Reviews from

in the past


Turns out hunting mages is pretty great. A Souls-like in every sense of the word, the Salt games provide all the mechanics and diversity of play one craves from a Souls game but on a 2D plane. The fact these are built by such a small team is astounding. While not in danger of pushing the genre forward, it hooked me from start to finish and gave me the tightly crafted mechanical fix I was after.

i just wish that the failure of this game won't take a big toll on the devs. they are so much talented and it would suck so bad if this game ruined everything.

O jogo não é bom e nem te prende.
Jogo tipo dark souls em qual eu sou pessimo e sequer consegui passar o primeiro chefe kkk.
Mas é só.
Tem jogo que simplesmente não são para você.
Esse não é para mim.

o desgraçado do mago te bate no chão, no ar e de baixo da terra no seu caixão


Begrudgingly gave it an extra half star because the PVP was so good. It's still a great time but I agree that it isn't anything compared to the original.

Pretty good until I dropped it because of one ridiculous boss.

SENİN GİBİ OYUNU SİKEM

While it doesn't quite reach the heights of its predecessor, its new ideas and great design still make for a very fun experience.

I like difficult games, and I liked salt and sanctuary, but this game has some of the most infuriatingly clunky battle mechanics I simply cannot continue playing it. The difficulty mostly comes from how delayed everything feels in salt and sacrifice, everything from your attacks to dodge rolling/shielding.

I was craving a new Souls game and this is what I'm fed someone please put it back.

That being said this game depresses me. I don't enjoy not liking games, especially ones that seem as promising as this. Salt and Sacrifice is a 2-D Souls Clone. Not Souls Like Souls Clone. Nothing different about it from another run-of-the-mill below-average wanna-be Dark Souls on Steam except that it was smacked in the face by a door at some point in early development. Excellent games like Dead Cells and Hollow Knight only take a few elements (gritty atmosphere and emphasis on exploration) and add their flair through different mechanics and settings. The things that Salt and Sacrifice change are just adding more steps in between Dark Souls staples. Oh? Do you want to heal? Pick These berries then sit at a bonfire. Oh, You want to level up a stat? Go back to your base (Something that DS2 and 3 did but honestly we all agreed that was a stupid mechanic and should not have been brought back from Demon's Souls) Then go to a separate screen and use this skill tree that prevents you from mid-maxing a build. Oh? Do you want to fight a boss? Chase him down hurt him a few times then do it thrice. Hope you like how similar they are! Also, it commits the cardinal sin of Metroidvanias no map. I spent so much time going in circles because everything looked the same.

Honestly, there are a few things this game does right. You have a little bar that lets you know how much more salt you need to level up and replenishable ammo so bows are viable (if you have the resources.) but the negatives outweigh the positives.

Honestly skip this game and start playing Hollow Knight, Or Dead Cells. I haven't played Blasphous 1 or 2 but they look good. Also, I haven't tried Salt and Sanctuary but that looks good. Also, I know it isn't a Souls-like but Super Daryl Deluxe is excellent. Also, another game is-

kkkkkkkkkkkkkkkkkkkkkkk definitivamente minha maior decepção

Como el primero, pero peor. Peores mecánicas metroidvania, bosses y ambientación. El factor de búsqueda de magos a lo MH no aporta nada.

Do not be tricked, this game is nothing like the first game.

The combat and gameplay loop of Salt and Sacrifice is the absolute worst parts of half baked souls clones and oddly enough monster hunter.
The enemies leave no room for retaliation and require dodging 5 times and hitting them once.
The gear upgrades, character progression, and crafting system are so boring and unrewarding it makes it unbearable.

I dropped it after getting to the second mini area after realizing it would just be more of the same. Skip this

There is a lot in this game that confuses me. Sanctuary was souls-like and this is monsterhunter-like????

Sanctuary was carried by being a split screen souls-like, and while Sacrifice still has that, it feels less suited somehow. Still fun with a good friend, but the hunt -> make stuff -> hunt loop was already a social game. It felt more novel and interesting when we had to reach "bonfires" instead of grinding bosses with a friend.

Toward the endgame the difficulty increases only due to mage/enemy health which was annoying. Certain mages have dumb fights that are either a pushover, or you can loose for no reason.

Kundry Khan is the goat tho.



Feels much clunkier and more cheaply made than the first

Unfortunately, the game compromises too much on level design for the "Monster Hunting" gameplay and doesn't excel at either, resulting in an unsatisfactory experience compared to the first, but kudos to both developers for trying something new and not getting stuck in a formula.

But more importantly making the cursed matriarch be a Jorōgumo without significant mammary development is both disappointing and salacious at the same time.

Souls-like monster hunter. Pretty damn good with a few hiccups.

God i really wanted to like this game i really wanted, but it is one the most unfair, tedious and just unfun games to play. Whole gimmick of hunting mages was fun at first but it quickly became tedious and boring to do, plus you have to do it to progress in game. Bosses overall were a joke, none of them were memorable or fun to fight, whenever i've beaten a boss all i said was ok that was a boss for sure, lets move. Even the final boss which i won't spoil was dissapointing. Who thought it was a good idea for enemies and bosses to do these attack which knock you back and still can hit you while you are falling leading to your death. The amount of times this happend to me was insane and lead to so many death due to some bullshit attacks. It just sucks because this could have been a really good game it still has some quality, atmosphere, music but the bad stuff overtakes the good stuff. Just sad man