Reviews from

in the past


Super Mario Land is cool, you guys are just mean

Tied with New Super Mario Bros. (DS) for being the first game I ever played. My dad had it on the Gameboy, I never actually beat it though.

le tengo cariño pero es lo que es

Really primitive game but at least it's short

Incredibly weird and quirky, but most surprisingly, very aesthetically pleasing in look and sound. It doesn't quite play right, but it's so weird and quirky, that it's worth checking out for Mario fans, if only because it demands so little of your time.


really impressive for a Game Boy launch title. Feels understandably jank but it’s so cool how weird this game and the sequel are

A simple but fun experience. The controls are a little jank, but the game's level design seems to know this and doesn't get out of hand. The game feels like an expansion to SMB1, so it's quite basic. Thankfully, with game only having 12 levels, SML doesn't overstay its welcome.

The game is fun but because it is so hard to pass it can become frustrating.

But don't get me wrong, this game was addictive! Maybe because I was always losing and wanted to beat this

Happy Mario Day. I go back to this one every year to celebrate, because it's over in half an hour. It's still got some teeth to it, relative to its sequel. Chip Tanaka don't miss.

I know Mario was on the Epstein flight list, but you have to understand that he was just looking for Princess Daisy.

Crazy how short this game is with save states

Mario dropping like a sack of potatoes every time you run off a platform is pretty annoying, but other than that, this is a fun time waster since it's only four worlds long (or eight if you count the hard mode, which unlocks after you beat the game and really doesn't change anything up enough). Still hoping we will see Tatanga in another mario game at some point.

My dad loves this one. It does have its charms and was revolutionary, but due to the poor aging and the superior sequel, this one loses some points.

Super Mario só que estranho.
Esse jogo é uma parada curiosa já antes de seu desenvolvimento, primeiro sendo um Mario de plataforma sem envolvimento do Shigeru Miyamoto e segundo sendo feito por um cara que assumidamente detesta trabalhar com o personagem dos outros, o que explica porque esse jogo é tão diferente.
A gameplay é Mario na forma mais pura, você anda, corre, pula e solta poder às vezes e tudo funciona bem. Temos os power ups básicos, cogumelo, estrela e a Super Ball, poder novo e até hoje exclusivo deste jogo, sendo maio que um substituto da flor de fogo, com a habilidade de jogar uma bola que fica quicando pelo cenário igual aquelas bolinhas pula pula de maquina de chiclete até acertar um inimigo ou só desparecer, e ela pega moedas. Único outro coletável são corações de vida, pois é o 1up não é um cogumelo, o que faz sentido já que o jogo é monocromático. Pra variar a gameplay temos 3 fases (se eu não me engano) de shooup...fases de navinha, uma de submarino e duas de avião, não tem upgrades só ficar grande e pequeno com cogumelos e é isso, simples e básico.
O estilo de arte é um pouco inconsistente, digo o cenário, inimigos e tals tem um estilo legal e detalhado (no possível), mas o Mario, koopas, goombas e a Daisy parecem serem ainda mais simplificados do que no Super Mario de NES, o Goomba tem tipo 8 pixels aqui, mas o jogo é visualmente agradável. Falando em cenário e inimigos, o jogo é curto com 4 mundos com 3 fases cada, as fases têm cenários diferentes já que não estamos no Reino dos Cogumelos, apesar disso às vezes as fases tem trechos iguais, mesmos blocos e obstáculos só que com um inimigo ou item diferente, é estranho. Os inimigos são quase todos novos e legais, tendo o retorno do gooba, koopa tropa e Piranha Plant, e tudo que tenho a dizer sobre eles é que o Koopa não libera um casco ao levar hit, mas sim vira uma bomba e explode...bicho exagerado. Tirando o último, todos os chefes são basicamente uma versão maior de um inimigo da fase, no geral é tipo o desgraçado do Koopa, taca coisa em você e dá pra passar por cima pra dar insta kill num negócio que parece um botão... Eu acho. Dois chefes do jogo são em navinha, incluindo o final, e se resumem a fusilar tiro até ele morrer e desviar pra você não morrer, shooup, né?
As últimas coisas pra falar desse jogo é que a Estrela tem uma música de ciranda por algum motivo, o final da fase onde em baixo vai pra próxima fase e em cima meio que sorteia entre vidas (de 1 à 3) e Super Ball é bem legal e esse jogo lançou a Daisy... É isso aí.
É um jogo do Mario bem simples, nos moldes do primeiro Super Mario Bros, ele não tem grandes erros e funciona como deve, no final ele é um bom plataformer pra passar o tempo, especialmente considerando a época, início do Game Boy, então cumpriu o que devia.
Bom jogo.

