Reviews from

in the past


Triangle Strategy exists in this weird place between FFT and Fire Emblem on the character progression and combat side of things. Its greatest weakness is having multiple endings locked behind a full play through of decisions.

Was kind of surprised how visual novel-y this ended up being. I liked it tho. Kind of gave me 13 sentinel vibes in that way

square needs to tell the ai to generate better names bruh😭

Reading simulator. gotta get back to it

One of the most horribly underrated games of all time, I think this game is the pinnacle of SRPGs. The combat just blew my mind, when you pull off a good plan here you feel like a genius. The decision making is also the most impactful I've ever experienced, with some decisions I was left pondering for long periods of time as they all had pros and cons. Game gets bonus points for giving you a wife with pretty nice bazongas right off the bat, but I do think Milo has the best.


I don’t know if I can look at someone in the eyes if they unironically chose the utility ending on their first playthrough

incredibly fun, engaging story, cool ost and some really great characters, still need to finish a few of the endings but this game is definitely worth the price

ArtĂ­sticamente precioso, jugablemente es divertidĂ­simo con su mecĂĄnica por turnos tĂĄctica, la historia es muy interesante y tiene bastante rejugabilidad (aunque de 4 finales, 3 se sacan al final). Muy recomendable jugarlo en PC, y mĂĄs si te gustan los juegos de estrategia.

AnĂĄlisis completo: https://www.navigames.es/analisis/triangle-strategy-analisis-pc/

Underrated TRPG masterpiece. Only behind FF tactics in quality.

This is a good strategic JRPG for those new to the genre, but some rough edges in the narrative and gameplay prevent it from reaching excellence. I especially appreciated the adult and multifaceted story, thanks to a first-rate localization, and the intuitive combat system which lends itself to replayability but which at the same time lacks the depth that i would have liked in a product of this genre.

They did my boy Roland dirty at the end there.

Getting the true end and all the characters is a fun ride, great music and vibes. Some writing can be awkward.

Great Story, Good Gameplay, bogged down by needless grinding and second playthru for the true ending.
Story very good for game of this genre and excited for a possible sequel/prequel.

Interesting narrative that takes itself a bit too serious. Wears its FFT and GoT influences on its sleeve. Beautiful art style and graphics.

Une DA en 2D HD magnifique, des musiques qui collent bien Ă  l'ambiance du jeu Ă  la fois Ă©pique et tragique. Une histoire avec un lore qui sert le jeu pour tout joueur ayant le courage de se lancer dans cet univers plus que fournit.

Filled with neat mechanics, thrilling spectacle, heartful drama, and wonderful art. However, it's somehow also a drag to play? It's suffocatingly serious, its combat feels slow and clunky, and I also found it hard to commit any kind of investment in its characters. The plot roller-coasters between its three convictions: brilliant, boring, and braindead.

Nice tactical game, looks beautiful (HD 2D), has a great soundtrack and really likeable characters. The optional character stories were my highlight, the battles were challenging but not unfair. The writing is sometimes very good, sometimes rather mediocre. The main story remains down-to-earth and political, which I thought was cool.

Rocky first two hours, but after that it massively picks up and doesn't relent for next 100. Kept me hooked to see every option and how it impacted the story. Plus the hard mode makes the game adequately difficult and the music is ALL bangers

This review contains spoilers

Brabo.

Só achei que forçaram os problemas da nova Norzelia com o Serenoa rei. Mas mesmo forçando para criticar o livre comércio, continua sendo o melhor final. :)

Forgot I played this. I respect the hell out of the wacky ass name. Visually stunning, story and voice acting was kind of weak

Par oĂč commencer.. J'adore Benedict.

Plus sérieusement, Triangle strategy est mon tout premier tactical rpg et quel claque !
Des personnages attachants et touchants, des ost de dingue, un gameplay super efficace et puis un pixel art au petit oignons. Je l'ai dĂ©couvert quasiment en mĂȘme temps que mon oncle, et c'est notre jeu, nos personnages, nos histoires, chacun de notre cĂŽtĂ©, qui nous a transportĂ©. Si bien raconter du dĂ©but Ă  la fin, c'Ă©tait captivant.

