Reviews from

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Lotta fans will tell you this the "worst" of the series, or an uninspired end...do NOT listen to them crybabies dude. Like most games it does stretch the game out a bit more than it should in the middle, but also there's just so much side content that if you're doing a completionist route it slows the narrative even more. Rean Schwarzer, I do this for you. Juna Crawford, you are the second coming. I got Erebonia on my back man. Crazy send off for class 7 and boy did they pull out everybody for their goodbye party.

BLOAT: ✔
SIDELINED CHARACTERS: ✔
MOSTLY UNINTERESTING TILL THE FINAL PART OF THE GAME: ✔
holy shit it's Trails of Cold Steel III II I IV!!!!

Once again I am quite let down for what it could have been. Hidden between all the bloat there is a story that has been running for like 6 games, here they finally converge to a grand crossover and it decides to utilize the bare minimum. The characters from previous arcs sure are here but it feels like they are consistently not. This is a problem I think applies to everyone in the C7 cast too (once again); everyone is present but they're sidelines to contribute the bare minimum apart from their one or two character bits then let Rean do everything. Like sure here, at least, I will cut it some slack because this is a Rean game and by the end he finally gets his conclusion with his dad, his sword master, and the central plot point. Which is good looking at his own character perspective but I just wish he wasn't so damn involved with every.single.character. Every single person somehow has to involve Rean in their dialogue even if the main focus seems to be someone else and it gets really grating after seeing his name pop up what feels like every other speech bubble. This continues to be true because the best thing about these games is whenever something DOESN'T involve Rean; examples like: Ash, Olivier, Jusis with Rufus, Fie with Rutger and Juna wanting to represent the SSS and few more but these moments stand out to me because their own character comes on display and that is what I value in these type of games and it's a shame they didn't do this for more characters.

On the positive side, the final portion of the game was good and exciting. We got some well deserved fanservice. The gameplay is still fun; They give you so many tools to break the game which is always appreciated, and choosing your favourite in the last cast to build is cool. The game also looks really good at some portions and they at least tried to make the dungeons look somewhat different. Now, the ending even though sappy and safe, I enjoyed it.

Adding another negative, the music in this totally blows which is sad because I enjoyed CS3's the most.

TL;DR
+ Fun gameplay still
+ Fanservice
+ Graphix
+ Really good when it's good

- Rean
- Bloat n pacing
- Sidelined characters
- Really bad when its bad

Overall: 3/5

this game is like 5% The Best Stuff You Will See In This Series and 95% just bad generic light novel anime power-up fantasy magic deus ex machina friendship determination resolve blah blah blah your mother. if nothing else i can say i loathed alfin until this game.

Wow, what a journey.

I'm not surprised this one is polarising, with people most often either yelling "peak fiction" or seeing this game as the one that messed up Cold Steel, or even Kiseki so far, right at the end. This game is a bit more difficult to write about than the other Trails games for me because it's so inconsistent. You have genuinely the worst padding in the series at times, and a lot of time wasted on stuff that doesn't amount to anything. On the other hand, you have some of the most hype stuff you'll ever see in a JRPG, and plenty of emotional moments.

On one hand you have MCU-level "Avengers moments" as opposed to the more organic ones in Zero to Cold Steel III (in CS4 they try to include everyone, so as opposed to something like Zero or CS3, they sometimes say/do their one thing then take a break from being in the story for a while relatively often), on the other hand you have some of the coolest stuff you'd dream to see in a connected universe that is only possible on this scale in Trails, such as 5-team dungeon raids and boss fights while old dungeon themes play in the OST. I am into so many long series with connected universes whose fans would salivate at the idea of even a fraction of this amount of crossover-ness.

It was difficult to decide whether to give this a 4/5 or 4.5/5, but I ultimately went with the more generous option since I enjoyed this more than CS3. It's definitely one of the coolest and most fun JRPGs out there, just heavily flawed and inconsistent, with both extremely tropey and generic ideas, as well as very creative ones that you don't see often.

Really looking forward to Reverie, I played the prologue and it's everything I've ever wanted. The best start to a video game I've ever seen, it has potential to be my favourite game of all time.

I tend to somewhat excuse stories in video games because I mainly focus on gameplay and characters, but when it comes to Trails games, I will be more harsher with my criticisms because the games are very story focus first and foremost. There are way to many things that confuse me such as the fact that the main party goes around taking requests across the empire when their country is going to war?? Like why??? Also why is their little to no deaths at all?? Like some characters live without repercussion?? Like this really makes me upset because there are many amazing aspects I love about this game such as Ash and Altina's character arcs and the big reunion in Act 2. I also really wish New class 7 got more focus since I feel like they are way more endearing compared to Old class 7.


This review contains spoilers

This is going to be a spoiler filled review so be warned. Trails of Cold Steel IV is not only the end of 4 games worth of storytelling in the Erebonia arc, but also the culmination of 9 games worth of plot threads and story arcs, with many returning characters in what is subtitled “End of Saga” in the Japanese title. With all that weighing on its shoulders, I think it's incredibly difficult to give Cold Steel IV a proper review without going into full spoiler territory and as such, spoilers will be throughout this whole review as I go through the rollercoaster ride that is Cold Steel IV.

To begin with I'll do my usual and go through the gameplay stuff first. As the follow up in the typical Trails pairs of games, Cold Steel IV builds upon what came before. Orbments get their second enhancement slots again, BP is now capped at 7pts, Lost Arts make a return from Cold Steel II and you've got all your usual Cold Steel battle system in place with combat links and follow up attacks, and master quartz and all that fun stuff that has kept the combat engaging throughout the many hours these games take. The Brave Order system from CS3 also returns and thankfully seems to have been adjusted to try and balance things a bit better because I wasn't cutting through enemies like paper this time round which was much appreciated.
Divine Knight battles haven't changed much and honestly, as much as I love mechs, I definitely felt like these battles had outstayed their welcome by this point. It's the same core “target the right weak point for the stance to get a follow up attack” and once you find the weak points, they seem impossible to lose. Over the course of all four Cold Steel games I have never once had a Divine Knight or Soldat lose all its HP on me. The battles just seem kind of stagnant compared to the core battle system and once the spectacle has worn off, they become a little too formulaic, which is a problem when the game has a plot point that sees you taking on 6 Divine Knights throughout the game with little differing up the fights other than how many partners you get with you. It's a minor gripe in the grand scheme of things but I wouldn't have minded if they had tried a more action oriented approach to Divine Knight battles, just to try and freshen things up a bit.

On the location front, it's the usual handful of new areas within the familiarity of the previous game. There's the witches village Eryn, and a few more areas of Crossbell modelled now, as well as plenty of new dungeon areas to explore which is nice. They even bring over some CS1/2 locations for a few scenes (though not playable in) which is nice. Ambition and scope certainly outpaced time and money because there's stuff happening in areas like Liberl, Jurai, and North Ambria but because these areas don't have full scale 3D models done for them, you only get to see them on the map as events are talked about. It's a shame but at the same time, I can commend the sheer scale and scope of what they're doing, especially for a company the size of Falcom. I can always appreciate ambition even if it doesn't quite hit the mark.

