Reviews from

in the past


A decent continuation from the first episode. The combat remains entertaining and strategically interesting, and I really enjoyed some of the new abilities and "twists" present in some encounters. It continues to be interesting to learn more about the world and each step forward continues to feel full of danger. The story was fine - it feels a bit less grounded than the first episode (leaning harder into fantasy with the Valka/Menders), but mostly suffers from being a "middle episode". Progress is made and there is somewhat of a climax at the end, but it ends up feeling more like a cliffhanger than anything being meaningfully resolved.

This game is so emotionally exhausting for some reasons pt2

This review contains spoilers

What a cliffhanger ending! I LOVE the way this game breaks you into two parties. It gives you the opportunity to play with way more heroes than one team allows and Bolverk's ruthless berserker personality is so fun to play alongside the noble Rook. The mender storyline started off a little week but now that I have no clue if Juno and Eyvind can be trusted, it's really becoming interesting. The serpent attack, Rook realizing he has to fight Hakon, and the sky bridge are two of my favorite scenes in the saga so far


Great tactics game, hits on a lot of the same stuff as the first game, and is overall a charming experience, play in order.

same thing i said for the first game honestly these 3 games are virtually the same

More consistent than the first. Pacing is better, more interesting throughout. The addition of talents made the game easier, and that's a good thing for me. Also, the choices feel less luck based. It's easier to pick the right choice based on context, unlike on the previous game, which felt like playing minesweeper with your options at times. Lowered the rating of the first game to a 6.

★★★½ – Great ✅

Beautiful to look at and mersmerising to listen to. Has great characters and writing and not just for a video game.
I enjoy the writing so much that the thought of losing characters stressed me to a point I think it's the only time using a guide helped my experience instead of hindering it.

Combat is counter intuitive and slow and the UIUX could use some work but I'm used to it at this point.

Banner Saga's setting is captivating and it adds to the tragedy that we only get to see glimpse of it under the looming apocalypse.

I don't know how part 3 will end but I get the feeling it won't be particularly happy. I hope it won't be the last time Stoic will visit this world

Possibly the most underappreciated game of the generation. Incredible writing, story, art style, soundtrack, atmosphere, world building and up there with some of the best casts in gaming.

Deeply compelling front to end, expands the cast a bit too much so each side character from the first game only gets one or two really meaningful scenes, but the core story is so good I really didn't care

TBS 2 greatly improves on everything TBS 1 laid the ground of, be it gameplay, be it story. Both enemy and class increase immensely in variety, and the story beats the game goes through become even more epic and tense.
Unfortunately, all the other problems from TBS 1 persist - the combat does get sluggish at times, and the lack of an attack range previewer continues to frustrate me to no end. The ending of the game, by the way, was one of the most gimmicky, badly designed and terrible experiences I've had with a game in a while. So yeah, a lot of good and bad stuff in this.

every decision i make is the wrong one

Muy buena secuela, graficamente es muy hermoso y se mejoran las mecanicas introducidas en la primera entrega.

Casi igual que el 1. No me interesaron mucho ni los personajes ni la historia, pero es divertido.

This review contains spoilers

still conflicted on this entry in the trilogy days after completing it. in the grand scheme of things it is ultimately perfunctory; it furthers the groundwork laid in the first game and leads into the excellent finale. however, the banner saga 2 feels like the part in which the character work takes a backseat, all while the tactical combat layer suffers in scope.

it's understandable due to the narrative framing of this game. the end of things is coming. dredge are pouring out of every crevice of a world splintering apart. there's very little time to justify reflection, at least one might think. yet we end up getting new characters in the form of bolverk and rugga which push the needle forward, but never deliver a rich character layer themselves. bolverk almost reaches this with his role, his dreams about damnation at the white tower, about betrayal. in the end he actually attacks juno and iver, possessed by the presence of bellower. but it's precisely in the ambiguity of bolverk's autonomy that later leads to confusion in the trilogy's ending. the final setpiece's accompanying visuals are incredible, eyvind erupting with lightning and bolverk arriving with bellower's body, but the final mini-game encounter between iver and bolverk is tedious and to me embodying of the way that the combat became a bit gimmicky in this part.

