Reviews from

in the past


Esse foi o único Elder Scrolls que eu zerei ele, e joguei TODAS as sidequests (tive que fazer múltiplas playthroughs pra conseguir isso porque conforme você avança com algumas facções, passa a ser odiado por outras).

Mas enfim, a lore desse jogo é maravilhosa, você se sente compelido a ler os livrinhos in-game e ir explorar as paisagens árduas, sinistras e com atmosfera bem alienígena que esse jogo passa. Um jogo sem igual. Ele tinha tantas features que nenhum outro Elder Scrolls jamais teve, tipo armaduras customizadas entre lados, ombreiras, luvas, armadura do braço, robes e vestidos por cima de armaduras, armaduras diferentes entre esquerda e direita, shurikens, dardos, bestas, lanças, e tantas outras coisas.

This made me love RPG, fantasy and story-telling in general.

Morrowind was a technical and artistic achievement. Great world building, complex systems, and interestingly written scenarios make for a fun kind of sandbox. But for the sake of openness, it lacks the objective based gameplay and design generally found in a videogame. Unfortunately, because the world relies so much on tech, it now feels lackluster, with little actual gameplay to carry it. Still fun, but not as impressive as it maybe once was, though you can see the remains of greatness.


Morrowind is a great game, plain and simple. One of the best open worlds to date, some of the best quests, characters, locations, guilds, lore, etc. One of the most convincing alien cultures in fiction, a true progression of a character from weakling to Demigod. If you like RPGs, simulations of unique worlds and cultures, immersion, magic, adventure, dungeon-delving, roleplaying, all of these things and more just play it.

I've played this game off and on since it came out 20 years ago. While it definitely has dated mechanics that may deter some people the realization that combat in particular is a secret d100 system basically at least makes the action of swinging a sword at a rat and missing make more sense even if it still feels like a bummer.

Beyond this this is the last TES game that really captures the feeling of starting out a nobody who just got released from a prison ship who ends up becoming a god. The systems are exploitable, some things are broken, but it's a massive world where you really can stumble into anything, even things you're not supposed to. While fast travel is limited it does help to make the world feel much bigger than it would otherwise. If you're looking for a game where you can do anything, even subvert the main story of the game, this is is it if you're willing to invest some time getting there.

While this game has a lot of flaws and lots of tedious things, (like the lack of quest markers, the combat that can be a slog in the early game, and slow movement speed) I think Morrowind still holds up as one of the best Elder Scrolls game with some of the most interesting lore, atmosphere, and roleplaying options the series has to offer.

i was so into the story and world as a kid that i basically didnt register the combat because good lord is it way worse than i remember

I opted to do my latest replay on the Xbox Series S out of curiosity about how it would perform. The Xbox version is very playable now on the Series S/X what with running at 60fps, instant load times and the resolution boost. Obviously the PC version (whether on the original engine or OpenMW) is ideal and pretty much anyone can run it these days. But, if you're a console only player that hasn't played this one due to the old, bad port then give it a shot on that platform.

My FAVOURITE game EVER. PEAK Bethesda, does just about everything better than the later games. The spells are better, the world is more unique, theres more skills, more armour, morer weapons, unique races and classes.... on and on i could go

Tentei jogar esse jogo a muitos anos atrás, e não consegui entender muito bem as mecâncias, parecia muito complexo e de fato senti que era muito robusto para mim. O resultado disso é que eu droppei Morrowind em pelo menos 2 horas de jogo. Porém, após terminar starfield e ter uma experiencia incrível. Resolvi dar uma chance a Morrowind e a serie The Elder Scrolls. Morrowind é um jogo INCRÍVEL, de fato MUITO ABSURDO E ABSOLUTO, ele é muito contrastante de RPGs convencionais e de fato uma experiência o tanto específica. Enfim, sem enrolação vamos para as notas.

Jogabilidade[4/5]: Os controles e keybinds são esquisitas no começo mas depois eu fui pegando o jeito, apesar disso algumas escolhas de controle de personagem eu acho bem duvidosas, mas no fim não é de todo mal. Eu diria que o problema central de eu ter droppado(na primeira vez que joguei) o jogo não está aqui, e sim na seção de gameplay, enfim é isso.

