Reviews from

in the past


Ending is a bit underwhelming, but style really woks for it.

just finished the original non-redux version and then saw i had this in my library too and figured i'd do a quick "speedrun" because i dunno i just did and i was kinda curious what would be different

most notable: better lighting in the church
most curious: the white symbols are gone from the carter house
most unsure if actual change: the placement of at least one memory fragment ghost thing to make it more obvious to keep following the trail in the dale murder? i dunno about this one tho

also feel more sure about saying this now: don't really like the ending

but hey whatever

Some of the best visuals I've ever seen in a game but the story didn't turn out to be as interesting as I was expecting.

Sights & Sounds
- A very scenic game that invites you to stroll through the woods and take your time. The lush trees, swaying grass, and babbling brooks all serve as a direct counterpoint to all the game's dark themes
- The sound design also plays into the pretty-scenery-with-horibble-backstory dynamic. It's a little unsettling to experience a flashback featuring someone's brutal demise only to pop back to bright sunlight and twittering birds
- The voice acting is well done and competently performed
- The music was nice as well, but nothing I'm going to add to a playlist. Hope you enjoy somber piano tracks

Story & Vibes
- The central thrust of the game is an investigation of the disappearance of a little boy (hope you inferred that from the title), so I wouldn't want to spoil the surprise by dropping plot points. I will say that it's a fairly intriguing supernatural mystery that'll show you the skeleton of the plot early on, but fills it in piece by piece in a way that keeps you guessing
- Given the mysterious air, there's a certain sense of foreboding that permeates the game. You know for a fact that something is wrong, but you don't know exactly what until the end
- Beyond that, the game can feel a little bit "sterile". There's no danger or imminent threat (outside of a single location). It's not that I was looking for a survival horror experience, but a thrill or two wouldn't hurt. You mostly just walk around and ponder a crime for a few hours

Playability & Replayability
- It's a walking simulator in the same vein as What Remains of Edith Finch or Call of the Sea. You poke around a large wooded area looking for clues, solving puzzles, and talking to yourself
- Occasionally, you'll come across some ghostly forms that require you to determine the sequence of events that unfolded in that setting. You'll have to comb the environment for clues and deduce the proper order to see the cutscene play out and progress. Some of the more obscure puzzles will require trial and error or filling in the blanks
- Some of the non-ghost puzzles are tricky, too. One involves a pair of houses with mismatched layouts that requires some good spacial memory and recall to complete successfully. I wound up just scribbling a rough layout on a piece of paper to make it easier

Overall Impressions & Performance
- I normally like investigation games with a good mystery, so The Vanishing of Ethan Carter was always a game I was going to like. That said, I was a little disappointed by the game's protagonist. I'm all in favor of the world-weary, pensive gumshoe archetype, but it's important to add at least a little flair. The protag in this game was incredibly bland and emotionally flat despite his ties to the game's story. If a character is going to be VA'ed, they should have something resembling a personality
- The game ran well on Steam Deck, or at least the Redux version did. I did experience occasional stuttering, though

Final Verdict
- 7/10. It features a really good mystery and a nice set of puzzles, but the milquetoast main character and lack of danger take some shine off an otherwise worthwhile game

I get why people would hold this with the cult status it has. I'm a fan of lovecraftian style stories myself, which kept me interested for the most part, and the environments are pretty impressive. However, the all-over-the-place level design deterred me from enjoying this, making the story confusing and disconnected. I missed most of the initial puzzles and wouldn't got to them had I not looked guides, with a crazy amount of backtracking. These guides let me know there was a puzzle with jumpscares. It was the last one I had left to complete, but no sir. Arm yourself with a whole lot of patience if you want to enjoy this.


The world was pretty, and looked great on Deck. I just couldn't bring myself to give a damn about it.

Interesting puzzles but the ending decides to throw everything the game has been building up to out of the window.

