Reviews from

in the past


I played this on NSO and its quite fun

Ok, I think I’m starting to like the way the humans look in this game. This game actually kinda looks awesome!!

"Change can be a scary thing when you don't know how to change back."

- Treasure, shortly before dedicating themselves to an existence of making games that have probably sent people into cardiac arrest

Sin and Punishment was a joint project between Treasure and Nintendo's R&D1, and was presumably an attempt at appealing to a more mature audience than most of Ninty's core offerings. It was well-received in Japan and apparently even accrued a small following in the States, despite not being localized at the time. It even featured full English voice acting, which may have played a factor in the demand overseas. When Nintendo eventually brought it stateside via the Wii's Virtual Console in 2007, it barely had any translation work done (the tutorial and menus were fully translated, which was more than enough to make it playable, but it makes it that much weirder that most of the in-game subtitles were left untouched). In any case, I'm glad Nintendo made the effort, because I might have missed out on a lot of great experiences later in life if they hadn't.

Indeed, Sin and Punishment wasn't just one of Nintendo's first experiments in delivering Japan-exclusive games to an outside audience - it was also the first imported game I ever played, or at least the first that I was aware of. I remember reading somewhere (I assume an issue of Nintendo Power) that formerly unavailable games would be added to the North American Virtual Console catalog and was excited to see what would make the cut. When Sin and Punishment dropped with that little Japanese flag next to it, I burnt the last few Wii Points I had been saving up and took the plunge. I knew nothing about the game. I just thought the title sounded cool as hell.

Verdict: It was, in fact, cool as hell. It also kicked my preteen ass. Even if it was a bit too hard for me then, it set me on the path to seeking out other games that I may have missed due to a lack of localization. Without Sin and Punishment, I might never have played games like Mother 3, Clock Tower, and Baroque. It's weird to think about, but I can probably attribute my love for video games as much to this little rail shooter I never even finished as I can to games like Ocarina of Time.

Anyways, I came back and got my revenge just recently - and just barely. I'm thankful I never let that rivalry go, because now I have another great game I can blab about.

The presentation of Sin and Punishment is delightfully stylish, though if you have any experience with Treasure, that probably isn't news to you. It stands alongside Majora's Mask in the "surprisingly dark for a Nintendo game" club - the demo opens with a group of rebels being unceremoniously executed in a hail of gunfire. The stages look great and there's a ton going on at any moment, which really helps to get your adrenaline pumping. It also runs well in spite of that, although there is the occasional frame dip when the action is at its highest. The enemy and character designs are definitely high points, although I can't say most of the human cast made the cleanest transition to 3D here. They have very lanky and angular models with big hair, which hardly looks out of place in an N64 title, but they do appear just a bit freaky due to the somewhat gritty and detailed aesthetic the game as a whole has. The robotic animations and awkward voice acting don't help much in that regard. Everything else fares much better, with special note given to the Ruffians. They seem to fall somewhere between Zoids and EVAs in terms of design cues and are just a sight to behold. Coupled with an intriguing but bonkers story that I'm not even going to get into, and a solid but sadly limited OST, you have here a game that immediately stands out against the N64's broadly bright and saccharine software catalog.

So here's the thing about Sin and Punishment: It's short. Like, really short. It's comprised of three stages which you can complete in about an hour. Those who are fans of shmups or rail shooters will be quite accustomed to a short runtime and will no doubt find this perfectly reasonable, but I think this will stick out to a lot of people for two reasons: One, Sin and Punishment is fairly easy compared to a lot of Treasure's more infamous offerings. Not that it is easy (it's damn difficult, especially on hard), but the fact that you have a life meter combined with the game's relative generosity with regards to continues, the in-game timer and health/time pickups means that if you aren't getting completely stomped then you'll probably power through to the ending without too much trouble. Ikaruga and Radiant Silvergun this is not. Secondly, there aren't too many reasons to replay it. Going for higher scores will be the obvious draw, but there are no notable secrets, alternative routes or extra modes to help keep things fresh. None of this makes Sin and Punishment bad by any stretch of the imagination, but the mileage you get out of it is largely going to come down to how much value you place in the intrinsic satisfaction of improving your runs. Considering you're probably playing it for free (or free-ish), I'd say this is only worth noting if you are on the fence about buying a physical copy.

