Reviews from

in the past


One of the best games of all times imo and my favorite 2D Zelda to date (2024). Dungeons, puzzle and boss fights are superb! They implemented the 3D perfectly, so make sure you play it on a 3DS.

It's basically a boring version of A Link to the Past. I still like and appreciate it though. Its Soundtrack is the best thing it's got. It's good.

The best portalable (not including switch Zelda games) in my opinion. It's more open than any of the Zelda games before it. The dungeons are fun. The stroy is intressting

Un mundo simple, pero con mucha profundidad, la nueva mecánica de estar en las paredes da mucho juego, la historia es simple y te hueles como se desarrollara pero aun asi tiene su magia

Shockingly fantastic for a handheld Zelda game. The gimmick is great, the pacing is excellent, the dungeons are fun, the story and characters are good, overworld exploration is brisk and addicting, and overall, is just a fun experience every time you boot up the game. A great package I'm glad to have played multiple times.


Never beat it.....I guess I just don't like 2D Zelda games as much as 3D.

Eu não tenho palavras pela experiência que tive com esse jogo. Simplesmente a "continuação" de A Link to The Past.
Esse jogo aproveitou muito bem toda a história passada durante os anos, além de ter um plot twist MUITO bom.
Você vê vários inimigos e personagens de A Link to The Past em uma modelagem muito legal, como se fosse um remaster. O jogo faz com que você tenha que usar as outras ferramentas adquiridas no game até mesmo nas lutas contra os bosses, não sendo inúteis.

Esse com certeza foi um dos melhores jogos que já joguei, a história é muito boa e, mais uma vez, o plot twist é muito maneiro.

from what i remember it slapped

great dungeons, the new mechanic is super fun, my only gripe with this game is that its a bit short and story is kinda mid

I loved how you could start with all tools from the start and just needed to buy them. The graphics are so charming too and fits perfectly with the music.

This was such a great zelda game where it introduces a mechanic and then allows you to master it throughout the game. Renting your items until you can buy them was amazing but finding those maiamai children to upgrade your tools was a pain in the balls and honestly how do you lose 100 kids Mother Maiamai needs a visit from CPS.

This review contains spoilers

Coming off of playing this game in the past when I was younger and thinking "I like zelda" into adulthood down the pipeline having played A Link to the Past a bunch randomized for some multiworlds with friends this game felt very good to come back to and 100%.
I can't really offer much more than what hasn't already been said in terms of the good, with an overall not unusual zelda experience with 4 opening dungeons to kick off the adventure and 8 more in the latter half, the main difference between this game and most others is the non linearity it gives with item choice as it provides you with a rental system in which you can get all of your traditional zelda items, such as the boomerang and hookshot, almost immediately, with the caveat the you will lose them upon a game over as it is a rental system. This brings me to the next point, the rental system is such an odd take to the Zelda series formula but works very well in the understanding that traversing the world rarely if ever actually required any items throughout the whole journey, just some actual action upgrades to pick up rocks or be able to swim, and to top it off made it really easy to rent your items and eventually buy them via the overabundance of rupees, the staple Zelda currency. Alongside the changes in which you obtain your items this adventure, another major change is your resources, gone are arrows and the bomb bag and instead you get to use an "energy" meter A.K.A this games magic meter that replenishes over time instead of needing a collectible on the ground the drops from enemies or breakable terrain such as tall grass. The only real reason this review is left down half a mark is due to one reason which you get access to once you have bombs, the Maimai collect-a-thon, the purpose of this game's collection quest is to collect cute sea-snail like creatures to bring back to their mother whom offers upgrades for every 10 you bring back with 100 in all, and, you're even provided a filter for your over world map to see how many remain in sections of it! The problem that comes with the collection process begins almost immediately if you can't play with sound on because all of them emit noise to let them know you're close, so if you don't have headphones, are hearing impaired or your audio for your device does not work, you HAVE to use a guide for several that just aren't on screen. Otherwise, the overall collection and use of this collect-a-thon is not nearly as bad as newer Zelda collection side quests both in terms of usefulness and 100% collection. This game also being a direct sequel to A Link to the Past has some nice callbacks throughout the whole game from the whole map being nearly one to one in terms of locations with only some being hugely different both in the light and dark world (known as Lorule instead of just the dark world in link between worlds) and the secrets that it calls back to with small caves and such. The whole Lorule segment of the game is also an amazing improvement to the previously mentioned dark world from Link to the Past, with the introduction of the game's flagship mechanic being wall merging, which lets you do exactly as the name suggests, and when doing so has you become a mural like painting of yourself and move around walls only being limited to what blocks where you move (broken walls or blocks in the 3d space in front of you) and your magic meter which drains relatively quickly. This also lets you get between worlds (ha) via portal cracks that appear in the world once you obtain this ability the first time you've gone into Lorule, another thing that returns in this game from its predecessors is fast travel, this time, using a bell as your music instrument of the game, but, in order to actually fast travel, you need to interact with weather veins that also act as save points in this game which will usually be in major point of interest, such as entrances to dungeons or the shop you purchase your items, after which you will be allowed to fast travel to any of these weather veins you've unlocked as long as you're in the overworld, and not just the Hyrule, but Lorule as well, in comparison to Link to the Past where you could only fast travel to specific points in the light world. Additionally, this game makes use of the 3d capabilities in such an amazing way by making it seem like you're peering down into this amazing top down adventure and sometimes even seeing it pop out of the screen from the pit that was seemingly being created to make a window to a new world. Overall, if you're down for a nice few days to a week of playing a top down Zelda game, I'd highly recommend playing it as it's definitely something you won't want to miss if you're playing this series and the experience will only be supplemented with cool callbacks if you've already played A Link to the Past!

