Reviews from

in the past


muita ambição dos cara. queria dar uma nota alta mas é desproporcional demais um jogo desses num GBA e acaba criando um monte de problema: desde os controles apertadíssimos até coisas características da série, tipo o uso do menu (só serve pra trocar de item. nem o mapa das "dungeons" soa importante aqui. o modelo fica extremamente maçante com o decorrer do jogo)

não tem porque ficar pegando conchinha e juntando dinheirinho a não ser pela lógica "completacionista" (à essa altura do campeonato? pelo amor de deus, né?), então a mecânica das "kinstones" acaba parecendo inútil demais e maçante demais também, tirando as que são mandatórias. nem as habilidades da espada são tão úteis assim já que o jogo é extremamente fácil e simples. nem juntar todos os corações se faz necessário!! o jogo não exige isso tudo pqp!!!! desperdício de um monte de ideia muito boa, e o pior é que a maioria dos problemas não tem solução. o formato e as proporções do jogo apenas não encaixam com a plataforma. lamentável

praticamente Zerado, mas marcado como Abandonado porque larguei o jogo na última fase da última luta do último chefe: a habilidade "peril beam" é uma ideia terrível em um jogo tão fácil, é inútil como quase todas as outras e só serviu pra quebrar o "timing" da mecânica da luta. foi a gota d'água depois de já estar tão cansada de insistir num jogo lotado de "loops" sem razão de existir. terrível terrível terrível

1 estrela pelos gráficos lindos e a outra pelo potencial desperdiçado da mecânica de "minish"

Very charming. Nice visuals and beautiful music as always. Fun use of classic Zelda items.

Some small oversights with display and dialogue sometimes. Minish gameplay was interesting at times, I feel like it wasn't used to it's fullest potential. As the game went on it became less and less utilized. Kinstones were similarly interesting but became quite redundant. Not much to spend Rupees on. Wish some tools could've been used more. A lot of cool stuff, maybe I rushed through the game too much but I think the game could've used more world/side storylines. The kinstones could've done this, but for the most part these are very short and not very satisfying (Percy, 3 Goddesses, Gorons, etc.).

Arte ~absolutamente maravilhosa~ referencial pra caralho; pixel art que, se vc gosta de videogame, vc precisa ver haha As interfaces da arte com a historinha e as pequenas coisas que vão acontecendo ao longo do caminho são muito muito incríveis e fofas também

Gameplay e puzzle design meio esgasgadão (tu avança rápido em umas partes e em outras tu fica muito travado, desproporcionalmente) e soluções pros desafios frequentemente não muito satisfatórias :/

Passei raiva umas horas e o gameplay teve momentos que se esforçou bastante pra deixar o jogo chato mas ele não conseguiu!!! husfgduhdggfh Ainda gostei muito da experiência como um todo ûᴗû)

Tive a impressão que ia ser um pouco diferente disso e mais suave e elegante, por causa das reviews que vc encontra por aqui, mas com toda honestidade narreal o puzzle design dele é um pouco superestimado com todo respeito. Depende muito de testar todas as interações que vc tem disponível sem o jogo te sugestionar a usar uma ou outra específica, o que é meio fraco considerando o outro zelda 2D que eu joguei (A Link Between Worlds).

Dito isso, muito legal e gostei bastante. Mas se for jogar, leve isso em consideração: é um jogo maneiro mas que infelizmente em momentos específicos vai te colocar numas posições chatas de precisar muito de um detonadão pra saber qqfaz na sequência (é um jogo de 2004 no final das contas). Eu só procurei na internet uma vez como fazia mas foi por bastante teimosia hudfuhgdgg Quem sabe tivesse sido mais legal se eu tivesse só procurado logo algumas coisas? Sei lá

One of the best gaming experiences I have ever had in my life. Picked up this game almost 10 years ago, and completing it now feels like I really did something great, a great adventure and a great journey.

The game is colorful, the sprite work is beautiful, The songs, the characters and the level design are really fun. The tributes to past Zelda games are so clever too. Capcom outdid themselves again. But if I had one complain, it would be the god damn gactha figurine minigame. Locking a heart container behind such bongus mechanics was kinda bs, but besides that, Minish Cap is great. Peak Zelda.

