Reviews from

in the past


It may not be bad, but it’s one of the most boring ones in the series. At least 9/10 were bad in a “fuck this” type of way.

Pretty solid overall and partner party is a great alternate to the main mode, though the pacing is way too slow, the dumbed down economy sucks, and 4 mediocre to bad boards drag this game way down.

A LOT of fun with friends, but a disgusting lack of boards. You could only add 4??? 10 boards for the next one please

i like the cokoig meat cube game

My siblings and I have overplayed this one haha, wish there were more maps
Team mode will always be fun to play with friends, the teamwork is always fun
I wish the minigames were more enjoyable and didn't rely on Joy-Con luck though lol


With very limited boards and considerable luck-based gameplay, it felt like Nintendo were just sort of "thumbing it in" with this one. I went from loving every session of this with friends and family to QUICKLY becoming frustrated and bored. Wasted potential.

I like playing this with my girlfriend's younger brother

the minigames are ok but the boards suck and the star costs suck and the different dice suck. I guess it was an alright return to form

The rhyme mini-games was the greatest thing in the world.
The rest of the game fucking sucks.

This is the Mario Party of all time

Not huge on this kind of game but the content felt very lacking. I can imagine this being leagues ahead of 9 and 10 though.

It's mario party, a great game to play with friends. I will say the lack of boards makes the game very unrepeatable but the mini game selection is decent. I've yet to play mario party superstars so who knows how it compares to that

best couch game to play with friends. Board game makes me rage a lot though.

made my friend turn bisexual best party game ever

I don't really have people over much these days, and when I do we always just play Jackbox Party games if there's more than one of us. That being the case, I was absolutely ready to give Super Mario Party a pass on the grounds that I'd just never have a good excuse to play it, but after seeing the praise on the Switch thread here on Racketboy and catching one of Nerd-Cubed's Twitch streams of it, I was absolutely sold. It's not the 100% BEST Mario Party ever made, but it's damn near up there (and depending on whom you are, it may well be the best ever for you). "Beating" the game to see the credits involves unlocking all the characters, mini-games, and winning on each board/route of each mode once, and that took me about 20-ish hours, but it was very fun, even mostly by myself :P

The Mechanical Changes
Super Mario Party is at once a return to form as well as an evolution of the old and new. From the older Mario Party's 1-8, we have a lot of the aesthetics/themes of Mario Party 1 (in Nintendo's current trend of nastolgia-pandering in EVERY game it releases, granted I'm not complaining about it) as well as individual movement of each player. Gone are the mini-stars and group-car from the more recent games, and now each player can once again move on their own to traverse a board, earn coins, and reach the star location to purchase one and get ahead in the rankings. Depending on what spaces they land on, they'll get a 4-player, 2v2, or 1v3 mini-game at the end of each turn (although battle mini-games and item-mini games are both absent here). Even items are back (no orbs!), and you can hold 3 at a time. The items are all great too. There aren't any that are super circumstantial or flat-out useless like in the old games. Getting an item is always a good thing now!

From the more recent 3DS entries as well as from 9 and 10, it takes a more balanced approach to make the game a better party game and not just a wash for the person who owns it (and who is best at the mini-games). First place for a 4-player mini-game gives 8 coins, but 2nd place gives 4 coins, and 3rd place gives 2 coins. No longer can the best mini-gamer shut-out the other players simply by matter of being good. This, combined with how stars only cost 10 coins, means that while doing well in mini-games is good, it is by no means an assurance of victory. From the most recent 3DS entry it also makes your choice of character more than just cosmetic. In addition to their normal 1-6 die, each player has their own special die they can roll whenever they want (for example, Mario has a die with 1,3,3,3,5,6 on it, and Wario has a die with two 0's that make him lose 2 coins as well as four 6's). This adds a TON to how Mario Party is now actually a good board game.

Several core features have been seriously changed to make Mario Party not only a more accessible party game but also a much better board game. While the boards (of which there are 4) are more the traditional Mario Party-style, they're much smaller, meaning where you go on them is very important but also very doable, even with only 10-turns (10, 15, and 20 are the options for each board, and 5 turns is about 30 minutes) to go around it. Stars are also now only 10 coins, so it's very difficult for a player very good at mini-games to shut-out the other players from ever being able to afford one. Cheaper stars combined with the special die and smaller boards means that how you move and where is now a very important strategic decision, and the strategy of how you move as well as the chances you're willing to take on your special die are much more likely to win you the game than just earning tons of coins in mini-games.