But even if it's only one hour long, it makes use of every minute. This game has no fat on it at all. Each level throws you into a chaotic battlefield, with plenty to blast, slice and evade. The experience is high-energy from top to bottom and keeps your eyes glued to the screen. Meanwhile, the narrative is presented to you through cutscenes that mark each shift in action. I found the story engaging, even if it had barely any time to develop. But it's good that it doesn't dwell on anything for too long, and if you don't have an interest, just mash start to jump right back into the action. It's a game that is first and foremost about the gameplay, which is always a joy.

The only real criticisms I can level at the game beyond the minor ones I've already mentioned are its somewhat awkward difficulty curve and the fact that the gamefeel is a bit off anywhere you can play it "natively". The first stage is what I would call manageable for anybody who's used to action games, provided you've come to grips with the somewhat unconventional control scheme. Shortly thereafter, the gloves come off and you're going to need to be at the top of your game if you want to make it to the end without burning continues. The aforementioned control scheme is definitely a part of the challenge, as unlike most games of the genre, you move right and left while making use of jumps and dodge rolls to escape danger. Hold down the fire button to spray shots from your Dolphin Gun or bump the button when an enemy/projectile is nearby to slash it with your laser sword. You can also switch between free aim or an auto-lock mode, and understanding when to use which is essential for maximizing your score. Here's a free tip: Your shots do more damage when using free aim. The constant inputs required along with the frenetic action make for a very hectic experience, and managing all of this can be just as frustrating as it is exhilarating. A tactile D-pad, easy-to-mash triggers and a quality joystick are essentials as far as I'm concerned, as is a setup that doesn't have a lot of latency (playing this on my Wii with a Gamecube controller did not feel great, and while the Switch's controllers are a better match in theory, the input delay definitely made gameplay clunkier). I haven't had the chance to play this on the N64, so maybe it just felt more at home on that funky controller, but I have my doubts. You can assuredly find something that works for you, though. Sometimes hitboxes are a bit unclear and the cursor moves just a tad too slow. Melee attacks don't always seem responsive. That's about all I can think of.

All in all, Sin and Punishment is a flawed but fun action game and I'm glad that Nintendo gave us an opportunity to try it out. It oozes style, is consistently entertaining and is an excellent pick for those that enjoy pushing themselves towards perfection. The final boss is a smidge underwhelming gameplay-wise, but it's otherwise one of the raddest endings to a game I've ever seen. I feel no hesitation in calling it one of the best entries in the Nintendo 64's library. Aside from Wii VC and Switch Online, there are also translations available for the original - not that it really needs it, but it's nice to have - so if you the fancy strikes you, by all means give it a try. At worst, it won't bite. At best, you'll have another new favorite to add to your list.

I just want everyone to know this game wins the award for worst looking humans in any game, book, movie, etc. the worst looking humans I ever have seen and I ever will see. The humans look very bad. Like they had to be trying to make them look that bad. I think about the humans more than I think about the game. They scare me. And they scare you, don’t lie.

not quite as fun as its sequel (the wii pointer absolutely makes that game) but still an absolute blast of a time, with a pretty cool eva ripoff nonsense story enhanced by some of the worst, most lifeless english voice acting i have ever heard to boot. love its short length and replayability. graphics are uhhh


Played it for a bit but didn't grab me.

Very annoying control scheme. Hey, lets make a game where pinpoint accuracy is important... Then we should have the control scheme be pinpoint, right? NOPE. Make the player aim with the n64 analog stick! That should work...