On the technical side of things, I played this on Switch and there's a handful of unfortunate issues to report. Positives first, there wasn't any time the game got stuck loading at a point like CS3 did for me, and for the most part it runs consistently and looks good enough. Unfortunately there are times where the large amount of characters on screen at times drags the framerate down and load times here are kinda long. I don't know if the in game clock tracks the loading screen times or not but my playtime on my save file was around 5 hours less than the playtime my Switch was tracking so I can only assume that was load times being added up throughout my whole 90+ hour playthrough which uh….. yeah, the 10ish seconds per load screen really adds up. There's a handful of other issues carried over from CS3, like the incredibly tiny text in some areas.
Aside from the load times, these issues didn't bother me too much but everyone has different tolerances to these things so it's important to note.

Right, let's get into the wild highs and lows of the story side of things because wow, there is a lot to go through in this one.
Following on directly from CS3 where Rean lost control over himself after seeing Millium die in front of him, he finds himself captured and restrained in the Gnomes Black Workshop having slayed the fallen Holy Beast and released the Black Twilight upon the world, giving the curse of Erebonia even more strength than before. On top of that, following the shooting of the Emperor by Ash, Erebonia had declared war on Calvard. With not only the future of Erebonia at stake but the world, we need heroes from all over to pitch in and help and CS4 begins things off on an excellent note by giving you control of Estelle, Joshua, Renne, Lloyd, Elie, and KeA - heroes from the Liberl and Crossbell arcs of this long running narrative. They've taken it upon themselves to invade Orchis Tower in Crossbell to try and get some idea on what exactly is happening in the world. It's a great way to kick off the game, putting you directly into the action without resorting to the old “play a later part of the game at the beginning” thing that's been done a few times before in this series. It also gives them a chance to introduce our new Third Anguis of Ouroboros - Mariabelle Crois - friend of Elie and daughter of the man who had seized Crossbell’s independence through his own less than savoury means. She's replaced the fallen Third Anguis - Weissman - who was killed by Kevin at the end of Sky SC and this kind of stuff is why Trails is such a cool series. The world is continuingly moving forward and characters are finding themselves in new roles and positions as they grow and seize their own ambitions in the ever changing world they live in.

Following on from the Prologue, Act 1 takes us back to Class VII, who having lost Rean and split up from a few other characters after the events at the Gral, they find themselves waking up at the hidden village of Eryn, a place that witches have kept hidden in Erebonia. Having lost Millium through her sacrifice to become the Sword of the End and lost Rean to the Gnomes, Class VII are understandably dejected and lost on what they want to do. Alisa has found out that not only is her father still alive, he's Black Alberich, the leader of the Gnomes. Jusis had become especially close to Millium, forming a sibling-like bond with her and losing her has hit him hard. Laura has watched the airship her father was on get blown to pieces and is grieving the loss of her father. On the new Class VII side of things, Ash has disappeared after shooting the Emperor and Musse has vanished too, the loss of Millium has also hit Altina hard as the pair were like sisters and Kurt is struggling with seeing what Cedric has become. With so many people lost and crushed from the events of the Gral, it takes someone special to snap the group out their funk and that someone special is Juna, carrying the pride of Crossbell in her veins as well as her experiences in Erebonia, she knows just how important it is to pick yourself back up, and so, with the absence of Rean, Juna takes the role leader and gives a rousing speech, not pulling any punches, to inspire Class VII out their funks and to kick their butt into gear for a rescue mission unlike any other they've done before. It's a brilliant start to the game and I loved seeing how all these different losses hit each character but also seeing Juna pick up everyone was really cool. She was my favourite member of New Class VII from CS3 and she does an incredible job taking the role of leader here in uncertain times.
The bulk of Act 1 sees Class VII and allies searching through Erebonia to find the location of the Black Workshop as well as trying to find Musse and Ash. Of course, we see the likes of Ouroboros showing up to impede their progress too. Ash finds himself going back to visit his hometown of Hamel as he struggles with what he's done while Musse has all of a sudden become one of the most powerful people in the world, gathering people like Vita and Aurelia to her side and having the absolutely ludicrous skill of being able to predict literally everything that's happened and she's putting together a counter operation to stop Osborne's Operation Jormungandr (his plan to swallow the world whole through war) with Operation Mille Mirage, essentially a plan that while would be able to stop Osborne, it would do so at the cost of many millions of lives. Uncomfortable with her plan, Musse decides to re-join up with Class VII to search for Rean and another way to bring a stop to the strife that is about to engulf the world.
Act 1 ends with a spectacular trek through the Black Workshop with the cast split up into two teams working together to save Rean and help bring him out of the curse’s grasp. Along the way we see the culmination of Duvalie’s doubts about the path she's been following as she joins up with Class VII and Crow manages to shake off the Azure Siegfried persona that had been forced upon him. It's all great stuff and on its own would've been an excellent game but there's so much more to this fairytale.
Act 1 does have a couple of issues mind you. Roselia becomes the latest character to take part in the extremely disgusting boob groping trope this series is increasingly becoming marred in and annoyingly the first of many death fake outs is confirmed with Angelica coming back under the Gnomes control. It doesn't help that Angelica is a character I personally don't like seeing her come back after being led to believe she was dead was a personal annoyance.

After the relatively consistent high of Act 1 we bridge into Act 2 with the Rivalries being introduced. The Rivalries are a series of battles between Divine Knights where the winner absorbs the other Knight and once all 7 are merged back into one, the Great One can be reformed. Rean and Crow get the jump on this and duke it out to try and figure out what exactly a Rivalry is. As the Ashen Knight begins absorbing the Azure Knight, we find out that Crow is an Immortal whose life is tied to his Divine Knight and losing his knight would mean he dies again. I don't mind revivals like this because it's a special circumstance and his life is tied to something he could lose at any moment. Having to go through a second death scene for Crow though, only to have Valimar restore Ordine and take him as a squire, thereby saving Crow is a little bit more annoying. Well the second death scene anyways, I like Crow knowing he is living on borrowed time and doing all he can to help before his time is up.

