Reviews from

in the past


Marquant dans l'Histoire des jeux mais vraiment compliqué d'y jouer maintenant

feel like if there was a game i should feel obligated to give 5 stars its this

perhaps the most satisfying video game ever made that despite what you may hear has aged like the finest wine with infinite replay value


The game is a masterpiece, but the camera is a bit frustrating. But it is the first 3D Mario game so… 8/10 :)

B A N G E R

preciso voltar a jogar e zerar de vez

This review contains spoilers

Excellent game to be Mario's first jump into 3D.
Its controls are very good, it has good mechanics and good level design.
Something that is somewhat difficult to do are the walljumps, since they are difficult to execute unlike the other 3D Mario games.

No ha envejecido excesivamente bien, pero sigue siendo una obra maestra.

Trying to play this on switch with the All-Stars release, I just couldn't get the hang of the controls. I still have fun watching insane YouTube TAS videos of the wonky mechanics though, and the soundtrack is awesome.

Brainrot, too much time into this game (vanilla and hacks)

Una gran evolucion a la formula de mario, con nuevos elementos que serian utilizados en juegos posteriores, aunque sus controles son un poco toscos.

Buena trancision a los 3d de parte de Mario marcando el paradigma para los collectaton y juegos como Banjo Kazooie.

Es un juego simple pero efectivo con varios problemas que lo alejan de ser perfecto

DUDE YOU ARE SO GOOD FOR THE FIRST HALF AND THEN GET SO ANNOYING AND AWFUL

Do you know why I'm here today? Why has fate brought me to this site, writing these words for this review, with such passion for video games? Well, actually, it's not because I grew up with Mario 64, though you were close. The actual answer is way stupider:

Mario 64 blooper videos taught me english.

And I'm not talking about those SMG4 Mario 64 videos, those were actually past my prime, I was already on my way to other pastures by the time they started coming out. Nah, I'm talking the REAL old school shit, Fleskhjerta with his Windows Movie Maker editing prowess and overly liberal usage of Homer Simpson sounds. Truth is, I haven't actually gone back to most of those videos since 2010, I figure whatever the hell is waiting for me back there is either gonna be embarrassing for both me and Fleskhjerta alike, or just outright poorly aged. Maybe one day I'll ruin the magic for myself, but right now, the point is, those things were some of the very earliest opportunities for me to practice english as my second language. I mean, I don't remember them being particularly varied in their word and joke usage, so y'know, hear a pattern enough times and eventually it'll stick as being something in relation to this or that specific scenario. There's a very distinct possibility that amongst my first 10 learned words, one of them was "Mamafucker."

So in that way, Mario 64 has stuck out as something that didn't just revolutionize the industry landscape as a whole, but has also revolutionized my path in life, and the very reason why this is my main language now, with the other one being bumped into a secondary. And that's not the only things that Mario 64 had an impact on. It had an impact on the prototype and rumor mill scene too. The ever elusive quest to find Luigi, to find a beta copy, to uncover every unknown secret that's still somewhere, out there. The impact that Mario 64 had on 2D games, poisoning the entire genre to supposed obsoletion, until eventually people got their heads on straight and realized both can co-exist.

So much impact all around, yet there is one thing that very few games have ever replicated about Mario 64, and that's its impressively technical moveset. Spyro, Banjo, Jak, Sly, all excellent games in their own right, but of all the ways they've been impacted by this moustached fuck, they never quite replicated the absolute joy of being able to break every stage with just a little bit of freeform acrobatics. Those sorts of influences would only be felt much later, in the form of games like Hat in Time, and Pseudoregalia.

Is the camera a bit shit in today's age? Sure. Does the athletic theme drive me insane after hearing it for the 60th time? That too. But for every instance I return to Mario 64, my increasing knowledge of it turns it into a slightly different game each time. A seemingly huge, sprawling world turned into a small, contained playground. Walls turned from obstacles to shortcuts, roads that I once commonly traveled are now roads I can skip altogether, higher ledges that were once out of reach, I can now easily wallkick up towards. Every playthrough, I find a new route, a new way to beat a stage, a new experiment to attempt, and it fucking rules. It rules that 15 years later, I can still find new things in a game that takes less than 10 comfortable hours to beat. And the craziest part of it is, I still haven't played this game with anything else but a keyboard.

This moveset, this unabashed freedom that Mario 64 permits, the ability to solve every objective in a variety of different ways, in different orders, or even choosing what you want and don't want to do, is why it's such an instant classic. And the thing is, there are games out there where the freedom of playing a game in multiple ways removes any semblance of difficulty, when it has to balance itself around each task being potentially your first. And I think Mario 64 avoids this sort of trapping by making it so the game's difficulty scales with your understanding of the moveset. The default path will be the longest, and balanced around casual play. But once you start wondering "Hmm, I wonder if I could make it over there if I do this..." that's when the challenge really kicks in.

