Reviews from

in the past


Really a downgrade compared to the previous one, the game is uglier, incredibly difficult and uninspired, I honestly think that even the Famicom game looks more fun than this one.

Achei pior que o primeiro, principalmente pois sua dificuldade ter sido elevada ( pra mim seria impossivel terminar sem save state) , tirando isso mantem as mesmas qualidades e defeitos do primeiro, mas tendo uma maior variedade de levels, só recomendo para quem curte jogos retro e querem dar uma olhada em um dos primeiros jogos de terror dos consoles domesticos.

I ended up really liking the first Splatterhouse, so it was a little bit of a bummer bouncing off its sequel. Unlike its arcade predecessor, Splatterhouse 2 is a console exclusive, and it feels like the devs worked overtime to bump up the game difficulty so the people playing it at the time couldn't beat it in a weekend.

The main character, Rick, was always slow and ponderous to control in the first game, but it generally felt tuned to match your move set. In Splatterhouse 2, I was really straining against what the game design expected of me versus how sluggish Rick is to control. Enemies felt quicker and more aggressive this time around, and often I felt like I didn't have enough time to react and move Rick out of harm's way before eating shit. It's one of those games that really incentivize rote memorization to beat some segments (looking at the elevator segments in particular). There's also less enemy variety overall than in Splatterhouse 1, so you're going to be punching the same weird looking-alien guys a lot.

When you combine that with the fact that you have limited lives, and can't pump virtual quarters into MAME or whatever to breeze past segments, it just compounded the frustration for me. You're going to die and get booted to the beginning of the stage a lot.

I actually wished I like this game more, because there are definitely some cool parts. The bosses in general are more interesting than the first game (outside of one or two really horrendously bullshit ones), and the music continues to be stellar. The plot is also pretty basic, but I do like that it deals with un-fucking Rick's life after the events from the first game. These games do tell a complete story over all three of its installments, which is rare to see in beat-em-ups. Overall though, this was a game I enjoyed way more watching someone else play on Youtube.

Fun fact: when I was a child this game scared me to the point where I asked my stepdad to not keep the cartridge in the house.

As an adult it's a fairly basic beat-em-up with some cool visuals and an absolutely banging soundtrack.


Un juego muy entretenido, el arte es increíble también, aunque un poco tosco, no es un mal juego pero tampoco es de los mejores del catalogo

Maybe a bit weaker than the original, honestly? Somehow even less engaging, with its much smaller enemy variety and tedious bosses. Enemy placement can be pretty bad here too. It just feels a lot like you're trudging through rather than enjoying it or even really playing it, which is really not a good thing for a game only slightly longer than the original. I guess the graphics are more detailed at least, but that's already to be expected honestly. Both of these two are pretty boring and basic, but I'd pick the original if I had to choose or recommend one.

Idk I got annoyed w this one and felt more positive on the first game. It's louder and gorier for sure, but the horror atmosphere feels subdued in favor of grimier designs with more detail but less artistry. And for how much later this one released, none of the gameplay has meaningfully improved. Makes it transparent how much content has to be reused over the runtime to meet a decent length. Also just felt harder than 1, but more annoyingly so. So many bosses that feel too memorization heavy for a game with such deceptive hitboxes - hell, so many sections like the elevator escape that are LITERALLY nothing but memorization checks. Maybe I'd be more positive if I save stated this one too - for all I know maybe 1 was also bad like this. My fault for having a boomer identity crisis.

Whole game feels like a copout? Fuck are you trying to make a good ending out of 1's intentionally harrowing setup for? 'You save Jennifer this time' fuck off, that's such a boring ass reversal.

Splatterhouse Part 2, like its predecessor, is carried by its visual design and tone. It's basically more of the same but that's definitely not a bad thing as the simplistic controls and short length make this a great pick-up and play title.

I played the Japanese version and would recommend doing so if you were looking for a more balanced experience.

