Reviews from

in the past


Chao Garden sucks in the Dreamcast version and that's a big part of the game's to me so I'd recommend SA2 Battle instead despite its flaws in the porting process.

Sonic adventure 2 e um exelente jogo e quando eu era mais novo por algum motivo odiava ele demais, talvez seja porque nao sabia jogar na epoca ou por jogar no teclado? eu nao sei mas eu deveria ser bem armargurado por falar que esse jogo e horrivel mas caso a parte né, decidi re-jogar para ter certeza absoluta sobre se esse meu pensamento era realmente verdade ou não e graças a deus era a mais pura mentirada pois sonic adventure 2 e um exelente jogo com otimas fases, trilha sonora, desing e com uma camera mais ou menos boa. As fases do jogo são divididas por 3 tipos de gameplay e eu as chamo de velocidade, caça ao tesouro e tiroteio, nas fases de velocidade voce controla o sonic e shadow dependendo da campanha e nessas fases voce vai com toda a velocidade ate o final e tenta nao se atrapalhar com a camera ja que em alguns momentos ela atrapalha e acaba fazendo voce morrer e isso acontece muito na ultima fase mas quanto mais vc erra mais vai ficando facil pois voce decora bastante coisa ja que nenhuma fase e extremamente longa, agora as fases de tiroteio você controla o tails e eggman dependendo da campanha que for jogar e nelas voce fica em cima de um robo atirando pra tudo que e lado sem nem pensar, as fases de tiroteio são meio demoradas e meio lentas ja que voce ta em um robo mas as vezes parece que voce ta mais lento que o normal, um diferencial interessante desses 2 personagens e que são os unicos que não precisam de aneis para ficar vivos. E por ultimo mas não menos importante as fases de caça ao tesouro que são jogadas com os personagens knuckles e rougue, nessas fases voce precisa achar 3 fragmentos de esmeralda que estão espalhadas pelo mapa porem sempre que voce resetar a fase esses fragmentos não estarão nos mesmo lugares de antes pois sempre estaram em algum ponto aleatorio e isso e bem legal, pode parecer demorado mas se voce der sorte acha as 3 bem pertinho uma da outra. Uma coisa que esse jogo não peca são nas musica e eu sempre fico surpreso que pode ser jogo bom ou jogo ruim as musicas de sonic sempre são boas porque não tem como a trilha sonora desse jogo e muito boa boy principalmente leave and learn que hypa tudo ao um nivel extremo. As batalha contra chefes no jogo tambem são algo bem interessantes pois eu não diria desafiador ja que se voce for ligeiro consegue acabar com o chefe em menos de 10 a 15 segundos, eu por exemplo acabei com o chefe final do jogo em menos de 1 minuto ja que conseguia desviar de tudo facilmente e acertar os nucleos, mas agora falando de algo que não e bom no jogo e ela são as cutsines, eu sei que naquela epoca era dificil fazer cutsines bonitas e etc porem eu nem estou falando das cutsines em renderização mas sim as em 3d dentro do jogo, elas são engraçadas ja que parece que todo mundo e duro ou molenga demais, eu não sei explicar mais parece que as cutsines foram feitas de uma forma muito amadora e eu diria que e basicamente isto sonic adventure melhora muita coisa do seu antecessor como a propria gameplay e cutsines apesar de não serem perfeitas

Nota: 9

Sonic Adventure 2 es un juego que dentro de mi entorno siempre a estado presente, es un juego que tanto a mi hermano como a mi primo les gusta bastante, y por fin puedo entender el por qué.

En esta ocasión la historia la sentí un poco más "minimalista" y sencilla que lo que se vió en el titulo anterior, pero siento que lo hicieron de una manera fantástica, al final vamos siguiendo una historia lineal dividida en 2 puntos de vista distintos que vendría siendo el Team Hero y el Team Dark, los cuales de vez en cuando se van encontrando, y obviamente todo toma mas sentido al momento de jugar ambas historias, además de que me gusta que el episodio final no se desbloquee más allá que jugando ambas campañas, mención honorifica al backstory de Shadow que me gustó mucho.