in the other caravan, the decision from the first game and how its handled ultimately feels a bit lackluster, and i think that's true even unto the finale. having both played as rook and alette i feel like both games lack a deeper reflection on what has been lost respective to each character. for rook at least we feel the immediate loss, and there's even a dream sequence in which he sees alette and is somewhat able to confront the tragedy of it all. for alette the game focuses on her inheriting the mantle of her father's banner and what it means to lead. but none of this ever feels like it comes to a thematic end, subsumed instead in the total impending annihilation. again, it all makes sense narratively, but your connections to these characters depend on the little moments. like, when rook says that he doesn't want iver to go, simply because he's his best friend. more emphasis goes to rugga's character, a desire to add a layer of political intrigue into the game, and it largely works well enough. yet, is there a huge payoff to rugga's involvement?

and i wonder if a lot of this is a fear of the game feeling like a visual novel. visual novels even to this day are in a weird spot if not outright ignored generally and the time of banner saga's production was no different. the series overall really feels like it wants to deliver most things through combat or caravan UI. it's a curious thing to think about all this time after the fact.

as it all stands, i'm quite critical of this entry, but it's still a fantastic game and there's little in this space that competes.


Very good time. Doesn't do much to improve upon the first one other than some QOL improvements. But again, art, animation, soundtrack, world, and story, were all so deep and good.

Enjoyable narrative, engaging gameplay.

This review contains spoilers

I wasn't too sure what to expect going into the sequel to the Banner Saga, but it becomes clear after starting it up that each game in this trilogy isn't so much a standalone experience but a part of a larger whole. As such, the gameplay and user interface is virtually the same as the first game with a few tweaks here and there, in the same vein as an expansion pack for the original title. There are several new classes of fighters, and even a new race that have their own unique combat abilities that shake up the pace of combat.

There is definitely a LOT more combat in this game than the first, especially towards the end where you're going from one battle to another with almost no rest in between. I don't know if it's because of the choices I made it which got me into more fights, but I definitely preferred the more deliberate pace of the first game. The final battle in the first game was the toughest in the whole game, whereas in the sequel it feels like you're going against similar odds on a much more frequent basis.

Thankfully, the combat still feels engaging thanks to the new character classes, which allow for new types of combos and have the potential to cause a devastating amount of damage in a single turn if used correctly. Even after 20 or so hours playing these games, I still haven't quite mastered the combat but it's still a very addicting system. My frustration towards the end of the game was not really because the combat was bad but because I was itching to get to the ending and was annoyed that I kept being thrust into more battles.

I definitely have a bit of an issue with how Renown, the currency you use to buy supplies and upgrade your heroes, is balanced. I was delighted to find out that the amount of Renown you need to level up characters has been significantly reduced, but at the same time the Renown your earn from completing battles seems to also be a bit less than before (note that this was just a feeling, I didn't actually do any numerical comparisons but I swear I never earned more than 10 renown per battle). On the other hand, you can gain a whole lot of Renown (usually more than 20) just by completing training challenges (a very fun and welcome addition to the Training tent in your camp) or even making certain narrative choices. This definitely makes battles feel a bit less rewarding than the first game.

Speaking of the ending, the game doesn't really have one. Unlike the first game, which has a more definitive stopping point with all your characters together, this game ends with multiple caravans scattered across different locations, and I felt I had even more questions than answers compared to the first game (which left a lot of mysteries unsolved, but that felt more fitting since it was the first game in a trilogy). That's not to say that this game doesn't have any substantial narrative, far from it. The Banner Saga 2 feels a lot longer than the first, featuring way more characters and important revelations. But even after all we find out during the course of the game, the ending is definitely a case of, "Where do we go from here?" It doesn't make for quite a satisfying ending for this game, but it definitely makes me excited to play the final entry in the trilogy. I really hope that it can somehow wrap up all this complicated plot in a satisfying way.

