Reviews from

in the past


Always appreciated these kind of challenges and it does bring new things on the table for already experienced players. It's good enough but at times it's overly annoying.

I haven't played this in years but I still remember that godforsaken block puzzle in the spirit temple

Eh, I tried it and reached Fire Temple iirc. The same exact stuff is present in OoT 3D, idk if I'll eventually try it there. It's still basically the equivalent of an OoT randomizer. It can be interesting and refreshing for anyone doing new games, but at the end it's still 90% the same exact game, just with dungeons more scrambled.

Honestly surprised that Master Quest ever got a release in America, it feels like something that would've been stuck in Japan. It's a pretty fun alternate quest, even if some of the new puzzles are kind of mean.

Couldn't beat the fucking MQ spirit temple the puzzle made no sense I had no wifi back then


Mostly unimpeachable from an aesthetic and storytelling perspective. 25 years of evolution will inevitably produce jank on the modern player's end, and that Gerudo Fortress segment is actively bad game time. But a classic for a reason.

Master Quest feels a bit like a proto-ROM Hack. It's a more challenging version of the game specifically designed for players deeply familiar with the regular mode. This is different from a normal hard mode, which might be playable for the first time by players familiar with a genre.

I would love to see more games take this approach to hard mode, but it is an unreasonable amount of development to go into something a minority of players will enjoy.

As for Master Quest specifically... I wish the overworld was changed too. Could also go even further by moving around key items and changing dungeon orders more than they did. But hey, we have real fanmade ROM Hacks for that nowadays.

I think the remixed dungeons and double damage make this an enjoyable play-though. Though only the dungeons were remixed, would have liked to seen some more changes throughout. The 3DS version is the best due to the improved inventory.

After playing countless times the original game, this one is a nice change of pace and there were moments that I genuinely got stucked, some fairly but others due to bullshit programming, for example, in Forest Temple where there are those rotating pillars in which you have to shoot a freezed eye with a torch at the center, you have to but a block at the switch in the center so the ice block blocking the door disappears, but for some reason when you activate the switch it takes some seconds before the ice block disappears, there is no sound cue or camera movement that indicates that, I have activated the switch and thought nothing happened but due to the weird way programmers made this layout, you have to wait a feel seconds for the ice block to disappear.
In general, the way the changes are made feels very "hack rom", there are no new rooms or structures, everything is only made with generic objects, this makes it difficult for level designers to create more unique puzzles.

While I know that the idea was to just shape up the dungeons, I can't help but think how much of a missed opportunity it was that the rest of the game wasn't changed, no new side-quests, no new heart-piece locations, no new areas or structures, just dungeon's object layout.
I'll give praise that at least in 3DS the game is mirrored and you receive double damage.

To think that this was the project that Shigeru Miyamoto wanted to prioritize to for the N64 instead of what would become Majora's Mask, I'm so glad that Eiji Aonuma chose to create a whole new game instead. For those who don't know, this Master Quest is the so-called "Ura" (that's the Japanese title) that was supposed to be an expansion to Ocarina for the 64DD, I heard somewhere that they had this project already finished by August 2000, but they didn't know how to properly release it, that's when it was decided to come bundled with Wind Waker.

I had absolutely no clue this existed and i just realised it came with the 3ds version aswell. 100 percent gonna go back and play this

I mean, more Zelda? Yes, please!
I wasn't the biggest fan of this. I enjoyed that it was different, but it just seemed like all it added in a lot of cases was more tedium. It just took longer and that's basically it.

I had a lot of trouble figuring out the prerequisites for a couple of the dungeons which got me a little frustrated, but most of the time the rhythm of the game was nice. Getting used to the camera was also a little tough, and I never really did get used to it.

I did enjoy the look of the game, and I think sometimes it does actually look good -- it's like it has a certain aesthetic that you don't see as much anymore.