Act 2 is where the game suffers a massive dip unfortunately. They remember that this is a Cold Steel game and as such it must have Bonding Events and so they bring them back but decide to implement in the worst way yet. You see, nearly every single female character now has “special memory” bonding events with Rean where if you do that Bonding Event, you unlock a heart towards Rean becoming romantically involved with that character. What's worse is that these events tend to be ones with character notes unlocked through them, meaning that you are probably missing out on important character stuff if you skip them. So wanting to see what Fie’s first event was like to find out what I could be missing out on by skipping most of them, I did Fie’s first bonding event and was rewarded with some of the worst character assassination I've seen as Fie just compared herself to the other Class VII girls in hopes that Rean liked her over all the others. It was awful seeing this ex-jaeger, now bracer, pining for the affection of a man she's shown zero romantic interest in previously. So with that I decided to skip all special memory bonding events with the exception of Alisa as that's who I've picked in every Cold Steel game so far (her first event is actually pretty cool because she decides to break up with Rean as she tries to deal with everything else going on in her life, realising she isn't able to give Rean the relationship he deserves and not wanting to be selfish and drag him into her problems. She still ends up getting back with him anyways which honestly I would've preferred if they had waited until the end of this game or did in a future game, once everything was resolved with her family)
The biggest issue with Act 2 is just how much of it feels like a waste of time. The core of it is going from place to place to rescue characters like Towa and Tio who went missing after everything went down at the Gral. They're being held hostage by characters like General Craig and Neithardt only they aren't really hostages though. No they're under protection and are free to go but instead of handing them over to Rean, these characters instead want to “test your resolve” by making you go through dungeons and fighting them even though at this point, everyone's resolve should be clear. Main Class VII fought in the Civil War and now contain people like Gaius (member of the Gralsritter), Fie (a high ranking bracer), and Emma (a powerful witch capable of lowering the strength of McBurn’s flames), I think their resolve is clear by now, especially with Rean back. On the new Class VII side, THEY HAD JUST STORMED THE BLACK WORKSHOP AND RESCUED REAN, whose resolve is needing to be tested here??? WHY DO THEY NEED TO BE TESTED THREE TIMES??? I would've understood it more if General Craig was like, “I'm sorry but as a General of Erebonia I must follow orders and I cannot allow these people out of our custody” or something because at least that would make a bit more sense.
At least it ends on a higher note with the full reveal of just how big Operation Mille Mirage actually is, bringing together characters from Liberl, Remiferia, and Calvard in a bid to stop the Empire by fighting them head on in what would be a war on a scale like no other. Our heroes from Liberl, Crossbell, and Erebonia however choose to find a third path, one that honours the late Prince Olivert, in what is an incredibly touching moment. Of course the Pantagruel ends up being invaded by Osborne's group of villains and we get another cool team split dungeon sequence as both teams work together to make their way to the deck of the Pantagruel to face the enemy. It's all thrilling stuff, it's going so well and then the wheels start to fall off again. Our heroes end up with their backs against the wall with the sheer numbers that Cedric has brought with him and so to bail them out at the eleventh hour is none other than the new Courageous II, with a few crew members who were supposed to be blown up on the original Courageous. Yup, the very Act that had characters honouring the legacy of Olivert sees Olivert and Toval both come back from what should've been certain death. Turns out George is just an absolutely useless character with zero conviction and so he delayed the bomb and gave Olivert's crew a warning before the bombs could detonate. On the cooler side of things, Blueblanc did not want his rival to die so he helped in saving them which is a cool character moment for him but yet again, characters not actually dying and getting fake out deaths is a problem because it kills the tension in the conflicts. If there's no risk or sense of belief that the main characters can lose or be killed if they mess up then the fights start to feel predictable and less dramatic. Even more frustrating in this sequence is the amount of characters hopping over to whatever side they feel like with little consequence. The RMP’s Major Michael Irving had switched from the Branch campus of Thors to aid the Main Campus with Prince Cedric and Shirley only to hop right back over to Oliverts side as a member of his crew. Professor Schmidt does whatever he likes and helps whoever benefits his research which was annoying in the first place but he also hops over to the enemy for a bit along with Alisa’s mother Irina. Then we have Victor Arseid who dons a mind control mask, claims he's acting of his own free will, then characters claim it's the curse affecting him, on the side of the enemy because??? It's just too much side swapping at such a late stage in the plot with little to no build up and it's more annoying than exciting or interesting. At least the likes of Duvalie and Bleublanc get a build up where the payoff is them finding the conviction to follow their beliefs and ideals.
But yeah that is the mess that is Act 2 that felt like a giant waste of time, started building a good climax and then lost the plot for a bit.

Act 3 starts to get things back on track with lore revelations detailing what exactly the curse is and how Dreichels had resisted it for many years. We get a bit silly again with reincarnation being brought in out of nowhere to make Osborne the reincarnation of Dreichels for some reason but it did clear up some issues I had with the curse and got me to understand it better. The curse is the Ebon Knight Ishmelga and he likes to take advantage of people when they're at their weakest. Osborne losing Rean, Rean seeing Millium sacrifice herself, Ash giving into his desire for revenge for Hamel… those moments allowed the curse to take hold and amplify the darkest desires of those people. Rean completely loses his mind and seeks revenge against those who forced Millium into sacrificing herself, Ash tries to assassinate the Emperor for his part in the Hamel tragedy. These actions are merely the darkest desires of those people amplified by the curse after having lost their will to resist it. Dreichels resisted the curse for 250 years, even through reincarnation until as Osborne he lost his son and wanted him back. That shows that with enough willpower, you can resist the curse and that while the curse plays a part in amplifying the dark desires of the people of Erebonia, those desires and actions are ultimately still the responsibility of those people. The frustrating things with the curse is some characters using it as an excuse to shift blame off people, like Class VII with Ash, and how unsubtle it can be with its influence at times. Characters like Ash who were under the influence of the curse though do recognise it was their own weakness that allowed them to do the things they did and that goes a long way to making the curse a much more digestible plot point than it was when it was getting the blame for literally every atrocity Erebonia committed. It's still an overall messy plot element and I can understand why it rubs people up the wrong way.
The core of Act 3 is the countdown towards September 1st and the beginning of the war with our heroes deciding to try and knock out a couple more Rivalries in hopes of getting Rutger and Lianne on their side like Crow. Before you get to challenge them however, Black Alberich decides to put up barriers surrounding their locations so you get to have fun going through more dungeons and boss fights. Oh and remember all those characters like Schmidt, Irina, and Victor whose side swapping felt out of nowhere and pointless? Guess who ends up swapping sides again :) Victor is the most egregious here because for someone apparently acting on his own will and not under mind control from the Gnome mask, he sure does join up pretty fast after you knock that mask off his face. At least there's a good side swap within it all with Alisa finally getting through to Sharon that she is a loved and valued member of the family. The better part of Act 3 is the Rivalry battles that while unfortunately didn't quite pan out the way I expected, they did give some great character moments. Fie and Rutger getting a proper father daughter bond moment was incredibly heartwarming and Rufus coming in to kill steal Lianne just as we had convinced her to stay alive a bit longer, further emphasising just how much of calculating bastard he is and showing why he is the best of the Ironbloods.