Honestly just play star successor, you're not really missing much here. I want to be very clear: If this game had a PC port/wasn't released on the N64, it would be a 7 or 8/10. The negatives of this game are completely attributed to the system it was released on. The gameplay is a solid foundation but I honestly can't recommend people play this, especially with N64 emulators being hard to set up and this game not having plug and play mouse or wii pointer support.

I have issues saving controller configs on N64 emulators, what the hell man. BASIC FEATURE MISSING ALERT. I've spent hours tweaking GlideN64 so I'm not dropping frames... What is the deal with N64 emulators and their plugins???

On the opposite end of the spectrum, Sin & Punishment: Star Successor literally feels like the Wii was made for it, not the other way around, AND you can play it on dolphin which is one of the best emulators period.

To play devil's advocate, you're not really going through that much pain by playing this game because it has such a short playtime. I just hate the controls to pieces.

Sin and Punishment is one of those fun action games that's kinda wacky yet very fun, kind of "aesthetic" and very "vibey". It's hard to put into words for me, but to go into detail:

The game's a very fun arcade-like rail shooter, involving both targeting and shooting as well as movement of your character to dodge attacks (and a cool sword slash to something that's close enough). The control scheme can initially feel weird or difficult, but it shouldn't take too long to easily and effectively use it. It helps there's a tutorial mode anyways, which I recommend doing first. Game isn't tooooo difficult anyways, it's generous with life and score points, major concern tends to be the timer when fighting bosses.

The levels are all pretty distinct from each other and make progress all the more entertaining. They try to employ some kind of gimmick as well such as a perspective change or bosses having to be dealt in unique ways, or even different ways to handle regular enemies quick and easily. It's a pretty flashy game overall, and its great.

The story is
Something
I assume a lot of detail is in a manual or reserved for a sequel, but you don't get quite the full picture of what's going on, who these characters are, what's the deal with "Ruffians". But the game doesn't really care that much, which is fine: it's very much focused on being cool and entertaining for the most part, ending up as a mess but a mess you're pleased with. At the least, it certainly leaves a memorable impression and you get a general idea of what the main characters are like. The dialogue and dub make it all the more charming; they're not the best for sure, but it oddly fits well with the game's vibes. Does that make sense? Probably not, idc.

Don't have much else to add other than the game looks nice (idk man those models are pretty cool) and the music is so soooo good, fits so well with the game's aesthetic and themes.

Game is rather short, probably taking like 2 hours at most, but I don't really mind it. Certain parts definitely do feel like they go by too fast or take too long, and kinda messes with the balance of the playtime taken by each protag. I

Overall, yeah if you wanna play an N64 game you should definitely play this one lol, its great.

Super short, but also sweet and very replayable for upping up the ranking scores. A good arcade rush bullethell for the n64 along with its highly entertaining nonsensical cutscenes, cheese dialogues and headbopping stage tracks.

Controllers may take some time getting used to, but the training mode tells you all you need to know and gives you the leisure you need to ease into the mechanics.

Easy is a nice breeze with a generous handout for CREDITS to try again if you fudge it, while normal and hard are there for you to cry with stronger goons and bosses boasting more menacing attacks.







(plays through the game) woah (looks up the plot summary on wikipedia) damn

I thought this game was neat. I loved the different scenarios as well as the designs of the enemies. However, the controls were just not very good and aged very poorly.

Waited until I could get my hands on a Switch N64 controller before playing this on NSO. Good god this game rules. So good that you can completely overlook not having a clue what’s going on, and not being able to hear a word anyone is saying. I’ve played it through twice more since finishing it. I want to go again.

Sin and Punishment!

The best looking N64 game, absolutely batshit insane beginning to end. No idea what happened in the story as Nintendo originally localized this without giving it English subtitles and I had my little AC unit blasting really hard next to the TV.

