Reviews from

in the past


i wouldn’t say i like this game any less, but i definitely didn’t realize on first playthrough just how much this game owes to the original, which is not at all a detriment to a remake but does make me a bit more critical of what it did and didn’t add or change. atomic destroyer act 2 in the original may be far more basic, but i would genuinely say i quite prefer it compared to the long, meandering pace of the act in this game, and the weird restrictions on characters just seem half-assed, and also mean playing the game as sonic or tails alone like the original is just impossible. still amazing, but definitely warrants a playthrough of the original first if possible.

"Limitation breeds innovation". It's the oldest cliche in the book when talking about video-games of the Retro Variety. It's true, and I believe it. If all the solutions, the late-night, sweat-filled hack-job work-arounds that make the impossible possible are good enough, it's those limitations that can be part of the artistry too. Not just the dream.

What happens when those limitations are taken away? Should they be? Is it messing not just with art, but history to do so? These are important questions, students of art have to grapple with them especially in mediums only as new as the Dwight D. Eisenhower Administration.

The story of the Sonic games on Game Gear and Master System (at least, until Triple Trouble) is not just one of that limitation, but it is also one of avoiding imitation. Imitation was only another limitation in a world where they sure as hell didn't need another. Instead, another path was forged, forgoing even the chalk and numbers that was the last vestige tying the knot of the SEGA ecosystem. Sonic the Hedgehog: Triple Trouble was and always will be a Game Gear game. It couldn't have been a Genesis game.

Noah Copeland dares dream of a world where it was anyway. It's been said that the best way to predict the future is to create it. Mr. Copeland predicts a past by also creating it, but with the respect and finesse to not forget Triple Trouble's roots. It doesn't come out of nowhere, it is rooted in something. Yes, it is clearly a Sonic game that is taking after Sonic 3 & Knuckles, turning Triple Trouble into a sequel of that. But if you're going to imagine a past, you better make it believable. Mr. Copeland and his team understood this, it wasn't enough to just be the Sonic game that all Sonic fans would want to play. It convinced me. For the first time that I had played a Sonic fan-game, and I have played many, I had felt that this really could have existed. Sonic 3 & Knuckles, one of the best games ever made, maybe could have been followed up this way. Had it existed, it maybe would have been considered one of the best Sonic games. Had it existed, maybe I would think it's the best Sonic game ever made. Noah Copeland and his team turned the dream into reality; it is my favorite Sonic game ever made.

This is not just a prettier version of that old Game Gear game. Perhaps that would have been enough or preferable for many, but to me that would not have been faithful to the spirit of Triple Trouble, the blazing spirit to make the impossible possible. It's that same spirit more than anything else that Triple Trouble 16-bit handles with grace.

In 1994, a dream came true. In 2022, a dream came true.

This game fucks tremendously. Turning a pretty average 8bit game into a masterfully crafted 16bit one that can go toe-to-toe with the official Mega Drive releases? Now that's impressive.

Effectively turning Sonic 3 into a trilogy, TT16B is seriously impressive, and I highly recommend it to anyone with the slightest interest in Sonic.

Knocking half a star off since Super Sonic is unavailable until New Game Plus, and only works to open the true ending when playing for the first time. That is mad dumb and frustrated me a lot, even if the special stages here are my favorites so far(second only to Sonic CD).

Said it once will say it again. You guys hate on Sonic 4 way to fucking much.

only a few little janky annoyances, otherwise it's straight up just a classic sonic game


literalmente parece un juego oficial. rebosa de calidad, buen diseño de nivel y música

Ótimo fan game que se fosse oficial seria o melhor Sonic 2D

Yeah no fuck those final four levels.

One of the best fangames out there, really really great.

This is one of the most high quality fan games out there. There's just so much love and attention to detail this game has that sets it above others. The reimagined zones from triple trouble are all a blast, the soundtrack is incredible, and the bonus content is a blast to play. Easily the best version of triple trouble

What a genuinely outstanding game we have right here. The developers not only knew 2D Sonic, but they perfected the formula here. I don't think very many Sonic games can top this one.