Dificuldade[5/5]: Esse jogo é bem quebrado, no sentido de, você! O jogador! Pode quebrar o jogo completamente se quiser, basta investir nos elementos corretos, eu fiz isso e tive uma experiência sandbox incrível. Enfim, é um jogo que começa dificil, e até deve haver um nivelmento de areas para quem jogou da forma "correta", o que não é o meu caso, já que eu simplesmente fui bem tryhard e fiquei mt forte sem nem mesmo começar a main quest direito. Mas é isso, não acho isso ruim, é algo que você pode escolher investir se quiser, mas ai vai de você escolher ou não.

Direção de arte[4/5]: Inicialmente eu me perguntava por que Morrowind resolveu trazer um cenário tão contrastante de RPGs em geral, já que, a aparência de todo o mapa é bem podre e bastante alienígena. Porém, apesar de no ínicio eu achar um pouco feio e uma escolha de designe esquisita, com o tempo eu acabo até começando a achar bonito o mapa de morrowind. Na real, acho que foi até arriscado para a epóca eu diria, e mesmo com as limitações eu diria que a escolha toda do cenário é meio que algo próprio e muito único. No fim não acho ruim, porém não acho lindo ou perfeito. Mas é aquilo é só estranho e repulsivo, porém esse simbolo de estranheza acaba sendo aconchegante com o tempo. O fato desse mundo ser estranho e nada convidativo talvez seja um dos elementos que torna esse jogo incrível.

História[4/5]: Não é ruim, mas também não é nada genial. A história é densa e contada a partir de livros e livros de lore. E outro fator interessante é que você precisa ler bastante nesse jogo. A quantidade intensa de lore de até pequenas coisas em Morrowind é gigante. É algo interessante e que enriquece a gameplay do jogo, porém, entendo que o jogo mesmo que não tendo um foco muito cinemático, a história principal não é la essas coisas. Você é o grande herói predestinado e precisa derrotar o vilão. E é claro, não desmereço a construção até você ser reconhecido como o herói, até porque, as pessoas daquela cidade não iria apenas respeitar um forasteiro como o grande herói de Morrowind, você vai precisar construir a confiança de tudo e de todos ao redor com as milhares de quests do jogo espalhadas pelo mundo.

Trilha sonora[5/5]: A trilha sonora de Morrowind não nem um pouco enjoativa, na verdade é tão marcante que quando se termina e vai jogar outros jogos, até bate uma tristeza por não estar mais escutando elas. Muito incrível como a bethesda acertou tão perfeitamente na trilha sonora desse jogo. Definitivamente uma boa experiência épica, marcante e até um pouco solitária.

Gameplay[3.5/5]: Aqui é onde o jogo mais pesa na minha opinião. É impossível ignorar os diversos bugs de quests que acontecem que te força a ter ou que ficar voltando no save ou arrumando por meio do conselo do jogo. Além de que, precisei baixar muitos mods para melhorar minha experiência no jogo. O jogo também tem um sistema meio robusto de RPGs onde você tem habilidades, chance de acerto e varios elementos que podem parecer complexos inicialmente, mas com o tempo se tornam interessantes de se explorar. Inclusive lembra que falei que fiquei muito forte no jogo? Poiser, fiquei tão forte que eu quebrava o jogo algumas vezes, no sentido de simplesmente não conseguir finalizar a main quest por conta disso. No fim eu tive que me nerfar literalmente para terminar o jogo. Porém tirando tudo isso eu preciso ter que reconhecer, que provavelmente não terei mais nenhuma experiência que me dara a mesma sensação de Morrowind novamente, onde isso se deve ao fato, de que você tem liberdade de explorar os sistemas do jogo da forma como quiser, seja criando magias, poções e armaduras muito fortes e colocando os efeitos disponiveis que quiser. E sim, simplesmente existem diversos sistemas que você pode explorar. Isso é a magica de Morrowind, as quests não são tão interessantes e a maioria é só o fato de que você tem que ficar indo nos lugares que os npcs pedem pegar ou matar algo e voltar, porém esses sistemas de faz ter vontade de fazer isso e querer evoluir dentro do jogo. Além de claro, você poder se emergir dentro da lore e fazer parte dela como um jogador. E de fato, as quests não são lá grandes coisas, principalmente quests aleatórias de ir buscar item e tal lugar ou algo do tipo, algumas são até frustrantes, já que você não tem muito direcionamento de onde tem que ir, e ter que sempre ficar procurando e as vezes perdido o tempo inteiro dentro do jogo. O mapa é gigante e as vezes achar a porta de um local, mesmo com direções, é como achar uma agulha em um palheiro. Mas ainda assim Morrowind é magnifico naquilo que propõe e talvez não tenha mais nenhum jogo que me dê essa grande vontade de se tornar o indestrutível mago que me tornei no game.