Jugablemente tenemos menos tipos de gameplay distintos en cuanto a la entrega pasada, sin embargo lo prefiero así ya que (aparte de que habían gameplays cuestionables en el anterior), aquí se le puede dar mucho más énfasis a los 3 gameplays establecidos para hacer mejores diseños de niveles, que en esta entrega los encuentro on point, buscar esmeraldas se me hizo entretenido, jugar un shooter en tercera persona sobre todo con eggman me gustó bastante, y obviamente el highlight del juego, los niveles de velocidad de Sonic y Shadow, que a pesar que de repente tengan bajones en el sentido de que la velocidad baja y debes hacer un poco de plataformeo, me parecieron de los más divertidos de lejos. Sin extenderme en este punto quiero recalcar el hecho de que tiene muy buenos mini juegos, multiplayer, el chaos garden, en fin, bastante contenido (aparte de que el juego sigue una leve linea "arcade")

Gráficamente se nota el salto que el juego tuvo con respecto a Adventure 1, se ve todo genial, los nuevos escenarios, los personajes que nacieron en esta entrega también son geniales, y no hay ninguno que desentone con el resto.

Musicalmente debo decir que estoy sin palabras, es un ost que cada una de sus canciones es genial y transmite mucho, se siente como si fuera el juego definitivo de los 2000s hablando netamente de estilo, es muy de la época, es "COOL!" y radical, da muy buenas vibes y hace que en conjunto a los niveles todo se sienta genial.

En resumen, Sonic Adventure 2 es un juego que en serio me gustó mucho, le puedo encontrar muy pocas pegas (hablando por mi obviamente ya que hay gente que es de quejarse más) y sinceramente, diría puede entrar al menos a un top 20-30 de mis juegos favoritos, si pudiera pondría todo el OST como canción favorita, sin embargo debo elegir solo una así que...

Canción favorita: https://www.youtube.com/shorts/96Oy8Ns3kDE


While yes it has some problems nothing is going to stop me from saying that this is my all time favorite game.

Obviously fantastic, yet I'm not digging the more linear approach. Why does Sonic have a useless af roll attack, and a bounce attack. It get's even worse when you realise that both of those require you to press the same button as the spin dash, which, because of that, takes much longer to do. The Tails and Dr. Robotnik stages are a slog to get through but thankfully I do enjoy the Knuckles and Rouge stages quite a bit.

I despise two-thirds of this game. The treasure hunt and mech stages are miserable, meandering, and have aged like milk spilled onto a summer sidewalk. But it’s all worth it for those Sonic/Shadow stages… breakneck platforming at its finest.

i mean i tried to like it as much as i could, i love the story and character interactions but the game could not keep me invested to save its damn life. its a game i want to love but really cant

This is a mediocre game with occasional 10/10 elements.

Perhaps one of the most relentlessly optimistic games ever made, crossing the threshold of the new millennium while wearing a bleeding heart on its sleeve. Never skipping a beat to encourage growth and confidence. Both within its rich cast of characters, and those willing to immerse themselves within the experience.

The greatest game ever made

They simply just do not make them like this anymore.

Wishes are eternal.

A decent follow-up to the previous title, but it loses a bit of the charm of the original. The two story structure is a bit easier to follow, but less creative. The game is easier to navigate than the first and a lot more straightforward, which means less time spent wondering around and more time spent doing important stuff.

Super janky but it hits in all the right areas. Even the stupid emerald hunting levels are kinda fun, soundtrack fucks hard too

Sonic adventure 2 is everything a sequel should aspire to be. The levels, bosses, writing, characters, and story are all greatly improved upon in this game. For a start, the levels in this game are all really great. Each one has its own charm to it and city escape is probably one of the best opening levels of all time. My one complaint is the grind railing in the last level, it's often clunky and very difficult to platform on. I liked that Sega cut down the stories from 7 to 2, I think it makes for a nicer game to play and not feeling like it's starting to drag. Another thing that makes the game a bit nicer is the lack of the hub world, in sa1 it was fun at the start but by the time you played the 7 stories it was just a burden to get through. I liked the knuckles/rouge stages more in this game than sa1, not sure why though. One thing I will say is there are TOO many fucking eggman/tails levels, like am I playing a sonic game or am I playing armoured core. I really think they could have cut down on these and put more sonic/shadow levels in. There's only 4 shadow levels in this game which sucks because Shadow's my favourite character (if you couldn't tell already from my previous reviews). This game is also a great introduction to shadow, it shows the kind of character he is, and his backstory and motives with maria which makes for a touching story. Whilst being stupidly easy like the first game the bosses in sa2 are still all really good, it's clear that a lot of thought was put into each and every one of the fights. The music is absolutely superb which is no suprise for a sonic game, each track is extremely iconic and memorable. One complaint I have is that sometimes it was like I was watching a fucking christopher Nolan movie with how atrocious the audio mixing is, half the time the only reason I know what they are saying is because I'm reading the subtitles. Overall, despite some minor flaws sonic adventure 2 is still one of the greatest games ever made and extremely worthy of 5 stars.