En parlant de fin, 4 fin sont possible, dont une "vraie" fin.
J'ai tellement adorer ce jeu que aprÚs l'avoir finis, j'ai relancé le jeu avec ma sauvegarde pour que refaire le jeu une nouvelle fois. Il est désormais à 100% et je ne regrette en aucun cas le temps passer dessus (environ 70h).

Mine de rien, beaucoup de dialogue dans le jeu, il faut bien compter 20h à 25h de dialogue lol, mais ça ne m'a vraiment pas déranger, au contraire.

Je pourrais parler longtemps de ce jeu, de cette merveille.

Top 3 personnages :
Benedict
Anna
Serenor

Emblemless Fire Emblem. Game tries super hard to get you to follow one of its paths down morality freedom or utility but it was just kinda hard to care that much.

La demo re buena
Q nombre de mierda

I like how after some very poor firsts impressions story wise, the game manages to become a rather interesting tale of societal change in a world at the verge of colapse. And like one could say the world this story takes place in is dull, yeah, like many other games and tv series and whatnot it’s clearly aiming to replicate a certain gameofthronesy vibe without fully committing to the task, or are simply lacking the talent necessary to create a vibrant and believable universe. It’s just too hard, even if you have the talent, it takes too much time to do it right.

Nevertheless, Triangle Strategy succeeds in using these lackluster elements the best anyone could. There are three factions at war, each one seemingly representing an idea that’s also expressed as such mechanically; freedom, morality and pragmatism, but I would say there are clear parallelisms with real world empires. You have the expansionist “freedom” seeking militarists that are developing weapons of mass destructions (the US), the “well meaning” but archaic nation open to invasions for the naivete of its leaders (Japan), and the conservative “egalitarians” that have the monopoly of a key resource they obtain by enslaving a minority (Germany). This is of course highly subjective, but I insist that this es heavily implied by the text. You sure notice my use of quotations marks, and that’s because that’s just a facade. In reality they are just seeking power and profit, they have a world vision that they pursue out of interest, because that’s what in their mind gives them the best chance at standing at the top of the pyramid once the last arrow is shot. They are all wrong, in the end, of course. Ruling over a pile of corpses should not be considered a victory.

The process in which the main characters realize this and interprets what they see is quite interesting too. They are constantly fighting other people’s wars, always stabbed in the back and forced to make tough decisions for a better tomorrow that never arrives. You can sense how every choice they make takes them closer to a breaking point that, depending of how you played your cards, eventually leads them to perpetually participate in this games of thrones or to destroy or escape this cycle.

Again, the story is quite thin in some places, and it’s put there with not a lot of care or elegance, but it tries very interesting things at nearly every moment. I love how each member of your main team is extremely well characterized to a degree that you could know what they are going to say to any event before they do it. If you try to reason with the extremely pragmatic realist who basically lives for the perdurance of his kingdom and tell him that you all should go out of your way to rescue a friend and to do that for honor, he will instantly disagree with you. For him, that’s irrelevant, and while you could convince him by telling him different things, he just doesn’t care about honor and friendship. They are all just great characters.

Anyway, the story explores the shortcomings of these visions, and how all of them lead to cyclic violence and how this violence is suffered the most by the common folk. And while it could be a lot more poignant, it is definitely acute of the problems that plague both the game universe and ours.

In terms of its presentation I found it a bit boring, frankly. There’s much better pixel art done by smaller teams, and the HD2D or whatever it is called doesn’t quite shine here as much as it did in Live a Live, for example. The music it’s not that great either. The character designs are excellent though.

While I don’t like to separate the game’s components in a review, it’s just the way it came out. The combat is robust and surprisingly beginner friendly. There are enough characters to make fun team compositions, even if those characters themselves aren’t that customizable, and the maps, an often overlooked element in strategy rpgs, are perhaps some of the best I’ve seen. There are a lot and they feel tailor made, and they DO affect how you fight, from tiny arenas that basically force a frontal attack, to convoluted mines with platforms and trains. They are just balanced and it is clear a lot of effort when into designing these encounters.

I wish I come back later and edit this in a more organized way, or to make it all coalesce into a single statement about a game that I loved despite its shortcomings, but as of right now, this will do. I don’t think there’s many better games in the genre.

This game is severely overrated. The story is bland, mediocre, SLOW...

Whoever designed the UI and the systems built around it whenever you're out of combat should be fired. Everything is slow for the sake of being slow.