Conclusão[4,25/5]: Definitivamente não estava esperando toda essa aventura de +50 horas que tive com Morrowind. Provavelmente algum dia eu retorne para o jogo para tentar fazer tudo aquilo que ele tem disponível. Definitivamente é um jogo que é marcante e muito gostosinho de se jogar. No fim, é um jogo que peca em alguns fatores, principalemte em bugs como um bom jogo da bethesda, porém não é algo que atrapalha toda a experiência de Morrowind. Eu diria que para você que quer testar o jogo, não se assustar com os cenários repulsivos e até nada convidativos do jogo. O designe de fato não é nada comum, porém ele tem seu charme. Enfim recomendo mais esse jogo do que os outros the elder scrolls para se ter uma ideia. É um bom jogo no fim de tudo!

Wish I didnt have to quicksave all the time because the RNG decided I lost the battle but you win some you lose some

The Elder Scrolls III: Morrowind may show its age with dated mechanics and static NPCs, but it undeniably remains one of the greatest games of all time. Its captivating story and meticulous world-building create a cohesive and immersive experience that stands the test of time. While some modern standards may deem certain aspects lacking, the game's overall impact as an all-time classic cannot be denied. Morrowind's enduring legacy is a testament to its enduring charm and role in shaping the RPG genre.

I think about this game a lot. Which is good, because there's a lot to think about.

I ran across Vvardenfell, got chased by endless Cliff Racers and killed them all, kicked Dagoth Ur's ass, paid a visit to Sotha Sil, killed a god, turned into a werewolf, died for Rieklings mounted in boars, but in the end, it was all worth it.

Certainly an RPG ahead of its own time, with a lot to explore, detailed lore, and a great soundtrack.

My point of reference for the Elder Scrolls was Skyrim because that's the game I played when I was a teen and it's also the game everyone around my age, give or take 10 years, played when they were teens because Bethesda won't make another one and just keeps re-releasing the fifth installment in the series.
While Morrowind is significantly more complex, I don't think it's any more difficult and I would even dare say it's rather accessible all things considered. It's not hard to steamroll all challenges the game throws at you after the introduction which is great because levitating around dropping skeletons on people is a ton of fun.
Morrowind gives a new meaning to the word freedom in comparison to later installments and now I understand why some people complain about streamlining. Other mechanics have become more obtuse funnily enough, such as the UI.
Another aspect that people lament about newer installments is the quality of the writing and that one is also legitimate. Morrowind has an alien world with a unique culture and the story actually has interesting characters and such. Some of them have 6 lines total but that's all they needed to become iconic.
On a different note, some aspects about the game are not as nice. I enjoy the lack of quest markers because you can actually get lost and discover new things on the road to your destination, but when you really want to find something NPC indications are often lacking and that can be really frustrating before you get some form of advanced navigation.
I'm also not a fan of the stat growth system. It basically makes it so you have to grind non major/minor skills to get the optimal level ups and I think I'd rather play the game normally so I think it's ok if you mod that out to always give you +5s. One could also argue the game is not difficult enough to warrant that but it's still kind of a bummer to have to deal with that.
Speaking of mods, the game is also prone to bugging out but thankfully there's Open Morrowind if you want a smooth vanilla or even modded experience.
In conclusion, Morrowind is truly a game like no other. If you can get past the first couple hours when your character is slow as a snail, fails every cast and can't hit the broad side of a barn then the game becomes a lot of fun.
It's a shame Bethesda will never make another game as good as this and, even if they did, they would add some barbaric monetization to it.

Bethesda will never make a game like this again.

Despite it's age this is still one of the greatest RPGs ever created. Best lore and world all of Elder Scrolls.

Pretty good.
You can clearly see that this was a turning point for Bethesda and that this is the cradle for every subsequent BGS game that came after it, but goddamn is it boring and tedious at times. I played this game for 70 hours before giving up on it, which I’d say is a pretty good effort.
Story was ok. Main quest was a nightmare. DLC pretty good. However, the side quests kept me coming back for more. They were definitely the best part of the game, as would become the case in later games.
I recommend it, but don’t expect the masterpiece that people will have you think it is.

this game may have been good on accident

A fine game, though you do spend the majority of it slowly walking between locations unless you built your character correctly (or until you get the Boots of Blinding Speed).