Before the war and the finale begins we get a moment of respite as the gang decide to go to Mishelam together to spend one last evening of peace before the world descends into war. It's a moment to put the fears of the unknown to one side and spend time with loved ones and it makes sense to have something like that here. The highlight is Olivert proposing to Schera, another great thing that shows just how cool it is watching these characters grow together through multiple games spanning multiple years. There's other cool stuff like Rean gaining mastery over the seventh form of the eight leaves one blade school and you get a silly quest with Sara inviting a bunch of women into having a drinking contest together.

Ultimately there's still a finale to get through and with Black Alberich bringing 5 Salt Pales and the Empyreal Fortress into Erebonia to set the stage for the final few Rivalries. Trails does the cool thing Trails can do and gives you FIVE different party setups to explore each of the pales, including a lot of first time playable characters like the rest of the Stahlritter and Zephyr, making for a really cool final set of dungeons before the actual final dungeon with Class VII. The Empyreal Fortress is a suitable final dungeon with not only the final Rivalries to get through but a few other boss fights with high importance.
The first battle is against Lechter and Claire who have both fallen so far from where I expected them to be. I understand that the death of Millium has hit both of them hard and they've lost a lot of their conviction but man, Lechter came in at Sky the 3rd, talking a big game, telling Osborne that he will surpass him. Claire since Cold Steel I has been showing unease about the path she's been on, doubts about following Osborne… to see both of them like this is just sad and disappointing.
The Rivalry against Cedric is pretty cool as you see an unlikely bond has formed between Shirley and Cedric which works surprisingly well for both characters. Cedric himself has a lot of issues to work through and nearly falls into the trap of using the curse as an excuse for his actions before Shirley hits him with a few home truths.
Mariabelle and Campanella show up and do what Ouroboros does, say some vague crap and leave as Juna puts it. Juna gets another moment of badassery though as she tears through them with a ton of questions. Of course we don't get many answers from them, the focus being the Phantasmal Blaze Plan and why they stopped trying to take it back (which I feel like it was obvious to put together that Osborne was enacting the plan anyways so it made sense for Ouroboros to join up with him?) More interestingly though they go into what Vita was trying to do which gives some insight into why she left and drop some vague stuff about the “truth of the world” itself as well as insinuating that Professor Epstein is aware of the truth. There's a post credits scene with Ouroboros that alludes to what their goal might actually be and with some theorising, a lot of their actions and condemnation of Weissman start to make a bit more sense. On the surface the organisation seems like a huge mess with members free to do what they want and leave without much consequence but underneath it all there does seem to be some method to their madness.
After that there's the penultimate Rivalry with Rufus who seems to be the only one who understood what it meant to be an Ironblood. His goal is basically to amass power until he's able to surpass Osborne and he'll do whatever it takes to get there. He actually has strength in his convictions, knows what he wants, and isn't afraid of being an asshole to get there and that makes him such a fantastic character. The fact his voice actor fits him so well only further enhances the aura surrounding him and it's magnificent. Having a character you love to hate makes it so much more satisfying for when you do take them down and Rufus fits the bill perfectly.
Before the final Rivalry though there's still McBurn to take care of and honestly at this point, the amount of times you've fought him only for him to be like “next time I might have to unleash my true power” does make going into this fight feel a bit like a chore at first but he's finally in the mood to give you some answers and hoo boy, there are some wild implications about Zemuria itself. You see, McBurn isn't even from this world and upon his arrival to this world, he became mixed with some sort of devil creature and has been holding back in his fights so that he can find out exactly what it is he has merged with by pushing himself against tougher and tougher opponents so that he can awaken his devil side without burning the entire world to cinders. What's even more interesting is that the church and the witches are aware of the truth of Zemuria, that no one seems to be able to leave the continent and that people are restricted in what they know by following the teachings of Aidios. Then there's the fact that the DG Cult who came up with the Gnosis drug in Zero are pretty close to the truth themselves and all of a sudden you have a lot of implications about the religion and state of Zemuria that is going to be really interesting to explore in the future. It makes so much more sense why Phantasma was being brought up so often throughout the game and why there were a couple of late game quests with devils popping up like they were cryptids. Really interesting set up for the future of the series. Back to McBurn himself, yeah his true form is some sort of giant devil creature which is more sorts of crazy added into the mix. Reaching that form allowed him to rediscover his lost memories and it seems he's realised that Campanella and Ouroboros were using him but what exactly they told him remains up in the air. Again, a lot of good intrigue built up from that encounter with McBurn that does a lot of good for the lore of the world and his personal character development.

Finally we meet with Osborne and the stage is set for the final Rivalry. Osborne is the epitome of my biggest issue with the Cold Steel arc - building towards something interesting and doing something way less interesting instead. For the bulk of 8ish games, Osborne has been built up as this magnificent mastermind, grabbing power and leading Erebonia towards dominating the world through a political masterclass of annexing nations by both economical pressure and outright warfare. His technique of backing nations into a corner by self sabotaging the Empire's own property and people and staging it as the work of others has backed many a nation into a corner, forcing them to give up their independence and become a part of his Empire. He wormed his way into Jurai’s favour by economically manipulating them, ousting Crow's grandfather in the process which created a terrorist organisation with the goal of assassinating him. He took Crossbell by force, using his own son as a pawn to drive Calvard out of Crossbell. He took North Ambria by force, yet again using his own son as a pawn in the process. The whole set up to this game's war is Osborne pinning an assassination attempt on Calvard and forcing conscription upon his citizens. This man has done so much damage to Western Zemuria so when we get the big reveal that um actually, no he was just playing the villain in order to bring about the chance of destroying the curse, I'm just like wow… way to undermine over a decade of set up for such a vanilla outcome. The parallel with Rean and throwing his life away to become the ultimate self sacrifice is cool and all but man, to take a political mastermind who had been built up to be the perfect final villain for this arc, and throw it away to make Ishmelga the typical “I'm humanity’s desire for growth through strife given physical form” instead is just so much missed potential. It could've been so much cooler if Osborne was just using Ishmelga’s curse to further expand his goal to conquer Zemuria or something rather than the whole Emperor Dreichels reincarnated hero nonsense. Credit where it's due, the boss fight against Osborne was a pretty tough fight and I was on the ropes for most of it (partially because I was lazy and hadn't sorted out my set ups for most of Class VII but hey, the game just about punished me for it so it's cool) The Divine Knight fight against Ishmelga carries the usual Divine Knight fight issue of all spectacle, little depth, made worse by an item that McBurn gives you that can fully restore your full party if you do end up in a pinch.