The way the story and narrative is presented is also slow because potato. Why on earth is there a narrator that narrates what I've literally just seen 15 seconds ago? Why does the plot need to be this slow? The plot is simple as FUCK, there is no depth, there is no need for so much unnatural buildup.

I've never been a fan of combat in these kind of games but I'd say that this is one of the few ones that I actually felt good playing. That is until I hit a fight where I was underleveled and forced me to grind, and then the same thing happened next battle and this went on and on and on.

Overall not a bad experience, music and art makes up for how bad the narrative is, but still nowhere near anything past a 6 or 7 out of 10.

Lo reservé en la biblioteca de Finlandia y estuvo genial lo que pude jugar. En el futuro lo compraré y lo continuaré.


It was a pretty decent game overall. I enjoyed my time with it, but I don't think it will be one of those titles that sticks around in my head for very long.

On the gameplay side, Triangle Strategy was a mixed bag. I enjoyed it a lot early on when I played on hard. Fights were challenging enough that I had to think seriously about my actions without feeling like they were unfair or requiring an absurdly specific strategy. But as the game went on, the gameplay failed to keep pace. Units will level up and their stats will improve, but the way you use them in battle rarely changes. New abilities are rare and more often than not aren't different enough to meaningfully change your strategies. Most unit growth will revolve around making existing moves deal more damage (necessary given how much enemy health pools increase).

Most new moves will instead come with the addition of new deployable units who join your party at various points in the story or when certain conditions are met. But since you can't deploy many units in a single battle and unused units will fall behind thanks to their lower level and lack of upgrades, you have to go out of your way to incorporate these new units into your strategies. Some of them are powerful enough to be worth it... but others are either very situational or just not very good.

By around the halfway mark, I turned my difficulty down to normal and kept it that way for the rest of the game. Enemies just kept getting more and more health until it would take 4-5 of my units to kill one of theirs, while their attacks could kill me in 1-2 hits. And the levels felt more and more restrictive as if there was a specific strategy I was supposed to take in order to avoid guaranteed defeat. Normal difficulty was still fine, but it was still a shame that I had to back off from the challenge because of the awkward difficulty spike around the halfway mark.

As for the story, Triangle Strategy struck a good balance between simplicity and depth. While it is a fantasy world, the game doesn't dwell much on all the big worldbuilding and history. While there are bits and pieces about how the world got to its current state, its not treated a big focus with lore compendiums and infodumps that I've seen a lot of other games waste time on. Rather than concerning itself with history, the conflict in Triangle Strategy revolves more around its characters and their ideals. The game's two main villains represent the extreme forms of each ideal with either total Freedom or total Equality, while the cast of 'good guys' all find themselves somewhere in between but still wanting a way to harmonize the two. Its pretty simple, but I do think the character writing and plot were done well and gave the ideological conflict a fair bit of narrative weight. I wouldn't call the writing masterful by any stretch, but it did its job of giving some sense of purpose behind each character's actions and some impetus for the me to continue playing.

Triangle Strategy is far from the best tactical JRPG I've played, but its not a bad bet either. Its good enough to be worth giving it a shot, but you're not missing out on anything amazing if you decide to spend your time on something else instead.

Really great tactical experience with high replay-ability. The pixel art is charming; I love all the sprites and drawn, detailed headshot for each character. There is a ton of lore and backstory I haven't seen in my two playthroughs. There's more I could have played, so don't think 64 hours is high. I found it fascinating that character side stories are stretched across different playthroughs. You can't see it all in one. That encourages to replay and keeps the content fresh.

The battles are fun; I had to learn new mechanics that I haven't seen in Fire Emblem. (I haven't played many tactical games, so my references are very small.)

I did enjoy that the gameplay differs. I could have played more runs for new story bits, but my tactical itch was satisfied. I was pleased with my screw-everything-up run and the golden route. The story isn't meant to be a mystery book, but you learn which allies are baddies real quick. You can have a good guess what's going on behind the scenes. That felt like the weakest point to me. But the character depth, history, and magic were well done.

In my first playthrough, my screen would rapidly spin around in combat. I don't think it was my stick getting stuck; I haven't experience that in other games. Then the second playthrough was fine. It didn't constantly rotate the camera. Certainly odd.

Really want to go back to this one. Unfortunately stopped playing midway thru so will probably have to start over