Interesting take on the original

"What if we made an already vague game more vague"

People should be forced by the government to replay OoT when they turn 18, like as a coming of age ritual, but the ROM is swapped out for this version

Save perdido... Bom, um dia retorno

This review contains spoilers

Master Quest is fun until it isn't. For the longest time I was genuinely impressed by the dungeon quality. They made the Deku Tree into a real dungeon, made Dodongo's Cavern even better, and Jabu Jabu's Belly gets changed from one of the worst dungeons in the game to one of the best ones. Even most of the adult dungeons are remixed in interesting and fun ways.

And then you get to the Spirit Temple and Ganon's Tower. The puzzles become a mixture of painfully tedious and diabolical. Obtuse song of time puzzles and an extremely easily missable key in the Spirit Temple that takes a full trip to the Temple of Time to go back and get, and difficult tasks where you have to restart entirely if you mess up even slightly in Ganon's Tower. I don't want to let specifically these two dungeon's ruin my time with Master Quest, but I suppose the devs figured there wasn't much remixing to do left at the end of the game when the full arsenal of equipment was available, so they went for difficulty instead. I hate to say it, but I had a better time with the original, despite this game having higher highs, it also has lower lows.

a cool idea, and the new puzzles are mostly fine. but having to watch all the cutscenes, traverse the sparse overworld, and spend forever waiting through textboxes just like the original makes getting to the new content take FOREVER.

As a child I only ever managed to complete the Forest Temple, so I decided to return and 100% this gem. Unfortunately it doesnt let me select this, but I played the PC Port, Ship of Harkinian which was a fantastic visual upgrade to this classic.

I tried to get into Ocarina of Time as a newcomer to the Zelda franchise, but whether it was the clunky, old-school controls, the threadbare story, or just personal bias, I could not get into the game. Most likely that's on me, seeing as this is one of the most storied games in all of gaming, but nevertheless, I dropped the game about 2/3 of the way through, and didn't find any desire to revisit it. Maybe another Zelda game will be for me, but this was not it.

Basically a romhack of the original where all the dungeons are different. Sadly, I don't think any of MQ dungeons are as good as the original. They're some interesting changes and designs, but I feel some dungeons are a bit gutted due to it. Master Quest is still an enjoyable time and I think it warrants at least a single playthrough.

Something any OoT fan needs to experience at least once.

This was my first way of experiencing the original ocarina of time, its still to this day a solid game and a recomended play in any form.

Schön Herausfordernd zum Original, nur manchmal doch gewisse dinge zu sehr versteckt. Viele Schalter durch reinen Zufall entdeckt.

This special edition game was given as a preorder bonus for The Legend of Zelda: Wind Waker in North America.

OOT is my favorite game of all time so I couldn't resist doing a playthrough of the regular game before I jumped to the Master Quest version which was released originally for the 64DD and is a more challenging game with different prerequisites for dungeon progressions.

Master Quest felt weird and somewhat out of place but this may be due to the fact that OOT's progression and setup is ingrained in my brain so anything deviating from OOT feel out of the norm for me. Playing these games with the GameCube controller felt strange but in the end it all worked just fine.

Gosto muito dessa versão da um pouco mais de versatilidade em que dominou todo a versão original do jogo, mas que alegria eles facilitaram o Water Temple, que era tenebroso na versão original


Une meilleure version de l excellence

It made me feel like I was playing Ocarina of Time for the first time again with how much the dungeons were just completely messed around. I genuinely enjoyed how ridiculously hard some of them were and how shuffled around stuff was. Mileage is definitely going to vary for folks, but it was a novelty that I feel was 100% worth it.

Decent challenge mode for fans of the original, unfortunatley like the Collectors Edition the porting of the N64 games to GameCube wasn't done too well. They're playable to be sure but more could've been done.

Master Quest adds a little more challenge to the game, but on the otherside it butchers the perfect level design from the original game (which is a masterpiece ahead of it's time).