Most underrated zelda game imo.On par with a link to the past.I have always had a tough time choosing between these two as my fav zelda.I do think minish cap is objectively a better zelda gameplay wise,whereas a link to the past was revolutionary and sooo many precious memories with that one <3


Level design: 10\10;
Gráfico: 10\10;
Gameplay: 10\10;
Diversificação: 8\10;
Trilha: 10\10;
História: 10\10;
Fator replay: ?\10;
Motivo de não zerar: Joguei quando criança no GBA de software no celular, goste mais que o a link to the past e um dia eu zero.

This were the days, also really like music.

this games great one of my favourite 2d zelda games

O primeio jogo do Zelda que joguei em que as mecânicas e origem eram completamente diferentes, foi estranho de início mas hoje considero um dos melhores 2.3D de Zelda

Great art and an overall good Zelda game. It was fairly easy, but still very fun!

Super charming and visually stunning. Not the best Zelda, but definitely worth playing.

One of the best handheld Zelda, loved the pixel art

Nice game but kinstones suck

Fun fact: I got so many kinstones and was getting so annoyed by them that I was trying to not pay any attention to them, and adding to the fact that I thought they were just this annoying optional mechanic for optional stuff, I was stumped the moment they were first required to proceed in the main quest

I played this game on my school chromebook using an emulator (dont tel nintendo pls) and it was so peak

I remember enjoying this a lot but wishing it was harder and had more dungeons. I've only played it once so I really need to revisit this game.

This review contains spoilers

Super spaßiges Spiel.
Die Rätsel pochhuaa super verständlich. Musste quasi nie in den Guide schauen. Nur die Bombenrätsel waren komisch.

Ich muss aber auch sagen, die Welt ist nicht wirklich zum reinfühlen gewesen, was die Charaktere angeht. Hatte bei keinem Charakter mich gefreut ihn wieder zu sehen. Aber von der Welt her konnte man sich sehr reinfühlen. Das kleiner Werden ist super cool umgesetzt und man spürt quasi, wie auf einmal die Welt riesig ist.

Der Hut war der coolste Charakter und auch der coolste Helfer. Null nervig, Sau Hilfreich und chillig.

Die Hundertprozent sind aber Schmutz. Die Figuren Quest war sau nervig und anscheinen auch nicht richtig. Und die Tingle Statue eieiei. 3-4 bin ich durch so einen alle Fragmente Guide gegangen.

Aber sonst war es cool.

Pretty solid Zelda, I really enjoy it on a conceptual level, and I think that it deserves a remake or sequel of some kind

A real fun and creative 2D Zelda title, compact over-world, ingenious dungeon designs utilising thumbelina-esque exploration. Also includes some great callbacks to contemporary (at the time) Zelda’s and old, with a few Mario foes thrown in for fun.

Just want to say this, people find the game too easy! Also they want to obsessively fuse kinstones in the hope of 100% completion.

Forget about obsessively collecting heart pieces, explore the over world and do dungeons and have fun with it.

"Miyamoto-san, we don't know what new bosses to design for this game"
"Just make normal enemies bigger"
0_0

Super underrated Zelda game! The items are really unique compared to others, in particular I'm upset we have yet to get back the gust jar or the roc's cape. The story isn't anything too special though I do really enjoy Vaati's design, but first and foremost when I think of this game I think of the artstyle. The pixel art feels so lively and bright and as for now I think it's the best looking 2d Zelda, but I'm hoping we'll get an even better looking one eventually.

Once again the Zelda series doesn't disappoint. The Minish Cap is a solid entry in the series that falls behind just a little bit due to one main complaint: Getting to the dungeons. I found that some of the things before the dungeons were sort of tedious compared to in the other games I've played so far where at times I could even just go there. But here it feels like there's a lot of stuff to do before those dungeons, and it's even made worse when there's the Golden Kinstones to deal with as well. However, while getting to some of those dungeons, I found a majority of dungeons to be extremely good, with the only exception being the Temple of Droplets. I didn't really like the puzzles in that dungeon or the navigation, and what I said earlier about getting to dungeons being tedious? The Temple of Droplets is a great example as you need to find the three library books in town and bring them back which takes MUCH longer than I feel like it should've. Other than that though, the rest of this game is so good that it's sort of a crime that I can't in good faith give this a perfect score. There's so many great qualities in this game such as the dungeon layout and puzzles, the shrinking gimmick works so well with 2D Zelda, the characters are enjoyable on screen, the art style looks great, the bosses are insanely fun, and more. Sure getting to the dungeons is annoying in my opinion, but man those dungeons are high quality in exchange. Definitely give this one a shot, I didn't think I'd like this as much as I thought I would. Overall, another quality 2D Zelda title I enjoyed that's very close to being the best so far.