This is...probably the best fangame I've ever played? (And believe me; I've dabbled.) The fact that it elevates my favorite Game Gear game is icing on the cake.

In a world full of amazing sonic fangames, this ones still stands out to me. A damn near flawless reimagining of a game gear classic that manages to feel exactly like the classic games.

calling this a remake is generous. the levels are completely different and the plot has been retconned into fan fiction. not representative of the original game at all, but still good

I did not expect this game to be THIS good. Takes one of the worst sonic games I've played and turns it into one of the best sonic experiences out there. The game looks beautiful, plays amazingly, adds a lot of cool parts that compliments the original, amazing music. I cant recommend this game enough.

Definitely has the best knuckles campaign in 2D sonic. Level design might be just a little bit too focused on speed and spectacle if anything but god dammit it's so much fun and has a banger soundtrack and great physics/momentum. Overall, not just on par with official 2D sonic- better than a good chunk of them.

banger of a game but idk what the fuck the story is🔥🔥🔥🔥🔥🔥🔥🔥

Exceptional fangame that feels so authentic to the Genesis games, even moreso than Sonic Mania. I've done three playthroughs now, and it's going to be one of those games I make sure to revisit once a year.


This is a pretty good fan remake, makes you think what would have been if this was a real game.

You could show this to someone who knows barely anything about Sonic and they'd think this is an official SEGA game. That's how good it is. It truly feels like the 5th 2D Genesis Sonic platformer! Soundtrack is amazing, and gameplay is hella fun.

Pretty great for a fan game. Really feels like a lost 5th Genesis Sonic game.

I think it's great, and the production quality on display here for a fan project is unreal. The gameplay is generally solid and there's a simple storyline told well through primitive (though suitable) in-game cutscenes, but Bosses can be disappointing due to generally being pretty damn easy.

Chega ser chocante o tão bem feito e fiel que esse fan game consegue ser. Impressionante como um grupo de pessoas que gostam da franquia conseguiram fazer um jogo 2D melhor que alguns originais.

good but nothing outstanding.

I wish this was an official remake because the 16 bit fan remake of Sonic Triple Trouble is one of the best 2D Sonic games to exist.

It's difficult for me to call this a triple trouble fan-game, it's more-so an expansion pack for sonic 3 & K, while that's absolutely not a bad thing. It does come at a cost of stripping triple trouble of a lot of its unique identity.

And when comparing the level design of 3&K to triple trouble 16-bit, I'd say the genesis game wins pretty handidly.

Still, this is an excellent 2D genesis-style sonic game all the same, the team did a wonderful job with it and I can't wait to see more of their work!


Isso é INCRÍVEL, essa fangame é tão boa, que se parece até com um jogo original, e consegue ser até melhor que muitos jogos originais do Sonic

An incredible fan remake of the real sonic 4, sonic triple trouble, it’s incredible because I’m able to get all 7 chaos emeralds and get the true final boss, and the level design is great too, it just feels like a sequel to sonic 3, with elements of mania and even CD. Plus you can play it on Mac too, so that means it’s already good because it’s one of the few fan games I can play on mac. Final score 8.5/10 fang the sniper is the best.

Cannot believe how good this is. Puzon was right!!

Easily the 2nd best Sonic game ever made after Mania. This was too perfect.

Great levels, never felt like my time was being wasted. Cool boss-fights, always had a good time with them. Loved all the stages.

Sega needs to get their head out of their ass and hire these people and the Mania people again. These games are better than anything Sonic Team has ever done.

I never played the Game Gear original, but I thought this was pretty cute.

My only major gripe is that the final level is kind of weak compared to the other 2D Sonic games, but that seems less like a failing of this remake and more of the original Triple Trouble. Hit detection can also be wonky at times.

The ridiculous and over-the-top final battle that you get when you gather all the emeralds makes up for those shortcomings, though. There are lots of extras and unlockables for beating the game as well. Definitely worth checking out for 2-D Sonic heads.