This is all on top of the new ally mechanic. If you land on an ally space, you'll randomly get a character who isn't currently one of the 4 playing as an ally. This not only means that you'll get their character die to roll whenever you want, just as you can your own, but your new ally will also roll a die each turn that has an equal chance of giving a 1 or a 2, and that roll is added to whatever your normal roll is! Allies are by far the most important part of the new mechanics, because you can have up to 4 allies at once! The ally spaces are quite uncommon, but when they get landed on they can really be game changers.

My only real complaint with the new mechanics is that the AI can be kinda dumb at times. I've had enemy AI on hard mode (the 2nd highest difficulty of 3) go the entire game without using mushrooms or golden pipes (the new magic lamp items) for absolutely no reason. I think there may be some issues with how the AI hits flags on when it thinks it should use items.


The Mini-Games
The mini-games are good quality, but suffer sometimes from a kinda lack-luster AI (although that isn't a huge problem, as I'll explain in a little bit). Most mini-games are very quick (under 30-seconds), and also very simple. Almost none of them require more than two button pushes or a waggle of the joycon, meaning they're very easy to just pick up and start playing even having not done them before. Intros to them have been massively improved as well. There is no longer an initiation of a practice for the mini-game. Now, where there used to be a demo-screen of the AI playing the game, THAT is your practice where all 1-4 of you can practice the mini-game just as it will be when you're really doing it. Add onto this how instead of one player pressing START, EVERY player now must ready-up for the mini-game by pressing both shoulder buttons (buttons never used for anything else), and you have a situation where a player should never have to go into a new mini-game feeling unprepared just because another player hit a button by accident or was impatient. Finally, this game can ONLY be played with a joycon (no pro-controller or even handheld-mode), so you can do 2-player right out of the box, and there are only 6-buttons on the controller to worry about. All this means that the mini-games are now more party-friendly than ever as they're super accessible to new players.

There are 80 mini-games (and 4 special ones in a side area, Toad's Rec Room) that you could play between the modes. They're all good quality and fun, but none especially stick out to me as fantastic new ones. They're very much there to support the board-game element rather than the other way around (as imo the previous entries really leaned on). There is a interesting tilt away from 2v2 games during the normal Mario Party (I think I played 3 out of 50 turns of different boards), but I think that's because you play SO many (one about every other turn) in the Team Party mode.

One interesting part about mini-games is how the game encourages good sportsmanship very subtly through the "high-five" system. Whenever you win a game you were on a team with, you can coordinate with the other players to all pump the joycon (or just press A) in unison to do a group high-five for a job well done. This isn't just flashy, but also gives you 2 extra coins (so instead of 8, you get 10!). It's a very clever team-building exercise that tries to emphasize how you're all in it to win, but you all do still need to work together (even irl) at the end of the day, so being a good sport pays literal dividends :D

The only real dampener on the mini-games is the lackluster AI I mentioned before. The AI is very good at most of them, but has some serious issues navigating in some others. This is largely due to how a lot of the mini-games have been designed to be very good games for humans to play together, but not so much for AI to navigate. Especially mini-games that require rowing, some of the motion-controlled timing ones give the AI a LOT of trouble and they're either trouncing you or they had no chance in hell of ever winning. Perhaps the Very Hard AI is better balanced, but I haven't given them a try yet.


New Modes & Features
Aside from the normal Mario Party mode, there are 4 other main modes in this game.

First up is Team Party mode. In this mode, 2 teams of 2-players compete against one another in drastically revamped versions of the 4 boards from the Mario Party mode. For starters, there are no set paths! You can move anywhere you want, from square to square, using the rolls you get each turn. You and your partner each roll a die, and you each get the sum total of those dice to move (although any ally bonuses or used items apply only to the player who has/used them). It's a really cool mode that I really want to give more time to play with real people. It makes the strategy of picking a character a lot bigger simply on the grounds that you need to think of whose character die syncs well with or makes up for the shortcomings of whose. My only real complaint is that you're playing the same 2v2 mini-games over and over a lot in this mode, because there are far more 4v4 mini-games than 2v2 mini-games. An extra 10 2v2 games really would've made this mode's mini-games feel less repetitive.

Second is River Survival. This is a completely co-op mode where 4 players work together to row a river raft down a raging river. There are 5 different ends at the end of a series of forks in the roads, but reaching them isn't too easy: you're on the clock! You need to coordinate your rowing to both avoid obstacles to maintain speed as well as collect stopwatches (for +3 seconds) and hit mini-game balloons to do 4-player co-op mini-games that are only in this mode (which can get you up to an extra 40 seconds (and an extra 3 if you nail the high-five ;3)). To "beat" this mode, you need to get to the end of each of the 5 paths, but as with Team Party this mode really suffers from a dearth of mini-game variety. There are only 10 of these special co-op mini-games, so you're playing the same ones a TON to get to the end of this mode. At least playing by myself with 3 computers, I thought this mode got really boring because of how often you were playing the same mini-games, and was by far my least favorite part of the game. 1 character is locked behind completing a few of these, and I was glad I unlocked him ASAP XP.