One final note which is more of a personal nitpick, I wish that you could have more conversations and lighthearted interactions with your clan whenever you set up camp. There are instances in the game where you can stop the caravan to celebrate certain events, and I wish that this would unlock more conversations or funny little encounters in the same vein as Red Dead Redemption 2 or Dragon Age: Origins. In a game which is all about trying to get by while the world ends, some levity is needed to break the tension, and it's a bit disappointing that the game only provides this in the form of short bits of text instead of more substantial scenarios. It would also help players feel more connected to the characters (who really start to drop off like flies throughout the journey). However, I understand that this is ultimately an independent game that was made by just a handful of people, and that the resources to add more character interaction probably just weren't there during production.

I enjoyed the first Banner Saga, a game dedicated to fatalistic Norse themes but tempered with a spiritual ending that sent a beloved character to a glorious Valhalla. But in this sequel, complexities give way to one-note characterizations and unclear motivations. Combat feels longer, more arduous, and unnecessarily drawn out. The high point is the showdown at Arberrang, where your decisions regarding the spoiled prince in part one will haunt you, and you may find yourself giving up security for loyalty or vice-versa. But the cliffhanger ending with the generic “darkness” did not excite me for part three.

improved gameplay with new classes and talents, still best art, OST

absolutely dissappointing and incomprehensible cliffhanger
it doesn't feel like complete story, unlike first game

aprimora o primeiro em vários aspectos, mantendo a narrativa e a estrutura básica da serie. forma uma solida viagem por um mundo a beira da destruição.

More Vikings on the Oregon Trail, what's not to love?

The art style and music remain fantastic in this sequel, and I took more than a view screenshots along the way to use as backgrounds. The gameplay loops are basically the same with very few additions, which is nice if you're picking this up immediately after playing the first game. A whole host of new character classes were added as well, adding a lot of potential variety to your battle setups. Buckle up though, because the story gets super crazy super quick. The first game mostly played it straight with the story, but in this sequel things take abrupt left and right turns often.

I still have several holdover complaints though. This game plays around with fight mechanics often, where the path to victory isn't necessarily being the last side standing. There's no indication up front that there's special conditions, so it's up to you to pay attention to battle dialogue and react accordingly. This can lead to fights where you've brought along the wrong setup, and arenas where Varl are more hindrance than help. Additionally, some fights were relentlessly difficult, or were chained one after another so that even if you win one, you're thrown immediately into a second or third without much time to prepare. The upside here is that not all fights need to be won to progress the story, but this also has the downside of not feeling very compelled to repeat a fight I lost. Finally, the ending just....happened. I knew I was getting close, but there's no indication that the final fight was, in fact, the final fight. You win (or lose, I guess, because I lost and it still let me proceed), and roll credits. Had I been playing it on release, the mile high cliffhanger and unresolved plot would've killed me.

Delightful game still, though, and I can't wait to see how things wrap up in the third game.

The standout best of the franchise

Banner Saga 2 continues the epic viking-inspired tale wrapped in a hybrid of Oregon Trail, Fire Emblem, and Mass Effect with some interesting additions. Some of these worked really well, while others... not so much.

The core gameplay remains largely the same, and I really appreciate that. Managing your caravan as you travel the lands, participating in grid-based battles with your heroes, and conversing with your allies and enemies to make incredibly difficult decisions is as fun as ever. The story too, took some wild turns I really liked despite how brutal they could be.

The presentation remains stunning as well with some upgrades. The art is still lush and the soundtrack still haunting. The UI still has some of the problems from the first game, like overlapping stats making it basically impossible to read health stats or see how much damage you'll do in preview, but it works for the most part. What really helped elevate this entry were the added animated cutscenes. There were just a couple in the first game, so having more is definitely a treat. Helps they're very well done too.