Haven't played this since 2015. Was my first Zelda game and I remember (have a feeling) everything being really solid, and for a younger me was a very fun introduction to the series. Will update when I eventually replay this game, next time emulating it.

Maybe the best 2d zelda gameplay of all time

Recuerdo que exprimí al máximo este juego en su momento, me pareció super divertido, tiene una historia genial que enriquece el mundo de Zelda, la mecánica de alquilar los objetos y hacer las mazmorras como quieras es muy buena y los diseños de personajes son de los mejores que hay en los zeldas.

The implementation of wall-merging alone is enough to be its own game. Add on all the bonuses that being a Zelda game entails, and you get one of the strongest games in the series. It's a must-play.

The first game I ever played. It was great then, and it's great now.

Que Hilda tenga más protagonismo que Zelda casi me parece de meme. Es un juego disfrutón, no le voy a quitar eso, pero no puedo ignorar que los puzles a veces tienen una lógica... cuestionable. Por eso me costó empezarlo, porque sé que los más clasicotes son así, y me echa bastante. Por lo demás, tiene un mundo interesante y usa la gimmick principal en formas muy interesantes de principio a fin, así que oye, ni tan mal.

J'adore les Zelda 3D, tous sans exception. Mais les autres Zelda en vue du dessus comme ça, j'ai vraiment du mal, que ce soit a Link to the Past, Link's Awakening ou celui là. Après je suis sûr que c'est juste pas pour moi mais c'est dommage

Aside from being like any usual zelda game, the biggest problem the game faces is the very thing that it introduces. The pseudo-nonlinear progression doesn't add much to the experience and actively hinders dungeon design. You also never have to think about saving rupees in regards to what you are buying since the game throws you so many anyways.
Everything beyond that aspect is pretty much perfect.

I want the witch and Dark Zelda to kill me.

Probably my favorite 2D Zelda. The wall-walking mechanic is so fun and has some fun puzzle implementations. It is fun to find everything and while some of the dungeons may have some annoying mechanics (i.e. ice temple), it doesn't take away from the game as a whole. Highly recommend if you like the 2D Zeldas.


Very well done "remake". Good example of a reuse of concept, it had its own flavor and appeal, but it also paid respect to the original, not just a pointless remaster

Had it crash on me about an hour in, which is incredibly strange for a 3DS game on native hardware. Can't provide a fair rating because I was frustrated and didn't pick it back up. Would like to give it another shot one day.

"Vamos a hacer un mundo abierto antes de hacerlo en 3D: El juego". Este fue el último nuevo juego antes de la época moderna de todo en mundo abierto, incluso es otra secuela que usa lo mismo que la anterior haciéndola ultimate.

O melhor jogo 2D de Zelda que eu já joguei até agora. Simplesmente fenomenal. Eu confesso que, depois de zerar todos os 3Ds principais da franquia, eu achei que nenhum 2D chegaria ao mesmo nível. A Link Between Worlds me provou o quão errado eu estava. Trilha sonora excepcional, chefes intrigantes e interessantes, mecânicas muito bem feitas, pensadas e implementadas, um excelente uso do mapa de A Link to the Past, as liberdades dadas ao jogador, entre várias outras coisas. Houveram sim coisas que me incomodaram, como não poder salvar sempre que puder, mas esses detalhes felizmente não foram suficientes para pular desse barco.

Para mim, A Link Between Worlds é o melhor exemplo do que um Zelda 2D pode ser.