It's a walking sim, and if you don't like walking sims, this one probably isn't going to convince you otherwise. The supernatural story woven throughout is competently written and acted. The world itself is a work of art. The game can sometimes be a little slow, but thankfully, there's a run button.

Definitely one of the more interesting walking sims, some of the set pieces completely took me by surprise. Also one of the most beautiful depictions of nature I've seen in a game, so much of my 4 hours was spent slowly walking through the trees and gazing out over the lakes.

No soy muy amante del misterio, y los elementos paranormales que a veces lo acompañan nunca me ha parecido que encajaran especialmente bien.

Este, de ambientación setentera y agradables paisajes y banda sonora, se sostiene bajo una atmósfera de intriga mezclada con desazón y una perspectiva en primera persona que lo ayuda a despuntar. Como punto negativo, y en mi caso, la falta de elementos orientativos y pistas me dificultaba entender al principio la resolución de los puzles.

I have to say that the idea behind the game is awful. Having an open world, where clues are randomly hidden in the bushes is a bullshit idea, because noone in their right mind will find that by themselves. But using a guide this game is interesting and the story is cool. The puzzles are nice as well (given that you don't spend time finding the clues by yourself and use a guide). It is worth a play.

Originally posted here: https://cultclassiccornervideogames.wordpress.com/2018/01/18/the-vanishing-of-ethan-carter-2014-2015-pc-xbox-one-ps4-review/

Over the years, video games that have a lot of walking around and exploring an interesting or beautiful environment with minimal gameplay were given the nickname of “walking simulators”. While a few of them might the deserve the title, quite a few of them just use exploration as a way of getting to what gameplay and story there is. The Vanishing of Ethan Carter might look like another “walking simulator” from afar, but it has a lot more going for it than just it’s nice looking environment.

The Vanishing of Ethan Carter is a horror adventure game developed and published by The Astronauts. It was originally released in 2014 for PC on the Unreal 3 Engine, and was re-released in 2015 as the Redux version, updating the game to the Unreal 4 Engine, and was released on the PC, PlayStation 4, Xbox One and Switch.

You play as Paul Prospero, an occult minded detective who receives a disturbing letter from a boy named Ethan Carter. Thinking that Ethan could be in trouble, Paul goes to Ethan’s hometown of Red Creek Valley to check on him only to discover that a supernatural force in the town has take over the minds of Ethan’s family, and that Ethan may be in worse danger than he first thought.

Beyond the initial premise, the game doesn’t hold your hand, making you figure out the story on your own at your own pace by giving you access to several areas in Red Creek Valley, along with a puzzle in each area to solve that gives you story and clues as to what is going on that are solvable in any order for you to solve. Which means that if you get stuck solving a puzzle in one area, you can go to another area and solve another puzzle and come back to the puzzle you were stuck on.

None of the puzzles feel unfair, and at worse, are a little tedious. Which is most pronounced in one section where you have to go through an abandoned mine collecting several things, and what you’re collecting blends into the surroundings, making it more frustrating than it should.

Graphically, the game is gorgeous. During the games development, the development team used a process called photogrammetry in to create the look of the game, a process in which several photographs are taken of a real world object and are used to make the in-game object look like the real-world counterpart. The result is that the environment looks borderline photo-realistic (pun intended), and i really feels like you’re walking through a small almost forgotten American town.

Almost every part of the game is wallpaper worthy. I don’t think there will be or has been a user that won’t take a screenshot from the game or from online, and not put it as their wallpaper after playing this game. The only thing bringing it down are the character models. While not looking bad, they do look out of place in the game environment, but they weren’t bad enough to destroy the aesthetic of the game.

On the audio side, the game is just as pleasant to listen to as to look at. Walking through Red Creek Valley’s locations is very calming, with trees and grass rustling, wind blowing, and streams flowing. The game’s soundtrack only adds to this. Apparently the developers agree, because the Xbox One and possibly PC versions are getting a “free roam” mode in which you can just walk around Red Creek Valley.

