be a 4 star for me if the single beat cues were consistent. I've played a good amount of rhythm games, and while the patterns in RD are really fun, the single beats in between just kill me. I'm either trying my hardest to ignore the cues or just guessing where the single beat goes. It's crazy to me that I can get a better rank by not paying attention and autopiloting vs. trying my best to match the cues, but I digress. The single cues may be frustrating, but the rest of the cues are really cool! My favorite are the SVT beats and the swing beats, they feel so natural to do.

Most of the song selection is Lo-fi. It creates a super vibin atmosphere that counter-acts the distractions for a unique experience. I love the simple story too, I'm glad there is one at all. The pixel art is lovely too. There's no doubt that the devs put tons of love and care into this game over its extremely long development.

I'm almost through world 5 but I'm unsure if I'll finish RD. Blast beats and freeze beats are easy, don't get me wrong, it's the funky single beats in the middle that screw me over. Despite my personal struggles, If you really love rhythm games (especially indie ones) I highly recommend Rhythm Doctor! It's got a chill vibe that can't be beat.

this game is pretty fun with a taiko drum and on easy mode


This game has the perfect name. Very Rhythm and very Doctor.

With the Rhythm it's nice that it keeps throwing gimmicks at you instead of raising the difficulty on the individual gimmicks too high. When the gimmicks get overlapped it can be hit or miss but it's mostly hits. Playing a level well is satisfying and it doesn't require too much to get past a level which is good because...

The little narratives explored in the Doctor side of this game are all so charming. All the stories feel so small but also cover such grand emotions under the surface. Things like love, and anxiety, and regret. The songs bring out these big explosions internally but externally the narratives are so insignificant. There is also a lot of melancholy here that you could only get in a hospital setting.

The game also has a lot of grand boss fights which is fun for a rhythm game. They bring out all the tricks and gimmicks for those and they are pretty delightful to experience.

Just a solid little guy. The Baseball guys plotline, in particular, got me so emotional for how ridiculously cornballs it was.

Bem difícil, músicas muito boas

Me interessei no jogo após ver uma gameplay no youtube no canal do Tropia, vi e achei o jogo interessante, mas na época, não possuía pc para poder jogar. Finalmente após anos eu pude jogar esse jogo, e ele é apenas incrível... acabei de zerar o jogo, e chorei horrores, sendo que a historia nem é focada nisso, mas chorei de admiração, de como é nítido o amor e o carinho depositado nesse jogo, sem duvidas ficara na minha mente.

REVIEW

Analisando mais tecnicamente o jogo e deixando meu drama de lado, Rhythm Doctor é um jogo rítmico com uma mecânica bem criativa, aonde consiste em você aperta a tecla na sétima batida da musica, uma mecânica simples mas bastante interessante, porem existia um problema nisso, era simples demais, oque tornava o jogo muito fácil, as primeiras fases era tranquilo de passar de primeira, incluindo o primeiro boss, mas ai entra genialidade desse jogo, a cada mundo e fase que avança, novas mecânicas são incrementadas, e aos poucos, vc percebe que oque era uma mecânica simples no inicio se tornou um turbilhão de dificuldade, tudo sem sobrecarregar o player, fazendo com que a adaptação fosse tranquila e gradativa. As musicas do jogo são memoráveis demais, tratando de temas super complexos, e o ritmo sempre esta em perfeita sincronia com a fase (exceto quando tem um vírus, jogue e entendera), por mais que a historia em si não seja o foco do jogo, ela não posta em escanteio, o jogo possui um historia cativante e bem desenvolvida, tratando de problemas comuns no dia a dia, como o burnout (excesso de trabalho), vícios, dificuldades criativas, adaptação e mais. Alem de tudo isso, o jogo possui um criador de fases para a comunidade, oque me impressionou, já que para jogar as fases da comunidade não precisa baixar nenhum mod, apenas o arquivo da fase, super pratico e rápido. Sem duvidas o melhor jogo rítmico que já joguei (menção especial as fases em modo janela, nunca vi isso antes na minha vida, incrível). <3

i love rhythm games and had fun with this one! i thought the mechanics were interesting and the music was great. for whatever reason though, i just did not love it as much as everyone else it seems.

Few times in my gaming history have I had such a big smile on my face as I have when I play these boss battles. Rhythm games at their finest.

I don't normally play a lot of rhythm games but if they have good music, it's not hard to fall in love with them. Rhythm Doctor has more than an outstanding soundtrack: its graphics often transcend the boundaries of pixel art, its characters have narratives that are tied together by a loose overall plot, and it boasts exclusively one-button gameplay that manages to constantly evolve despite its simplicity. The hospital and heartbeat theming works well too—it both provides a backdrop for the beat-based gameplay and sets up the story arcs for the patients you are trying to cure.

