Reviews from

in the past


Beat ’em up моего детства. Я не знаю как я не сломала 🕹️ играя в миллионную попытку за красавицу Блейз. Купила недавно в Стим, перепрошла на эмуляторе, чувства уже не те что были на Sega

When it comes to discussions surrounding the beat-'em-up genre, the first franchise that immediately comes to mind for a lot of people is Streets of Rage, with the second game in particular being the entry that made the series really kick off. Outside of me occasionally playing something like Teenage Mutant Ninja Turtles TV: Turtles in Time at an arcade, though, I've never had very much familiarity with side scrolling beat-'em-ups, and I've certainly never beaten one in its entirety, and so I've decided to kill two birds with one stone by diving into Streets of Rage 2. This was one of those cases where I respect and recognize the influence of a game far more than I actually enjoyed it, because while I do understand how Streets of Rage 2 has garnered such a strong legacy over the years, I'd be lying if I said I actually had very much fun with it.

Maybe this is more to do with the game's age than anything, but for an experience that's only about an hour or two long in total, I managed to get sick of the gameplay loop of Streets of Rage 2 quite early on. Even with its roster of four playable characters with their own playstyles, it didn't feel like any of them had a wide enough moveset to keep me that engaged with the slow pacing of the game's eight stages, with some of the more awkward button inputs and situational attacks leading to me using the same three moves for pretty much the entire game due to how much more effective they were. The increasingly frustrating enemies made this go from a slightly repetitive button-masher to something outright tedious, with the sudden influx of enemies (as well as reused bosses) with multiple health bars, annoying gimmicks, and a high resistance to actual combos showing up in practically every segment of every level made these encounters feel like they were going on for forever. Winning a stage or even just one fight in Streets of Rage 2 feels a lot more dependent on luck and RNG than any actual strategy or careful positioning, with the seemingly random hits and grabs deciding to land or not land (regardless of whether or not you are actually standing on the same plane as your enemy and vice versa) making many of the enemy encounters come down to just hoping that you'll land your attacks this time.

Even if I didn't have very much fun with this game, I won't act like there's absolutely nothing to appreciate about it, because if there was one thing about Streets of Rage 2 that stuck the landing for me, it would be its presentation. It's honestly impressive to see a home console game from the early 1990s look just as good as something you'd see in the arcades from that era, as the detailed spritework and backdrops, varied animations, and unique enemy designs gave Streets of Rage 2 a very lively and stylized look. The soundtrack of Streets of Rage 2 was also pretty good, and while I don't think it's one of the best game scores of all time like so many others do, Yuzo Koshiro's energetic synths and techno still fit the game's urban setting. Despite all of this, I'd be lying if I said I had very much fun with Streets of Rage 2, and while I am curious about eventually giving Streets of Rage 4 a shot, I think I'll want to wait a while before I actually do.


Never owned this like we did the first one, but rented it from our local video store a lot. Still fun, but wasn't as memorable as the first so I never pushed my parents to buy it.

Similar to the first game. This time the controls are improved and the attacks are much better.

The names of the enemies are something else

No lo conocía hasta que lo jugué con un amigo, muy bueno por cierto. Es todo un crack, se nota que era uno de sus favoritos. Todos contra el barrio (beat em up) 10 de 10.

This review contains spoilers

Fuck the Nail

Story: 6
Sound: 9
Concept: 7
Graphics: 10
Gameplay: 9
Characters: 9
Replay Value: 9
Overall Enjoyment: 8

I give Streets of Rage 2 an 8!

It's hard to put into words how great Streets of Rage 2 is. To many, beat 'em ups are all so similar to each other. SoR2 doesn't exactly feel much different, but in little ways, it's such a fluid and fun experience.

I love the character selection of four. They all feel and play unique in their own ways. My favorite is definitely Blaze, Skate is super cool too though. The graphics strike into the golden age for me. I just love THIS era of 2D gaming so much. Not just visually, but design-wise too.