Jogo simples, bem bonito e desafiador.
Chefes muito criativos.
Às vezes o level design se estende de forma desnecessária, mas nada que machuque muito o pacing geral.

Satisfying as hell once you get the hang of it.

It's even worse than the original

I'm giving it an extra half point only because of the visuals.

It's still the same basic beat em' up experience from the last one, but this one felt worse, the enemy placement and patterns are even more unforgiving, your own movements are so slow and stiff compared to them that it gets more and more frustrating, especially knowing that if only the reaction time between animations was slightly better this game could be more bearable.

There's also the fact that a lot things feel lazier, there's even less enemy variety and the traps are just... there.

I wish this played better, I wish I liked this more, the bosses look fantastic and the game is still a homage to the gory horror and slasher movies that I like so much, but the cheap things that I can forgive from those movies and even elevate them for me do not save this game at all.

Despite how basic and limited it may be, the original Splatterhouse still somewhat holds up in my eyes, primarily due to its presentation and style. It was quite possibly the most violent, bloody, and most “horror” like game at the time, certainly being one of most unique and interesting games to come from Namco’s classic lineup. However, in terms of gameplay, it was pretty basic, being a standard side-scrolling beat-’em-up that doesn’t do too much different from others at the time, which definitely doesn’t make it as appealing to players nowadays, even if I myself have a good time with it. Nevertheless, the game would get several followups, including a parody game for the NES that was actually pretty good, and a proper sequel, this time not developed by Namco, but instead by Now Production, who did develop said parody game, so they did have experience when it came to the Splatterhouse series. So, about four years after the original, they then continued this series with Splatterhouse 2.

Unfortunately, when it comes to the gameplay, this game pretty much introduces nothing too new when compared to the original Splatterhouse, which usually isn’t that big of a deal. After all, if it ain’t broke, don’t fix it, right? Well, in the case of Splatterhouse, I’m pretty sure most could agree that some elements of it could definitely use some tweaking, or maybe some big changes, and while I myself wasn’t initially bothered by this, I could definitely feel the repetitiveness as I kept playing. But, like with the original game, it is carried primarily by its presentation and gore, making it so that I can’t really hate it, or even dislike it. That being said, the game all in all is just simply ok, with no real reason to check it out if you had already played the original game, unless you wanna take on more abstract and grotesque horrors, which definitely pulled me in initially.

The story is all about the main character, Rick, being offered the chance to save his dead love from the pits of Hell once again by the Terror Mask… so it is just basically another “guy saves girl” plot, but it does have some more depth given to it, so I will give it that, the graphics are definitely not as good as the arcade original, but I feel for this series specifically, the more rough and darker graphics and artstyle works much more when compared to the original, so I consider it an improvement in that regard, the music is pretty good, where it does fit the spooky vibe that the game is going for, and I did find myself bobbing my head to some of the tracks, although some of the tracks aren’t really all that impressive compared to others, the control is pretty much the exact same as the original game, so no need to comment on that any further, and the gameplay is incredibly faithful to the original game, to the point where it ultimately lowers the game’s value.

The game is a side-scrolling beat-’em-up, where you take control of Definitely-Not-Jason-Voorhees (I know, the most original joke you’ve ever heard, I know), take on many different spooky and deadly environments, defeat plenty of disgusting and “terrifying” enemies that will do everything they can to tear you to shreds, use your fists, along with plenty of weapons like a plank of wood and a shotgun, to take out many of the vicious creatures that you will run into, and fight many grotesque and unique bosses that will put your skills to the limit. Yes, this is all pretty much the same as what you did in the original game, so, you may be asking, “Is there anything new that this game introduces?” Well, yes……… they introduce difficulty options and a password system. That is literally it, and that’s not even really that noteworthy, considering these weren’t new features at all when it came to video games, so basically, this could just be seen as Splatterhouse DLC before DLC was even a thing.