But you never find yourself asking "What's the point of doing it the hard way, if I can do it the easy way?" because you know that whatever unconventional trick you're about to attempt, has the potential to completely skip over a part of the stage and save you a minute or two of your time. Skilled moveset usage encourages more efficient play. Which is also a bit of an oxymoron, because despite these optional routes technically being harder to pursue, mastering them also makes the game way easier and faster than it would be otherwise. It's that sort of design that makes Mario 64 so satisfying to play.

And it's not just that Mario 64 knows what type of game it is, but its focus on shortcuts and easy versus hard routes make it so the game also wants to know what type of player YOU are. That's right, it's not just a bit, fuckers. Every playthrough of Super Mario 64 IS personalized.

3D mario at its best. Movement masterpiece. Ost stands

j'ai joué avec un crak à l'ancienne sur une cartouche pour jouer sur ma ds ah gars

First time not 100%ing. It's mario 64, it's one of the best games of all time, go play it

The first time I played Mario 64 was in the Mario 3D All Stars collection back in 2020 and I HATED it, I did not get the appeal at all. A lot has changed since then and as I replayed it and eventually went for 100% on it I realized what makes Mario 64 such a special and groundbreaking game. Truly just a timeless classic.

elite demais, descobri speedrun por conta desse gamezao.

Definitely not one the best games ever, but for a first attempt at a 3D game I think Nintendo did an admirable job, especially in the movement which has a lot of options and feels great to play when the camera isn't getting in your way. There's no sugarcoating the camera, it's abysmal, and I don't think it or any other areas of the game shouldn't be scrutinized just because it's older. I also think a lot of the levels on the top floor of the castle are very annoying to play. I'd even say it starts teetering off after the first floor. I think it's good overall but later games have improved on this game's formula significantly.

Una buena experiencia y el mejor ejemplo de salto al 3d bien hecho pero con sus falencias claras de la epoca

Juegazo que catapulto el genero 3D a las plataformas

(la camara es una mierda)

i hate discussing this game with fans because they always move the goal posts. no, this isn't the first time i've played an older 3d game, and no, i don't dislike this game because i can't appreciate them. i greatly enjoy and love games like resident evil, tomb raider, crash bandicoot, and sonic adventure; those were all early 3D offerings that were rough around the edges. they had very thought-out mechanics with intentionality behind their level design and were consistently engaging to play. i cannot say the same about this game. super mario 64 is not fun for me play because i do not find the mechanics or level design engaging. additionally, the camera is atrocious and has aged poorly. there's also this weird pseudo-tank controls aspect that changes how mario moves without warning and killed me several times in the later levels like TTC and RR. movement is actively one of the worst parts of this game, which is the kiss of death for a platformer. i don't dislike this game for being old, i dislike this game for being bad.

i respect what it tries to do, and i think there is some level of admiration game devs of the time express for it that i understand. i get why this was such a groundbreaking game in some ways. but, i grew up in this era, and even as a kid, this game didn't connect with me. finally sitting down and playing it as a fully grown adult, i can understand and verbalize what it is that fucks me off from this. am i impressed with the attempt to focus so much on momentum as a platforming principle? yes. do i think this game hits the mark with that lofty goal? absolutely not. again, it's not that this game is old; i had this same exact feeling when it was still a new game. i do not enjoy super mario 64 not because it is dated, because dated things can still be enjoyed. i do not enjoy super mario 64 because i do not enjoy super mario 64.

1.5/5.0 feels harsh, but it's a combination of not enjoying my time with this game as well as resenting this game's legacy. i don't understand how this is still regularly discussed in contention for greatest game of all time. i hate how it's still seen as hipster and contrarian to say this game isn't the second coming of christ. and, most importantly, i am very tired of this idea that the games that we love cannot have flaws and cannot be criticized.

El gran salto del fontanero de la gran N a la tercera dimensión, le tengo un enorme cariño a este juego desde la primera vez que lo jugué, desde los graficos, hasta el diseño y el control de Mario, que en este juego me encanta, dándote varias posibilidades con las habilidades como el salto largo, el triple salto o el salto en pared, y como no, otra cosa fantástica es también el soundtrack, lleno de personalidad y que sabe dar su respectivo ambiente cuando lo necesita, como en los niveles de agua o en Hazy Mazy Maze. El impacto que dejó este juego en la industria de los videojuegos es grande al punto de que este juego aún sigue vigente en la comunidad actual de los videojuegos gracias al port no oficial para computadoras y diferentes sistemas y los speedruns.


Recuerdo que el nivel de la casa Boo fue de mis traumas de la infancia

Los mismos que se quejan de la cámara, son los mismos que se terminaron el juego más de una vez.

The game that I have completed the most times