Reviews from

in the past


Skyward sword was a worthy conclusion to my 3D Zelda journey. The story is delightful, the dungeon and enemy design is amazing (as is tradition) and I really like how lively and active the characters are. It's always a treat whenever there's a cutscene because the characters are animated so well.

I really wasn't expecting Groose to be so relevant to the plot, but I'm so glad he is. Side characters in general are very well executed, and help make Skyloft a worthy hubworld of sorts. Definitely the best "starting village" in Zelda, admittedly because it's the only town in the game, but that doesn't detract from it's greatness. I really enjoyed getting to know all the inhabitants and unveiling the secrets of the place.

The unique structure of the game didn't bother me at all because everything works out so well. I was never annoyed by having to return to all of the ground locations again because the actual quests are so well thought out. For what it's worth, they made the most of the more separated world structure.

For gripes and nitpicks... I suppose there could be more to do in the sky. More places to explore. It is rather small, but then again it's not really intended to be the main focus of the game to the same extent as Windwaker.

This is definitely just a me thing, but I don't like how Graham, the flamboyant snake elf steals the spotlight in the second Eldin dungeon. Dungeon bosses are one of my favourite things about Zelda, and him stealing two spots really bothered me because it means we are missing out on some unique and fun monster design. To clarify, I like how active of a villain he is, but he could have just as easily been an overworld boss the second time around.

Also I hate how the Tentalus boss looks. I get that the art direction got more cartoony after Windwaker but damn you couldnt make it look a bit more menacing? Cool?? Abyssal???? I can't take the otherwise great bossfight seriously.

Yes I don't have any real pieces of criticism for this game, just my weird fixation on dungeon bosses. Skyward Sword is great, and it hurts my soul a little that there's no new 3D Zelda for me to dive in and experience after this. I'm going to miss this.

While this port isn't likely to attract any who never liked it in the first place, it does enough for me to mitigate some of the original's more annoying quirks. I adore this game, everything from the art-style, characters, level design is perfect in my eyes.

I had a lotta fun with this game and enjoyed the motion controls definitely one of the better Zelda stories

Finally got in a replay of this game after awhile and my first 100% run at that. This game is really good except for that last round of backtracking to each area, otherwise I enjoy everything else in the game. The motion controls are a little interesting with gyroscope only joycon but they work good enough especially for the nice 60 fps enhancement with the game. Music is also great, wish we could get a new 3D Zelda game that has tracks as memorable as this one.


Whoa, Link! That Sword sure is Skyward!

Well, an unjustifiable graphic remake (because it's already graphically beautiful) sold for 70 dollars.

this game makes me cry sooo muchh
only flop is having to do the imprisoned so many times
i love u fi

This review contains spoilers

Habe das Spiel zum Ersten mal gespielt und bin verliebt.

Der Einstieg war Bombe. Ich weiß noch, wie ich an meinem Ersten Tag schon gefangen war. Das Verhältnis zwischen Zelda, Link, dem Dad, Bado und so war super schnell verstanden. Dass ich hämische Antworten geben konnte und dann durch die Nacht wandern um zur Göttin zu kommen und dabei parallel IRL Nacht zu haben, gab mir mega den Schus.

Die Atmosphäre vom Wolkenhort ist so schön. Am liebsten würde ich da Leben. Fr am Tag die Gute Laune, die Charakter kennen lernen, deren Probleme verstehen, hat so viel Leben in das Spiel gehaucht. Auch in der Nacht hatte man das Gefühl von einem schönen Abend. Alles war entspannter. Es war schön immer zwischen den Steps in der Main Story dort vorbei zu schauen und die Side Quests zu erledigen.

Aber auch die Länder waren supi. Deren Kulturen und Individuen kennen zu lernen war mega schön. Wobei ich von diesen Wüstenbereich bisschen angemüdet war, da dort wenig los war. Aber der Gorone mit der Bahn war King.

Ich habe die meiste Zeit mit Bewegungssteuerung gespielt und ab und zu, wenn es nötig war mit Knopfsteuerung und beides hat seine Vor und Nachteile, aber ich muss sagen, dass hat es zu einer sehr interessanten Erfahrung gemacht.

Musste als Zelda sich eingesperrt hat weinen. Ich fand das soooo emotional. Das war mein Highlight im Spiel.

Auch der Abschluss war super. Es war zwar zu erwarten, dass dieses Happy End fake out war, aber dennoch sau cool. Und der Final Boss war fordernd und leicht zu gleich, sodass sich das Ende nicht gestreckt angefühlt hat.

Eine Sache die mich gestört hat war Phai. An Manchen Stellen verrät sie mir ungefragt die Lösungen von Rätseln, obwohl ich das Selbst schon im Kopf hatte. Das hat mich sehr frustriert. Und manchmal hat sie sehr nichts aussagend geredet. Aber die ist es nicht Wert, dass die Bewertung darunter leidet.

Aber ich muss sagen, das war ein super Abenteuer und eine wirklich schöne Welt :)

This game makes my sword go skyward (but the padding makes my sword go downward, i'm fine with the linearity and motion controls tho)

Rlly don’t get why people hate it so much

Muito bom, o combate é meio fácil, mas ainda é muito divertido.
A história e muito boa e os templos são bem dificinho
só no final que tem umas 2 áreas chatinhas mas o jogo é muito bom.

Played it for 15h and shelved it for now. You constantly have to re-calibrate the motion controls (at least on Switch, never played the Wii version) and that just throws you off. The bad pacing on top kills it for me. A shame, because I really liked what I saw of the big dungeons, but the overall package is just insufferable at times. Might pick it up again at a later point.

