Reviews from

in the past


I never liked fighting games, but this world tour made me think differently. It's a good game, but not original because there are other games not exactly the same but with the same skill mechanics like NTB: Shinobi Striker, in the middle of this game I think it is often abandoned due to its slow style


Enjoyment - 8/10
Difficulty - 3/10

To preface, Street Fighter is one of my favourite gaming franchises of all time. I regularly compete in local fighting game tournaments and have been for almost a decade. At one point I had a brief stint as a professional Street Fighter V player when I took the game very seriously. This genre has been close to my heart ever since my first console, the Dreamcast. So safe to say I was extremely excited to see what Street Fighter 6 could bring to a casual and competitive audience.

Casually, Street Fighter 6 has a full single player mode, a battle hub to meet other players, and extreme battles with ridiculous rules for chaotic fun matches. Street Fighter 6’s online netcode is the best in the series. Playing online is almost as good as playing offline which is a huge achievement for a fighting game. You get the whole package with Street Fighter 6 and you will really enjoy these parts of the game. If you are like me and have a competitive itch for fighting games, then this next part might resonate with you.

In the first month of playing Street Fighter 6 competitively, I did see a meta forming with the drive system. In its current state, a gung ho style of play is benefitted from the drive system which makes each round feel like a slobberknocker. Because of the oversimplification of the drive system, input system and buffer windows, I do not find a lot of things in the game to be ‘hype’ or ‘impressive’. There are a lot of checkmate situations in this game and deflates the excitement of competitive matches for players and spectators. If a checkmate scernario, even from a block, can take away 50+% of your health from a simple bread and butter combo, it needs to be adjusted. Street Fighter 6 is a very reactionary kind of fighting game and I have experienced inputs not registering properly in the game (especially super inputs), resulting in me losing the game. This is extremely frustrating and it means I cannot take the game seriously if I am doubting my own inputs.

The trophies are way more manageable compared to Street Fighter V (considered a 10/10 difficulty). Most of the trophies are for playing and winning online matches with some miscellaneous trophies on top. Depending on your skill level, this can take a short or long time, but it is all doable. Given how popular the game is casually, you shouldn’t have much of a problem and even if you do encounter issues, you can use Gaming Sessions on PSNProfiles to boost. Overall, Street Fighter 6 is one of the easiest fighting game platinum trophies you can get!

I am sure with balance patches, mechanical tweaks to the input system and new additional characters I will start to enjoy the game again. Do not let the rantings of a washed-up player like me deter you from trying out Street Fighter 6, especially if this is your first foray into fighting games. If this game sparks your interest and subsequent love for fighting games, then please give it a go!
🏆

my favourite modern fighting game!

really fun mechanics
amazing roster (each have really good design)
really have a great style & music
+ world tour actually pretty fun than i thought it would be

although not my favourite micro-transaction idea in an online game

still can't wait to see what the next seasons would offer!


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Após o fiasco do street fighter V a Capcom precisava se redimir com o street fighter 6 e eles conseguiram, tudo nesse jogo e incrível, os gráficos, personagens, mecânicas, músicas etc.., minha única crítica vai para o número de personagens no elenco, sinto que poderia ter mais personagens mas tirando isso o resto é perfeito

Enough time has passed for the waters to settle in what seems to be the new era of Street Fighter, or maybe fighting games in general.
As always, new brings change and change brings joy, but also much fear...
And yet, beyond the frustration of microtransactions and overall decision-making regarding monetization in the FG scene, therein lies passion. Although buried beneath massive corporative cynicism, Capcom's passion project burns with life still.
Street Fighter 6 has brought a wave of different ideas and from these ideas new players, but its ultimate reason of success— the perseverance of this franchise, unprofitable, as it exists— remains the same.
Because I don't play fighting games off the need to beat people up, I play fighting games off the need to see myself better.
To learn.
To grow.
To evolve.
In striving to improve from its past mistakes, the sixth entry in this series has done so all of the above.
If learning the complexities of this genre can be in any way meditative, 'SF6' proves the importance of looking deep within oneself. Identifying that which must change before you can keep going. Difficult as it may be, it is fruitful.

A phenomenal fighting game with horrible microtransactions

Street Fighter 6 é um ótimo jogo de luta, com conteúdo diverso tanto online quanto offline, o elenco inicial de personagens não é tão bom, mas a jogabilidade se sobressai, o sistema de Drive Impact é bacana, porém o Drive Rush é algo que estraga um pouco a gameplay. No geral, Street Fighter 6 diverte bastante e garanto que irá agradar tanto a massa casual quanto a galera que curte um competitivo, recomendo bastante esse game.