That being said, like the original game, the main selling point of the game is the violence, gore, and blood, and when compared to the original game, I would say this game is just as gory, if not more so. There were definitely many vicious and violent aspects of the original game that could be seen all throughout, and for this game, they made sure to up the ante on that, with plenty of bosses having very grotesque designs and animations, especially when they die, with bodies melting and parts of their bodies exploding in a bloody mess. Yes, this was all stuff in the original game as well, but I feel like it is ramped up moreso in this game then it was there, even though there was already plenty of gore to be found. Just like in the original, it does feel very satisfying to take out on these monstrous creatures, but for those who are wanting more from a sequel to Splatterhouse other then the presentation, then you will not be getting that here.

And since not that much has changed from the original, it also carries a lot of the same problems, such as with the difficulty. I found the bosses this time around to not be as bad as the original, but when I say “not as bad”, it’s like barely less difficult, as I still got my ass kicked plenty of times when playing through the game, and it feels much more like a punishment here, given how this isn’t another arcade game, where you can just pop a credit in and keep going. Secondly, once again, if you weren’t a fan of the original Splatterhouse, or similar games like Altered Beast, then this game really isn’t gonna do anything to change your mind. It is more of the same, which may slightly work for someone like me who loves this style, but for others, you will probably get bored and sick of it very quickly.

Overall, despite upping the gore and cathartic factor, Splatterhouse 2 is just simply Splatterhouse 1 again, except for the Sega Genesis, and while that may please some, for others, it is gonna do the exact opposite. I would recommend it for fans of the original game, and to an extent, the parody game, but for everyone else, just skip to Splatterhouse 3 instead, which actually does change things up from these two installments, which does make it more appealing. Nothing much more to say except that there is a jumpscare at the end of the game, and it looks goofy as hell, even if it probably would’ve scared kids back then… along with everything else.

Game #352

Playing Through My Evercade Collection Part 6: Namco vol 2

I feel Splatterhouse is very much like the early Mortal Kombat games. They look cool, extreme, edgy and makes all the kids jealous of you on sight but in reality its a rather stodgy and mean spirited little beat em up that never quite lives up to its infamy and probably got raked over the coals a little too needlessly for its violence.

When you think of a video game that is all presentation and no gameplay, Splatterhouse 2 is a good retro example to give. Its known for its gory, grotesque style as you walk the halls and punch, kick and smash enemies into pieces. Does doing that equate to fun though? Not really. Splatterhouse 2 was developed by Now Production and released in July 1992. It's similar in gameplay to the original Splatterhouse, and was followed up Splatterhouse 3 as well as a Splatterhouse remake in 2010.

STORYTELLING/CHARACTERS | 2/10

You contol a character called Rick. The game follows on the story of the first Splatterhouse game. I'm unfamiliar with that game, but the manual makes things relatively clear. The mask talks to you, and tells you that you can still save Jennifer, so you must go to some house to do so. An atmospheric introductory scroll through an onimous field alongside lines of dialogue by the mask talking to you set the tone. With that, the game starts.

Each stage is introduced with a still image showing the stage number you are now on and a short comment by the mask on the next location. That's pretty much it in terms of story presentation.

GAMEPLAY | 7/20

Where to start? I guess I should first mention that no, this game is not fun to play. First, there is the fact that you simply don't have much you can do here. You can punch, kick, jump and use melee weapons to smash.

Second, everything you do is very slow. Fittingly, you can not sprint, just walk or 'strudge' as I would call it. This applies to dodging as well. Enemies pretty quickly start jumping over you, and you simply don't have the agility to dodge these jumps unless you know you are coming and preemptively are positioning yourself appropriately. That sucks.

Rick's agility generally sucks out the enjoyment I could have had with this game. You need to get close enough to enemies to punch them, but this means you are putting yourself in harm's way with no reliable way to dodge, so a lot of times, you take an unfair hit. I wouldn't even call it a hit, it's a mere touch. Then there are all these smaller enemies, which can easily find a way to jump at you from angles that you cannot reliably attack, meaning with a standing punch or a jumping kick. Instead, they will find the inbetween position to attack from sometimes, like the piranhas jumping out of the water in one early stage.