Streets of me raging a lot while playing

Didn’t like this as much as the first. Enemies felt more restrictive in how you could approach them and a lot cheaper in how they attacked. Take the jet pack goons, for example. You have to wait until they’re at a specific altitude to air-kick them and even then the attack could miss for no discernible reason. Other enemies, including but not limited to knife-wielding punks, motorcycle riders, agile ninjas, the skull miniboss in level 3, and the boxer in level 5, encourage a passive playstyle where you wait for them to approach and then strike back. It gets especially tedious in the second half where they throw multiple enemies with giant healthbars at you.

The bosses were the biggest letdown. In the first game, they had distinct fighting styles that, with only a couple exceptions, could be learned and beaten without taking damage. Not so here. Either the fighting style is ripped straight from the original, or they constantly jump around in unpredictable patterns to land charge or grab attacks. There’s nothing as creative as the ninja twins, the chubby pyromaniac, or even the boomerang-wielding giant in the first level.

On a more positive note, the audiovisuals are excellent. The graphics and sound effects are a huge upgrade over the original and the music, while not super memorable to me, has great audio samples for a 16-bit game. The characters feel even more distinct. Max and Skate in particular feel powerful and agile, respectively. Each enemy having a unique name and visible healthbar are also nice touches.

Maybe I just haven’t found the right beat ‘em up for me. This was still more enjoyable than the entire Golden Axe trilogy. Maybe the third or fourth entries will be up my alley.

Had a good time playing through Bare Knuckle 3 with another person. Playing this alone was really dull.

Its hard to pinpoint exactly what make Streets of Rage 2 so good. Is it the presentation? The gameplay? The learning curve? The difficulty?
Personally, I don't really gaf. This games just alot of fun and I love it.

One of the best soundtracks of all time

A very charming relic of the past, with an incredible 16-bit soundtrack, which must have been revolutionary for its era. Tough as nails, though.

Beat this game with Blaze this time, while I don't enjoy playing with her as much as Axel, it doesn't even matter, since the game is so much fucking fun, no matter what character you pick.
The peak of the beat em up genre as far as i'm concerned.

Flawless.

except for the jetpack enemy. fucking hate him

One of the mandatory games to have for the Sega MegaDrive/Genesis library.

Streets of Rage 2, just like fellow sequels like Sonic 2, takes what the 1st game did and improves on pretty much everything that it had!

Not only are the stages way more dynamic than last time, and thus the enviroments themselves get less stale, but the gameplay got a bit of a tweak.
Last time, you had a Special Move button that was pretty much a screen-nuke, and you could only use it a specific number of times.
This time around, that Special Move button gives you a super move at the cost of some health, similar to games like Final Fight.

But I'll be honest, you probably won't be using it too much, as new to this game, a character can now perform a command input to make a different kind of special move, with no health cost. In the case of Axel, he has the Grand Upper, and this became one of my main methods of dealing out damage in this game, and for the better, as it allowed the game to feel much more fast paced, even if sometimes there were more enemies to deal with than last time.

I do feel like this comes at the cost of the weapons you can find in the stages, not being as useful as they once were. I'd rather just Grand Upper everything, lol.

And that soundtrack is as good as ever, maybe even better, as there are some great tracks on here, with Go Straight being one of the more popular ones, and for good reason, it's a great opening track!

All in all, while it's not perfect, Streets of Rage 2 is a better game than Streets of Rage 1 and just a better game in general. I really recommend it!


I might be insane for saying this, but I think I prefer the first one best.

Sure, the graphics are a lot better on this one, featuring some of the finest spritework of its era, and the soundtrack is arguably one of the absolute best of all time, but I find the level design to be a tad boring and very similar to each other. The first one had that fantastic elevator section where you could throw off enemies, the one in the factory where you could use the industrial press to your advantage, and the bridge under construction where you had to watch your step. The addition of special moves is fantastic, but I don't know if the trade-off is worth it. 

Still a fantastic game, Streets of Rage is one of the best (if not the best) beat-em-up franchises of all time. 

El mejor juego de la saga, la música y el apartado artistico son increíbles y la jugabilidad tremendamente divertida.

Such epic music and controls