An otherworldly experience where you get to stab innocent rock creatures in various body parts as best as you can with a camera that is hellbent on fucking you over!! And then AND THEN!! get hentaid by the dark tentacles inside of the rock animals to save your girlfriend!! 10/10
Moralidad, victoria y serenidad.
Recuerdo la primera vez que vi al coloso con que se inicia el juego. No sabía que hacer porque era muy niño para la época, recuerdo llegar a él, recuerdo el escalofrió, recuerdo la música que sonaba y el intentar con todas mis fuerzas no caer, recuerdo la victoria y de cómo ese momento quedo inmortalizado en mí.
Finalmente termine Shadow of the colossus. Sigo sin ser alguien aficionado a los videojuegos y con la necesidad de Terminarlos pero este fue mi puerta de entrada a este mundo como arte. Un mundo donde puedes sentir la satisfacción del desafío que trae, el reto y la destreza necesaria para conseguir llegar hasta el final.
16 Colossus. Cada uno con una habilidad y forma de defenderse ante ellos distinta al resto. Y como cada uno lleva al máximo el potencial de la ps2 al máximo para traer una experiencia que se siente tan única como ella misma. Perderte cabalgando, cazar para aumentar salud, vivir y respirar dentro del mundo mientras galopeas libremente frente a este desolado paraíso.
Si algo logro (ICO) Fue traer las mecánicas de plataforma y puzzle que luego perfeccionaría esta para volverla su centro, su gloria y necesidad viva por lograr el destino. Tal vez la relación entre Mono y Wonder no sea tan vivida y hermosa como la de Ico y Yorda pero si es una que si funciona para impulsarnos y tener una motivación ante nuestras acciones. La fuerza superior que nos hace seguir a pesar de todo.
Sigue siendo de esos pocos juegos donde se analiza el arte del matar, uno que te hace sentir satisfacción al acabar un objetivo pero al mismo tiempo te llena de lastima una vez llegar al final. Un viaje de sanación que lentamente llega hasta la destrucción total, algo que desde el inicio se mostraba y que lucha con lucha se patento mientras logramos crear más ruinas a nuestro paso.
Una obra maestra que lo merece todo y con el mejor Soundtrack que he podido escuchar.
The colossus before you stands tall, eclipsing the sun and shaking the earth with it's very presence. The grip on your sword tightens, the ancient relic of legend feeling near-worthless before the sight in front of you. But even in the face of such a mighty opponent, you will not be dissuaded so easily. No beast is too mighty for you. So you will climb, and you will fell the mighty behemoth, because you have no choice. If you turn tail now, then what was the point in taking the first step?
Shadow of the Colossus is a game about the sacrifices we make for those we love. Our protagonist, the Wanderer, has arrived at the edge of the world, a barren and desolate land decorated with the ruins of a society long past; tasked with the slaughter of 16 Colossi in order to resurrect his dead lover. The colossi in question are majestic in their appearance and scope, veritable Goliaths in contrast to our David, the Wanderer. They move and act with the grace and unseemliness their ancient appearance affords them: slowly and with much difficulty, treating you more like an annoyance than a proper threat. As you figure out how to scale and critically strike these lumbering giants, the articulate animations and camera work come together to properly sell the sense of scale such large creatures should possess. You truly feel insignificant in their presence and your battles against them are akin to ant trying to topple a elephant.
With each colossus felled, the Wanderer slowly but surely succumbs to whatever darkness the colossi contained. Yet, even as the Wanderer decays before our eyes and our resolve falters in the face of the Colossi, who are for the most part, docile beasts being ambushed and murdered for the sake of our objective, we will push on. We cannot question our path or our actions, because we've come too far to turn back. This bloodshed is for a good cause isn't it? We're doing it for love. We're doing it to give a second chance to someone who deserves it. The corpses that we leave in our wake is all for a good cause. It will all be worth it in the end.
"Please, I need you to bring back her soul."
When it comes to "is games art?" I think Robert Ebert is right, not in that games CAN'T be art, it is and if it isn't it will be like it or not, but that people really don't need that "It's Art" stamp of approval. Games have their own merit and you definitely don't need to be snobby about whether it is or not.
That said Shadow of the Colossus and it's sister ICO can be great examples of the Game is Art meme. It doesn't have a lot to say but it does have a lot to experience, like a reverse MGS4 kind of.
But what is a game if not fun? Don't worry the fights are EPIC you are so limited in combat it really raises the tensity of these fights. Each fight is unique and each one has a great piece of music I wish we got those 48 total, but you know I kind of like the simplicity of just 16.
Great game, beautiful music, beautiful graphics even today.
I remember back in 2005/06 my mother bringing home a copy of Shadow of the Colossus, rented from the local Blockbuster. We had it for a week before we were required to hand it back and in that week I totally fell in love with the game. It remains a favourite of mine and its influence on my tastes proved to be pretty formative.
I was never actually able to see the ending on that copy that we rented all those years ago. I think I made it all the way to the last colossi before getting stuck and running out of time. It wouldn't be until years later on different hardware that I would finally finish the game, and so I find it oddly emotional having now taken the time some 15 years later to finish the game on the PS2.
Though I am glad remasters & remakes have allowed more people to experience this work in the time since I still contend that the PS2 is the definitive version, framerate issues & all. Something about the overblown bloom effects and muddy textures lends a kind of ethereal quality to the environments you traverse. Even the shoddy framerate, slowing to a halt during some of the more dynamic colossi battles, creates a sense of scale that I can't help but admire. This many years later, my older more jaded self can't deny there's still a kind of magic in this game that never fails to pull me back to its forbidden lands once more.