Boss fights are OK and certainly the highlight of this game alongside its atmosphere, but they are a minor part of the game. The major part of the game is simply not fun.

MUSIC/SOUND/VOICE | 7/10

No voice acting. The soundtrack fits the theme of the game. I can't say I loved it or that it was memorable, but it was certainly fitting.

GRAPHICS/ART DESIGN | 7/10

Splatterhouse 2 looks pretty good, but mostly due to its graphical presentation. Few games on the SNES look quite like this. The animations bring it all home. For example, there is one thing the game does in its presentation that I love, which is that when you use a melee weapon against an enemy, you either strike them from above and squish them into the ground or you hit them from the side and leave them a gooey mess on a wall.

ATMOSPHERE/IMMERSION | 9/10

Definitely the best part about this game. The game does a great job with its atmosphere. It all starts with the introductory cutscene, continues with the design of each stage and culminates with the boss fights, which are all uniquely positively disgusting.

CONTENT | 3/10

The game takes less an hour to beat, once you know what you are doing. It takes multiple hours to beat if you're a new player, and most of it is spent frustrated by the game's controls. There is little variety in gameplay, so even with that short runtime, it overstood its welcome.

LEVEL/MISSION DESIGN | 5/10

Strudge through levels, maybe do a little bit of platforming by jumping over obstacles, and punch your way slowly through enemies. Get hit unfairly most of the time because of the enemy's attack patterns and reach, and there you go. You got pretty frustrating levels in your game. The saving grace here is the presentation of the boss fights at the end of each stage.

CONCEPT/INNOVATION | 4/10

You can praise the game a bit for its atmosphere and grotesque presentation, an inspiration which is felt in well-presented boss fights as well. However, from a gameplay standpoint, it's a below average 2D beat 'em up.

REPLAYABILITY | 2/5

Apart from trying to beat your high score, there is no replay value here.

PLAYABILITY | 5/5

Works well at all times.

OVERALL | 51/100

Splatterhouse 2 is above average in presentation, below average in gameplay. Depending on what you favor, your experience may differ, but assuming that most gamers want fun gameplay, I'd make a guess and say you won't enjoy this game.

(This is the 72nd game in my challenge to go through many known games in chronological order starting in 1990. The spreadsheet is in my bio.)

Has a little bit more variety in its gameplay loop and a better presentation than the first game, but is still a run-of-the-mill beat 'em up.
Also felt a lot more difficult than the first game.
Nothing really wrong with it, but nothing really spectacular either.

A unique horror brawler with some platforming elements.

Really nice horror for the sega genesis. I love the Friday The 13th/Evil Dead type of vibe these games give off. Splatterhouse 2 Is a super eerie creepy game for 16 bit hardware but it’s also got plenty of satisfying and over the top violence on top of it. The backgrounds and animations still have a nice charm to them. Looks awesome! Gameplay is like a 2d beat em up with platforming elements such as jumping over pits/spikes along with jumping to deal with enemeis. It’s one of those games where once you learn the placement of everything it becomes super easy. Enemy placement is plentiful but fair and the moveset and weapons are simple but using them effectively at the right time is the real challenge. Combat mostly comes down to timing and positioning. Once you memorize layouts and solutions it becomes a satisfying game to learn. Overall a great brawler and a excellent example of early horror. Splatterhouse 2 is a top favorite genesis game for me.

light 4/5

Loved this game and this series, it can be highly difficult at times, especially in regards to the final boss. Wish they still made games like this with their horror style and music and graphical atmosphere. Never forget the Michael Jackson Kraken!

Good too, probably more edgier that the first one.

I’ve been saying it for years, the house is too damn splatter


A true step up from one in all departments but for whatever reason I think 1 is just a bit better. Maybe it's nostalgia or maybe it's just the brutal nature of it. What can I say.

Literally just the original but better in every way