Excited to see where they take it from here. Street Fighter 6 is one of the best fighting games ever. and I seriously did not think Tekken 8 could beat it and it is close, very close. The three first DLC characters have all been unique and fun and Akuma is coming soon which I am excited about. The art style is great and the game packs a punch I have had so much fun with SF6 and I am excited to follow the game and see who else they will put into the game

And I absolutely suck at it but still so much fun

I only played like half of World Tour mode, but I still put a good 50 hours into this before I felt like putting it down. It's a damn good Street Fighter both online and solo, and doubly impressive after the lackluster release that was V at launch. None of the current DLC characters really interest me so I don't see myself playing it again anytime soon, but if they add Sakura or someone I can definitely see myself jumping back in for another 50 hours.

An incredibly well-designed game. Complex, deep, and skill testing (whether against the AI or another player), while still being accessible. If you're up for the challenge and are ready to engage with some deep gameplay, go for it, because it can feel deeply rewarding. The things surrounding the periphery of the gameplay (single-player; character customization/micro-transactions) are inoffensive at best, but if you end up liking them, a bonus.

man THIS was pretty dam cool! i like how the cast looks, the artstyle is very stylized! the gameplay was pretty fun! and the story for each character is alright! note that as im writing this it's not in it's complete state yet so more characters will be added eventually! would still recommend if you really like fighting games

Fun game, im looking forward to playing more and improving

my original street fighter 6 character is peacebringer, a fighter who brings peace by caving in the skulls of random people on the street

Never had a game brought so much suffering in my life since Overwatch. Avoid

6 button fighters are so not for me, maybe ill return when i get a special pad or something

just buff zangief a bit more and the games perfect please give him back the DOUBLE lariat ITS CALLED DOUBLE FOR A REASON WHYD THEY MAKE IT HIT ONLY ONE SIDE

get this cornball off the box art man

This is the most fun Street Fighter game like ever

É bom
só não é 5 estrelas pq a Chun li é charge
o roster é equivalente a um copo descartável
e não tem a laura


The main story mode is quite lacking and feels more like a tedious grind than anything interesting for the characters. It’s only positive is I can appreciate trying new things and it is despite being average, much better than previous games attempt at a story. The gameplay is solid and a vast improvement from other titles. It is a very good game for beginners to learn the series with easier control setups and mechanics that offer some learning curves but are easy to pick up. The roster is a bit lacking with only 1-2 villains and even then, nothing that matches previous baddies of the series. Newcomers are all around alright, some of the veterans coming back are not all treated equal, and some feel stuck, like Honda who really lacks any character or development over the years.

Would be five stars but I suck at this game.


cool presentation, i'm ass at it, i prefer granblue

Awesome fighting game with shitty MTX

The game feels extremely fun and has helped me get a bunch of friends into fighting games. It's no 3rd Strike, but it's definitely the best Street Fighter since then IMO.

sf6 is still pretty cool—but the more time passes, the more i feel it has core design issues that desperately need to change. i continue to believe that it could become a vastly more interesting game and among the greatest fighting games of all time with a good few tweaks to its mechanics—until then, however, it suffers far too heavily from linear, flowcharty gameplay that discourages creativity and heavily rewards only a single playstyle.

the problem with meter systems in fighting games is that there is generally going to be a specific optimal way to use that meter; and the more pronounced/important said meter system is to winning, the more linear the game tends to become. when meter is the entire game, at some point it feels less like a fighting game and more like a resource management simulator (and not a particularly interesting one, either). this is also one of the many criticisms i have with guilty gear as a series, and why i feel like it doesn't maintain the depth and lasting power of its colleagues.

another big issue with this game is the roster, which is comprised of a majority of characters that are designed to force highly linear and uninteresting RPS scenarios. throw loops aren't the end of the world, especially if they eventually become more resource-dependent in future patches, but they still feel like an addition that doesn't care for the player's time investment, as too much of your time spent with the game is wasted on shallow guesswork. i do still think the game (usually) does a good job of rewarding the more skilled player—it's far more an issue of fun and gamefeel than it is of balance.

i can only hope the patches address my issues, and also that some classic/beloved street fighter characters return that aren't gimmicky messes. rashid and ed are both great DLC additions, but aki and ed feel a bit undertuned—perhaps the game's power level will scale down to theirs over time.