The difficulty is exactly where I want it to be as well. Most levels weren't hard enough to halt my progress in the story, but A ranks or higher take some practice that is addicting and satisfying to master. The game is still in early access and new content is still being developed, and I can tell the later level packs are starting to get more challenging. I was disappointed to learn the game isn't complete, but there's a plethora of content already available including five story acts, bonus collab levels, story-based minigames, a level editor, and even a two-player mode.

I loved almost every moment of this game and really have nothing to nitpick. At the time of this review, it's been in early access for almost two years and it seems like it may take another two years for the full release to be ready. If the final chapters and story continue the quality of the rest of the game, this could easily be one of the all-time greatest rhythm games.

Incredible rhythm game. With two players it becomes an absolute jam.

one of the best rhythm games out there

one of the best rhythm games i've played, comparable to the likes of rhythm heaven. great game

This review contains spoilers

I actually got so scared when it turnt my shit to windowed

Truly a one of a kind. If you enjoy rhythm games in any capacity then this is a must play, with a cute story as well. I'm not saying anything else, I think it's best experienced blind.

Eu quero muito esperar o final do jogo quando ele sair, mas Rhythm Doctor é provavelmente o melhor jogo de rítmico narrativo já feito. De um conceito simples que começa a ficar totalmente maluco, até personagens que são muito legais de acompanhar, eu ainda não consegui entender exatamente tudo que senti em RD.

Genuinely such a charming rhythm game. There's still more that has yet to be released, but where the game is at now, it is still 100% worth buying. Definitely a game I want to go back and 100% complete.

Really cute and creative, makes me want to get more into rhythm games. Absolutely onboard for the next update

TASTY soundtrack, simple gameplay. will stay updated for future content

So fun and creative and, most importantly for this genre, it has a banger soundtrack

QUIEN COÑO LES DEJÓ COCINAR!?!? ES DEMASIADO BUENO DIOOOOOOOSSSSSS
Las nuevas mecánicas de frío y calor que han metido son super divertidas cuando les pillas el tranquillo, las canciones nuevas son TODAS bangers e incluso una que es del modo práctica me pareció BRUTAL.
En serio, si os molan los juegos de ritmo jugado esto YA, es una verdadera gozada y ahora más con el nuevo contenido.

i absolutely suck at this game but i love ian and paige

Decidi fazer uma review do game após terminar o Ato 5, lançado há 1 mês.

A 7th Beat Games continua o incrível trabalho que vem fazendo com uma história bem bonitinha, novidades na gameplay, músicas absolutamente incríveis e truques visuais maravilhosos. Infelizmente, alguns problemas relacionados a sincronia continuam e algumas partes chegam a ser injustas de tão difíceis, mas isso não apaga o brilho que o jogo tem.


This review contains spoilers

I don't think I can critique a rhythm game, but I'll try my best. This game is in beta and slowly gaining chapters as it finishes, but I am so fucking glad I found this game by word-of-mouth. This is one of the best rhythm games ever regarding story, character, and gameplay. I am writing this quick review because Chapter 5 JUST came out, and I wanted to get my thoughts out before I forget.

The setup is pretty simple. You're an intern working a remote job. There's this new rhythm-based technology that can defibrillate hearts from any distance. You and the other doctors are tasked with keeping the patients healthy while both are learning more about their situation, hopes, and goals. While also slowly developing the technology with the head doctor. Each character has a beautiful story arc they're going through, probably something similar to whatever you or a friend/family member has experienced in a hospital. With all the characters and the entire community developed within the hospital, you will NOT struggle to find a favorite. I will mention them all now.

Ada Paige & Ian - The two main doctor characters you work with. Ian developed the system, while Ada works in other fields, albeit a little too much for her health. Both play well off each other with witty dialogue and emotional support.

Samurai & Insomniac - Samurai is the main mascot of the game and the first person you treat. Insomniac is similar in temperament and swordsmanship, but he is the first boss. The former has more interaction so far.

Logan & Hailey - Two teenage characters who are in love with each other but are too shy to say it. They have yet to confess, but the game is building up to it.

Cole Brew & Nichole Ting - Cole is an indie music artist who is stressed by his work but learns to relax and take things one at a time. Nichole is similarly stressed, but it's because she works as a barista at the hospital's coffee shop. Both get along with music and video games, and they seem to be developing a love.

Janitor - Just a tired man who works at the hospital. Relatable.

Richard Hugh is a politician running for re-election. He seems to demand higher service from the hospital despite supposedly not offering enough funding.

Mr. and Mrs. Stevenson - An old couple both at the hospital. They don't seem to see each other as much, but it's always wholesome when they do.

The birds - Mrs. Stevenson owns a variety of birds. Yes, they have their heartbeats that you can monitor.

Miner - A stressed-out miner who seems to be friendly. He'll frequently help out the other patients.