This review contains spoilers

The final boss is juked out to be a fucking cloud

No es un mal juego pero ha envejecido fatal

For a saturday afternoon, it is a ok pastime

Cleared the game on my original Game Boy. It's not a very long game, which makes it great for spur-of-the-moment replays. Should I ever replay this game, I will do so using my Game Boy Player peripheral.

Solid game even through all of its limitations, very creative settings and enemies

while very limited, it's still an interesting mario game. more fun than i thought. hell even the soundtrack was memorable

Si Newton jugara a este juego, les cantaría las cuarenta por el total desprecio a la coherencia gravitacional.

While Nintendo was never afraid of experimenting with Mario's identity, providing numerous detours in aesthetic and thematic imagery just by jumping from SMB1 to SMB3, Super Mario Land definitely earns its distinction of being "the weird one".

Super Mario Land interprets the plumber's magical landscape as one filled with ancient history and sci-fi cultural artifacts from our own planet that somehow feel more alien than what the Mushroom World has accustomed us to. There is definitely something very otherwordly and dreamlike about starting a level with the implication that Mario arrived on a UFO and that the enemies you will be facing are Easter Island face fellas, and the changes made to accomodate the limitations of the hardware, such as the exploding turtles and the bouncing ball power up, further elevate Super Mario Land's odd quirky vibe.

What I love the most about it though is its brevity. Low of difficulty and brisk paced, Super Mario Land is beatable under 30 minutes with little chance for game overs and with enough variety sprinkled inbetween that makes picking it up for a high score attempt highly leasurable and absolve it of the settling monotony that plagues the repeating assets and levels from SMB1. Add to that the beautifuly simplistic monochrome sprite line work and eternal earworm tunes that will never leave your head for all of your life and I'm very tempted to call it a perfect game, despite its lackluster platforming physics. A priveledged Mario that preceeds its own brand, that's pretty neat.

Try not to feel joy while listening to this:
https://www.youtube.com/watch?v=0f1I1i_t94E&ab_channel=GilvaSunner%3AArchive

I found out that daisy was introduced to the Mario series before peach was even named peach....
That's a dumb fact but I felt like bringing it up.

Edit: so apparently she was always named peach in Japan.

Memories of playing on a cousin’s Game Boy Advance. The joy of Mario is replicated well in this demake, with some interesting limitation quirks such as fireballs having a single bounce, and turtles exploding rather than sliding.

Super Mario Land while not groundbreaking, hold's up well and maintain the classic Mario aesthetic. Environments are diverse, enemy sprites are recognizable, and animations are solid. But, this game is so weird and I don't know how much fun you'd get if you never played this game when you were little.


30 minutes of fun, however primitive even for the GB

Esse jogo é uma quinta-feira, é bom porém o que vem depois é muito melhor

A frustratingly satisfying and challenging adventure that just maybe the strangest and most out there Mario platformer yet. It might be bogged down by poor controls and bad momentum, but this extremely short romp through the fascinating and creative Sarasaland and the introduction to fan favorite Princess Daisy makes this a worth while play.

I finished it with my Gameboy DMG-01 (Screen light modded). Mechanics of the game is very good as all mario games. It was very funny.