The year after the release of The Vanishing of Ethan Carter, a updated version of the game called The Vanishing of Ethan Carter Redux came out, moving the game from Unreal Engine 3 to Unreal Engine, coming with a lot of new graphical bells and whistles that the new engine had. The content remains the same, but it comes with a better autosave feature, saving your progress after you find each clue instead of saving the game after finishing whole parts of the game, making the game much easier to jump back in to after quitting, and it also makes backtracking better late into the game, making the Redux version the version of the game to get.

There is also VR DLC, released for $10. I haven’t checked it out, but from everything I’ve seen, it seemed to get a mixed to positive response. I imagine it would be quite nice to see some of these environments up close and in detail.

The Vanishing of Ethan Carter is about 6 hours long, maybe a bit longer for the more experienced, but it’s definitely a highly polished game that’s beautiful visually and sound wise, has great puzzles, and a mystery that’s engaging from beginning to end. This game is highly recommended.

ENG: It contains a captivating mystery and simple but effective mechanics. The ending is unbeatable.

ESP: Contiene un misterio cautivador y unas mecánicas simples pero efectivas. El final es inmejorable.

The Vanishing of Ethan Carter is a walking simulator that "doesn't hold your hand." You are given a vast expanse of beautiful scenery and minimal context. Even the mechanisms of play are not explained in any way. It reminds me of bad old point-and-click adventure games, where the game has its own internal logic and you spend a lot of time hunting for pixels. There is some joy in discovery, but mostly this is an inscrutable mess.

Um detetive paranormal e o desaparecimento de Ethan Carter

Thank god this is so short, any more playtime will finish me off.
I think he did vanish?

Game felt weird to play, I never was sure on whether I was doing the right thing at the correct time. I'm a dumbass so it took me 1/2 an hour understanding the main mechanic. Otherwise pretty fun game with some moments that really scared me.

It's a nice looking game with a lot of cool looking supernatural side stories all in service of a story about an outcast kid in a family who doesn't understand him. Sad ending. Can't say it was something that really stuck with me after I completed it though.

neat little walking simulator.
the story and gameplay mechanics are interesting, even if the ending is a bit disappointing

When it comes to walking simulators, some get more praise than others, and some are just forgotten. Ethan Carter was talked about quite a bit upon its first release, even receiving a BAFTA award for best game innovation. After playing this game, I can't understand that kind of high praise for game innovation, but it sure does look pretty, and I have to give the ending some credit. It's one game that builds up to a great conclusion where everything comes together. However, during the actual journey, the narrative is pretty messy and vague.

You play a detective trying to find a boy, Ethan Carter, and along the way, you solve murder scenes. The game is built to be sort of open-ended. You can easily miss side content (in the form of puzzles) if you don't wander off and check out the house off the beaten path. Your main goal to advance the story is to find every clue for the scene, then go to the main part of the scene (usually an object), hold down the mouse button, and go into detective mode to piece everything together. Blue whisps fly out and show scene segments. You need to put them in the correct order and play it out to find out what happened. Once you do this, you get a piece of Ethan's story and can move on.

There are a couple of areas with optional puzzles. You need to navigate an area to find the clues, which are usually identical to the area with the puzzle in it. These are either audio or visual clues; they can be quite challenging and make you think a bit. Notably, there aren't any collectibles in the game, so you don't have to worry about missing much. There are a couple of objects to find for achievements, but that's about it. I wish there was some sort of reward for taking off into random, remote corners of the game. The path seems to be far more linear than it lets on. It's really more of an illusion of how far you can walk.