In addition to the UI nitpicks though, there were other problems I had with the combat especially. The balance just didn't feel as consistent as the first game, with some nasty spikes and a weird dip that made it particularly easy at the end. Basically once you beat a certain difficult boss, the game is mostly a breeze to finish which is disappointing.

On the flipside, some battles were just ridiculously stacked against you. It felt like some fights just slammed a bunch of chonky enemies in a small arena where you basically had to just slug it out to see who was left. This sucks, as I particularly like to have a mix of different classes in my party, and certain support and/or ranged characters really suffered in these fights. A fight preview would've been nice, as I could've seen the type of fight and chose accordingly. As it stands, I felt like I was needlessly punished because of the developer's lazy design in a small pocket of fights instead of my own decisions. It doesn't help that most fights can be lost without ending the story, so I rarely had incentive to go back and redo those fights. For the ones that did result in a Game Over screen, it actually helped mitigate the problem as I felt like I was more able to learn from my mistakes or the setup and get the outcome I wanted through my own actions.

There were just some weird bugs present too. Two of my horseborn characters just randomly lost one of their abilities for their final chapter. That sucked as it particularly crippled one of them, turning them into an average fighter. This apparently has been a known issue too, and the fact it hasn't been fixed is pretty baffling.

On the positive side for combat, I did love the new classes added. The newfound variety here was incredibly fun to play with, and while not all of them really worked super well for the game, the ones that did added a lot. I had a blast figuring out fun, unique party compositions that could win me fights (assuming I wasn't thrown in to one of those haha small arena big bois go brrrr fights that fucked over my ranged/support characters).

Maybe some of these issues I had with this entry in particular existed in the first game too, and I just didn't notice behind the novelty of the game. That's warn off though, and overall I'm still left with a good game. It's just one that has more issues than I'd have liked.


Good
- Good artstyle.
- Good storyline.
- Able to bring forward characters from TBS1.

Slower in pace than the first, but carries over all that's enjoyable (and the continued lack of enemy variety).

The Banner Saga 2 is an excellent sequel that improves on the original in many ways. Starting a new game allows you to choose which of the two characters you want to play as, with both giving you the same starting companions, items, renown, etc. The better option is to import your play-through of the first game, doing so causes the game to remember many of the choices made, the characters you have with you, the items you have gathered, renown you saved, experience of your characters, and it even carries over how many NPC clansmen and fighters remained with your former group.

Characters can gain higher levels and learn passive chance based abilities that I mostly just ignored, stat caps remain the same however, promotions now cost less renown and allow you to learn a second ability of their class while some of the main characters learn unique skill. The game has the same great art and music as the first title with backgrounds during travels getting more detailed and being more varied. Battles have been improved with new enemies, new classes, obstacles, objectives, etc.

Different events and conversations happen based on who your main character is and you see the other characters taking a more active role in events. Clansmen now can help by actively foraging for food and they can be converted into fighters by spending some time at your trainer. There are no more poorly done war sections where you choose the obvious choice to save more people, instead clansmen saved is based on your number of fighters and you get bonus renown depending on how many you are protecting. Items have also been made affordable in markets though you can still ignore them.

The game has you controlling two separate caravans with one being lead by either Rook or Alette and another being lead by a character who was only introduced near the end of the last game, a character with a very different way of doing things than either Rook or Alette. The Banner Saga 2 ends up being even better than the first game and I look forward to the finale.

Screenshots: https://twitter.com/Legolas_Katarn/status/723263912414613504
https://twitter.com/Legolas_Katarn/status/726575148262789120
https://twitter.com/Legolas_Katarn/status/726953732202590209

Good sequel to an already good game. The moral quandaries got more interesting, as did the characters they added and kept. Was also cool how it used the data of your ending from last game. I should really get to playing 3 sometime