I have no problem with the combat, and I enjoy the wealth of different conversation topics that the NPCs have, even if most of them are shared between all of them.

I did enjoy not having map markers, and it made for a great change of pace compared to modern games. Having to actually use directions to find my way to the next objective was very fun, and it really made me feel like I was exploring and trying to find my way, instead of mindlessly following a marker that magically shows my character where to go.

Overall, still a fun game today, and I can imagine how good it was twenty years ago.

Morrowind is probably one of the most significant games of my childhood. It introduced me to an aesthetic unlike any other, a fantasy setting that charged beyond the typical medieval tropes and deposited the player in a realm of giant mushroom houses, forgotten steam-powered ruins, and multi-factional conflict. It also plays host to one of the most atmospheric soundtracks in all of video games. Sure, the combat is almost humorously basic, but you'll be so immersed that it won't matter.

I've started this game so many times. One day I will beat it!


An amazing and replayable RPG with intricate systems that, unfortunately, falls flat at the end of the main quest.

My favorite TES game

I only played through this for the first time a little over a year ago, and its honestly still pretty great. I mean parts of it haven't aged well like the Wikipedia ass dialogue and a lot of the sound design, but the combat honestly works perfectly fine for what its suppose to be, even if its not super difficult or well balanced. Main quest is by far the best they've done and a lot of the side content is really good as well. The Tribunal expansion was great as well(didn't get to bloodmoon).

I have a long history with this game. I first played the Game of the Year edition on Xbox, probably close to 20 years ago. At that point I was too young to really understand the game and how it worked, but I was endlessly fascinated by the alien world of Morrowind and it had a lasting impact on my imagination. I knew I would want to return to the game at some point and see more of what it had to offer.

I finally did this in 2015, in my first year of grad school. I have fond memories of ordering Chinese food and sitting at my desk in my mostly undecorated on-campus apartment, completing quests for the Mage’s Guild, exploring swamps and ruins and tombs, and searching for any clues of why the dwarves seemed to have vanished from the world. I got pretty deep into the game then, but between grad school and beginning my first serious relationship my priorities shifted and I had the leave the island of Vvardenfell behind again. But recently I picked the game back up and decided I would do my best to get through the main storyline.

My absolute favorite part of this game is how much care and detail went into creating such a unique, believable world. Vvardenfell is full of strange wildlife, countless political and religious factions, and plenty of mystery. It’s a largely hostile and unforgiving setting, but as you talk to characters and learn more about the society and culture of Morrowind, it starts to make sense how people live there. I loved learning about the history and relationships between the great houses, the more traditional/nomadic Ashlander tribes, and external forces like the empire or the various deities influencing the game’s events. One thing I always appreciated about this game (and Skyrim after it) is that they take place in colonized imperial provinces, and they examine what that means and the different ways people react to being ruled by a foreign power. For some reason I’ve always really enjoyed these themes in fantasy and science fiction stories.

Actually playing the game is not always a pleasant experience, but I wouldn’t say it’s bad or that it aged poorly. In a weird way I think the complexity and opacity of the gameplay systems complements/benefits from from the mysterious tone of the game. It definitely adds to the feeling of being lost and helpless, particularly in the earlier parts of the game. (As a side note, these are always my favorite parts of Bethesda games; when you’re lost and overwhelmed and underpowered and there’s nothing you can do but explore and find ways to survive. Especially in combat, these games tend to lose their balance and some of their charm as you get more powerful, in my opinion.) Combat doesn’t feel intuitive and your normal movement speed is excruciatingly slow, which leads a lot of players to abuse a certain magic item that makes you move a lot faster. You can also use spells and potions to help with travel - by the end of the game I was leaping and levitating around the map and running on water to explore smaller islands.

I enjoyed the story of the main quest once things picked up a little, although the pacing was weird toward the end. There’s a long, drawn out series of quests and then you’re rushed straight into the climax. I’ve read that a lot was cut from the finale, and it’s pretty clear that’s true, which is a shame because the stuff they hinted at would have been very cool (it seemed like they wanted the final area to be similar to Hyrule Castle in Breath of the Wild). Still, I liked the game a lot and it feels great to have finished it! I haven’t checked out the expansions yet, and I’m not sure how deep I’ll go with those, but we’ll see.