But yeah after winning the fight the game ends with the curse becoming too strong for Rean to hold back anymore and so he, Crow, and Millium decide to take it up into the atmosphere and blow it up in the ultimate self sacrifice move. I actually like this ending for Rean himself as even though he gives intl to his tendency to put his life on the line to save everyone else, this time he at least lets Crow and Millium help him, no longer taking the burden on himself all the time. Other than that though, this ending is kind of flat and lacking so good news that there's actually a true ending!
Yup, I believe if you do every single quest in the game you'll gain access to the ??? quest that gives you the Earthen Prison item and if you load your save file after beating the game and having that item, you're given the choice of another ending if you so please. It's one of those true ending flags that is kind of a cool reward for doing quests. Anyways the true ending sees Franz free from control of the Black Alberich persona (I haven't even touched upon that plot thread because to be honest, there's too much shenanigans surrounding what Ishmelga is capable of and reincarnation and stuff so I kinda stopped caring about trying to understand the whole Black Alberich situation) come up with a way to destroy the curse for good. You see, that Earthen Prison item can trap Ishmelga on their plane long enough to give our heroes a chance to kill it. And so we get our giant final boss as per Trails tradition and everyone comes back for the final fight. There's a whopping 39 characters you can sort into 3 teams of 8 as Trails flexes its cast size muscles on the rest of RPGs. It's a cool boss fight where Teams A and B destroy parts of Ishmelga to lower its shields to allow Rean's team to damage and kill the boss. Not that difficult but it's a much more fitting spectacle for the game dubbed “End of Saga”.
With the curse gone for good, and Crow's and Millium’s time coming to an end, Franz decides to ass pull out some thing he's figured out as ancestor to the Earth clan or something and Roselia joins him as they ramble on and the Divine Knights do a “one and only time” miracle that revives Crow. Yeah through the whole Cold Steel saga, Crow has literally died 3 times and has been brought back every single time. I didn't mind the Immortal one because it had rules to follow and a few others got the same deal. The Valimar squire revival was fine because Crow knew he was on borrowed time and that he was done after everything was over. To bring this guy back from the dead 3 times though…. Just let him rest in peace man, his work here was done. There's also the asspull to revive Millium because Franz has somehow had time to control his body long enough without Ishmelga realising to create a new body for Millium's spirit to be transferred in. Sure yeah, whatever. And with all these revivals guess what happens to Franz after Alisa finally has her dad back? He reveals that he was somehow an Immortal too and unlike Crow he's been one for too long now and can't be revived so uh…. Happy reunion Alisa yay! Genuinely do not know what she did to be screwed over by the writers so much but damn.
Anyways Rean goes into narration mode to explain a few events that happen post this story. Stuff like how despite freeing itself from the curse, Erebonia has a lot of rebuilding to do as well as grovelling to the other nations, especially Calvard, for the damages it's done. There's a bit about how the Bracer Guild has been reinstated in Erebonia, how Rufus has gone to prison to allow Lechter and Claire to help out in the rebuilding of Erebonia, and how the Royal Family eventually wins back the trust of the people. All that stuff is very good, a nice framing of how the balance of Zemuria has shifted since the Great Twilight. A little bit disappointing is the explanation of how Crossbell won its independence back. I would've been more annoyed about that if I didn't know Reverie existed and that it probably deals with that event but I can imagine Crossbell fans being let down by this resolution when CS4 first came out. North Ambria also gets shafted. Rean explains that after Crossbell won its independence back, the question naturally arises in Jurai and North Ambria. Jurai gets a little explanation stating that they've enjoyed their economic prosperity as part of the Empire and that the question of independence would pose some issues, North Ambria however just gets completely blanked after its first mention which sucks when Sara and the Northern Jaeger's had a lot of history being from North Ambria.
The credits are really sweet, we get to see Olivert and Schera get married and a bunch of characters celebrating, even those who unfortunately didn't make it into CS4s main story like Kevin, Ries, Wazy, and Noel. It's a nice send off and despite CS4 not pulling at my heartstrings as well as Sky SC and Azure did, the credits did get me to tear up a little seeing everyone so happy.

There's one last post credits scene you only get if you reload your save and skip through all the final scenes again. A little bit more insight into Ouroboros is given with them happy that the Sept-Terrions of Earth and Fire are no longer in reach of humanity’s hands. We also get to finally see the Grandmaster for the first time who states the world may have expanded its lifespan a little by driving back the Great Twilight but it still has around only 3 more years left. On top of that she announces the move to the next plan - the Eternal Recurrence Plan. It's a really intriguing set up for the future of the series and some of the wording used can lead to some theories of what Ouroboros is trying to do and I love that. It has me excited for the potential of what's to come and where things might go from this point.

So CS4 overall is a great game with a heavily flawed story where its highs are really good but its lows drag things down a wee bit. And I know I've had a lot of complaints throughout the story section here but a lot of it is more frustration at the missed potential and the way things went despite how they had built up my expectations. I can completely understand why CS4 seems to be such a divisive game but at the same time, for all its flaws, for all my issues with it, I still had a good time. The coming together of heroes to take down a world threat, seeing Estelle, Joshua, and Renne again, seeing the whole core of the SSS back together again, seeing Juna step up to the plate and inspire Class VII into action, Rufus being the best villain in a game where no one wants to be a villain, Crow paying his respects to each of his former comrades and pushing forward despite his limited time, Bleublanc going on a redemption arc I didn't think was possible, the way the game manages to utilise a huge cast and gives you reasons to use nearly every single playable character at least once…. For all its flaws, there are a lot of memorable and fantastic moments in CS4 that shouldn't be overlooked either. Yeah, it's messy at times and it can be frustrating too but it's also ambitious and full of the charm that makes the Trails series special and it's important to recognise that too.

peak

if you've played all the trails games before this one to date, the amount of payoff and satisfying moments you get throughout the game is absolutely intoxicating, i fucking love the character cast in this series, even the more minor characters that don't get a ton of screen time grew on me so easily, but most of all seeing the liberl cast AND the crossbell cast AND the old class VII AND the new class VII is a fucking treat and the game even manages to handle it in a way that doesn't make it overwhelming for the player.

the fact you don't get rean until like, 15 hours into the game was a bit disappointing at first, but admittedly makes for a great payoff in that climactic moment of the game. and even so, the beginning portion of the game was still fun and had some really heartwarming and emotional scenes. seeing altina break down crying after waking up and remembering what happened to millium honestly kind of broke me, im not gonna lie

as for the middle sections of the game, which sometimes tend to be the weak point of trails games, i think this game does a good job of keeping you interested throughout with clever foreshadowing, giving you a trip down memory lane with memorable setpieces from CS3 (similar to what CS2 does but with CS1's locations), as well as drip feeding you incredible reunions (for the player) with characters from the past arcs of the trails series. furthermore, i love trails gameplay, especially in CS3/4, so there was a lot of fun to be had along the way in that regard too, with trial chests, cryptids, boss fights, etc... vantage masters and pom party provide a good distraction for your completionist itch as well