Third is the Sound Stage, which has 4 players competing in a series of mini-games that involve waggling the joycon properly in rhythm to a series of 3 mini-games. It feels almost like competitive Rhythm Heaven and it's really fun! There are only a total of 10 rhythm mini-games, but to "beat" the mode you only need to beat each sequence of them once, so it doesn't wear out its welcome and it's something I'm looking forward to trying out with friends sometime :D

Last is Challenge Road. It's a mode that will seem very familiar to people who've played the first two Mario Party games, as it's a sequence of every mini-game in the game (you need to have unlocked all the other mini-games in order to play this at all) and you need to do well enough (usually either just win or get however-many points/coins that they tell you to) in order to finish it. It's WAY easier than past ones though, as not only do you have unlimited lives, you can even skip one you're having trouble on if you fail at it 3 times. All you have to do to beat it is reach the end, and that doesn't mean beating every single challenge, really just the challenge at the end of each of the 6 worlds. This means that even though two character are locked behind completing worlds, even if you REALLY suck, as far as I can tell you only need to beat 6 challenges (the one at the end of each world) to beat the whole of challenge road.

The last new mode I'll comment on is the Mariothon Mini-Game Challenge, which is this game's online mode (although not having Switch Online I never tried it out). Bafflingly enough, despite Switch Online launching just a few weeks ago, Super Mario Party has no way to play the actual Mario Party (the ones with the boards) online. The only online mode this has is the Mariothon, which is a series of 10 mini-games that you play against others online to see who does the best out of 10. And the selection of mini-games isn't chosen by you, it's chosen by Nintendo which mini-games are competed in on a rotating basis (like how Splatoon 2 has some modes available on a rotating basis). You can play with friends in this mode, but I really just cannot fathom why this game doesn't have a proper online mode when I would assume the hardest part for latency (the mini-games) have been proven to work well enough online that they're actually a part of the game. Perhaps Nintendo has said something about making the actual board modes playable online eventually, but I am unaware of anything like that as of the time of this writing. It's not a deal breaker for me personally, but I wouldn't fault anyone for having gripes at its omission to the point where they wouldn't want to spend the $60 on the game.


Verdict: Highly Recommended. The lack of proper online play will certainly turn off some, but for those who want to play alone or couch-multiplayer, this is one of the best Mario Party games in a LONG time (perhaps the best ever!). The new elements of strategy as well as the simplification of needlessly messy UI and introductory elements have reborn Mario Party as an actually good party game in the mold of the older games (which weren't very good party games). Absolutely a good pick-up if you're at all a fan of Mario Party

Es muy divertido por sus minijuegos con los controles de movimiento, solo que los tableros están muy cortos y son muy pocos.

Omg there is barely any strategy in this.

Between the very limited board, in both mechanics, design and number of board, how ridiculously easy it is to grab a star in this, how long and tedious the game feels to play and the minigames who overtake the entire thing, there is barely any reason to play the board game mode. Its just too random and lacking.

But idk its still fun and tense. The minigames are fine. Racing to get the star is fine. Its decently engaging...but thats it really

I barely have anything to say really. Its just extremely ok and nothing else.

played it like once at an event

i hate how much i played this game just cause it was the only mario party on switch for awhile, because it's really not good. uneven dice blocks didn't work and the courses are so small with not much to do. minigames are eh. only giving it a rating as high as this as i've had good times with the people i've played it with

if you like motion controls cool otherwise meh


Didn't even bother to finish a whole round. The night is still young and there are other Parties to attend to.

Sometimes less really is just less. Super Mario Party minimizes the game by shrinking the boards and the generic dice from 1-10 to 1-6, which in of itself doesn't seem like the worst thing in the world, especially for a return to form from the kartslop of 9 and 10, but it ends up making for an awful experience compared to other games. With the smaller boards, it becomes much easier to loop around grinding stars and if you pick a character with a high average dice block like bowser and/or get a friend space early which just adds free numbers to your roll, you can easily outpace the competition. Meat cube mini game kinda goes hard though.

nao entendi pq os motions nao funcionao ?

fun for parties but its nothing to write home about