Terraria is most certainly a good game, but man I just can't get into it. Something about it doesn't quite click, like other sandboxes do.
A lot of the bosses are too samey and just lame. Lunatic Cultist is the only one that feels like a boss, but at the same time is absurdly easy in comparison to others.
I've played 100+ hours of it, because friends wanted to play, but those felt like empty time sinks, even with mods.
The poop spoon mod is funny though
Terraria is one of the most modern-classic-y games of them all, right next to Minecraft. Its gameplay is fairly simple, yet somehow incredibly diverse at the same time. I find myself picking Terraria back up once every year or two, and every time I do, it's very fun.
An overwhelmingly fun and expansive game. There's so much to do here in this flat, 2D world, in every single direction. Left and right, you can find different biomes, monsters, materials and music. If you go down, things get even bigger, with humongous cave systems and special underground biomes. Keep on going down, and you reach actual hell, with everything expected.
What elevates this game further is the sheer amount of ever-increasing challenge, usually found in the bosses. The creativity in each boss is quite astounding, each with an interesting and challenging gimmick that sets it aside from the other bosses.
All this huge and challenging content throughout the whole world inspires the player to keep on digging, keep on creating, to not only improve but to create something impressive. It's no wonder I played so much of this game as a child, despite my lacking skills as a gamer.
While now, this game interests me less, I still respect and enjoy this game for the behemoth of enjoyable content it is.
4/5: One of the most good sandbox crafting games.
It's not my #1 favorite game in the world, but it's weirdly enough the game I can call objectively perfect. An obvious exaggeration, but I genuinely feel like this game nails gameplay and progression. It's very unforgiving, yes, but it encourages discovery above all else, and this discovery really pushes the game forward. Because this game is more or less intended for a singleplayer or cooperative multiplayer experience, the game feels pretty comfortable letting OP builds stay OP (there have been nerfs and patches to make sure you're not just skipping entire segments of the game, but you get the idea). I guess my only true grievance is the game's "Master Mode" which came with the 1.4 Journey's End update. It's a step above Expert Mode in difficulty, but Expert Mode felt generally balanced either way, and provided incentives that made it worth working through. Master Mode was just spiking the difficulty and offering little to account for it. Of course, Master Mode is only an option, and in the grand scheme of things it has no real impact on my opinion of this game. It's just a great game all around, and only ten dollars on PC?? The devs are only ripping themselves off, this game is worth way more.