Pros: The sprite-work and animation in this game is excellently detailed and incredibly smooth, and is by far the best looking 2D pixelated Zelda game out there. The big gameplay gimmick here is shrinking down to miniscule size, and oftentimes in that size, the world will simply look ginormous around you, and that's when the visuals look their most impressive, with massively textured and detailed background sprites, whether big chunks of ground, leaves, nuts, flowers, or even indoor settings like massive shoes or a giant bookcase where you're climbing books, it all looks stunning with rich details and vibrant colors! In fact, this game using the Wind Waker art style, did it several favors, fitting 2D gameplay sprite-based Zelda perfectly.

The gameplay is true blue 2D Zelda through and through with tons of overworld adventuring, items to collect and trade, and tricky and creative dungeons utilizing the many new wacky items and weapons, as well as Link's new gimmick of shrinking down to the size of an ant. The puzzles are pretty great, honestly, some of them would stump me for some time, but if I kept at it, I'd use that old noodle of mine to figure them out, and it was never the game's fault, I never once felt it was unfair, and solving some pretty tricky puzzles was extremely satisfying to do! It's all mostly solid stuff here, some trading quest objects (the Kinstones in particular) can become wearisome, but for the most part, and for the main quest, it's a grand old time.

The story is, it's... it's okay, it's far from my favorite, but you get the regular partner character that helps Link on his quest, Ezlo, an old elf dude who transforms into a hat for Link to wear. He offers plenty of personality and humor, he's alright as a character I suppose, and also this time around we have a new villain, well, a reused villain from Four Swords, Vaati. They give him a backstory, a more humanoid form, and he too... is just alright. But they manage to work in a story that contextualizes Link's shrinking mechanic by using a new race of creatures called the Picori, teensy tiny elf-like dudes that explain a bit the origin of Link's hat... I don't much care for that origin, or much the main partner character, Ezlo's, visual design, as he's just a dumb looking bird on the back of Link's pointy hat...

Cons: The bird hat, just simply looks too silly in my opinion for a main mechanic to be taken seriously, first of all, it's Link's hat, I never wanted Link's hat put on a pedestal as some holier than thou important relic of Hyrule history, nor do I feel making the partner character into a Muppet-y looking bird hat does it any favors for the stakes of the story, or as one of the consistent visual repetitions of the game. Yes, Zelda can be silly, and I enjoy the silliness, but when the main item, one of the main characters, as well as primary story hook, is this silly, I have to cringe a little, I'm sorry.

This isn't a major complaint about the way the game plays, so it's not that big of a deal, and if it doesn't bother you, no worries. As for gameplay elements that I wasn't the most jazzed about, the aforementioned Kinstones aren't the most compelling side content, I appreciate how much they offer the player, but at the end of the day, I'd rather a more organic system of simply interacting with characters trigger the events and puzzles to accomplish, rather than trading coin fragments with them in order for something random somewhere on the overworld to occur. And since I mentioned it, the overworld isn't really that captivating this time around, it's not bad or nothin, but compared to other 2D Zelda games, I feel it might be one of the weaker overworlds. That may do in part to the central gimmick not doing the overworld any favors, as shrinking down to size works great in exploring small sections and doing intricate puzzles, but when it comes to a larger open landscape, it doesn't heighten the sense of adventure and exploration in that area much. I felt the Oracle games with their alternate worlds like different seasons or past and present, made their overworlds more compelling, not to mention the animal friends you could ride atop to travel through those worlds. But hey, there's a lot of familiar faces from throughout the Zelda franchise here in Minish Cap's Hyrule to bring some smiles here and there.

What it means to me: I for real just finished this game for the first time ever prior to writing this review! This was one of the Zelda games I had on my bucketlist for the longest of times, and you know, it was better than I expected it to be!! Extremely fun adventure with some of the most satisfying puzzles in the series. And it makes me want another 2D pixel/sprite-based Zelda game again... Can't believe this was the last time we had gotten one...

A little short for a Zelda but still great


Kinda wish I had more to say about this game, but it's just plain good.

joguei muito no gba, meu primeiro zelda de fato

Feels like the culmination of 2D Zelda. To me, in this game you'll find the most interesting dungeons, best set of items, and that the main mechanic is used often enough, and well enough, to justify it's existence.