Lo jugué en su momento en la Wii y me resultó muy molesto por los controles, así que cuando salió para switch decidí probarlo de nuevo usando los joysticks y fue una experiencia totalmente distinta. Probablemente el Zelda en el que más personalidad tengan tanto Link como Zelda, con muchos personajes secundarios carismáticos, una buena historia y mecánicas muy divertidas. Los pocos fallos que tiene es que a veces es algo repetitivo, los propios controles de la wii y que el mae de nubes esté tan vacío, porque habría sido increíble ver un mundo abierto a lomos de un pájaro gigante con muchos secretos que descubrir.

Driving the bird was boring af, but generally it was good

One of the best Zeldas ever made

slightly better with a pro controller

There are some really great things here, but it’s also the most bloated game in the series, with some obnoxious filler that isn’t fun to play.

as i've played it before and beaten it. im going to go back and play it again to give a more accurate review.

The Impa/Groose Rivalry was right there man.

Don't understand the hate. More linear than I would have likes, sure, but that doesn't ruin the game for me. Has some of the most creative dungeons in Zelda history, and gives us really interesting lore on the Zelda universe.

Really enjoyed this for about 20 hours then it was incredibly frustrating and tedious for 20 more. The idea of playing this with motion controls on the Wii sounds like torture. Still, even if it's lesser Zelda it's still really good and while I'll never replay it I'm glad I did play it.

On the surface level, I do not like the aesthetic of this game whatsoever, in many ways, it was an eye sore to get through. Link looks so ugly in this, bro is the twink elf version of Oli London. The game is too long and suffers from being repetitive and boring. With the terrible gimmicks from the abysmal Wii era. Just can't get through this forgettable game.

I find funny that even the Zelda games that people consider the worst are still this fucking good.

cant speak on the original version but people think this is drastically worse than majora or ocarina? this shit was lit i didnt like fighting the globby guy like 7 times but fuck it man this shti was heat idk bruh


Problems solved. Motion controls improved OR gone. You choose. Now it's perfect.

There is a 30% chance that this game is enjoyable, but that percentage can be increased to 90% if the conditions are just right.

This review will be on the HD remake of The Legend of Zelda: Skyward Sword, but it will also encompass my experience with the original Wii version I played over a decade ago. My feelings about the one cannot be present without my feelings about the other.

I’m pretty sure 2011’s The Legend of Zelda: Skyward Sword is the first game I ever preordered with my own money (I still have the golden Wii remote that was packaged with it). A high school friend of mine and I would talk at exhaustive lengths about what we thought was going to happen in the game based off of the teaser art that was revealed featuring a swordless Twilight Princess-y looking Link standing back to back with a Wind Waker-y Great Fairy looking girl. The 3DS remake of Ocarina of Time had official art of Skyward Sword’s Link hidden throughout the world, which only further amplified my already bristling anticipation. Besides the previously mentioned remake of an already perfect game, Zelda had put out a few duds. It was time for a return to form. It was time for something with no strings attached. It was time for the classic Zelda experience.

And then I got the game.

Let it be known that there were some things I liked about Skyward Sword. Fi’s design, everything about Zelda herself, and of course Groose, stand out the most. The music is great as always and I like Kina the Pumpkin girl.

But those controls, man. For a game putting into practice what the Wii Motion Plus controller was capable of, it sure is a shame it never fully did exactly what I wanted to. It felt more like I was playing some carnival attraction.

I do not like them, Sam I Am.

Skyward Sword was kind of the last straw for me for a little while. In my petulant teenage eyes, The Legend of Zelda was no longer the proud sibling series to Mario, it was now the stupid gimmick series where they find new ways to play a game to justify their underpowered toyetic consoles to the world.

This opinion would of course change, but I still felt that way for a good few years. And regardless of which Zelda games came out afterwards, Skyward Sword was always my least favorite.

And then even more years passed. The game that was made to commemorate The Legend of Zelda’s 25th anniversary was ten years old. And to commemorate that, Nintendo released a high definition remake of the game, with the ability for buttons only controls.

Buttons only controls! I had to write it again just to feel the pleasure of putting it into words once more.

I got Skyward Sword HD at basically half price, and more than ever that feels like a steal. Buttons only mode elevates this game far, far above the original. It feels like I’m playing a video game! Every clumsy and misaligned action that Link could do before is now streamlined and precise. And they even give you the option to go back to motion controls and remind yourself how dire the situation was.

No longer is Skyward Sword a good Zelda game that is held back by how you interact with the world, it’s just a Zelda game now. And Buttons Only Mode actually makes that initial idea of intense sword combat Nintendo’s been chasing since Zelda 2 interesting to play! Sure, a lot of the combat has that shooting gallery feeling from the original where the enemy runs up to you and waits to be killed, but later on you fight more aggressive enemies that punish a missed input. And now that you have an interface that doesn’t miss an input half the time, it becomes an enjoyable challenge!

The world map is still small but without the Wii Motion Plus mosquito buzzing in my ear, I was able to understand that its constant reuse of the main three areas was a means of adding depth and richness to each of them, rather than laziness. I’d still like a snow area though. Or a beach area. Or both.

Skyward Sword HD taught me how to love again, and I, at the very least, really like Skyward Sword.

The ending is still kind of dumb. Spoiler alert for a 10 year old game but it retroactively makes my man Ganondorf feel less special. That’s some dumb shit.

I’ve played and 100%-ed The Legend of Zelda: Skyward Sword twice, once on each version, and I only recommend the second version. Button Only Mode is truly a game changer. Now, hopefully you will be as lucky as me and get this game for 20 bucks, but in the event that you won’t or haven’t, I still think it’s worth the marked retail price. It’s a good game with an endearing story with loveable characters, and now, interesting controls.

Fi is less annoying in the remake too.

Esta guapa la historia y se ve muy bonito pero me cago en toda la puta familia del que se le ocurrió lo de mover la espada y no jugar normal