and then the endgame... man, the endgame. i will say this: gameplay wise, it can feel a bit repetitive and formulaic, in regards to the salt pales and empyreal fortress. but as far as the salt pales go, they are very short and don't overstay their welcome at all. so to me, it was just cool to play as the different sets of characters through the salt pales that you either didn't have access to at all or rarely did throughout the course of this game. it served as a really fun little build up to the main event. the empyreal fortress, on the other hand, did get a bit too repetitive for my liking, i honestly would have enjoyed the "split your big party into 3 teams so you have to strategize party management" mechanic employed earlier in this very game to make an appearance here. would have spiced these sections up and added some challenge as well. that being said, when it comes to the plot, this shit went HARD as fuck. call it corny, predictable, melodramatic, whatever you want, i fucking LOVE this shit. the confrontation with rufus especially was just immaculate. but in general, i just love class VII's group dynamic, and it really shone through during this part of the game. and then at the very end, that bait ending... brought me to fucking tears, and i'm not ashamed to admit it. honestly, i won't lie, that would have been a fucking baller ending, and i would still be giving this 5 stars if it ended like that, despite being a broken man in the process. but, knowing trails, i had a feeling there might be something post credits, and thank fucking aidios there was, because the true ending was so damn wholesome and satisfying. i know trails has a habit of not letting anyone die, which was VERY apparent in this game, but they usually explain it away well enough that i can excuse it, but there is no denying the heavy plot armor that exists in this series. do i care though? nah, rean crow and millium lived fuck yeah

since i've done nothing but gush about how amazing this game is i feel i should finish this review off with naming the problems i had with the game, which were very few but worth mentioning nonetheless. first of all, i'm not a huge fan of the whole "curse of erebonia" thing, just the concept of having a curse that makes people do stupid/irrational things to create conflict feels like a huge cop out to me, as well as unneeded. i think that it would have been completely fine to just have it be the fact that, tragedies like hamel happen because humans are innately flawed and are prone to making inhumane and awful decisions, and leave it at that. it's a fact of life, there are shitty humans out there, and decent humans that make horrible choices. but instead, everything is explained away as "the curse of erebonia" so that at the end of the day everyone can be seen as a moral saint that just got done dirty by the curse. i know the curse factors heavy into major plot points of the story regarding the great twilight, ishmelga, etc. so maybe it was moreso implemented for those plot writing purposes but it really just felt silly to me at times. this is the major gripe i have with the plot. another gripe i have that, i suppose is also plot related, is the whole persona 5 esque romance whoever you want mechanic, which unfortunately completely blockades the writers from writing in canon romances for the erebonia characters because all the girls have to be head over heels for rean. the one exception being millium, who was not included as a romance option for rean in this game and seems to have something blossoming with jusis, which is a very cute dynamic and one i like a lot! would have been really cool, IMO, to see more like this!!! (i guess technically there's like gaius/linde too??? idk wtf was going on there) but really seeing the relationships of like, estelle/joshua, agate/tita, olivier/schera in this game, made me really wish that we saw stuff like that with the cold steel characters, but you pretty much don't see it at all. to be fair, this isn't a cold steel specific problem, as we also didn't really see canon romances in the crossbell series either for fairly similar reasons. i won't lie, at first, when playing CS1 and 2, i really enjoyed the free time system and liked the idea of getting to take my pick of who i liked the most, coming off a persona 5 playthrough where i really enjoyed that mechanic. but the fact is, rean isn't joker, he is NOT a self insert, he is very much his own character, and it ends up feeling weird to be the one in control of who he is going to fall in love with. not to mention, EVERYONE wanting a piece of the action, including ones that don't seem to make a lot of sense, such as (in my opinion) sara, juna, and altina, isn't always the greatest. but to be honest, the romance plays a rather small part in the game and doesn't impact much of the writing at all, just a few special scenes and an odd dialogue option here and there. so it really isn't THAT big of a deal, and i enjoy the plot a fuck ton nonetheless, i just would have liked to see canon romances written into the story. even a boring one like rean/alisa! tbh IMO, rean/laura would have made the most sense, and laura isn't even my best girl by any means. i digress

i wasn't expecting to type this much but, yeah, this game and this arc and this series as a whole has really made a huge impact on me and i've loved every second of it. it's pretty impossible for me to not rank this as my favorite game in the series to date, it just really fires on all cylinders and is the complete package in every way. seeing "Trails of Cold Steel has reached its conclusion." hit me like a fucking dumpster truck, i am so god damn sad that this arc is over. i first played trails of cold steel, four god damn years ago in 2020 (because i did the jank play order where you start with CS1-2 before playing sky) and i just didn't want it to end man. from what i know about reverie though, it seems like it isn't over quite yet. i fucking love trails and am so glad that there are more games, this series is just simply fucking peak probably my favorite series of all time at this point. GG

Very Avengers Endgame-esque story, same trails combat system you've come to expect.

This review contains spoilers

I think the way it concludes the Cold Steel saga is really really good and its an amazing journey, but some of the bond events (Juna is the one that always sticks out to me) for some characters just suck and feel like they strip away the development them and Rean have had in their relationship over the course of the two games. Spoilers for Juna's i believe 2nd bond event where she confesses to you. Her confessing and saying she is in love with Rean seemed really out oc character for me because the way it was written and came across in CS3 was that she saw Rean as a mentor figure who she can aspire to be, while Lloyd was her Idol and who she modeled herself off of. I did not sense a single hint of romance between Juna and Rean in these games and suddenly out of left field shes saying shes always had a crush on Rean. It just didn't feel right. Overall really really really amazing game hampered by odd narrative decisions.

solid conclusion, could've been a bit better

This review contains spoilers

So, here we are. The worst Trails game. I will never understand how there are people out there stupid enough to try and defend this shit, but the Falcom fanbase already feels like it's made up entirely of braindead simps so I don't know why I'm surprised. I could sum this whole thing up by saying that I genuinely cannot think of a game, JRPG or otherwise, that's as disappointing to me as this one. That this was my reaction to the series as a whole once I finished CS IV. But for an actual explanation as to why Cold Steel IV is one of the worst games I have ever played, here we go.

First off, I'm skipping over the good section because Falcom does not get credit for anything in this game that's good. The overall gameplay and combat are identical to how it was in CS III, both on foot and in your Divine Knights, so they don't get points for that. You don't get to say "Hey they fucked up the story but at least they didn't fuck up the gameplay too!" and act like that's not the bare minimum. And when you market your game as a story focused RPG, with literal hours upon hours of cutscenes, and your story feels like it was written by a 10 year old, then you have failed at what you set out to do.

The writing in this game is some of the worst shit that I have ever seen in my life. In any form of media. I have read literal fucking fanfiction that is better than this. I don't know what happened between this and CS III, but every character is an idiot now. They all either waste their time with shit that doesn't matter while the actual plot advances offscreen, or they just constantly talk about how much they want to fuck Rean. Rean has been turned from a deconstruction of the stock Light Novel/Anime hero, to just being the stock Light/Novel Anime hero. They have stopped trying to do anything interesting with his character anymore and just turned him into what everyone who hated him said he was. This is capped off by him getting a God-awful redesign that looks like someone's Deviantart OC circa 2006.