It's not good but there is like a glimpse of what good 3D sonic could be.

Two thirds of this game is peak, whil the other one third is ass. Not enough to stop me from loving it. Also the chao garden is still one of the best side modes ever in a game.

CAN YOU FEEEEEEEEEEEL LIIIIFE

Fun game, Ciaos are adorable, but the story was there, and it was pretty hard to follow along

Both a step up and a step down from SA1. SA2 takes away the adventure field for a more linear experience, alongside two paths with 6 characters. Both paths are unique in terms of story and level design, but the characters play the exact same. I definetly found myself enjoying the dark storyline more, however.

This game exudes 2000's coolness. Both the intro and concluding sequences are nothing short of iconic, and Shadow is still just a cool character. The levels are mostly fun, but can be frustrating at times.

I wonder why they hadn't returned to the adventure formula since then, but I seemed to have blocked Sonic 06 out of my memory. Oh...

an overrated mess that somehow takes what sa1 did and made the stuff that made that game great WORSE. the alternate playstyles bog the game down and only the speed stages and story carries it unfortunately.

this review is going to get me crucified.

je hais les chao mourrez saloperies


Me vale verga lo que digan a mi si me gusto.

Adoro este juego, aunque cierto que talvez por bias para cuando lo vaya a rejugar hayan cosas que me gusten menos, o talvez las refuerzen.

jajajaja todos estan daltonicos
- el juego

feels like i played this alongside my six year old self. we did it lil' buddy, we finally beat the one game we had no chance in hell of finishing without a gamecube memory card

as with sa1, there's really no point in arguing about this series since the detractors have long made up their shitty minds. sa2's an interesting beast though because it manages to excel just as much as its predecessor... in very different ways!

the speed stages are great, albeit nothing like sa1's. maybe you prefer these more linearly driven, setpiece-focused levels, but i might be partial to having a spindash that can blaze me across entire courses in a matter of seconds. i like going places i shouldn't and being rewarded for it. there's some of that here, but it's not nearly the same. that said, there's no city escape or final rush in sa1 so we'll call it a draw

treasure hunting is improved tenfold. i definitely prefer the newly limited radar system (it makes finding shards early super satisfying) and the overall increased difficulty. especially after knuckles' previous story was an absolute cakewalk. rouge is basically knuckles on hard mode and i generally prefer her side more for that. love her music too, though i wish it was more lyrically driven to better contrast knuckles

shooting's a more mixed bag. tails reps one of the best stages but also most of the worst. eggman on the other hand for the most part lives up to gamma's gameplay well enough - especially once he gets his booster. there's def a sense of flow to these that i feel a solid chunk of people don't give deserved credit because they just wanna go fast and grind rails

...which is a sentiment i don't completely identify with because i feel sa2 is more than the sum of its parts. the narrative is genuinely great and actively shifts moods and gameplay styles accordingly. you're always listening to a banger, you're never on the same sort of stage for more than a few minutes at a time - and you're always pushing closer to one of the greatest fuckin' finales you'll ever find in video games. the quality of direction really skyrocketed here. the last episode's preview alone completely solos every single scene in sa1

one strange oddity though: there's a surprising lack of shadow gameplay here. maybe the devs weren't so confident in him as a newcomer and didn't expect him to be such a hit?

if they knew what was good for them, sonic team would've just made a whole ass game where you play as shadow the hedgehog...

EDIT: after careful deliberation (replaying the shit out of everything) i've decided that i have 0 significant issues with this game. i'm not even standing by what i said about the speed stages before. they're all fuckin' fantastic and i think i might actually prefer these to sa1's (granted i need to spend some more time with that game too for confirmation)

on top of all of what i've said - i've still barely scratched the surface of the chao world content and that on its own is pretty impressive for being in an already tightly-packed game to begin with. how the fuck did this get made in two years?

i also learned last night via the extra video that city escape was inspired by sonic team constantly receiving parking tickets while living in san francisco. that's worthy of some merit on its own

and maybe this is cheating to mention since it's largely battle rerelease content, but i don't care: the multiplayer is some of the most fun i've ever had with a 2-player game

you know what - fuck it, 10/10

EDIT 2: got all 180 emblems. basically a perfect game