Incredibly impressive, short and sweet. Every level and boss is so cool & unique and the game can actually be really mechanically complex and warrant replayability because of it. It takes like an hour and a half to play and doesn't waste a second of it's runtime.

I’ll never forget when this all literally happened in 2007.

There's probably no other game with as huge a divide of how fun it is with how atrocious the story and voice acting is... Or I dunno, MAYBE Symphony of the Night? What do you think?

you SHOULD play this. dont expect anything when it comes to story though, but you should play this.

Porra bem bacana, tipo sei lá é bacana

I had no idea what was going on bruh

If this game had a cabinet at the pizza places and movie theaters when I was a kid, I'd be a completely different brand of gamer.

Great spin on the shoot em' up genre and probably the best on the N64 that no one played. Very short, but longer than star fox but with less "replay value" (there aren't 3 routes with paths between them). Still, great game, even the sequel stands to loose on a side-by-side comparison. Play it!

Caraca, que jogaço. Muito intenso, muito estilo, muita ação de primeira qualidade. Ele é curto e possui controles esquisitos, mas depois que se acostuma vc tem um dos melhores jogos de ação.

um dos melhores de todos os tempos

I really wanted to love this game. I’ve been excited to play it for a while and it has the foundation to be something really cool, but sadly it kinda collapses under its own weight. I can respect the title’s ambition and I love “period piece” games reflective of a simpler and more experimental time in the medium but that doesn’t stop Sin and Punishment from being a pretty big mess. The story makes absolutely 0 sense and there’s not even any charm to be found in how bafflingly it’s presented to the player. The gameplay, at its best, is pretty fun but a little too mindless even for on-rail shooter standards. What really bothers me though is the lack of a ‘gameplay throughline’, stuff kinda just happens and gameplay style/perspective shifts very suddenly, which is cool in theory but pretty jarring in execution. Variety is nice but when there’s no connecting thread on how the game feels to control it ends up feeling like…this game.

You know when a game comes out really late into a console's lifespan and pushes the hardware to its limits doing stuff you never thought they'd be able to pull off? Yeah it's one of those.

Also, apparently this game reviewed really well but got a lot of criticism for being so short, which is wild because it's just an arcade game on a home console. I think the discourse about video game's length correlating to its "value" has been really disastrous for these niche genres

One of the coolest final bosses in all of video games.


Thank you for making the N64 controller for the Switch worth buying, Sin and Punishment.

As soon as I was finished I desperately wanted to pull out the Wii and play the sequel that I've owned without playing for over a decade.

suco de videogame com polpa e tudo - todas as ideias que alguém que não precisaria se preocupar com a logística de fazer um jogo teria e escreveria num caderno de rascunhos ou na aula de desenho da escola. coloca aí a arma e a espada e os robôs gigantes e os mutantes e você pode rebater os tiros dos outros e tem pontuação e tempo que você pode aumentar cumprindo objetivos opcionais e você pula e tem pulo duplo e o chefe final é literalmente um planeta!!! e não apenas qualquer planeta - um clone da terra, com japão, estados unidos e todos os outros países menores que não importam pra história que ele está contando. é uma caixa de bombons em que todos os bombons são deliciosos mas estão derretidos e misturados entre si. é por isso que só dura uma horinha também, no máximo duas, pois se você já tem idade pra sofrer de ressaca também não aguentaria a dor de cabeça que decorreria de uma noite de sin & punishment - mas se você ainda não tem idade pra sofrer de ressaca, nem teria motivo pra beber (ou jogar) em primeiro lugar.

This game felt like a dream I was hazily remembering when I woke up

The first time I beat this my emulator froze after a fade to black in the ending cutscene right before the game’s credits rolled in, and and I sat there for a few minutes thinking it was an incredibly inspired decision to have an arcade game end like that without any kind of entry for a high score or something. The second time I beat it I saw the actual credits and realized that this game is a masterpiece (not because the credits were an incredible scene, just cause the game is very fun and immaculately designed)