They continue to use the Curse as a crutch so every villain sucks and has the same exact "they were just brainwashed" motivation. And making things even worse is that the pacing is somehow worse than CS I! The first 2 Acts of this game do not matter. They are pure filler built around bullshit fetch quests and saving Elise, who I am now calling the single worst character in the entire franchise. Elise Schwarzer is Estelle Bright if Estelle Bright was completely unlikable and written by a dude who is jacking off to Lolicon as we speak. She is every creepy anime incest trope rolled into one insufferable package. So of course, she's perfect for this game.

The only time anything remotely interesting happens is during Fragments, which is ruined when Catgirl Celine shows up because you've got to get that money from the Furry crowd apparently, and Eventide. Eventide feels like what the rest of this game should have been, and it's nice solely because you get to see this massive cast of characters actually interact with each other like people for one of the first times in the series. But even this is immediately undermined by how contrived and poorly written the Finale is.

First off, Osborne's motivations in this game win a special award for managing to out nonsense everyone else in this garbage plot and ruins the ending of Azure in the process. If everything he was trying to do was to free Erebonia and the world from the Curse, and if the Curse only affected the people of Erebonia, THEN WHY DID HE NEED TO ANNEX CROSSBELL? The entire emotional crux of the ending of Azure was Crossbell getting annexed by the Empire despite everything and then it turns out that not only was the occupation not that bad if you go off how everyone acts in CS III, but it apparently only happened because the people making the decisions are the dumbest motherfuckers on the face of the planet. Osborne was originally written to be an Otto von Bismarck/Napoleon expy who loved his country and wanted to annex Crossbell because he wanted Erebonia to eventually rule over the entire continent. Them trying to pivot to all of this being a big plan to stop the Curse not only turns one of Trails best villains into a dumbass, but it feels like a massive retcon that only happened to make this specific game fit in with the rest of the series.

In the end, to borrow a quote from the RPG Site Review, Trails of Cold Steel was a mistake. It took everything that could have made this the series best arc and fucked it all into the dirt beyond the point of redemption. CS I & II, when taken on their own, are worth experiencing since they're at least coherent and feel like they're building up to something. CS III is good as long as you stop right before you finish Chapter 4. But I cannot think of single reason for anyone to play this game other than sunk cost fallacy. The writing is terrible, the characters have been bastardized to the point that they might as well be different people, the plot makes no sense if you put even a moment of thought into it, and the whole thing feels more like it exists out of obligation rather than as the "climatic finale" to the Erebonia arc that it was supposed to be. I'm going to see Trails through to the end, but every game that I play going forward will be with a massive amount of hesitation in the back of my mind. Because after seeing this and the ending of CS III, I know now that Falcom can fuck it up at any time.

The past three games fail to deliver on characters, conflicts, and moments especially when looking at the bar set by the previous two arcs. Many of this game's failings can be attributed to the poor foundation set by CS1-3. While there are still some great highs, the thought that the climax of this 400+ hour arc is far from meeting its potential was always in the back of my mind. And knowing nothing this game does can truly solve the bigger issues with the arc makes it even more disheartening.

If you hate this game you simply got filtered

After a horrendous Cold Steel 3, this new installment self described as the finale of Cold Steel Saga, will prove to be another disaster.

In the same fashion as its predecessor, Cold Steel 4 showcases Nihon Falcom's struggle to create anything new, Cold Steel 3 copied Cold Steel 1's formula, naturally Cold Steel 4 is a copy paste of Cold Steel 2 on many aspects, and just like its predecessor, Cold Steel 4 fails to match and replicate the original game greatness.

However, unlike its predecessor, Cold Steel 4 does have some improvements, even if it's only a few, credits where it's due. The gameplay is less repetitive than Cold Steel 3 with a sightly wider amount of possibilities. Story wise, after so much pointless hesitation in Cold Steel 3, they finally made the crossover a reality in this game, it's still badly written and was a terrible idea from the start, but at least now that Nihon Falcom achieved their fantasy, the post-nut clarity will allow them to move on, doing something maybe different than just brainless fan service, that was I thought until I saw Reverie trailers, oh well...

Cold Steel 4, is a prime example as to why quantity should never be prioritized over quality, the number of characters this game features is simply bonkers, but when there are too many people, nobody gets to shine.

This game does not do justice to any Trail cast and certainly not Cold Steel's cast which get all the developer's hate, predictable considering what they have done in cold steel 3. As if developers themselves couldn't accept Cold Steel was the one arc to make them more popular and they have the urges to tell the player : you're wrong, we do prefer the other arcs. If that statement was more subtle in the previous game, Cold Steel 4 at least is honest about it and give players a good old middle finger for playing Cold Steel 1 and 2.

How so ? Well, during the prologue of the game, Rean is still missing, and despite having recovered, the original Class VII does nothing to save Rean, no research, no planning, nothing. Instead, they wait until the new class VII's members wake up from their comas, just to talk and asses the situation.

And now quiz time, who would lead and motivate the others to save Rean, to provoke the change so they all escape their current slump which apparently justifies them to have done nothing for their leader for months ? Surely, it's a member of the OG class VII, the very people Rean shared 2 whole years with, grew up and fought during the civil war with, maybe it's Alisa the canon romance of the saga, maybe it's more fitting for Sara as their old instructor to take the lead ? Nope, Nihon Falcom went and chose Juna, the retcon character whose met Rean recently and spent her whole time insulting and belittling Rean.

The intention is crystal clear, the player is supposed to feel that the old class VII is trash, and the new one is badass, especially Juna. This is such a middle finger to anyone who played and liked Cold Steel 1 and 2, as if the hundred of hours they probably poured into those two games are worthless. Over the years, we've seen multiple instances of developers insulting their player base, but this one is a real contender.

But this middle finger alone, does not suffice to match Cold Steel 3's level of stupidity, Nihon Falcom couldn't leave at that. Heavily hinted in Cold Steel 3, confirmed in Cold Steel 4, Crow is back, revived from the dead.

It's dreadful practice to revive a dead character, doing so, the story cannot no longer be trusted, everything stated can be reverted, it nullifies any sort of stakes, intensity or tension. But Nihon Falcom doesn't seem to care as Crow isn't even the only one getting a revival.

As for the gameplay, as mentioned, it is slightly better than Cold Steel 3, however some points clearly are left to be desired. Many playable characters are actually considered guests, so you can't even fully customize them. On a similar topic, with that many characters, it would have been interesting to have some sort of ways to save an arcus setup with different quartz, and apply it with one button, in other word some sort of quality of life, but I should stop dreaming and proceed to end this review.

In conclusion, Cold Steel 4 is Nihon Falcom's fantasy, a crossover featuring an absurd number of characters. This is a game with so many characters that nobody gets to shine, with a story so badly written, it resorts to deads revivals, and abuse coincidences to advance the main plot. A game which structure is once again a copy paste of a previous title of theirs, highlighting Nihon Falcom's incapacity to create something new. Despite being ridiculed in Cold Steel 3 and 4, I ended up liking even more the original class VII, betrayed by its makers Rean Schwarzer, truly faces great adversity in Zemuria but also in our world, where he will eventually be pointed out as guilty by the mass if the Cold Steel 3/4 formula is milked one too many time.