The locales vary quite a bit, and the game is really pretty. When the game was initially released, it was a great piece of tech for PC gamers pushing Unreal Engine 3, and now it has been ported to Unreal Engine 4. While it looks sort of dated today with some less-than-stellar lighting effects and a lot of 2D leaves and branches on trees, there is still a lot of detail. Huge open vistas look into the forests, lakes, rivers, and dams of the Wisconsin wilderness. It looks good in these wide-open areas, but the interior parts look pretty average, and there's nothing to write home about in terms of art direction or style. It's hyper-realistic-looking, with very minor touches of horror sprinkled throughout.

While looking at the landscape is nice, you can easily get lost as the game prides itself on not holding your hand; however, being completely clueless also isn't fun. Without a guide, many will turn the game off before even knowing you must solve these murder scenes during the first ten minutes. You can walk for quite a ways before realizing nothing is happening or hitting a dead end. This requires a lot of backtracking and aimless trekking through nothing but silence. While there is technically a "path" you can follow, it's very loose and not so obvious all the time.

My favorite atmospheric segments were when the detective narrates and you're just traveling through the vistas and valleys, taking in the scenery. It's a bit foreboding in spots but never creeps into horror game territory. There are no jump scares, no ghouls, and nothing supernatural. A building might be dark and dilapidated, and you might enter an old mine, but there's no creepy music or anything. It's foreboding. That's the best word I can come up with. I constantly found myself confused and disoriented trying to figure out what was going on in the story most of the time, so I always looked forward to that break in solving crime scenes with the walking and narration.

Overall, The Vanishing of Ethan Carter is a game I have put off for nearly a decade, mainly because I knew it would be a confusing mess and the story would disappoint, but I do have to say waiting for this Unreal Engine 4 port was worth it. If you like walking simulators, this is among the best visually and is a nice change of pace from the horror ones we seem to get mostly. Even if the open-ended nature of the game frustrates you, stick with a guide or keep trying, as the ending is well worth it and those open vistas are incredibly gorgeous to look at.

The Vanishing of Ethan Carter es un excelente juego de misterio enfocado en la narrativa, la exploración y los acertijos. La versión Redux es una especie de remaster desarrollado para portear el juego a la presente generación de consolas, lo que agrega mejoras en texturas e iluminación, sin modificar nada más. Las diferencias gráficas son evidentes cuando se comparan los dos títulos lado a lado, sin embargo, no son lo suficientemente impresionantes como para notarlas si se juegan por separado. Independientemente de cuál sea la versión con la que experimentes esta historia, será una que no olvidarás fácilmente.

Technically marvelous and narratively engaging walking simulator held back by a few questionable design decisions.
+ remarkable graphics with beautiful lighting that make for many screenshot-worthy vistas
+ melodic and diverse soundtrack that strongly enhances the atmosphere
+ interesting mystery uncovered through approachable puzzles
+ a couple unexpected fantasy moments
- out-of-place horror section toward the end
- mediocre ending that potentially requires backtracking
- fundamentally poor progression locked behind hidden items

Is my first experience with Walking Simulators and... is not bad, I saw the twist coming due to how common it is, but the story was still really engaging and I wanted to know more about the family and how that ending would be pulled out.

Also, knew that the train station's clocks having different numbers would be related to something important xD

For a walking sim its one of the best imo. Didn't expect to get so invested in the story and it wasn't some cringe "Heartwarming" story like some are. Plus the atmosphere is so vibey I love it.


There's a bit of atmosphere and mystery here, but it's forgotten by the time you've experienced all the hackey writing, unintuitive puzzles, and seriously unsatisfying ending. There's also a section about 2/3 of the way through that absolutely inundates you with jumpscares in a way that no other part of the game does. Just feels tonally incongruous and super lazy. At least it was free.

Really nice atmosphere, enjoyed taking pictures.

Could have used a sprint toggle since you want to sprint nearly 100% time which hurts to hold down after a while. Not sure why there was a crouch toggle but no sprint toggle actually, crouching is barely used.

I walked halfway across the map between two crime scenes several times before figuring out that the word clouds were a gameplay mechanic and not just telling you to find something, so that was annoying.

Final twist was just OK.