Gabe Edga - The head doctor of the hospital. He is constantly working, especially with the development of the rhythm defibrillator, but there's more to him than he lets on.

Maximo "Lucky" Jonronero - The newest character in this chapter. He is angry that his Baseball career might prematurely end with his shoulder injury. He finds ways to rush his recovery, even allowing Edga to work on faster treatment. But with help from the Miner and even when he volunteers to coach a small game with the hospital guests vs. a local college, he decides to take the more extended, less experimental treatment to recover safely and spend more time with his new friends.

That does it for all the characters. Let's move on to gameplay.

Each patient's heartbeat is represented by a straight line that leads to the heart. Your job is to press the space bar on the 7th beat according to the music. It is easy enough, but more mechanics are added that change up gameplay. Moreover, multiple lines may be added, thus requiring the player to track two or more beats. All the mechanics work to add variety to each song and to give custom map makers (because, yes, there is a map maker) a unique gimmick that keeps the players engaged. Let's quickly run down every mechanic.

Classic Beats - No gimmick here; click on the 7th beat. Simple.

X'd out beats - There will be beats in the line where you won't hear a sound, but you still must count in your head. This one is still easy because the game teaches you how to trust in your head.

Oneshots (STV) - The nurse will give a "Rea-dy Get Set Go!". The speed and rhythm at which the above statement is said determines the speed of the Oneshot beat. You must click when it reaches the right spot next to the heart. This is always fun to play with because it gives a lot of energy to the accompanying song.

Windowdance - The game will randomly go from Full Screen to tiny screen on your desktop. During the song, the window will move around according to the music. You can deactivate this, but this is an enjoyable challenge, so you'd miss out.

Swing Beats - A swing beat indicated by the curvature of a beat symbol. If you know how to count swing beats, this is an easy pattern to get used to. Note that each established swing beat will swing at different patterns, so watch out!

Row X's - An X will fly to the 7th beat, which indicates that you DON'T click on that beat. This is mainly used to trip up the player who has gotten comfortable in a beat pattern.

Hold Beats - Hold beats require a hold and release at precise timing instead of a single click. While holding, any other incoming beats will be automatically clicked, so you won't have to worry about their timing.

Squareshots - Same as Oneshots, but is accompanied by a "one" voice. This is usually done to give the accompanying music more energy or establish an Oneshot beat, then immediately switch to a separate beat on the same line.

Triangeshots - Offshoots from Squareshots that add a "two" voice cue and a tonk sound effect indicating the needed click pattern. This can go up to two, three, four, and even five shots, so you need to be quick about it!

Syncopation - A part in the line where when the beat lands on it, it will switch to the next beat in a half instead of a whole. This is a new mechanic that messes with your sense of rhythm, but it helps develop your sense for half-beats

Freeze Shots - An offshoot from Oneshots that is new. The player must hit the following note later than usual. The length of the delay is the duration of the two dings of the cue. This is better explained through practice, but it's challenging to master.

Burn Shots- An offshoot from Oneshots that is new. These notes are part of the SVT Mechanics and will cue the player to hit the following note earlier by the duration of the cue. Like Freeze Shots, it's hard to master but easier to learn through practice.

Blast Shots - An offshoot of one-shots and currently the most complex mechanic to learn. These notes are part of the SVT Mechanics and will cue the player to hit the following offbeat multiple times.

With all these mechanics combined, it's easy to see how hard the maps get, but the maps wouldn't be entertaining without good music, and by god, the music is fantastic! The OST is free on YouTube, but I recommend listening to "Bomb-Sniffing Pomeranian," "Wish I could care less (ft. Yeo)," and "Dreams Don't Stop." But all the music is excellent with tons of variety.

The pixel graphics are vital, too, with a beautiful background visual of the hospital. Each patient's room is uniquely designed to their character, giving a lot of variety to the visuals both in the menu and at each level.

After all this writing, I can't do the game justice enough. You have to play it for yourself. It's not too expensive. Please support the developers in their endeavors. You will not regret it. This and Rhythm Heaven are my favorite rhythm games of all time.

fuuuck. this shit is too hard for me. really cool though

(8/10)

Technically this is still in early access so can’t say it’s finished just yet, but with Act 5 out it seems mostly content complete as is. And what’s here is really good, very creative rhythm game that makes just tapping one button much more difficult than it would seem

The goal is to tap on the seventh beat of the song, but it tries its best to distract you from that with the visuals for each stage. Trying to pay attention to the beat while also looking at the level’s really cool, especially for certain ones throughout that caught me off guard. And as it goes it’ll start adding new beats to listen to that can quickly ramp up what you’ll need to keep track of. Hopefully there’s a bit more levels to look forward to before it’s officially released

有几首歌很好听 总体来说不错 选关操作环节设计的不好