Regardless of what happens, I have nothing but affection for Rean Schwarzer and class VII during the Cold Steel 1 & 2 era.

I'm kind of mixed on this one. I loved the soundtrack, as is usual for me with this series, and the combat was fun (albeit very very easy, even on Nightmare) with some new additions to spice things up. However, I am pretty conflicted about the story overall.

Cold Steel IV's plot is really really good at points with some awesome and emotional moments but at the same time it is very messy, with a lot of blatant filler and generic shonen and power of friendship stuff. It was almost nauseating to boot up the game sometimes because I just was not very invested in some of the early to mid-game plot. Without getting too spoiler-y, it is disappointing to me that Falcom chose not to commit to some of the highly emotional moments from past games in the saga, instead choosing to undo them here. I don't mind twists like that occasionally but it really did lessen the impact certain moments could have had in this game, as I started feeling that nothing bad could actually happen to good guys. I did love the big crossover between the Trails sagas, however.

I definitely didn't dislike Trails of Cold Steel IV or anything, though. I enjoyed it a lot overall. It just wasn't as impactful of an ending to the trilogy as I was expecting.

There will never ever be another game like Trails of Cold Steel IV

The fourth and final game in the Trails of Cold Steel series definitely ended on a high note! The graphics remained in high quality, the soundtrack better than ever, and seeing this complex world they built since the first game unfold is an incredible experience. Meeting old characters with a cohesive and exciting story, and with an incredible ending for this Erebonia saga, which was undoubtedly as amazing as the Crossbell and Liberl arcs, or even better!

Arrumaram umas cagadas do III, final foda

This review contains spoilers

I think the way it concludes the Cold Steel saga is really really good and its an amazing journey, but some of the bond events (Juna is the one that always sticks out to me) for some characters just suck and feel like they strip away the development them and Rean have had in their relationship over the course of the two games. Spoilers for Juna's i believe 2nd bond event where she confesses to you. Her confessing and saying she is in love with Rean seemed really out oc character for me because the way it was written and came across in CS3 was that she saw Rean as a mentor figure who she can aspire to be, while Lloyd was her Idol and who she modeled herself off of. I did not sense a single hint of romance between Juna and Rean in these games and suddenly out of left field shes saying shes always had a crush on Rean. It just didn't feel right. Overall really really really amazing game hampered by odd narrative decisions.

Cold Steel IV Taste So Good When U Ain’t Got A Bitch In Ya Ear Telling You It’s Nasty

i woke up everyday and wept at the thought of having to finish cold steel 4 before i could move on to reverie and kuro

Conclusión del arco más longevo hasta la fecha de Trails y, por ahora, más popular. Tras un inicio esplendoroso, en la línea de Cold Steel III, el juego se enfanga en una estructura cíclica incapaz de soltarse del todo de las viejas manías (y de hecho, parece abrazarlas a voluntad, pues la sombra de CSII es alargada) y, como si durar 90 horas fuese una obligación, se empeña en arrastrarte por varias misiones demasiado longevas y reiterativas para su propio bien.
Pero entonces llega un Acto 3 superlativo, que se permite las secuencias más épicas que puedas imaginar y un Acto Final que incluye algunos de los momentos cumbre más inspirados y emocionales de toda la franquicia. Y eso, cuando hablamos de una saga de más de una docena de títulos, son palabras mayores.
Nunca pensé que diría esto pero... soldado de Don Rean Scharzer Parera.


This review contains spoilers

Arts spam really fun but they dropped the ball storywise man, you can't convince me that osborne was a good person and also fuck this "curse" shit. I don't even hate the cold steel franchise that much but man. this shit is ASSSSSSSSSSSSSSSSSSS storywise.

elise alfin and musse should've just gotten together in a sapphic poly instead of being obsessed with a mid man

This review contains spoilers

Ce jeu est honnêtement LE PIRE JEU QUE J'AI JAMAIS JOUÉ. Cold steel 1 et 2 j'ai kiffé même s'ils sont un peu meh par rapport aux jeux crossbell / liberl, cold steel 3 était déjà assez merdique MAIS PURÉE... CE JEU EST COMPLÈTEMENT DE LA MERDE...

Le scénario est complètement incompréhensible, FALCOM A ESSAYÉ DE RACHETER TOUS LES ANTAGONISTES MÊME S'ILS ONT COMMIS DES CRIMES EXTRÊMEMENT GRAVES COMME LE MEURTRE ET LE TERRORISME, Osborne a été absolument détruit niveau writing. Le "writing" dans ce jeu est TELLEMENT merdique, les persos commencent à agir comme des idiots tout à coup et l'explication c'est "AH NON MAIS C'EST LA FAUTE DE LA MALÉDICTION D'EREBONIA" (d'ailleurs cette soi-disant malédiction est le pire plot point que j'ai vu dans n'importe quel jeu), Rean a TOUJOURS pas même un peu de character development du tout (il est le pire protagoniste de tous les RPGs auxquels j'ai joué, sérieux), toujours extrêmement chiant... En plus, il y a une "vraie fin" alors on est obligé à jouer au jeu encore plus pour obtenir une fin tellement stupide où tout le monde est magiquement vivant 💀

Genre, c'est censé être UNE GUERRE CIVILE BON SANG, et vous comptez me dire que tout le monde a survécu sans même un seul mort ??? C'est quoi ce bordel ??? Même les persos qui étaient censés être morts SONT REVENUS À LA VIE, GENRE POURQUOI WTF ??? Ce genre de truc élimine complètement les conséquences dans le scénario, après avoir vu ça j'ai pas pu prendre l'histoire au sérieux du tout. Le scénario et la fin du jeu sont tellement merdiques que j'ai commencé à détester Cold steel 3 encore plus qu'avant, C'EST VRAIMENT SI MAL QUE ÇA.

Bref, je déteste Rean, je déteste Crow, je déteste Erebonia. Quelle sacrée perte de temps putain, QUATRE JEUX + REVERIE, ÇA A PAS VALU LE COUP. Ce jeu est pas seulement le pire jeu kiseki de loin, mais c'est aussi le pire RPG que j'ai fait. SVP, touchez pas à ce jeu sauf si vous vous détestez.

This is not a three-star game but a game that oscillates wildly between a one-star and a five-star game. What it does well, it does exceptionally. What it does poorly, it does horrendously. It's very rarely just mediocre.

I played this game around once a week consistently for two years. I cried, I laughed, I sighed in annoyance, I screamed into my hands in frustration. For all its problems, it became a part of my routine. And I'm genuinely looking forward to continuing to the next installment. Just. Maybe after a nice break.